After our dogfight excursion, Mark and I returned to BCS, in the form of Danger Forward, the game included with the new Battalion S3 magazine. Having played BCS once, I found the magazine of limited use, as much of it[…]↓ Read the rest of this entry…
Posts Tagged gaming
After Patch retook a hill in North Africa, we returned to Hatten in Flames. Up this time was the final scenario of the set, “Fahrenheit 352”, featuring an American attack on the village and a couple Flam Hetzers. I decided[…]↓ Read the rest of this entry…
Had Jason over on Sunday for some overdue FtF gaming. After some back-and-forth, we ended up with the new(is) BCS magazine game Danger Forward. Arrangements happened a bit last minute, so I was hurriedly clipping counters the day before (didn’t[…]↓ Read the rest of this entry…
I’ve written on this elsewhere, but I have a number of game design ideas that I hope to turn into something a bit more fleshed out. This post is meant to be a bit more comprehensive to serve as a[…]↓ Read the rest of this entry…
After trying out Chitin I, Mark and I decided to get back to the ZOC-bond system and do the short scenario for Italy ’43, “Crossing the Volturno”. This is a seven turn scenario (compared to the 32-turn full game), and[…]↓ Read the rest of this entry…
Had everyone (me, Dave, Mark, Jason, and Patch) over last Sunday for gaming. Up to bat was my new copy of Empire Builder: Europe (i.e., the new edition of Eurorails). I have a long history with the ‘crayon rails’ series,[…]↓ Read the rest of this entry…
Smudge and I have now seen just about everything we’re concerned with for Final Fantasy XIV patch 7.4 (including 7.45). To work backwards, we have gone through the new variant dungeon. The Merchant’s Tale is gorgeous, and they definitely did[…]↓ Read the rest of this entry…
After finishing up with Centurion, Mark and I decided to try out the Avalon Hill WWI dogfight game Knights of the Air. It’s sub-genre that’s always had a steady number of releases, and I generally like a bit more than[…]↓ Read the rest of this entry…
After Patch retook Hill 772, we went back to an interstitial Commands & Colors: Ancients game. Up this time was River Sabis from Expansion #2. Caesar gets ambushed by a Belgic tribe while setting up camp. The Romans are a[…]↓ Read the rest of this entry…
After fighting it out before Troy, Mark and I decided to try out the second Microgame, Chitin I. It’s a fragment of a larger project that was never finished, and sounds to me like kind of like a proto-Civilization (computer[…]↓ Read the rest of this entry…
