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Other blogs:

RSS Inside GMT

  • Meet The Han: A Civilization of GMT’s Ancient Civilizations of East Asia  March 20, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Cyberstyle 8.0 March 21, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Star Trail: Sweet Is the Swamp with Its Secrets March 20, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Michael Swanwick Guest Post and Book Giveaway February 23, 2026

RSS Lynn’s Book Blog

  • Friday Face Off: The Geomagician by Jennifer Mandula March 20, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • 2026 Kansas City ASL Club's March Madness Tournament March 16, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • What color is paut? Sigh. March 3, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

J103 Lenin’s Sons

by Rindis on November 9, 2019 at 12:00 pm
Posted In: ASL

Mark came over on October 12th for another day of FtF gaming. He’s an old SL-series fan, and when we first started gaming, I was teaching him ASL. Then we got involved in SFB, and then in all the other great (and occasional not-so-great) wargames out there, so while I’ve had a decent ASL career with Patch and others over the last 15ish years, Mark hasn’t gotten back to it until now.

This means it’s back to teaching him all over again, and I stuck to a scenario I’d picked out some time ago for a session that had a last-minute cancellation. If I’d been going from scratch today, I’d probably pick something else, as I can find simple scenarios a bit more easily now. At any rate, J103 Lenin’s Sons from ASL Journal #7 is a somewhat typical German attack on a Russian village in late ’41 setup. The Germans get thirteen squads (mostly 468 SS, with some 548 SS assault engineers), good leadership, a pair of DCs, and a FT (and that last really hasn’t changed from original SL). The Russians are defending board 42 with a mix of seven squads + 2 HS (including 2 628 assault engineers) and a crew, with a 10-0 commissar, HMG, MMG, MTR, and two DCs. The Germans need to take eight out of ten buildings in seven turns, while avoiding a 16 CVP cap.

As usual with these, I set up a defense before Mark came over, and left him to figure out his setup. It was interesting to note that I had defended this board going the other way in 162 Armored Car Savikurki earlier this year. The MMG set up at the end of the long, straight, road, with hopes that I could drag it back along the road and then the path as needed, and most of the rest of the defense was centered around the paths. Enough was set up along the woods line to keep him from wanting to brave the open ground easily. The MTR was behind the hedge in M3, the HMG in reserve in K5 and my one HIP squad in U3 where it might have a chance to surprise someone. Mark set up mostly to to grind through the woods, but ~3 squads were set up along the south edge to base out of the V2 enclosure.


Initial setup, cropped down to the active board. Perimeter markers show setup limits, grain is out of season, and all buildings are wooden. Victory buildings are anything from K right.

He advanced in the woods large stacks for much of the day. Mark was well aware of the ‘don’t stack’ maxim, but wanted the leadership and movement. And it largely worked out for him. My attacks caused lots of pins, but very few breaks, forcing me to fall back in disorder as I was facing too much firepower, and poor CC odds.

On the first turn, his southern force ran into trouble from the MTR and air bursts in U1, forcing a retreat back to V1. Sadly, they immediately started rallying on my turn 1, keeping my HIP unit from moving in to start chasing them around. I pulled my squad out of U8, only to take a KIA for the first blood of the day.

My little ‘surprise’ was sprung on turn 2 as the rallied force moved up again, and I broke a squad, but got caught in CC. A couple other squads had gotten pinned, but one went berserk (Mark got several HOB results during the day, most of which caused him to go fanatic). I don’t quite remember how some of that happened, but may have been from me throwing a DC at his guys.

As mentioned, Mark did fairly well against the close-range firepower I was throwing at him, and around my turn 3 I didn’t secure the northern flank, and Mark went flooding around the end of my line through the pocket of open ground up there. I thought that might have been that right there, but I managed to start putting myself in the way again, even as he started advancing in the south as well.


Around the German 5th turn.

As part of the emergency, I shifted the HMG to J7, and that helped a lot, but of course it wouldn’t hold by itself. I moved it back, and established a line in buildings K5-J5-H5. A second problem is that he’d broken my MTR HS, leaving him free to move towards the southern buildings. About this time, it was getting late enough that Mark had to start thinking of leaving, but we managed to get through another full turn in a hurry, and figure out where it was going.

I had sent a squad away from my defenses to chase down and kill a broken German squad in CC (he was concealed the whole time, so there was nothing for him to run away from). On my last turn, he went after building J7, which was held by a hero with the FT. The FT got a ’10’ to run out of fuel and cause a passed PTC. I went in, and we both missed CC for a melee going into the final German turn.

We had to abandon ship before the final German turn, but Mark figured I had the win. And that was the entirely likely result, but like so often in ASL, I figure it may have actually come down to the last CC roll. He could reliably grab all the buildings I wasn’t sitting in, but the last four were a problem. He had eliminated my 8-1 for FTR on my turn, and now just needed to get someone to survive fire from the HMG to try and eliminate the crew in CC. He had a 7-0+squad that should have been able to take on K5 for an extra chance at a building, but now he was needed in J7, since me not winning a 4-1 CC was too unlikely. Actual play would have been tense with the desire to interfere with his moves, but needing to save for good point blank shots against his assaults. I figure he’d have gotten to CC with the crew, but a 2-1 CC isn’t great odds for an immediate result. Much the same would be true in J7, but I was the one in need of the immediate result to retake the building.

At any rate, we both had fun, even if it wasn’t the best play from either of us (I was fairly distracted with the number of subjects that came up). And hopefully the next game will be reasonably soon… in between all the other games.

└ Tags: ASL, gaming, Journal 7
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The Six Wives of Henry VIII

by Rindis on November 5, 2019 at 12:00 pm
Posted In: Books

After the Wars of the Roses, some much-needed stability started returning to the English court. Alison Weir starts her book with Henry VII’s negotiations with Ferdinand of Castile to marry his son Arthur to Ferdinand’s daughter Katherine.

Nearly half of this book is with Katherine of Aragon, a bit surprising when you think of the bare fact of the book is split into three parts, but this was the most stable part of Henry VIII’s reign. And, as already mentioned, there’s plenty of background before Henry comes on the scene. The negotiations were protracted, and then when Prince Arthur dies months after their marriage, there are more protracted negotiations all around for a second marriage to Henry.

From there, it’s the more familiar tale, but told in much detail, and careful looks at all the principle actors. That said, I’ve only ever known the barest outlines of this period, so it was all very informative for me. Between Henry, his current wife, whoever he’s starting to look at next, advisors, ambassadors with vested interests, and a few other subjects, there’s a lot of things to keep track of at the same time. Weir handles all of this very well, while sticking with a fairly strictly chronological format. This is deeply appreciated, and cannot have been easy to manage.

Weir’s writing here is also the best I’ve seen from her, and helps carry a complicated narrative forward with infectious interest from the author.

└ Tags: books, history, reading, review
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J40 Might Makes Right

by Rindis on November 1, 2019 at 12:00 pm
Posted In: ASL

After finishing up “Confusion Reigns“, I accepted a request for another game from Tracey. I looked around a little, and found a fairly simple and fast looking one with a minimum of fancy toys. J40 “Might Makes Right” from ASL Journal 3 is set a month after the invasion of Norway. The British have started evacuating, leaving a Norwegian force to hold a village that had recently been retaken against a German counterattack.

The Norwegians get a mix of eight squads and two leaders with a LMG and two MMG (which are B11 by SSR) to defend half of boards 18 and 10. The Germans have three and a half elite squads on one hexrow of board 18 at start, with another eight and a half coming in on turn 1. Out-of-play terrain is still treated as being there, probably to allow use of a gully. The Germans get one LMG, MMG, and 50mm MTR each in both their on-board and off-board forces, and need to take 13 building hexes on board 10 in seven turns. All buildings are single story, leaving the rolling hills of board 18 as the only Level 1 terrain, and Alpine Hills are in effect, cutting off LOS in those hills.

Tracey had the defenders this time, and set up a loose net of “?” across board 18, with the obvious concentrations being towards the rear. The Norwegians get 12 “?” to cover eight squads, so there will be a couple Dummies. I set up my MMG to be able to fire on the two most-forward stacks, and the MTR would shell the northern positions from behind a hedge (I wasn’t thinking in terms of Alpine Hills yet, so that was blind hex with few possibilities even after advance, and I didn’t realize it until after I fired), while the second MTR would advance to a firing position in the gully with the MMG. My major advance was along the north edge, but the south edge got a lot of attention as there was some brush to use in an otherwise open expanse.

All of his sighting announcement for stripping “?” as I moved came from the edge positions, implying that his two central ones were Dummies, and I sent one stack out in LOS of K3 without being shot, which tended to reinforce that supposition. But I certainly wasn’t going to take too many chances with them. He did reveal a squad in 18I8 for fire, but didn’t get a result. My advancing fire went better, with the MMG getting a PTC to reveal K6 as Dummies, and another shot broke I8, but set off his sniper, who pinned the second MTR HS IN the gully of P4.


Situation, German Turn 1, showing the full map. Blue hexes are the off-board entry area.
↓ Read the rest of this entry…

└ Tags: ASL, gaming, Journal 3
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Castle Hangnail

by Rindis on October 29, 2019 at 12:00 pm
Posted In: Books

I mostly know Ursula for Digger, and other less kid-oriented books. Those all show a wonderful sense of humor that would find itself at home in a younger audience, and so it is here. A definite advantage of her younger books is that you get even more of her wonderful art, which is nicely formatted in on the Kindle version (generally not a given).

Pretty much all the action happens in Camp Castle Hangnail and a nearby village, which feels a bit like it should be in England, but everyone’s using dollars, and I should probably just stop trying to look at the setting too closely. The cast of characters never gets huge, but there are a lot, and they’re nicely paced out through the story so there’s no chance of getting overwhelmed by them all. In fact, overall, the pacing of the story is pretty much perfect, a few slow bits to show Molly’s life and growth, and some real action when needed.

A really nice touch is that while Molly is the central character, she is not the only viewpoint character, and both her and Majordomo (the other viewpoint character) get an opportunity to really grow. It’s Molly’s coming-of-age story, but both characters learn something from their experiences.

Definitely a fun and worthwhile read; Ursula has yet to disappoint.

└ Tags: books, fantasy, reading, review
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Anime Summer 2019

by Rindis on October 26, 2019 at 12:00 pm
Posted In: Anime

Still on a minimal viewing schedule, and running late on this post. I did attend the CrunchyRoll Expo, and enjoyed it, though the programming felt a bit more ‘corporate’ this year. Didn’t get any video, but did get the soundtrack to Rising of the Shield Hero, and attended an interesting panel with the composer.

Violet Evergarden — Shortly after mentioning this in my last anime post, we hit an episode where it really turned the corner for me, and the second half was unreserved excellence for me.

Demon Slayers — Smudge got me on to this recently, and I’m just past the first season’s worth. This is an excellently done series, and I can see why it’s one of the big things, and why Smudge has passed it on to me. Still, I find myself still somewhat resistant to it. I recommend it, but I feel like it isn’t entirely for me. At the moment, there’s also the problem of the other two major characters are being introduced, and right now they’re really annoying.

Fairy Tail — Okay, this is over. Which is good, as the ending was starting to outstay its welcome. It had been going on for a while, with drama, and climax, and cycling through a large number different villains. After all that, the actual ending was fairly fast, and well done. This may be the first long-form fight anime I’ve seen all the way through.

Saga of Tanya the Evil — Finally got to see the movie. The series ending promised a North African campaign, with Tanya cast as Rommel. I wasn’t looking forward to that as an idea, but I was still annoyed that that promise was broken, and aborted to a prologue. However, the actual plot is very good. There’s some effort towards the new watcher, but see the series first; too much of this isn’t going to make sense without at least seeing the basic setup. I still recommend the series and this, and hope to see more as the writing has been good throughout.

Pokemon Sun & Moon Ultra Legends — We’ve seen hints of the start of the tournament arc (yes, I know its over already in Japan, the delay to over here is hideous), but we’re in a largely episodic holding pattern. Still fun, introducing Meltan was a bit mixed, but certainly worth the watch.

Black Clover — Way behind on this, but slowly catching up. It’s interesting that Asta having his arms broken turns into backstory opportunities for other characters. That was a neat way of handling things, and there’s been some important things said for the large arc that the series has going. Often we’re at the point where that’s been mostly forgotten about here.

A Certain Scientific Accelerator — I’m not an anti-hero fan, but there was a hope that Accelerator’s attitude would keep a lot of the weak points of the series this is a spin-off of at bay. That hope died in the second episode when we got a group of villains who insisted on delivering their meaningless monologues. Thankfully, they’ve been largely shunted to secondary status, and in the main this has been better than the recent Index series. If you’ve liked the others, certainly watch this, otherwise… nah.

 

└ Tags: anime
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