Patch and I’s latest ASL fight revisited Action Pack 8, with “Happy Valley”, an early armor clash between the Americans and Germans (with a couple Italians thrown in) during the race to Tunis in November 1942. It’s not DTO, but there’s plenty of arid terrain, with brush turned into cactus patches, woods turned into olive groves (regular orchards are still that, and out of season), and all walls and hedges are cactus hedges (that’s a lot of spines on that board).
The Americans are defending the board 6a village with four squads, two MMG, two 81mm MTR, a 37LL ATG, two M3 GMC, and a T30 HMC. In addition, there are three HIP Stuarts who can set up nearly anywhere, and three more that come in on turn 1. The at-start Stuarts are meant for an ambush, as they are revealed in the same way as emplaced guns, and their TCA can be whatever is desired when first revealed. The Germans enter on turns 1 and 2 (BS is NA for the Americans, something I forgot during setup, and wasted a fair amount of time on…) with twelve squads (mostly 1st Line, but there’s three 5-4-8s), as passengers in trucks and halftracks, a couple of ATRs, DCs, six Pz IVs, three Pz IIIs, and two Italian AB 41 armored cars. They need to cross most of boards 2 and 40 to get at the victory area and take all the buildings there in 6.5 turns, and get random air support every other turn.
There’s three or so general approaches, the most obvious is right down the center along the board 2 road. There’s a fair amount of hindrance, but it’s a straight shot in more ways than one. One thought that worried me is swinging around the east side of the hill. It would be slow going for the trucks, but it would allow getting fairly close without worrying about defensive fire. To the west, the board 40 hill overlooks the victory area, and has a good amount of cover, and there’s a gully in front of the hill. Two of the Stuarts set up HD on level 1 hills, with the bow pointed along the hill for a quick getaway, and the third was in 2D7, where it could cover the D4 farm area, and possibly ambush that east route. One MTR was hidden inside the village with 6aP12 to act as spotters (with the MMG—I seem to have missed the second one when pulling counters), the ATG was in P10 to look down the center
Patch mostly went for the center route, entering just his armor on the first turn, and keeping the mounted infantry back. The first couple tanks started climbing the board 2 hill, while the first AC started down the center road before climbing up the shoulder, and ending next to one of my hidden Stuarts who promptly rolled a 10 and 11 to miss and reveal himself, and then malfunction the MA on IF. He also set up a park near the main road, and around of the base of the smaller hill, with one Pz IV a hex away from my hidden Stuart, with a Pz III with it’s turret pointed that way, and an AC behind the position.
Situation, German Turn 1, showing the full board. North is to the left. The river is fordable, but neither of us bothered, especially with the north end having three places with no dry land. EC is “Dry”.
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