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Other blogs:

RSS Inside GMT

  • Meet The Han: A Civilization of GMT’s Ancient Civilizations of East Asia  March 20, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Rytassa’s Deep March 23, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Arena: Urban Sprawl March 23, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Michael Swanwick Guest Post and Book Giveaway February 23, 2026

RSS Lynn’s Book Blog

  • Booking Ahead/Weekly Wrap Up March 22, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • 2026 Kansas City ASL Club's March Madness Tournament March 16, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • What color is paut? Sigh. March 3, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

AP75 Gabriel’s Horn

by Rindis on July 6, 2017 at 12:00 pm
Posted In: ASL

While looking over some of my recent ASL purchases, Patch was struck by some of the scenarios in AP8 featuring the 36th Infantry Division in Italy. So, for our next game we went with “Gabriel’s Horn”, which features a chunk of the division getting overrun by the Germans shortly after the Salerno landings, as they were much more familiar with the terrain and infiltrated the American positions at night.

It’s an interesting setup, using all of board 5a, and the middle half of 60. The Americans have seven squads on the hill of 5a, and another five in the dense hilltop town of 60 (both split between 1st Line and Green). The first force has to set up at levels 2 and 3, while the Germans set up anywhere on 5a at least two hexes away from the Americans. The second force has to be within three hexes of 60Q5, which restricts them to a very dense part of town. Both sections have two MMG and two MTR and two BAZ 43s (which have to be used by a crew, or suffer Non-Qualified use penalties; presumably, they’re brand new, and the crews represent the few people specifically trained on them so far). The Germans have fourteen squads (mostly 1st Line, with some elites), the usual MGs, a couple DCs, and some OB-“?” (which the defending Americans don’t get), and four StuGs (two B, two G) enter on turn 2; and they get 80+mm OBA with an Offboard Observer.

The setup allows the Germans to basically surround and cut to ribbons the main American force (who at least get to set up entrenched), who, with an ELR of 2, will tend to collapse. But the Germans have an ambitious goal: they have 6.5 turns to take Control of all the Level 3 hexes on board 5a (there’s 19 of them), and take 4/7 three-hex buildings on board 60, while doing twice as many CVP to the Americans as they take.

Oh, and for another wrinkle, all the Orchards are in-season, while the woods are Olive Groves, and the brush is Cactus Patches (we assumed that both of those should still be Inherent Terrain, since they normally replace Orchards).

I had the defending Americans, and set up in a line mostly meant to try and support itself on the western half of the main hill, though a final three squads were in the east to keep the Germans from setting up there even as I ignored the very easternmost peak. Board 60 set up with an eye to trying to interdict the valley and slow down German attempts to get up to the town. Both MTRs were manned by a HS each, in a square in R6, while a MMG squad in R7 was ready to spot for them. Patch set up loosely around the poor exposed GIs, with two stacks obviously already in position to head into town once securing the hill was underway.

Patch opened with a 16FP shot that only caused a PTC to my hilltop MMG in 5aF4, which had no effect, but that activated his Sniper, who broke one of my MTR HS in 60R6. His third shot hit the same target, and ELRed the squad. The next shot pinned a 8-0 and ELRed the squad in J9. The sixth shot was a ‘2’ on Encircling Fire to wound my 8-1 and Disrupt the other MMG squad. However, that also set off my Sniper, who killed an already-fired 8-1. A pair of ROF shots later, and the BAZ crew in J7 broke.

Patch then went to movement, crawling closer to what was left. In Final Fire, I broke a German squad in H11 who hadn’t fired or moved, and revealed a DC+HS in F6 on a passed 1MC, and my board 60 MMG pinned the leader and squad in P4. Two of my MTRs missed, but one got a solid hit (1MC) H8, which the Germans passed. Advancing Fire pinned my BAZ crew in G6. Overall, both side’s fire rolls were fairly good, and we both felt that it had been a fairly brutal turn.

A HS accepted the surrender of F4, while a different one went in there for CC vs my 7-0, and neither side did anything to the other.


Situation, German Turn 1, showing the full playing area. North is to the left, and the German perimeter markers show where the StuGs are due to come in.
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└ Tags: Action Pack 8, ASL, gaming
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The Queen of Attolia

by Rindis on July 2, 2017 at 12:00 pm
Posted In: Books

As a series with a name like “The Queen’s Thief”, it would be natural to assume that each book will be another exploit by Eugenides, with a decently similar setup and just a bit episodic.

No.

The Queen of Attolia is very much a sequel to The Thief, but it doesn’t adhere to the same format at all. In fact, the second book moves from all first-person Eugenides to third-person with… I think, three viewpoint characters. This is an important and necessary change for the story being told. More importantly, the plot is not some small series-confined thing, but involves major changes, and larger events happening. Also, the tone is a bit darker: Eugenides loses his right hand at the beginning of the book, and is still trying to deal with the loss for the rest of the book.

It’s a very good book, and yes, better than the first one. There is one small complaint: The excellent Greek-medieval world conjured by the first book isn’t quite so prominent this time. It’s there, and it is even more fleshed out here, but you don’t quite get the same feeling of place in much of this book. Or maybe I’m just more used to it this time around, as there’s a lot of details here; maybe its just that they’re just about all in the service of the plot, which is very tightly done.

└ Tags: books, fantasy, reading, review
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A94 Last Defense Line

by Rindis on June 28, 2017 at 12:00 pm
Posted In: ASL

By the time I finished Panzer Graveyard with Tom Arnold, I was engaged in a (currently delayed) game from a set of four in Annual 96 that were rereleases from SL. I proposed “Last Defense Line” from that set, and Tom took the defending French.

It’s May ’40, and the French are defending half of boards 3 and 4 with eight squads, good leadership, two MMGs, a Brandt MTR, and two 65mm INF Guns, with two foxholes. The Germans enter with 12 squads, very good leadership (five leaders), a MMG, four LMGs, and a Radio for 80mm BTN OBA. Complicating the French defense is the fact that before play the German picks a random chit to determine his goal: either eight turns to get 12 CVP, nine turns to take five buildings in the board 3 village, or ten turns to exit 12 VP off the opposite side. No matter what they draw, the German job is made harder by being unable to go CX.

I drew Chit 1, and so needed to inflict 12 CVP on the French, with an initial plan of pushing to contact as rapidly as I was allowed. I figured it’d help create the idea that I needed the village or exit. There was little fire until near the end of movement, his MMG stack was able to pin a squad in my 10-2 group moving deep in a grainfield, and a pair of squads on the south side managed to break a leader and squad while pinning another squad. A DFPh shot ended with activating his sniper, who broke the HS that was covering my south flank.


Situation, German Turn 1. North is to the left, Allied markers show the limit of the French setup area. And by SSR, grain is in season in May.
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└ Tags: Annual 96, ASL, gaming
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Amphibious Thing

by Rindis on June 24, 2017 at 12:00 pm
Posted In: Books

Amphibious Thing is another Kindle book that I picked up on sale, though I was uncertain that I’d care much about the life of an early Eighteenth Century person I’d never heard of. Thankfully, the book is well-written and fairly engaging, even while wading through reams of surviving letters and other sources.

This is one of the better biographies I’ve read, as it does a very good job of both focusing on a particular topic, and not bouncing around much in time in order to do so.  If you have no interest in the period, this book won’t engender it, but it does provide a good look at the court of George II, and the ministry of Robert Walpole; and that latter is probably enough to get some people’s attention. Reading it with a little knowledge of the period certainly helped my appreciation of the book.

└ Tags: books, history, reading, review
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Fool’s Mate

by Rindis on June 20, 2017 at 12:00 pm
Posted In: Boardgaming

Patch came over on Sunday, and we played some Sekigahara. He’d played once before, and enjoyed it more than enough to request it again.

I had Tokugawa the first game, and kept up a fairly aggressive strategy the entire game. This blew up a couple times with some expensive defeats, but I generally caused some casualties every battle (and there were a lot of them), and had some very good victories as well. I took Ueda castle early and kept it all game, but otherwise the East was a problem, with Date being defeated early, and an attempt at retaking Sendai failed.

Resources were tied at first, and then went to Patch for a couple turns, and then started going to me as fighting around Kuwana got very intense for a while. About mid-game I pushed south with a large army of Maeda, and had the cards to use it. I think this did a lot to break the deadlock in the West in my favor, and at the end of the game I had a commanding position, and was starting to mop up his armies, for an 18-9 victory.


State of the board at the end of the game.

After lunch we turned it around, and I was over-aggressive. During week 2 I pushed the main army up to Sawayama, and Patch got in behind me to attack Osaka with a decent force (I hadn’t properly credited that he could reach it). Mori’s army duly appeared, and a loyalty challenge on my second Mori card kept me from even doing any damage to Tokugawa’s army. That was the last act of turn 2, and Patch naturally won the initiative and won the siege of Osaka to win the game. (Now that I think of it, the surviving Mori blocks could have retreated into the castle…. darn it.)

We re-set the board and started a third game that didn’t go much longer. I pushed up to Gifu, but still had plenty holding things behind me. However, Patch’s nearby army had the cards, while I could only deploy a couple of units. He followed up with another fight against me before I could react, and eliminated the army, including Ishida. So Patch won that game in the second half of turn 3.

Technically, we had more time after that, but if the next game went the distance we wouldn’t have the time, so we called it there with Patch getting two wins to my one. (Sorry that none of the photos of the other games came out well.)

└ Tags: gaming, Sekigahara
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