“Zon With the Wind” always looked like an interesting scenario to me. Actually, it always made me think that it’d be at home among the Paratrooper set, except for being set well after Normandy. At any rate, it turned into[…]↓ Read the rest of this entry…
Archive for Gaming
“Hill 621” is a classic scenario from the original Squad Leader game, and is much enjoyed in both the original and ASL formats even now. Like all the original scenarios, it’s not very historical, but it has a great ‘feel’.[…]↓ Read the rest of this entry…
Crossposted from the SFU blog on BGG. With everything moved up to—and past—the borders, turn 3 tends to be a bit simpler for the Coalition. Also, I knew that the Duke’s SB was weaker than it ordinarily should be, as[…]↓ Read the rest of this entry…
Well, this is a little embarrassing…. Saturday was another FtF day with Patch in our ongoing effort to play through the scenarios of Festung Budapest. Ahead of time, I had done a Vassal setup file, so Patch could see what[…]↓ Read the rest of this entry…
I can’t remember how Patch and I decided upon our next scenario, probably we looked through the latest Journal (Journal 7) for something interesting. We actually ended up posting separate threads around the same time, so the beginning is a[…]↓ Read the rest of this entry…
When I first saw the scenario “Ad Hoc at Beaurains”, I was fascinated by it. Four full boards, sixteen turns. It should be massive, but the number of actual units is actually small, and no units begin on the board[…]↓ Read the rest of this entry…
Crossposted from the SFU blog on BGG. As I hinted when I released version 1.3.1 of the F&E Vassal module, I had something new in mind. Specifically, I’m looking to start over and do a brand new Vassal module. My[…]↓ Read the rest of this entry…
Patch came over yesterday, and we played the fourth scenario from Festung Budapest: “HKL 259”. It’s a fairly small, seven-turn scenario on the southern portion of the NW map (as opposed to the northern portion that the first three deal[…]↓ Read the rest of this entry…
[Last Date: Sep 16] CG I is a relatively short campaign, running only eight days. I’m still somewhat embarrassed that I only made it through two. I actually do not remember the campaign in any real detail. I just remember[…]↓ Read the rest of this entry…
[Previous Date: Sep 15 N] After the partially successful night assault, Patch naturally immediately went on the offensive again the next date. I’d been struggling with having enough troops to go around the entire time, and this Date was no[…]↓ Read the rest of this entry…
