Looking for small, simple, ASL scenarios to give Mark a chance to concentrate on the general flow and maneuvering a few squads, I came across a tiny scenario from Rivers to the Reich. It was originally Squad Leader/GI scenario 302[…]↓ Read the rest of this entry…
Posts Tagged gaming
Mark and I got to the second Mons scenario from the British Expeditionary Force expansion for Great War Commander in April, this time with Mark as the British defenders. They’re defending a canal in front of the village of Nimy[…]↓ Read the rest of this entry…
Patch and I’s latest ‘between bigger games’ round of C&C:A was the third of the ‘early barbarian’ scenarios from Expansion #2 at the end of April. The Battle of Clastidium gives the Gauls a bigger army (12 to 8), the[…]↓ Read the rest of this entry…
Patch and I returned to Budapest for our latest ASL game. We’re approaching the end of the set, and dealing with the final desperate days for the Axis defenders. In fact, this one is something of a direct sequel to[…]↓ Read the rest of this entry…
Mark got me a copy of Necromancer for Christmas, so I put together a Vassal module, and we tested that back in March. (I plan on releasing it after one more test session.) As one of the old SJG pocket-box[…]↓ Read the rest of this entry…
Mark and I returned to GEV a little while ago, playing the second scenario from that set, “Raid”, which has always been one of the most interesting scenarios (along with “Breakthrough”) of the system. While it’s on the same basic[…]↓ Read the rest of this entry…
Mark and I returned to Operation Dauntless after our Operation Mercury scenario, with the first wholly historical scenario of the set. It’s the next day (from scenario 1), and the Germans are more than willing to contest the Parc de[…]↓ Read the rest of this entry…
After our little duel in the Neutral Zone, Patch and I went back to CC:A for another early barbarian battle from Expansion #2. The Romans have trapped the (Cisalpine) Gauls between two forces, and have an overall advantage, though each[…]↓ Read the rest of this entry…
Mark and I have dedicated Monday nights to ASL, as he tries to come to grips with the system as a whole (he’s an old SL veteran). Part of the plan is to play through some of the old Paratrooper[…]↓ Read the rest of this entry…
Captain’s Log #48 had another interestingly inventive scenario in it, based on the main fiction piece of the issue. About a week after the episode “Trouble With Tribbles” the Klingon ship involved is still having trouble. The non-Klingon crew is[…]↓ Read the rest of this entry…
