Continuing our tour of the Market-Garden scenarios, Patch and I started this one in October 2009…:
Just started the sixth scenario of the Market Garden series with Patch tonight, with me as the Brits.
It’s fairly interesting. The Brits have to exit 8 VP off the GG end of board 22 in 9 turns. The distance isn’t that great, and the British have a good amount of firepower, and are well equiped with multiple MMGs, LMGs, PIATs, and a mortar. But the stream on the board is flooded, except for the two edge hexes (which are merely deep), which limits the crossing options to four hexes, two of which are adjacent to each other.
The Germans only have six squads, two leaders and two LMGs. However, three of those squads are elite, and both leaders are 9-1s.
Oh, yeah, and they have a Panther.
Patch set up with the Pather guarding the NE (right) bridge and ford by himself, one leader, two squads and LMG on Level 2 of the one Multi-Story building in his setup area, and the rest near the other (closer) bridge.
I took a while to do my setup. I just wasn’t at all sure as to how I wanted to handle this.
The eventual plan was fairly conservative. Even with only two areas to cover, he doesn’t have enough for a great defense in depth. I figured to move out into the center area and engage the troops guarding the nearer bridge. I’d also send a unit across the W10 ford. It’s slow, but it makes sure I will get someone across. I planned on pushing a PIAT as far as I could towards the other bridge to keep him honest. That didn’t work out so well. DFF broke a LMG squad with the 8-1, and and Final Fire broke the PIAT squad in R1 (he retained rate).
Sadly, I only thought of it after I was moving, but it would have been interesting to run a squad from Y6 to the R7 bridge, and advance to Q8. Thanks to all the buildings and the range, it’s easier to do than it looks. They’d be in some trouble, but it would force some hard decisions from Patch.

Situation, British Turn 1, end of MPh.
I rallied the LMG squad with the leader during rally. Since Patch couldn’t get at the other squad, that left me in a very good position for the next turn.
Patch preped the squads in N7 at my squad in the Orchard near the bridge and rolled poorly. The LMG fired twice at S5, but couldn’t get an effect. H4h2 fired at S5, with a -1 (no cover…) and got a 2MC. Thankfully, both squads passed.
For movement, he pulled in the O10 flank, and shifted the Panther one hex so it could cover the R7 bridge.
My MTR managed three shots (ROF 2…) but couldn’t get anything at 2FP, even with the -1 Air Burst TEM. However, R6 got a 1MC on them, breaking the leader and pinning both squads.
This left Patch with quite a problem, and had to think about it quite a while. He ended up routing the leader next door and leaving the squads in place. He’d been tempted to self-break them to get them away from the MTR, but the furthest available rout target was M6. If he was going to rout, he wanted to go further.
This leaves me with a decision. I had been planning on using the MTR to put Smoke on the bridge, since I assumed the ACQ would be useless anyway. Now I need to decide if I want to try to kill the two squads, not great odds, but the best that MTR is ever likely to see….

Situation, German Turn 1, end of MPh.
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