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Post Captain

by Rindis on January 26, 2020 at 12:00 pm
Posted In: Books

It’s been… wow, a decade? Since I read Master and Commander.

So, yes, I can say that you don’t need any detailed knowledge of the first book before reading this. In fact, while the climax of the first book gets brought up a lot, the only impact on this book is that these events happened. There’s no direct consequences.

This one wanders around a bit, establishing a slightly larger cast of characters, and looking deeper into the principle two, especially Maturin, who gets firmly established a spy and believer in Catalonian independence.

It starts with a promise of naval action (without Aubrey involved) that gets cut short. From there, we get a bit upper-class romance, which is undercut a bit by O’Brian’s habit of minimal presentation. There’s not a lot of descriptions given, and a lot of things are condensed down, with a paragraph starting with one conversation, and then flowing directly into a different one. It takes a bit of an attentive eye to follow the extremely stream-of-consciousness transitions, but there are enough hints to follow.

A good chunk of the beginning gets taken up the start of a knot of romance, and money problems that hang over the rest of the book. Of course, this is still a age of sail adventure series, so that can’t last, and Aubrey ends up with a ship that looks to be the inspiration for HMS Fearless in On Basilisk Station. Though in this case, its acknowledged as a failure before ever being put to sea.

From there, there’s usual fitting out, and poor crew dramas of these types of books (and as well done as ever), culminating with the main action scene, and then a secondary action as a denouement, and way to confirm Aubrey’s fortunes are rising. Overall, it’s well written, and obviously setting things up for the long haul of a longer series of books (I’ll have to get to book three is less than a decade…), but that does cause the plot to make almost as much leeway as the Polychrest (um… read the book to get that one).

└ Tags: age of sail, books, historical, naval, reading, review
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Egypt Redux

by Rindis on January 23, 2020 at 12:00 pm
Posted In: Boardgaming

We got another session of Ancient Civiliztions of the Inner Sea in on December 15th. Patch couldn’t make this one, but Jason did, for another four-player day. I’m satisfied to say that Jason came in with the same misconception on the conflict rules that I’d had, it needs a rewrite and re-layout. You see all the ‘stop’ conditions and stop reading. Mark also brought his deck shuffler, which sounds like a rock grinder, but is needed with all the reshuffles the game wants.

We did random assignment of nations, which ended with me and Mark playing Egypt and Troy respectively… for our third game in a row. Dave shifted from Carthage to Gaul, and Jason had Carthage, with a set Epoch III ending, as after last time it was apparent that would work out about right (which it did).

The three ‘veterans’ got off to strong starts, and Jason trailed behind. I had another Egyptian strong start, and after the first epoch was starting to pull ahead for a bit of a lead.

Which, of course, helped doom me. I didn’t really want that kind of lead, but it naturally happened. And of course, with Jason permanently in last place, all the southern and eastern barbarians hit Egypt. (In two four-player games, we have seen those two far more often than the northern barbarians.) I managed to get two wonders built, but one got buried just after I built it, though it did get restored by The Gods Smile at the end of Epoch II.

Epoch III got interesting. Jason had got Carthage’s act together, and joined the pack at the start of the epoch. Lead VPs went to Dave and Mark for a bit, but there was a lot fluidity in the scoring, and cards were going all over the place.

Epoch III ended as of the third turn, and the final scoring parts of the end were tense. After everything was counted, Dave/Gaul won with 73 VPs. Everyone else tied at 72!

Again, it’s looking like a good game for everyone. A few things are missed from Civilization (I miss trade and advancements), and Patch has commented on the relative lack of civilizations shoving each other; I think a five-player day will fix that last.

└ Tags: ACIS, gaming
1 Comment

Shadowbringers

by Rindis on January 20, 2020 at 12:00 pm
Posted In: MMO

Okay, since last I wrote here, Smudge and I have caught up with the story in Final Fantasy XIV, bringing us to a place we’ve never been before. This includes the latest major patch, 5.1, which I’ll get into another time. Right now, I’m just talking about the latest expansion, Shadowbringers.

First off, I have to say it’s excellent. FF XIV has gone from a ‘recommend, but remember it needs a subscription’ to ‘recommend, but the best parts are late in the game’, to ‘it doesn’t matter, you should see this’, and it’s all because the writing has gotten better each time.

I… was nervous about this expansion when it was announced. I don’t like ‘darker and grittier’, I don’t like anti-heroes, and didn’t want to be put in the role of one. Thankfully, that’s not what’s going on. In fact, it comes down to a semantic shuffling that ends up equating Astral aether/magic with darkness (instead of the assumed ‘light’ or ‘good’) and Umbral with light. (Urianger, I’m going to need that explanation again.) So the flood of light that got talked about waaay back in Patch 3.4, is Umbral in nature, and is a tendency to shut down all activity, producing stasis.

(Um, yes, I’m headed deep into spoiler territory from here on, keep reading, or even looking at the pretty pictures at your own risk! I’ll also note that Shadowbringers is much better without spoilers! Previous story didn’t have nearly as big events going on.)
↓ Read the rest of this entry…

└ Tags: FFXIV, gaming, MMO, Shadowbringers
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The Raven and the Reindeer

by Rindis on January 17, 2020 at 12:00 pm
Posted In: Books

It’s an odd enough title for a book, but it certainly fits. It’s apparently based on Hans Christian Anderson’s The Snow Queen (I’m completely unknowledgeable about that), though my thoughts ran to Sun and Moon, Ice and Snow, which is based off of a Norwegian folk tale. Makes me wonder if that’s where HCA got his ideas (not that they are the same story at all)….

At any rate, the writing is, as ever with T. Kingfisher (Ursula Vernon), witty and charming, and includes a strong cast of animal characters:

The raven fluffed its beard. “I am the Sound of Mouse Bones Crunching Under the Hooves of God.”
Gerta blinked a few times. “That’s…quite a name.”
“I made it myself,” said the raven preening. “I stole the very shiniest words and hoarded them up until they made something worth having.”

(Which tells you about the Raven part of the title; the Reindeer comes in much later, and from an unexpected direction.)

Gerta goes on quite a journey. As usual, the first steps are faltering, and she carries a lot of guilt for having managed to lose seven months of her life (I imagine we might all do well to lose so little), but even lost, it helps her, and powers much of the rest of the story (in a somewhat more literal way than it may sound). And like all well-done stories, this is because that beginning misadventure fits in with everything else, and there’d be quite a hole left without it.

All the way through, there’s actually a fair amount of self-growth and introspection, and it should certainly be on YA reading lists for that and a number of other topics that slide in at the edges. The end is satisfying, and says just what it needs to say… though I still wish it had carried through to Gerta talking to her grandmother, just because she’s such a wonderful character.

└ Tags: books, fantasy, reading, review
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Small War

by Rindis on January 14, 2020 at 12:00 pm
Posted In: Boardgaming

Ardennes ’44 took me and my Dad some time to go through, but we still had a couple days left afterward, and so I introduced him to Space Empires 4X for the end of my vacation. We’re both space 4X fans, and I introduced him to Stellaris a couple years ago. Overall, it was easy to teach, and went pretty fast; the one trip-up was the difference between ship size tech and the size of a ship for yard capacity/maintenance/hits purposes (same as with Patch…).

We stuck with a small map and the very basic rules, though I touched on a few things before and after. Overall, the game went to a surrender just before the 11th economic turn (which would have been followed by an assault on his home planet). The early game went as normal, with home area exploration, followed by slow work into the two rows of deep space between us. About the time we made contact, an Alien Wreck showed up on my Dad’s side of the board. As I started reacting to that, another one showed up adjacent to it.

Naturally, that became the initial focus for conflict, and I managed to get my Miner in there and haul out the first one as the build-up got going, and got Move 2 from it. However, despite scaring him off long enough to do that, combat quickly turned against me, and I was losing DDs to my Dad’s cruisers (and a few DDs, and the spare SCs… basically everything other than CAs quickly evaporated).


As the war gets going.

However, the field of battle stayed generally on my Dad’s side of the map, and things started shifting as my navy built up. My Dad got to 0/+1 CAs and generally stopped there as he fielded more ships, while I had +1/+1 CAs, and the extra chance to hit started telling (generally 3 to hit vs 2, so long-drawn out combats where I had a 50% better hit ratio). Things were pretty grim as the initial fleets ground down, and I nearly had to face a 2-1 advantage against me, but I managed just enough hits to keep it from happening.

The early offense and extra Move also helped me keep the action near his colonies, and I slowly ground them down, allowing my economy to support shipbuilding and a limited amount of upgrades. I finally thought I’d run out of CA counters (I had one left that I’d misplaced; also, they were all tied up with singletons), so shifted to +1/+2 BCs (who natively are +1/0 compared to the CAs), which really started upending the odds, though it took a bit for the advantage to really be felt.

Between the gunnery advantage, and the economic one of raiding his colonies, I ground him down for the win already mentioned. My Dad certainly enjoyed the game, and hopefully we’ll do this again next year as well.

└ Tags: gaming, Space Empires
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