This is the third installment of ten spells to go with my Dungeons & Sorcery system for GURPS. This time, they’re based on a mix of 1st and 2nd level AD&D spells. Blindness (C) Phantasm, Verbal, Resisted (HT) 42 points/level[…]↓ Read the rest of this entry…
Posts Tagged gaming
Well, Patch and I did another round of Commands & Colors: Ancients between bigger games. This time, it was River Centrites from Expansion #6 (and the Anabasis). It’s a very unusual scenario, with the Spartans caught between two forces, who[…]↓ Read the rest of this entry…
For the past little while, Pseudonym has been posting various Pokemon moves as GURPS Sorcery spells whenever he gets stuck for something else to say. Along with Smudge’s continuing Pokemon Go adventures, and now the both of us playing the[…]↓ Read the rest of this entry…
For our latest ASL game, Patch and I decided to try out the first scenario in Hakkaa Päälle. “Arctic Crossroads” is an unusual scenario in multiple ways. First, it’s happening in the polar night/dawn, and instead of the usual LV[…]↓ Read the rest of this entry…
Here’s another set of ten spells adapted from AD&D to add to my Dungeons & Sorcery system for GURPS. I’m still concentrating on 1st Level spells, though more of these are from Unearthed Arcana/2e Players Handbook, and branch out into[…]↓ Read the rest of this entry…
Mark came over Saturday for some quick FtF gaming, and finally introduced me to Commands & Colors: Napoleonics. I was aware of the big change from C&C:A, that combat dice are largely dependent on the number of blocks in the[…]↓ Read the rest of this entry…
Crossposted from the SFU blog on BGG. Sorry for the delay here, but Bel got a new job that promptly ate a few months of his life. He seems to be back, and hopefully we’ll have semi-regular reporting again. The[…]↓ Read the rest of this entry…
The sequel to SSI’s first D&D computer game was a little odd in that it was also a sequel to the novel Azure Bonds. On top of that, the TSR adaption of the game into a module carried the code[…]↓ Read the rest of this entry…
This is a follow-up to my previous Dungeons & Sorcery post, with ten more spells converted from AD&D for use with GURPS Sorcery. As with any Powers write-up, these are easy enough to convert to use in some other power[…]↓ Read the rest of this entry…
TSR’s seventh FR-series module went into unusual territory again. A 128-page perfect bound book, it was one of the first products to sport a 2nd Edition logo, though the interior stats are all still first edition (magic-user, not mage, etc.).[…]↓ Read the rest of this entry…
