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Other blogs:

RSS Inside GMT

  • How Balanced is the Congress of Vienna Game? March 17, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

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  • Return to An-Nayyir’s Pyramid – Part 1 of 3 March 16, 2026

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  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

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  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

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RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

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  • What color is paut? Sigh. March 3, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

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  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Newfound Memory

by Rindis on November 11, 2022 at 12:00 pm
Posted In: MMO

So, we’re approaching the halfway point of the patch cycle between FF XIV: Endwalker and the next expansion. 6.25 came out a couple weeks ago, and Smudge and I have been spending a lot of time with the new Variant Dungeons feature, and enjoying it!

Now, there’s a couple of raid options on this called Criterion Dungeons, but we haven’t tried that yet. For one thing, we want to get through the regular part first. For another, it’s much more interesting to us, since it is meant for 1-4 characters, and Smudge and I are going through it together, whereas the rest needs four or eight. The general idea with the Variable Dungeons is that it branches at certain points, and each branch has an ending associated with it; there’s 12 endings, and a lot more than 12 branches. Sadly, we had to give up and look up a guide for the last ending we needed. We generally got the first eleven on our own, which is better than I thought we’d do.

Beyond that, the mechanics of the place are interesting, as you always have two boss encounters, and the first one is always the same, even when on different branches, while the last one depends on the door you went through at the very start. However, the mechanics those bosses present you with depend entirely on the path you’ve taken. There’s common themes and the like, but there’s a lot of variations built into the main fight, and that is a very interesting idea.
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└ Tags: Endwalker, FFXIV, gaming, MMO
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Russia Against Napoleon

by Rindis on November 7, 2022 at 12:00 pm
Posted In: Books

Dominic Lieven’s position as a professor of Russian studies shows clearly in this book. He clearly knows whereof he speaks as he tackles the last stages of the Napoleonic Wars from a Russian perspective. And he is quite right in that this is an overdue work. Russian histories of the period have been overshadowed by Tolstoy, and tend to focus on 1812 to the detriment of the following two years, when Russia led a coalition from its borders to Paris.

Russia was by far the main power involved in 1813 and 1814, and if they don’t bother to talk about it, who will? I personally hadn’t realized much had gone on then, much less the very contested campaigning of 1813 until I recently read Chandler’s The Campaigns of Napoleon.

So, this book is excellent just for providing a good focus on that action. Of course, he talks about the earlier war (ending with the Treaty of Tilsit) somewhat briefly, and then spends a lot of time going in-depth with Russia’s preparations over the next five years, and all the fighting in 1812. Those of you who are familiar with Tolstoy also get a parenthetical ‘reader’s guide’ to War & Peace, as he points the people who are the basis of major characters of the novel.

And not only is this book informative on two different levels, it is well-written. Not stellar prose, but still very clear, and well put together. There is a lot packed into the book, and it is highly recommended.

└ Tags: books, gaming, history, reading, review
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1863 Civil War

by Rindis on November 3, 2022 at 12:00 pm
Posted In: Boardgaming

Mark and I decided to revisit The U.S. Civil War a bit ago, this time trying the 1863 scenario, and using the advanced naval rules. This time I took the Confederates, and was not reassured by what I saw on the board at the start of the year.

Most notably, Grant is already sitting across the river from Vicksburg. But Bragg is facing a slightly superior army in east Tennessee, and Lee is facing a superior Army of the Potomac in Virginia. Many of the coastal forts have already fallen, and the Mississippi is only held between the forts in Vicksburg and Port Hudson. And things can only get worse.

All game, rounds tended to be a bit on the short side (lots of 2 and 3 action point rounds), and Winter 1863 set the tone. I used a card early to build a fort in Petersburg, and secure it against the Federals in Norfolk. Longstreet moved to clear out North Carolina, eliminating the garrison in Plymouth. Mark transported Sigel with a small force to New Bern, which with its existing garrison was more than Longstreet’s small army was going to handle. When Longstreet pulled in the garrison of Goldsboro to help, another 3 SP arrived in New Bern to keep Union local superiority. On to Richmond in the final round (i.e., 4 APs) produced an offensive in the Shenandoah to take Strasburg. This prompted Jackson to detach from the Army of N. Virginia and march into the valley, while I used another card to fortify Goldsboro, NC.

Out west, Taylor crossed the Mississippi twice, picking up Gardner’s force and heading off Bank’s advance into western Louisiana, defeating him and chasing the demoralized army past Thibodaux. It was found that Grant had supply next to the Mississippi, but any further south, or away from the river, supply would rapidly run out, so he headed north to shore up the depot network, and then came back to Vicksburg. Porter ran the guns at Vicksburg to support a landing just south of the city, which Pemberton intercepted to put McPherson in the displaced box. A second attempt landed further south, which Pemberton failed to react to, but then activated to put McClernand into the displaced box before returning to Vicksburg.


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└ Tags: gaming, US Civil War
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Metamorphosis

by Rindis on October 30, 2022 at 12:00 pm
Posted In: Books

The “giant” novels were Pocket’s stepping stone to hardcover Star Trek novels, which took over the ‘premium’ slots in the production of way too many novels at the start of the ’90s. They were longer, more involved stories, and the three Original Series giant novels were excellent. I’d heard good things about Metamorphosis, the first (of two) TNG giant novels, at the time, so I was happy to finally get to read it.

Now, I’m frustrated. This novel is well written, but has a big glaring problem.

Now, this isn’t a spoiler, this is the high-concept of the entire novel, stated clearly in the blurb: Data is turned into a human. The core tension of his character is that while as an android he is superhuman in many ways, there is much he is missing, and he longs to understand just how organic sentient life, and humans in particular, work. This is 1990, the series is still airing, so you know going in there’s going have to be a big reset button in there somewhere. If Data is still human at the end of the novel, then it’s not going to fit with anything else, and therefore he won’t be.

In fact, this novel is placed explicitly as happening right after “The Measure of a Man” in second season. (Which, by the way, is a very good episode, and well worth reviewing. Especially as it is the first appearance of Bruce Maddox, who shows up again in the first season of Picard.) Everyone is still feeling the emotional effects of the trial to determine if Data could be considered property, or an actual person. The Enterprise moves on to it’s next mission which is very interesting in and of itself.

In fact, given the prominence of that high concept, the plot does quite well without it. I won’t spoil that, but we are fairly deep in before the magic happens. Which, from our viewpoint, it might as well be, since Data is turned into an ordinary human down to the last detail (if perhaps with an uncanny resemblance to a 27-year old Brent Spiner). And we get treated to Data’s viewpoint as he discovers all he’s been missing. Sleep, eating (and the complexities of the human perception of taste), emotions, not being superhumanly strong and durable…. And, this is well done, and well thought through, and well presented.

This also serves as something of a bridge to a completely new plotline in the novel, as the Enterprise finishes up its mission, and goes on to the next, which, in the ordinary, run-of-the-mill, aired episodes scheme of things would be another episode entirely. Of course, Data (newly re-qualified for most of his duties) is different, and that ties in intimately with what’s going on here.

And here’s where we run into trouble. The big reset button that you know must be in here somewhere shows up. I do think it’s a little more forced than the change itself, and a bit more abrupt, pacing wise. But the big problem of the novel is here: the reset is basically going back in time so that Data never becomes human, and in so doing, he also loses all memories having been human. (Technically, he has the memories, just sealed away, so he gets a couple bouts of deja vu as we go through the finishing leg of the time loop.)

Plots are the general ‘engine’ of a story. The mainspring that serves it is that the main character will learn (or occasionally, spectacularly fail to learn) something by the end of the story. This is often subtle, but robbing the character of his memories at the end makes them unable to do this at all, and spells danger to the plot as a whole. I particularly find this irksome, and I am put out by any story that does this (the end of Silver on the Tree wrecked an entire series for me).

That said, Data does get to save the day at the end, and does learn something related to the main theme here anyway. But… we still have nearly two hundred pages that might as well not exist as far as any of the characters are concerned. I still give a limited recommendation to this novel because it is well written, and if you want to see how Data handles being human, this is a good presentation of it.

└ Tags: books, reading, review, science fiction, Star Trek, TNG
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Return of the Reptiles

by Rindis on October 26, 2022 at 12:00 pm
Posted In: Boardgaming

Had another day of FtF fun back on Sunday. Mark and Jason made it over for a four-player (with me and Dave) game of Dominant Species. It’s been a group favorite since it was introduced, so it’s a bit surprising that it took us until now to get it back on the table after the hiatus. But, we’ve been distracted by a couple of new good games, so that’s fine. (I guessed it had been three years since we last played, turns out be closer to two-and-a-half.)

Random draws picked the top of the food chain, Mammals, Reptiles, Birds, and Amphibians. Jason got off to a good start before giving up first to Mark who consistently scored well all day. Dave struggled, despite generally scoring more often through Dominance actions. I spent the first couple turns trying to position myself for the rest of the game. It partially worked, though I was hampered by choosing late on the second turn for speciation, and picking an element that was gone by the time it came up. I hadn’t done it at all on the first turn, so despite being decent with adaptation and being able to dominate in a lot of places, I only had one piece on the board.

Thankfully, that’s not a great hindrance, and I recovered, and then started using the Bird’s movement advantage to get into good real estate late in the game. But, my score remained locked in the cellar. Mark had started with the Survival card before it passed to Jason later. Neither one got much out of it, only existing on one or two tundra tiles. I took it over for the final two turns and started getting a lot more for it. Dave benefited from all three action-granting cards, but the rest of us got one each.

My positioning paid off at the end as I got up to eight dominances on the board, beating everyone else, especially Mark, as well as the survival card. However, one of the remaining cards during scoring would give Dave and Jason new elements and could easily upset my delicate dominance set… and then I realized I could just take Ice Age myself so that the dominance scoring would happen before that.

However, I was still short of species, so I couldn’t really do much in the final tile scoring, since I had not managed to get the full 45 species out. And Mark did well on that, reestablishing a lead that had narrowed quite a bit with Jason and Dave right before the end of game scoring.

Mark finished up the winner at 185 points (that’s probably a new high score for us) as the Reptiles (black), then Dave at 164 as the Mammals (white), I got to 148 as the Birds (yellow), and Jason barely ended up last with 144 as the Amphibians (blue).

Sadly, it took long enough that there wasn’t quite enough time for anything else, which wasn’t a surprise to me. It was a nearly full game for us to start, and only started turning into more of a half-day game as we got practiced, and we’re well of out practice now.

└ Tags: Dominant Species, gaming
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