Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (504)
  • Comics (10)
  • Gaming (918)
    • Boardgaming (674)
      • ASL (155)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (49)
    • Anime (47)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Red Knife Hole July 13, 2026

RSS Quest for Fun!

  • The Expense Post May 24, 2026

RSS Bruce Heard and New Stories

  • Pain, Exhaustion, and Morale in D&D BECMI June 7, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Al-Qadim: Over, Sideways, and Under July 13, 2026
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books July 5, 2026

RSS Lynn’s Book Blog

  • Review: The Winter Folk by Jen Julian July 13, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Grumble Jones July Scenario GJ162 You Will Engage the Enemy July 1, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Felltower - Monsters Fleeing between Sessions vs. PCs replenishing June 28, 2026

RSS Gaming Ballistic

  • B-Scale at the Table July 13, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #7: “Invitation to the future.. of the 1970’s” July 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Branch Office

by Rindis on October 18, 2005 at 9:47 am
Posted In: MMO

I have to say, I hadn’t expected this one.

Several of the friends that we sucked onto the Uther server to become part of MinionsOfTheFickleMuse play Horde by preference. So one of them started a new Horde character on Uther. This lead to a mass creation of Horde characters by most of the main cast of Fickle Muse last Friday.

It was an interesting experience to have several other people right in the same low-level boat as you. An established character helping out a new one is pretty easy, but when everyone is dealing with the limited resources of low-level characters, it’s a bit more challenging.

WoW keeps the two sides (Horde and Alliance) from talking or otherwise communicating, so the Alliance character’s resources and guild are unavailable to Horde characters on the same server.

Last night, we picked up a couple stragglers and the Horde guild MinionsOfTheFickleMoos became official! (All my fault after noticing that most of the characters would likely be Tauren. Smudge‘s idea of ‘Horde of the Fickle Muse’ was also good.)

So I’m involved in two guilds (or maybe it’s 1 1/2), and I’m a founding member in both….

└ Tags: MMO, WoW
 Comment 

Ah, my 15 Minutes of Fame Have Arrived

by Rindis on October 14, 2005 at 7:20 pm
Posted In: Comics, MMO

There’s a new Adventure of Blanc up! More importantly, my character, Dunain, has finally shown up.

Everyone go over there and cheer on the little curmudgeon!

└ Tags: MMO, WoW
 Comment 

Silicon Art

by Rindis on October 12, 2005 at 10:37 am
Posted In: Technology

http://news.zdnet.com/2100-9584_22-5893374.html

No matter what your profession, people will find a way to interject a bit of creativity.

Microprocessors and other complex integrated circuits can be very interesting to look at just from the standpoint of better understanding their functional complexity. But some have a bit more….

The Silicon Zoo is a collection of what happens when bored or creative engineers can’t help but sneak an image onto an otherwise all-business silicon wafer. (The collection doesn’t start until partway down the page.)

This sailboat is the earliest known example of chip art, appearing on an seventies Texas Instruments chip.

Ironically enough, Waldo was the first thing found by the person who started this collection.

The Marvel Comics version of Thor is one of the most detailed bit of art found yet.

And several are thematic:
Marvin the Martian appears on a chip used in Spirit and Opportunity.
A bulldozer on a chip designed for Caterpillar.
A train next to an actual feature of the chip that resembles train tracks.

And Anubis is still overdrawn…

 Comment 

Story, what’s it all about?

by Rindis on October 4, 2005 at 1:42 pm
Posted In: Books

I just stumbled across this on Ruggles’ LJ. I did a direct response, but now I’m going to do my essay/rant on the underlying subject.

There are three elements that any story will have: Language (or cinematography for movies, or art & layout for comics), Character, and Plot. The literature majors I’ve encountered tend to look at them in that order, getting rhapsodic about the language used to tell the story, and then going on about the characters involved, and if they spend several years in love with one story, they might notice there’s a plot too.

I consider things in the opposite order. The most important thing to me about a story is its plot, and then the characters that are involved with it. My worries about language are confined to ‘do I understand what he is saying?’ Great prose is better, but it stops determining whether I’ll like the book.

This may be because I’ve always been a Science Fiction fan, and much of my tastes are determined thereby. It’s hardly a secret that SF is one of the few places where ‘characterless’ fiction can succeed. Likewise, SF is hardly known as a repository of deathless prose (along with any other genre of ‘popular fiction’ to be honest). Classic SF stories are largely exercises in demonstrating the consequences of trends, or showing what the effects of a new technology on people could be.

This is implicit in SF’s origin as an outgrowth of Hugo Gernsback’s ‘scientifiction’, which was meant to be no more than a vehicle to teach actual science wrapped in a pulp adventure wrapper. The better authors, who made the jump to John Campbell’s era, realized that the story had to demonstrate what they were talking about. Demonstrations are actions. Language describes actions, along with many other things. Characters take action, or not, as well as have emotions, needs, and desires, which may or may not produce action at any particular point. Plot is composed of actions. While there are plenty of SF books with thin plots, it is far easier to find books where the strongest element of the three is Plot in SF than in the more standard ‘fiction’ genre where you’re more likely to see the literature majors giving their respect.

In a way, the Language is the easiest thing in a story to analyze. All the words are right there, for you to look at and study at a moment’s notice. Characters are generally the most well-defined objects in a story. They are ‘real’ things with a list of attributes that are associated with them. Plot, put simplistically, is a collection of events. But so, in a general way, is the story itself, and not all of the events necessarily mean anything to the plot, and not all of those that do have the same amount of meaning.

Plot can be an evil little thing to track down and understand. I’d say it’s the toughest element of a story to really understand, and the other two aren’t exactly easy to begin with. I’m reminded very forcefully of one of the later sections of Understanding Comics where Scott McCloud talks about the journey to understanding what’s going on behind the surface details.

So, is academia really that entranced by language, or are they just having problems passing on a real appreciation for every element, and just managing to pass on to freshly-minted literature majors a good appreciation for the surface elements?

└ Tags: essay
 Comment 

Tug of War

by Rindis on October 2, 2005 at 7:15 pm
Posted In: SFB

The Kzintis developed their first battle pods in Y135, hoping to use it as a surprise against pirates and enemy raiders, and also to give their tugs some combat capability if a war situation ever became desperate.

After the first set of pods was successfully tested at the weapons labs on Kzintai, they were placed on a tug to be taken to a starbase and stored for use as needed. The tug joined a convoy headed in that direction, not expecting combat but ready for it if it should come. As luck would have it, a group of pirates chose to raid the convoy during the voyage, giving the battle pods their first field test (and four pirate captains a rude surprise).

We played this SFB scenario from S2 today with me in charge of the convoy and Kzinti defenders and Mike and Mark splitting the duties of the four Orion ships.

For all the angst and fear that the tug caused the Orion captains going in, it didn’t perform all that well. It is easily the single most powerful unit in Y135 — if you can get it pointed in the right direction. It is, after all, a tug. Combat maneuvers are not an important part of the design.

In the actual event, the Kzintis are protecting a convoy of four freighters (one of which is a Q-ship) with the transport battle tug, and a frigate against two Orion Raider Cruisers and two Light Raiders. In some ways this scenario was fought a little oddly, as we’re still introducing a number of basic rules, so capturing the freighters was something of an abstract concept.

The first couple turns went fairly well, as I got an idea of how I wanted to run my defense and everybody got their weapons charged. Turns 2 and 3 saw accurate disruptor volleys from the tug hurt one of the LRs and wreck a shield on a CR. As a result, the LR wandered out of the action to keep from engaging with the downed shield, while the Orions had crippled a small freighter.

Then the problems began. It became harder and harder to line up the tug for a good shot, the FF got separated and pounded once too many times and speed 8 and 12 drones were too easy to deal with.

Mike pointed out that I should have spread the drones out a bit to keep the opportunities to sidestep them down, instead of stacking them all. That was part of the initial plan. The first turn, I decided the stacks were a bit better, simply to help discourage a direct approach with bunched Orions, which they did. After that, I should have been spreading them out more, but I think doing the paperwork for six ships and acting as controller was overloading my ability to put in all the finesse I should have into such things. I think my load out on the drone racks was good (the tug used 1 load of Type-Is, one of V-Xs, and one of IIs), I just needed to use the expensive ones on the second set of launches instead of the third.

In the end, one small freighter was captured, one was hurt, the large freighter was dead in space (no power left), the Q-ship hurt, the FF crippled, and the Tug unhurt. The Orions got away with three hurt ships (some of that was self-inflicted…). The overall total came out to an Astounding Victory for the Orions, showing they cut and ran at a good time, since another round could yet have seen the tug finally get the close pass it desired (it has a forest of phaser-3s and the batteries to hold most anything in place so the drones can get it). However, range 5 was about the closest the Orions ever got, and with the stealth bonus, the disruptor volley is about the only reliable damage it has.

The tug captain, I fear, is going to be the guest of honor at the Patriarch’s next banquet….

So the calendar has now officially rolled over to Y136 in our game universe, and we’ll be doing a generic patrol scenario set in that year next time.

└ Tags: gaming, SFB
 Comment 
  • Page 310 of 314
  • « First
  • «
  • 308
  • 309
  • 310
  • 311
  • 312
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑