By 1986, the nature of AD&D adventure modules were changing, going from a location-based format, to more story-based. So, it makes sense that TSR would produce a new introductory adventure. Earlier modules dedicated to being a “first adventure” with DMs[…]↓ Read the rest of this entry…
Archive for RPGs
The third Avatar module came out three months after FRE2 Tantras. Anyone running it at the time might have been stuck for what to do during that period, though I’d imagine at least a couple months to get through the[…]↓ Read the rest of this entry…
The second role playing game published was Tunnels & Trolls. Ever since, it has led a small independent existence, doing it’s own thing. T&T quickly went through editions early on, ending with 5th in 1979, and then seventh came out[…]↓ Read the rest of this entry…
And now for the sixteenth set of Dungeons & Sorcery spells. I finally get around to presenting the (long) writeups for Polymorph Other and Polymorph Self. Emotion (SC) Enchantment, Somatic, Verbal, Area (Fixed) 108 points Casting Time: 4 seconds Casting[…]↓ Read the rest of this entry…
One of the lesser gaming hubs of early RPGs was Rockville, Maryland. Little Soldier Games started in a game store there, and Phoenix Games in a book store around the corner. Details are obscure, because there are contradictory statements, but[…]↓ Read the rest of this entry…
The tenth FR-series book kept with the general geographical format of the series, but the book is 96 pages instead of the usual 64. The detached cover is only two panels, and gives a cutaway view of a pyramid and[…]↓ Read the rest of this entry…
GameLords’ short-lived classic Traveller line has a good reputation, helped by the fact that much of it was written the prolific Keith brothers. To me, the most interesting part were the ‘Environment’ books, which outlined additional rules for various environment[…]↓ Read the rest of this entry…
The second Avatar trilogy module came out about a month after FRE1 Shadowdale, and naturally picks up right from the end of that. The party is imprisoned in Shadowdale and accused of murdering Elminster (don’t worry, he’s back as an[…]↓ Read the rest of this entry…
Here’s the fifteenth set of spells for Dungeons & Sorcery. The main classic spell this time is Dimension Door, but there’s a number of good ones here. Confusion (SC) Enchantment, Somatic, Verbal, Area (Fixed) 53 points + 17.5 per level[…]↓ Read the rest of this entry…
The ninth FR-series supplement returned to the geographic format of the bulk of the series, this time heading northeast and covering the two countries that had been introduced through the four H-series adventures. The usual major editing goof this time[…]↓ Read the rest of this entry…
