I’ve been off of this project for a while, but here’s another ten spells for my GURPS Dungeons & Sorcery system. Most of these deal changing form, or related ideas, but I’ve also finally included write ups for Identify, and Dispel Magic, the last basic utility spells.
Alter Self (C)
Alteration, Somatic, Verbal
20 points + 5 points/level
Casting Time: 2 seconds
Casting Roll: None
Range: None
Duration: 3 minutes
Casting this spell allows the magic-user to alter his appearance. While he cannot imitate the appearance of a specific person, he can change his apparent height, weight, race, or species.
In all cases, his new appearance must roughly correspond with his own: He can only take on the appearance of a humanoid race (well, as humanoid as he is—a dragon magic-user would have to appear as something suitably draconic), and must keep the same Size Modifier, though he could appear shorter or taller within the bounds of that SM.
This acts as replacing the caster’s racial template with a new one, but at the base level of the spell, the new racial template can cost no more that the caster’s actual one. In many cases, the caster can cheat this by just taking the cosmetic 0-point Features of the template for his new form (e.g., a human magic-user could use alter self to turn into an elf with none of their advantages—but if all elves are beautiful, and he is not, he will make a fairly ugly elf, even though he has the pointed ears).
Each level of the spell allows the caster to take an extra 25 points of advantages in his new ‘racial template’. He can use this to ignore any racial mental disadvantages (which would raise the cost of the template), and to pick up physical advantages like gills or winged flight. He will never gain any magical advantages of the race, like innate spell-like abilities.
Morph (Cannot Imitate Specific Person, -10%; Cannot Memorize Forms, -50%; Extended Duration, x3, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Retains Shape, -20%; Sorcery, -15%; Takes Extra Time, x2, -10%) [0.2×100] Each level adds 25 points to the value of Morph.
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