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A Pragmatic War

by Rindis on December 21, 2022 at 12:00 pm
Posted In: Boardgaming

Back in September, Mark and I tried out Compass Games’ series of games that started with No Peace Without Spain. I don’t pay a whole lot of attention to Compass (sorry folks), but I did hear about that game, and that it had been popular for them. Mark has gotten most of the series, and proposed it as the next thing to try out. I’ve found the War of Austrian Succession interesting (helped by Reed Browning’s book) and chose the game on that to try the system out with. (All the parenthetical scores later are the number of hits done by each side in the battles, attacker first.)

Mark had the Pragmatic side (that is, Austria and later, England), while the other side is given as the Bourbons (true enough later, but its pretty much the Frederik Show to start with). You start the main section of each turn by drawing five cards each, and using one to bid to go first (a bit like Sekigahara, but you don’t toss the card; the winner is merely constrained to using that one first). I got lucky and drew the one four-action card in the deck, but lost the bid on a 3-3 tie.

Mark started with moving the bulk of the troops out of Milan Innsbruck, threatening Bavaria. Another corps was transferred there from off-map (with another going to Chotusitz), and Hanoverian troops marched into Cologne. This last is important as Hanover/Cassel can be neutralized for a bit if the Bourbon occupies it as part of their first round. I sent four corps in under Maillebois and chased him back out after a quick battle. For the rest of the round, I besieged Glogau (Silesia) and occupied Hanover itself.

The next activity saw a battle in Munich, which was a 0-0 defensive victory (the fact that you can never guarantee any hits, and therefore have a shot at winning in an attack gets nasty). I transferred a French corps there to help out, and started occupying fortresses in Germany. A second battle in Munich forced a retreat (2-0), but I finally took Glogau on my third attempt, and Neisse on my first. Mark made progress in the siege of Munich in two attempts, and I unsuccessfully counterattacked (1-1), and failed to besiege Prague after he intercepted into there (1-1).

This had been done without really looking at the winter phase rules as the end of that happened in the last actions of the turn. At the end of every year (/turn) you are forced to leave any spaces you don’t control, which naturally ends any ongoing sieges. I got very lucky to take all of Silesia, but after Mark’s second attempt, I had no actual reason to go into Munich, and had no way to get Prague (and it would be the only time I got that far).

The Appeal to Hungarian Nobles was successful, while Naples, Moderna, and Piedmont-Sardinia got involved in the war as it went into the second year. This puts some new troops on the board, including a new Spanish army coming out of Naples. Mark won another tied bid, and reinforced Prague. He then attacked Breslau, but was repulsed (1-1), and I counterattacked into Chotusitz but lost (3-3) after Traun intercepted into the space. Khevenhüller chased Frederick out of Niesse and then out of Breslau, but had to pull back for winter. I put both Spanish armies in motion, taking Parma, but I couldn’t quite take Piacenza.

Politics for 1743 went well for me, with France actively joining the war and Charles Albert remaining the Holy Roman Emperor. On the other hand, Britain, Hesse, Hannover, and the Dutch joined the Pragmatic side, but that’s automatic, while the rest was by die roll. This puts a lot more troops in play, especially for the French. I went after Alessandria this time (being an empty fort, instead of occupied Piacenza), while Mark went on the offensive in Silesia. Mark sent Prince Charles west to take Parma right after I took Alessandria, and de Gages intercepted but lost the battle (3-0), retreating into Italy. Meanwhile Frederick moved to Breslau, pushing Khevenhüller out (2-0) with Well-Trained Infantry, and continued to relieve Neisse, but couldn’t break the lines (1-1), even with a Cavalry Charge. Neisse fell, but Mark mostly had ‘1’ cards, so this chewed up almost the entire year for him, and he didn’t even take Parma.

My political luck continued with Charles Albert living through 1744. I played Early Spring to get an extra action card and go first, and lead off with the “4” from the just-reshuffled deck. A very large French Army under Louis XV and Belle-Isle besieged and took Tournai, Charles Albert took Innsbruck, and de Gages besieged Nice, but had to leave that winter. Mark tried to relieve Innsbruck before the siege finished and failed despite Surprising me (1-2). Traun besieged and took Dresden, and Frederick failed to relieve it (2-3), and Prince Charles took Glogau.

1745 adds new event cards to the deck, including The ’45, which removed Wade and a corps for two years. Charles Albert finally passed away, which switches the Empire and Bavaria to Pragmatic control, except for those places the French occupy, so I retained most of the western fortresses (this, as I recall, is fairly historical), and Saxony switched to the Bourbons, gaining a small army while the Bavarian army disappeared. Mark won the bid, and finally chased the Prussians out of Hanover. Mark took Parma, and I besieged Antwerp and reinforced Cologne. I won a battle in Cassel (3-1), also capturing Cumberland, but failed to press on to Hanover against a demoralized army (1-3). Schwein also tried to take Hanover, but couldn’t get anywhere (0-0), but a second attempt from Maillebois took the city (3-0), and followed up by chasing the defeated remnants out of Bremen (2-0). Mark took Munich from the French, with de Saxe backing up in front of him while I got Antwerp.

1746 saw the Frederick Re-enters the War card come out… so if he ever did exit the war, he wouldn’t be coming back. Meanwhile the British Fleet Coerced Naples, making them pull out of the war for a year. A small Hanoverian army went into the Dutch Republic, and the French went after it but were repulsed at Groningen by a Talented Subordinate (2-2). The main French army chased the Dutch out of Bergen-op-zoom, and Conti returned to Nice but again couldn’t take it. Rutowski and Traun cut off the French by taking Cassel, but Bergen-op-zoom fell despite the Fortress being Resupplied. Mark was soundly repulsed in an Italian offensive (0-2).

And now that it was safe, Frederick Left the War. To both of our surprise, this flipped all of Silesia to Bourbon (/Prussian) control, awarding VPs to me for what had been lost. Another Early Spring let me go first. Technically, there were two turns/years left, but the last one has a variable end, and I couldn’t count on enough time for any hard sieges. There was also a large army in Amsterdam. I had transferred Belle-Isle and de Saxe to that front for the extra dice and a +1 on the siege; Amsterdam was a 12d to 11d combat that I won (3-1), and Waldeck died in the retreat, technically limiting Mark’s leadership, though there were spares in Groningen. He threatened to take Bergen-op-zoom back, but Belle-Isle chased him out again (1-0), and then moved to besiege Nijmegen. Mark came back to Antwerp with a partially rallied army, but couldn’t do enough against my Field Works (2-2).

I managed to take Amsterdam on my third siege roll before Mark could put together another attempt, and I had troops scattered around so that he couldn’t take anything in the time left. Taking London, Amsterdam, Vienna, or Paris (and having a proper line of communication at the end of the turn) is an auto-victory. So, the Bourbons won as the game prepared for the final stretch.

Afterword

There were a number of rules goofs/mistakes that we took care of as the game went on, that probably benefited me more. We both missed the limits on how many corps you can build/replace in the reinforcement phase, and more importantly, I exceeded the French pre-war limit on builds at least once, probably twice. We also kicked some Hanoverian reinforcements down a few turns because the main rule talks about the capital being the main source of supply for that country, and I occupied Hanover. But… they elsewhere talk about the off-map spaces being “unlimited supply” for that country, though the map just says ‘home space’ (which is a different concept), that needs to be cross-referenced better.

That last probably would have meant a bit more activity in northern Germany, and possibly even more problems for Prussia. Perhaps that might have spilled over into the Dutch Republic (which it did anyway), but the second large French army was already there to make that uncomfortable. As it was, I was certainly very lucky where I needed to be. Frederick kept losing battles, but I got good cards, while helped a lot, let me keep an edge on strategic initiative. VPs stayed in the minor Bourbon victory range almost the entire game (there was a short period in the Pragmatic minor victory range after the death of Charles Albert), and that would have been the outcome without the auto-victory.

The overall system is smooth, and we enjoyed the game, and will certainly return to others in the series. However, the political side is too straitjacketed. Charles Albert’s death is variable, but he will die, which wasn’t something that could have been known in advance. Frederick’s tap-dance in and out of the war is actually handled nicely, but he could completely on the ropes, and still get all of Silesia. There needs to be just a bit more feeling that events react to what’s happening on the board, instead of ignoring it.

└ Tags: A Pragmatic War, gaming, NPWS
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Throne of Jade

by Rindis on December 17, 2022 at 12:00 pm
Posted In: Books

The first Temeraire book had one big question that was never answered. China had sent a dragon egg to Napoleon. The reason why highly isolationist China should do this was wondered at a couple times in the first novel, but no answer was forthcoming.

So, this second book in the series is aimed directly at that question, which had become even more befuddling as Temeraire’s true worth becomes apparent at the end of His Majesty’s Dragon. This central plot thread gets going immediately as a Chinese delegation arrives demanding Temeraire’s return. The British government, already with its hands full in Europe is not minded to outright refuse, even if all the primary characters are.

The plot structure suffers a bit as this central plot thread stretches out with no idea of how it could resolve for far too long. Much of the middle is more concerned about the process of getting halfway around the world in the early Nineteenth Century, which keeps the action going, but doesn’t do a lot for the central plot. And once the journey itself is largely over, the next stand-in taking look at a different culture, and how it treats dragons; a comparison that is deeply disconcerting to Laurence as he realizes how short Europe comes in this department. I would assume this will fuel at least some sub-plots in later books.

Reactions to this book will all hinge on how you do with a central plot that seems stuck in amber most of the time. The answer to that initial question, when it comes, makes sense, and makes for a good plot twist, but the ending itself is still abrupt and feels a little forced, though it does flow directly from what has been learned. Overall, it’s a good sequel novel that avoids trying to do the exact same thing twice in a row. This shuffles the Napoleonic Wars offstage; we hear about the Battle of Austerlitz, and that’s about it. I hope we get to see a bit more later on.

└ Tags: books, historical fantasy, reading, review
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Sam Grant

by Rindis on December 13, 2022 at 12:00 pm
Posted In: Boardgaming

While I was down visiting my parents, I did a lot of gaming with my Dad. As has been usual with us lately, most of that was in Stellaris (we got some testing of the new 3.6 patch in), but we also pryed ourselves away for some conventional board gaming. After kicking around a few ideas, we went with my Dad’s copy of Sam Grant, a Columbia block game on the western theater of the ACW. We stuck with the 1862 scenario, and slowly increased our grasp of the rules as we went (I remember playing Bobby Lee once, but that was a couple decades ago).

Random choice gave me the Confederates, and the scenario starts in February. Not a lot happened in those months, as everything is mud until partway through April, and it is very hard to do anything in the mud. We tried though, with Union troops landing in Kentucky and driving me out of Fort Henry. (Fort Donelson was impossible on the first turn without better opening moves than we had.) I tried to take Paducah, but couldn’t deal with the doubled defense of a forest hex.

I finally took it as the ground dried out in April, but I had to pull back in central Tennessee, abandoning Fort Donelson for a line behind the Duck River. I was thinking this was looking fairly good, but a broad-front offensive crossed the river near the end of May and good rolls, as well as nailing down all the reinforcements won him the battles while I lost about half a dozen divisions and a headquarters. I had to bring in one of the corps in June to help stabilize the situation.

The Federals switched to the other side of the Tennessee River, but I managed to force the battle to two days, forcing expenditure of the last point in a headquarters, and that hampered Union efforts for the rest of the year. He could drive to the Mississippi at the cost of losing central Tennessee, or vice versa, but couldn’t keep both going. I generally played conservative through the middle of the year to keep from having to spend much on headquarters, and get the armies built up.

At first, it looked like my eastern line was going to crumble again, but the Tennessee River is just as difficult a barrier in northern Alabama as elsewhere, and my counteroffensive in Mississippi went well, threatening the strung-out supply line. A series of battles with overall good rolls let me slowly close in with both armies, and retake Nashville in October.

So we ended with a stalemate, though I have a pretty good moral victory, since I managed to not only do better than the historical 1863 start, but got very close to a minor victory.

Once we were playing, I remembered seeing that Bobby Lee is considered the better game, as the scale is better for the system there. And we can both see that. The scale is too high level here for some of the things the game is doing.

That said, it is a good system. Expending headquarters to do operations is a good way to handle overall logistics, and flexibly constrain how much can happen in a turn. The block battle system works as well as ever with the battle boards. The idea that all battles in a round are simultaneous take some getting used to, and we had several occasions that needed a third battle board.

Overall, the system is clean and the rules pretty easy. There’s a couple of minor things (now forgotten) that I never did have a sure answer to, but the rest was very clear.

└ Tags: ACW, block game, gaming, Sam Grant
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With Eagles To Glory

by Rindis on December 9, 2022 at 12:00 pm
Posted In: Books

All right, I wouldn’t have ever thought of a book on Napoleon’s German allies on my own, but this is a very good, if limited look at just that. This is a look at just the 1809 Danubian campaign. There’s a bit about the founding of the Confederation of the Rhine, and the 1808 events that lead into this campaign. And that’s it. There was continued fighting in 1809 in Spain, and a fair number of German troops were sent there before more had to be raised for the Danubian campaign. While that fact is discussed, that’s all that’s said except for some very passing mentions of how some of those contingents did in comparison with the with their brethren in this book.

Now, within that set of constraints, this is a very good book. The amount of detail is understandably high, even if the maps are at best lackluster, and often don’t back up the text well. There are two major sections, one of which mostly looks at the primary campaign, and the other goes into several subsidiary theaters, most notably an insurrection in the Tyrol and Vorarlberg. Bavaria gets (deservedly) a full, long chapter, with Württemberg, Baden, Hesse-Darmstadt, and Saxony also getting their own chapters.

Because he goes through each country in turn, the narrative of events is split up and gets a bit jumbled. But that’s not the purpose of this book; if you want a look at the campaign as a whole, look elsewhere (quite likely at Gill’s Thunder on the Danube series). You do get a look at the units themselves along with tables of organization for the units involved, and figures for the numbers of men.

For me, the most important part of this volume is the war in Tyrol. It is prominent in the Bavaria chapter, and also is the lead chapter in the second part. I hadn’t known anything about major insurrections during this campaign, and this one nearly overwhelmed the nearby German states. Since it was almost entirely left to German troops, it gets a full discussion here. The rest of the second part is about smaller events, winding down to some raids staged to get uprisings going in the rest of Germany, which did not happen, but the military security arrangements against these are gone into.

Overall, this is a well done book on a bit of a niche subject, but one that is more interesting than it would first seem. Unfortunately there are a few major flubs in the electronic version of the book. Mostly, it is in very good shape, but a large chunk of chapter 7 is missing, leaving you wondering exactly what just happened, with everything wrapping up right after a tense part of the campaign… and there’s eleven pages stuck after the chapter endnotes. (More signs that something went seriously wrong in there is a missing name, “an attack on ’s defences“.)

└ Tags: books, history, reading, review
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SH54 …And Settle Their Hash

by Rindis on December 5, 2022 at 12:00 pm
Posted In: SFB

Back in August Patch and I played the next Y161 scenario, “…And Settle Their Hash”. A Kzinti squadron is performing drone bombardment when a Klingon squadron arrives to spoil the fun. The Klingon ships are much heavier, but with 18 drone launchers on three ships, there’s a lot of free firepower for the Kzinti. The cost is they’re loaded with all Type-IIIXX drones, which are two spaces, and so will run dry fast if just thrown out as fast as possible. I took the challenge of the undersized Kzintis, and played a little too conventionally.

The Kzintis set up in a line on the right side of the board, and can gain points by continuing the drone bombardment, i.e., launch drones ballistically in directions B or C, and they they get away. (They get 2 VP per such drone under Modified Victory Conditions.) The Klingons are on the left, just entering the (floating) map, but more paralleling the bombardment course than aimed right at the Kzintis.

Patch determined to close range with opening speeds from 21 (E4) to 28 (D7), while I went speed 24. I launched one set of bombardment drones on impulse 1, and a second set on 3. Even at these speeds he had not caught up to the drones by the end of the turn, and increased speeds to 27 (E4) to 30 (D7) while I stayed at 24 for turn 2. I turned across his path near the top of the turn, and launched a new set of bombardment drones on 10 while Patch started engaging the first two sets. On 16, the D7 turned towards me, with only one drone destroyed, while the F5 and E4 continued after them. On 22 I started turning off, but he turned in to pursue on 25, at which point I launched four drones at it. The D7 fired two disruptors for four damage to DF-77‘s #3 shield, and followed up with a drone launch on 26. The SDF had sensor channels powered, and turned off the tracking on the Klingon drone, while Patch destroyed a drone and damaged another with phasers.

Meanwhile, the other two ships cleaned up most of the rest of the first turn’s drones, and the E4 hit with a range 12 disruptor to do 2 damage to the SDF’s #1.


↓ Read the rest of this entry…

└ Tags: gaming, SFB, Y161
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