The second role playing game published was Tunnels & Trolls. Ever since, it has led a small independent existence, doing it’s own thing. T&T quickly went through editions early on, ending with 5th in 1979, and then seventh came out[…]↓ Read the rest of this entry…
Archive for RPGs
And now for the sixteenth set of Dungeons & Sorcery spells. I finally get around to presenting the (long) writeups for Polymorph Other and Polymorph Self. Emotion (SC) Enchantment, Somatic, Verbal, Area (Fixed) 108 points Casting Time: 4 seconds Casting[…]↓ Read the rest of this entry…
One of the lesser gaming hubs of early RPGs was Rockville, Maryland. Little Soldier Games started in a game store there, and Phoenix Games in a book store around the corner. Details are obscure, because there are contradictory statements, but[…]↓ Read the rest of this entry…
The tenth FR-series book kept with the general geographical format of the series, but the book is 96 pages instead of the usual 64. The detached cover is only two panels, and gives a cutaway view of a pyramid and[…]↓ Read the rest of this entry…
GameLords’ short-lived classic Traveller line has a good reputation, helped by the fact that much of it was written the prolific Keith brothers. To me, the most interesting part were the ‘Environment’ books, which outlined additional rules for various environment[…]↓ Read the rest of this entry…
The second Avatar trilogy module came out about a month after FRE1 Shadowdale, and naturally picks up right from the end of that. The party is imprisoned in Shadowdale and accused of murdering Elminster (don’t worry, he’s back as an[…]↓ Read the rest of this entry…
Here’s the fifteenth set of spells for Dungeons & Sorcery. The main classic spell this time is Dimension Door, but there’s a number of good ones here. Confusion (SC) Enchantment, Somatic, Verbal, Area (Fixed) 53 points + 17.5 per level[…]↓ Read the rest of this entry…
The ninth FR-series supplement returned to the geographic format of the bulk of the series, this time heading northeast and covering the two countries that had been introduced through the four H-series adventures. The usual major editing goof this time[…]↓ Read the rest of this entry…
And now for another set of ten spells for Dungeons & Sorcery. The big standby of the bunch is lightning bolt, and the spells are generally third or fourth level. By my rarity system, fourth is when spells start getting[…]↓ Read the rest of this entry…
Less than two years after TSR had started publishing supplements and adventures set in the Forgotten Realms, there was a bit of a dilemma. TSR was revising their main product—Advanced Dungeons & Dragons—in an all-new edition. Since the Forgotten Realms[…]↓ Read the rest of this entry…
