After a couple years away, my thoughts have been on RPGs again, and that, combined with a slow period of Vassal-gaming leads me to my eleventh spell compendium for GURPS Dungeons & Sorcery. There’s no coheseive theme, but October has[…]↓ Read the rest of this entry…
Posts Tagged Sorcery
This is the tenth collection of spells for my GURPS Dungeons & Sorcery project. Which means there’s now over 100 spells for it, which I didn’t initially think I’d do, and this is still finishing off 2nd level spells, and moving[…]↓ Read the rest of this entry…
After some time away, here’s another set of ten spells for GURPS Dungeons & Sorcery. This time, many of them deal with misdirection and effects meant to fool others. Baneful Deflector (SC) Evocation, Somatic, Verbal, Buff 32 points + 30[…]↓ Read the rest of this entry…
Here’s another set of ten spells for my GURPS Dungeons & Sorcery project. Many of them are from later sources, but we headline with the old classic, Blink, and something of an emphasis on getting away. Blink (C) Alteration, Somatic,[…]↓ Read the rest of this entry…
Here’s another set of ten spells for my GURPS Dungeons & Sorcery project (note that I changed the name slightly recently to make it clearer that this isn’t meant to be a direct plug-in to GURPS Dungeon Fantasy or the[…]↓ Read the rest of this entry…
I’ve been off of this project for a while, but here’s another ten spells for my GURPS Dungeons & Sorcery system. Most of these deal changing form, or related ideas, but I’ve also finally included write ups for Identify, and[…]↓ Read the rest of this entry…
It’s been a bit since the last set, but here’s ten more spells for GURPS Dungeons & Sorcery. They’re a mixed bag of low-level spells, but there is something of an emphasis on invisibility. Acid Arrow (SC) Conjuration, Somatic, Verbal[…]↓ Read the rest of this entry…
Here’s another ten spells for my GURPS Dungeons & Sorcery project. This set is mostly 1st and 2nd level spells that are non-charm ways to influence or communicate with another person. Bind (C) Enchantment, Somatic, Verbal 45 points Casting Time:[…]↓ Read the rest of this entry…
This is the third installment of ten spells to go with my Dungeons & Sorcery system for GURPS. This time, they’re based on a mix of 1st and 2nd level AD&D spells. Blindness (C) Phantasm, Verbal, Resisted (HT) 42 points/level[…]↓ Read the rest of this entry…
Here’s another set of ten spells adapted from AD&D to add to my Dungeons & Sorcery system for GURPS. I’m still concentrating on 1st Level spells, though more of these are from Unearthed Arcana/2e Players Handbook, and branch out into[…]↓ Read the rest of this entry…