In my efforts to finally play all the original Beyond Valor scenarios for ASL, I’ve had two attempts on scenario 5, In Sight of the Volga. As is popular for the system, it’s a Stalingrad scenario. This one takes place in September ’42 on boards 1 and 20, with the large board 20 building counted as a factory near the banks of the Volga. The Germans are trying to get into the factory, and have more GO squads in it with a LOS off the board edge than the Russians have GO squads in the building, presumably so they can prevent further reinforcements from being ferried over.
Which is a concern here. The Russians start with 20 squads (in a mix of 1st Line types), with decent leadership, a pair of MMG, a 76mm INF, some “?”, 6 trenches, and 4 squads HIP. Every turn, they roll a Reinforcement DR, and if the colored die is less than the turn #, they get that many 628 squads, and the total DR determines if a leader comes with them. Also, the Russians are suffering from Ammo Shortage, and if the DR is doubles, supplies arrive, and the shortage ends. There are ten full turns, so while the Germans have time, there will be a good number of reinforcements over the course of the scenario.
The Germans are attacking with 25 467 squads, with good leadership, including a 10-2 and 9-2, and comparatively few MGs for the number of squads. Considering the distance to go, the relative number of squads, and the reinforcements, they have a tough job. But the initial concentration vs a defender that needs to defend across two boards can do a lot. Also, they can exit men off the board to stop future reinforcements (at a rate of stopping one squad per HS exited). Complicating matters, a fair number of building hexes have been rubbled, with more rubble spilling out into the streets. The Russians also have a SAN of 7(!), while the Germans only have a 3.
Back in 2013, I advertised for a game of this, and set up with Luke Sineath, and took the attacking Germans. He concentrated his defense on board 20, so I lined up on board 1, and did my best to overrun the defenders there. This is what things looked like at the end of the first movement phase:
As you can see, I was directly threatening the forward few squads on board 1, and was already moving around the end of the line. Things continued in this vein, with the Russian defense struggling to re-orient, and a nasty fight developing in front of the factory. Sadly for me, he had good luck with his Reinforcement DRs, so he was able to feed 628s directly into it before I could arrive. The INF turned out to be in 20B4, and that clear shot all the way to L9 was a major problem for me. By turn 5, almost all resistance outside the INF and the factory had collapsed, and I was struggling with how to leverage what was left of my forces to blast my way inside before the reinforcements got even worse.
That is what things looked like during my Turn 5, when Luke just… vanished. On me, and several other PBeM players. I’ve always regretted this game going unfinished. I’d managed to pry apart the defenders, but the trickle of new 628s meant I still had a challenge, and I had a real struggle in front of me.
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