This is the tenth collection of spells for my GURPS Dungeons & Sorcery project. Which means there’s now over 100 spells for it, which I didn’t initially think I’d do, and this is still finishing off 2nd level spells, and moving into 3rd level, with Fly as the headliner old-time spell.
Earthen Grasp (SC)
Alteration, Somatic, Verbal
9 points
Casting Time: 2 seconds
Casting Roll: Innate Attack (Gaze) to aim.
Range: 20 yards
Duration: 30 seconds
An earthen arm comes up out of the ground and attempts to grasp the leg of the target of the spell. If the target is hit, the arm will hold him in place and keep him from moving away, Changing Posture or facing, and confers a -4 DX penalty.
The target can break free by winning a Quick Contest against ST 15. Each attempt to do so takes one second, and costs 1 FP, but there is no other penalty to trying again. The arm can be attacked, and Innate attacks from the victim will automatically hit, while all others suffer a -4 penalty. Other characters can attempt to attack the arm, but they might hit the character instead (see Striking into Close Combat, B392). The arm can only be damaged by crushing damage, and has DR 5, but each point of damage reduces the arm’s ST by one, and is destroyed when at ST 0.
This spell can only be used when there’s appropriate ground or turf under the character to be grasped. It will not work on stone, or inside a building.
Binding 15 (Environmental, Earth, -20%; One-Shot, -10%; Only Damaged By Crushing, +30%; Reduced Duration, 1/2, -5%; Reduced Range, 1/5, -20%; Requires Gestures, -10%; Requires Magic Words, -10%; Sorcery, -15%; Takes Extra Time, x2, ‑10%) [0.3×30]
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