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Greek Fire, Poison Arrows & Scorpion Bombs

by Rindis on February 26, 2017 at 12:00 pm
Posted In: Books

Adrienne Mayor starts with, intelligently, expanding the normal contemporary definition of ‘chemical and biological’ weapons to include pretty much anything that causes biological harm, such as poisons, noxious chemicals, and beyond, to the use of animals, heated sand, and other unusual items. Her book then combs all the ancient sources for examples of these in the ancient world. There’s a concentration on Greek and Roman sources, but there are repeated references to Indian and Chinese uses as well.

The problem is that the phrase ‘unusual items’ above does describe the book. While grouped into chapters for broad topics, its really a bunch of mini-essays on what are often ‘one-off’ uses of poisons and disease, and shows little systematic use of any of these. On the other hand, it does very well with making the point that the concepts were not unknown, and that even where deliberately spreading a disease might be difficult to do reliably, people were thinking about how to do it.

Sadly, the first item in the title of the book (Greek Fire), is the last thing discussed, and it doesn’t get much. It is shown that it is descended from earlier petroleum-based fire weapons. What was special about it was the delivery system, and that isn’t even speculated on.

Overall, the book does well in showing that, despite generally being ignored in histories of the era, ‘chemical and biological’ weapons were very much on the minds of the ancients, and it shows that they were probably in regular use with peoples we don’t have a lot of records from. It also shows that Western attitudes towards them match up with Greek and Roman thought, pointing out how the ‘boomerang’ effect of poisons and disease feature prominently in early myths. But, the mini-essay approach undermines the cohesion of the work, especially when the same thing is re-introduced over and over (yes, by the sixth time it’s brought up, I’m pretty sure I remember that the Arthashastra is from India).

└ Tags: books, history, reading, review
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174 Lagus Assault Guns

by Rindis on February 22, 2017 at 12:00 pm
Posted In: ASL

After a bit of a delay, Tom Arnold and I got together for another Vassal ASL game, this time with a scenario from the recent Hakkaa Päälle. The Russians have taken the offensive in Finnland in mid-’44 and are back to trying to break the defenses that stopped them in the Winter War.

In this scenario, the Russians enter with eight squads (split between 1st line and elite rifle squads), a couple leaders, a HMG, a T34/85, a SU-152, and a IS-2, and then get six squads of (628) assault engineers with a couple FTs and DCs on turn two. The Finns defend with ten 648 1st line squads, a MMG, hero, PSK, two Sturmis (StuG IIIs in Finnish service), and a 81mm MTR. They’re actually in two groups, but one setup area is just a subset of the other. One squad equivalent gets HIP, and the Finns get to assign two of their available PFs to any unit(s) they wish (probably the hero, but one each to the hero and best leader seems like a good idea). The Russians have seven turns to either take 5 of 7 buildings in the board 17 village, or get 5 squads (not squad-equivalents) and two AFVs past a ‘finish line’ that lies behind the village.

Tom had the defending Finns and set up a defense scattered along his setup line. Interestingly, he used all his available Dummies (6) as large “?”, giving me five possible locations for his two Sturmis. It looks like the normal approach is along the west flank, going through some cover, and driving right at the village where there’s some open ground for the AFVs to operate. I decided to go on the east flank, in the board 32 woods, and try to drive for the goal before he could get everyone to focus on me. Better yet, there’s a nice gap at the beginning of the path that leads towards the village. By securing that, I can keep him uncertain as to which way I’m going. In fact, if he puts too much in front of me, I can switch goals in a hurry. Patch was by while I was setting up, looked things over, and had much the same idea, which was neat.

My initial advance had the two T-34s, covered by a pair of squads, holding my west flank. The main drive went up the 32A5 road, seizing the initial groups of houses for some cover. Tom only made one attack, revealing two full squads at the ‘gap’, and broke two squads who were armored assaulting up the road, while pinning a leader. I put acqusitions on the two squads, and on 17X2.


Situation, Russian Turn 1. North is to the left; the red circle is where the victory buildings are (two are covered by Finnish “?”), and the dashed line is what the Russians need to cross. As usual, green is movement, blue is advance, and red is routs.
↓ Read the rest of this entry…

└ Tags: ASL, gaming, Hakkaa Päälle
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Patreon

by Rindis on February 18, 2017 at 12:00 pm
Posted In: Gaming

I am now a ‘creator’ on Patreon.

If you don’t know, Patreon is a website for creators to keep in touch with their fans, and the fans can support artists by offering money. There’s a variety of ways this can work, with flat monthly charges, per-piece of work done, etc. This is meant as something of a ‘grass-roots’ version of the art patronage system that existed through much of history in Western civilization; though today it might be easier to see as a variation of the Kickstarter idea. Two of my roommates, Smudge and Baron, are currently partially earning a living through Patreon.

What am I doing on Patreon? I’ve been aware for a while that I have a few people following my various detailed game AARs. Which is very heartening; it’s always nice to be appreciated. But, doing those reports isn’t easy or quick. Not only do I spend a good amount of time writing up the description (I’m not a very fast writer), but I’m stepping through the entire set of Vassal logs to generate that description, and I’m going into Photoshop to create all the maps that show how everything went each turn. It takes a few hours to put together one of those AARs for a short game.

So, I am hoping that a few people like my writing enough to compensate me for my time and give me a buck or two every time I post one of the big, detailed ones.

What does this mean for this blog, and BGG (where I also post these)? Nothing.

Nothing will change. Nothing will be held back, or held behind a pay wall, or delayed. Game posts will still be here, and be cross-posted to BGG, and to Patreon. I am just hoping for some purely voluntary encouragement for me to keep doing this (and possibly do it more) by means of a financial ‘thank you’. Consider this: if you bought a magazine with an article like one of my AARs in it, would you think that was a good buy? If so, then consider funding my posts.

My hope would have been that I could charge people by category, so the ASL fans could just pay for the ASL reports, and the SFB fans for SFB, but Patreon isn’t set up for that. So, if you decide to subscribe, keep in mind that the bulk of the reports will be for ASL, with occasional charges for SFB, and Up Front (and hopefully a few other games), and set your rate accordingly (which I believe can go as low as $0.05 per post).

Finally, I will note that if you have a login at Patreon, you can just ‘Follow’ me for no money, and still get an email every time I post there (from what I’ve seen, the images don’t come through in the email, but at least there’ll be a link to follow, and you’ll know there’s something to see). I will be putting my face-to-face and other adventures in there, so they’ll be part of the email feed though no one will get charged money for them.

So, come see what’s happening over at Patreon!

└ Tags: gaming, life, Patreon
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Two Rounds of Nemea

by Rindis on February 14, 2017 at 12:00 pm
Posted In: CC:Ancients

Having finished up a big game, Patch and I did another round of Commands & Colors: Ancients, this time being the Battle of Nemea from Expansion #6. After some of the more interesting battles we’ve been doing, this is a return to basics: There’s no terrain, no special rules beyond the use of hoplites, and it only requires five banners. The Spartans are down a couple units compared to the Athenian/Boeotian army, but have some of the five-block Spartan hoplites, one more card in their hand, and go first.

Patch had the Spartans the first time, and the action led off on his left, and I made contact on my turn, but did no damage (archery and an evaded combat). Patch then used Leadership Any Section to move up more of his left, but didn’t do any damage to my evading cav. I Ordered Center to bring up more of my line, and Patch Ordered Medium to bring up his right, and press the attack on his left, doing a block to the the MC on my left, and doing three blocks to the unit with my right-side leader, who died in the first attack. I did nothing back, with all the dice being the wrong symbols or leaders! (I would have given as good as I got if the leader had lived.)

I Mounted Charged into the part of the line in contact, and wiped out two units while doing a block to a third, but lost the other MC and took three blocks on a unit in return. Patch Ordered Three Center to knock out both of the 1-block units I had, and did two damage to another, driving it off with a banner (which also saved him, as it drove it out of contact with Patch’s third unit). I Double Timed to bring my intact left units into the fight, and did good damage to two units, but I was now engaging the heavier Spartan hoplites. Patch Ordered Two Center to engage a weakened unit and knocked it out without trouble (though I finally realized I’d just drawn a First Strike card just as he rolled the dice). 2-5

As the Spartans, I led off with Order Two Right, Order Two Center, and Inspired Left Leadership to start closing with most of my line, sticking one MH in front of the line (if I’d been smart, I’d have angled it differently for leader support). Patch had Ordered Center twice, so my forward unit made contact, and took two blocks after having only done a single banner. To my surprise, Patch used I Am Spartacus and rolled a sword and four banners. He could have wiped out my forward unit from a blocked retreat, but instead had no turn at all.

I used Mounted Charge to bring our lines into contact. This wiped out three of his units, and weakened two others at the cost of 6 blocks across three units. Patch Ordered Mounted, which knocked out one unit (after a First Strike took out a couple extra blocks) on each side. I Ordered Three Center to continue the drive, but a two-banner hit allowed one unit to get away with one hit when I had another attack lined up. I did one damage to another unit, and took two in return. Patch Ordered Three Left to bring up a flank, and did two hits to one.

I then activated the bulk of my line again with Order Medium, but couldn’t really come to grips. I drove off his left-flank Light with a hit, and did a hit on a hoplite while a banner drove it out of range. Patch countered with his own Order Medium, and charged in with everything, including a couple units that were down to one block. Of course, my units were pretty beat up, and Patch started eliminating my units. The only unit that survived was driven off by a banner, so there still was no battle back. Similar to my earlier charge, he wiped out four units in one turn. 4-5

Afterword:

We’ve gotten used to the 6-7 banner battles with some terrain. This one was very short and direct. I’ve complained that Patch keeps getting the Mounted Charge cards, which are often decisive in these hoplite battles. I got it both times, and I still lost. Though it certainly was huge in the second game. We both thought I had it at that point, and my inability to finish him off in the next turn gave him the chance for the upset.

└ Tags: C&C Ancients, gaming
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The March of Folly

by Rindis on February 10, 2017 at 12:00 pm
Posted In: Books

Barbara Tuchman was a journalist before becoming a history author, and despite The March of Folly being a book about certain historical incidents, it is more a work of journalism than history. It is an investigation into the process by which governments embark on self-destructive courses (‘folly’), despite recognition of the problem, and alternative courses being available. As such, it is more of a screed against certain practices, rather than a real attempt at balanced or impartial history.

The good news is that we’re not treated to the faint sound of axes grinding. Instead, we’re given front-row seats to the grinding wheel.

The book is split into four parts (with each one being longer than the last) on the Trojan Horse, the (start of) Reformation, the American Revolution, and Vietnam. Each is well written, but are effectively a completely separate work, since they just serve to try to illustrate her point, instead of having any inherent connection to each other.

The Trojan Horse section is purely illustrative of her point, since it’s a discussion of myth, with little idea of what really happened. But it is a powerful story, and not a bad way to bring up themes, though I don’t know that it’s overly successful here.

The Reformation is really about the ten major Popes in the run up to Martin Luther’s 95 Theses. As such, it paints a picture of the excesses and temporal politics of the office while calls for ecclesiastical reform go unheeded. The main problem is that it ignores that high office was seen as a means of self- (or family-) aggrandizement. The idea of the point of office being something bigger than the self is a more modern idea (this is briefly addressed in the epilogue).

The American Revolution chapter mostly deals with events before the outbreak of fighting. Tuchman considers the end result of the conflict to be fairly inevitable (and right or wrong, this assumption helps keep her on-topic), and concentrates on how British policy ended up alienating people who wanted to be part of the empire into rebelling. As such, it is a very good Britain-centric analysis of British policy and government.

Similarly, the Vietnam chapter is at its best before American troops get directly involved there. Starting with the French, and the unresolved difference in goals between them and our aid to them, it traces through the entire tragedy to the American pullout. The fighting isn’t covered in any real sense, but the demands of rabid anti-communism with its fears of all communists everywhere working in concert with Moscow are well pointed out (though not as well developed as I’d like; though that’d probably be going off her topic).

An unaddressed theme that comes out of the last two parts is the fact that these crises often grow out of situations that just weren’t seen as very important at the time. They were low-priority, low-impact items that only increased in importance after missteps had caused the situation to blow up. The real ‘folly’ may belong more to being unable to prioritize correctly, but even that is an exercise in hindsight.

└ Tags: books, history, reading, review
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