Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (490)
  • Comics (10)
  • Gaming (911)
    • Boardgaming (669)
      • ASL (154)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (161)
      • MMO (76)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (48)
    • Anime (46)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Meet The Han: A Civilization of GMT’s Ancient Civilizations of East Asia  March 20, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Cyberstyle 8.0 March 21, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Star Trail: Sweet Is the Swamp with Its Secrets March 20, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Michael Swanwick Guest Post and Book Giveaway February 23, 2026

RSS Lynn’s Book Blog

  • Friday Face Off: The Geomagician by Jennifer Mandula March 20, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • 2026 Kansas City ASL Club's March Madness Tournament March 16, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • What color is paut? Sigh. March 3, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Tai-Pan

by Rindis on November 26, 2019 at 12:00 pm
Posted In: Books

This is the second of Clavell’s ‘Asian Saga’, but doesn’t have any immediately obvious relation to Shogun (that comes in book three, apparently), other than being in that no-man’s land of historical novels that has characters based off of actual people without actually meaning to be them. This isn’t nearly as grating to me here, as I don’t really know anything about the founding of Hong Kong, and the people involved, while I was very aware of several of the not-quite principles of Shogun.

As before, Clavell’s writing style is quite good, but I think the structure suffers a bit. Straun has certain specific goals, that are repeatedly challenged through the book. These are generally taken care of one after another without them really piling on, or adding to, one another, making the plot a bit more of a series of connected incidents where targets are knocked down one after another in a shooting gallery. Worse, the one that generally feels the most intractable, immediate, and generates the main action scenes of the book is very early, leaving the rest feeling a little more limp.

While the broad strokes of history are certainly accurate (opium trade, and all the reasons why), are well presented at the beginning, he doesn’t spend a lot of time in a detailed delve into Chinese culture, so you don’t get the travelogue feel of Shogun. What you do get is a large cast of characters all with their own quirks and motivations moving across a somewhat compressed landscape. This is his main strength, and it pays off well, even if the desire to introduce them all at the start does give the book a slow start. The end… has it’s own brand of action, and brings things to good closing point, but feels a bit arbitrary, and hand of god author. It’s meant to be an epic, and so is mostly a slow burn all the way through, but is a very consistent and satisfying one. If the general subject is of interest, or you’ve liked his other books, certainly read this one.

└ Tags: books, reading, review
 Comment 

Fix Bayonets

by Rindis on November 23, 2019 at 12:00 pm
Posted In: Boardgaming

Mark came over again on October 26th, and we returned to Great War Commander with the second scenario. I took the French again, who this time are on the attack. It’s still 1914, and the French are pulling back, but one unit goes forward with a counterattack, and delays the German army by confusing the line of communications.

We used the strategy cards this time, though I only used one during the game for a +1 bonus (both cards I had were otherwise unusable), though Mark cycled through three or four, also mostly for the roll bonus. The scenario also introduced us to the targeting rules, as the Germans have a mortar, and the French have off-board artillery. Also, the Germans get some foxholes, and there’s a chance of buildings being rubbled in a pre-game bombardment (and one was, suppressing a German platoon in it).

Mark mostly set up in the village, with the mortar in the rear, and a platoon in the quarry in the rear of the other side of the map. I started in three groups, mostly lined up on my edge of the map, but with my overall commander and machine gun off forward in the woods (where there’s a couple additional setup hexes). As I had been concerned, I didn’t see any Move cards for an attack. However, I did have a couple Advance cards, which I used to get a little motion on one flank.

But before I even got to that point, I also had a good string of Artillery Request cards, and started pounding the German positions. I generally used the observer hex, and got good results. An early event also gave me an extra leader with pair of platoons, who showed up in the middle of my line. The overstacking caused by that was cured by a time advance, giving me my only true loss of the day.

Time became my main concern. I was churning through cards pretty fast, and hit a time trigger about a third through my deck, churned through an entire deck, and then hit another three fairly early time triggers. Mark eventually hit a time trigger of his own most of the way through his own deck. His casualties were mounting, but for a while, advancing time was keeping it from meaning much.

I had at least two artillery draws that rolled ’12’ in empty hexes to cause a large number of shellholes in the map. After some early Advance, I finally saw a Move or two and headed for the first set of shellholes. My secret objective was, conveniently enough, extra VPs for the fountain in front of me (though the public one was 2 VP per victory location), so I concentrated on the town, and slowly ground up the forces there as I got in, and used Fire cards to get into a protracted fight in the center until I finally exhausted Mark’s luck and ability to keep rallied. Eventually, I ground his forces down, and forced a surrender while time was still a couple spaces away from checking for end of game.

Things certainly seemed to go my way the entire game, starting with a nice string of artillery attacks, which was generally fairly effective. Mark was low on Fire cards and couldn’t do much when I finally did start moving. My main problems came down to lack of ability to move, and time ticking down fairly fast for a bit. But I felt in control of events the entire way through. So far, I’m really wondering how to mount an effective defense here, and how often games don’t end with the surrender level being reached.

└ Tags: gaming, Great War Commander
 Comment 

Sword-Bound

by Rindis on November 20, 2019 at 12:00 pm
Posted In: Books

Roberson’s latest Tiger & Del novel keeps up the high quality of the series. The pair are finally settled down and going off into ever-after land, when Neesha decides he wants more adventure. This doesn’t turn it into Neesha’s story. The viewpoint is still very solidly Tiger’s, and he is still the center that events move around.

Tiger is getting older, and certainly the tone is a lot different than where it began, but he truly has things he wants past his own ego now. It doesn’t seem like Tiger is slowing down, but the story itself is a bit slower than previous books, perhaps showing through plot that he is, just a bit mind you, past his prime.

The plot itself rambles a bit more than normal, with it going through several important bits that don’t necessarily tie directly to each other. But the beginning and end tie together very directly, and the middle does tie the various threads together.

Of course, this has always been a character-driven series, and the characters, as ever, make the book. I recommend the entire series, and while it actually wouldn’t too bad to start here, the other books are well worth reading, so go and read them.

└ Tags: books, fantasy, reading, review
 Comment 

Kingdom Hearts II

by Rindis on November 17, 2019 at 12:00 pm
Posted In: Computer games

It is somewhat amazing that you can still easily pick up a new copy of Kingdom Hearts II for PS2 well after platform has been discontinued. I don’t know how long they kept producing Greatest Hits releases, but there’s still new stock out there. So, last year I picked up a copy after finishing KH for myself, and spent part of this year playing it. It feels like a bigger game, though my time to completion was a bit under the original game’s; I possibly did less work on the side content though (also, I went to slightly longer sessions, so there was less time spent getting going again each time).

The game is pretty much a direct sequel to the original, and entirely follows the same general format. A year has passed, partly covered by the side game Chain of Memories, which I have not played (and it apparently serves as more of a refresher on events of the first game, but it does introduce important elements of this one). The simple action RPG elements are the same, though I found I was button mashing my way through more things and tended to think less about, ‘go this way, hit him, turn…’, so the standard combats felt overall easier with less thinking. The interface definitely got cleaned up and improved a bit.

Naturally, new features were added. The most prominent is ‘reaction commands’, where you can do a special move based on situation and the enemy you’re fighting. It’s a neat idea, but they tend to go by really fast, so I ignored a decent number of them as just not worth the time of my slow reflexes. There are places where they’re important though, and generally needed to get through a fight; but at least it all feels nicely integrated to the game.

There are also ‘quick time events’, where you have to mash a button at the right time while you are otherwise effectively out of control of the game. This is the first time I’ve played a game with QTEs, and they generally worked for me, and I’m not going to join the vocal critics of them. That said, I don’t think I’d care for any game where they become prevalent, and here they make sense as an outgrowth of the reaction commands. However, the fights where QTE and reaction times were a big deal were about an equal split between reasonable, and the most aggravating parts of the game for me. It is a quick route to asking more from me than my reflexes can give.

There’s also drive forms, which are interesting, but I never got around to using them very much. And the usual bevy of small side games, including a rhythm game that was completely beyond my abilities past the most basic levels (which kept me from finishing Atlantica, as that’s all it is).

Plot

I’ll try not to spoil anything big here. The early part is interesting as it is definitely designed as introduction to people new to the series, and also has some reminders of key events of the first game if it’s been a while since playing (say, the three years of the original release dates). This turns into a much bigger and more elaborate prologue than the original’s, and has more than its fair share of aggravations. The biggest problem with this part is probably the fact that you’re anxious for the main plot to get going, and the main characters to show up. But, events here are important and have repercussions at the end of the game, though for most of the time it feels less important.

The main set of villains this time is Organization XIII, which you run into time and again throughout the game. An interesting bit is they really do have their own history, and some members are already gone when the game starts. This seems to be because of events in Chain of Memories, which takes some of the neatness out of it, since I like it when worlds have a history outside of the main character walking into them, and having had some infighting purely on their own would have been a nice touch.

The other addition are Nobodies, a counterpart to the Heartless. For most of the game, this is less of a deal than it could have been, as you’re still fighting Heartless the vast majority of the time, and only occasionally Nobodies. However, there are plot reasons for that, and some of the more important… personal events of the plot, and Nobodies, all tie together very neatly to events near the end of the first game. I was really impressed when that all tied together for me, and was very satisfying.

The game’s scope is enlarged in a couple of ways: there’s more worlds to visit than the first game (most, but not all, of the original set are back), and you go through them twice. Events as you start heading into the final acts open further events in the various Disney worlds, so you revisit with tougher enemies, and some really tough boss battles. A real nice touch is that the general plot idea of the relevant movies has moved along here, and events flow fairly naturally from there (also: everyone remembers events from the first game, instead of, ‘who are you again?’). An interesting bit is that the plots of the second part for each world tend to concentrate on lessons of friendship or relationships, with one of the NPCs learning something (like Iago in Aghrabah needing to understand that you don’t have to have something to give to be a friend, just being there and yourself is what you need).

The ending sequence is something of a Final Fantasy-typical mess. Action-wise it flows very well, but there’s a large section where the complications threaten to make the plot incomprehensible. On the other hand,  while playing the first game isn’t necessary, but I think you need the first one for the ending here to mean as much.

Conclusion

There’s a lot of little themes in a fairly large game, and the main story sometimes feels a bit lost in the shuffle, though it never really stops; but it doesn’t really come into focus until the ending sequence. But when it does, it’s well done.

Characters are another thing that get a little lost much of the time. Most of the time, things can be a little flat simply from not enough interaction with some prominent ones. But, when the game concentrates on bringing the characters forth, it really works well. There’s wonderful byplay between Squall and Cloud during a big fight sequence. In fact, the various Final Fantasy characters are generally really well done, and are the main ones to get to interact with the main plot, and several of them are of course as familiar to me as the Disney characters, so the job done with them was a treat (though, Aeris’ voice acting was horrible, compared to decent to good for the rest of the FF cast, and of course very good for the Disney characters).

But those problems aside, it’s direct sequel that lives up to, and just barely surpasses the original game. On the technical end, this is not a big surprise, but writing-wise they also keep everything going where it goes, and it wraps up with an excellent ending. You can play this by itself, but I really recommend playing both, and not letting too much time go between them.

└ Tags: Kingdom Hearts, PS2
 Comment 

Persian Fire

by Rindis on November 13, 2019 at 12:00 pm
Posted In: Books

The story of Persia vs the Greeks is one that has told many times over the centuries. Part of this is because we have some very good Greek sources about the conflict, so that we know more about these wars than nearly anything else before it (other parts are the high drama, and Ancient Greece’s place in the foundation of Western thought).

Tom Holland’s Persian Fire tries, and largely succeeds in expanding the Persian point of view. He starts out with the rise of Persia, and how it took over from Media and Assyria. This section is very well done, and well worth the price of admission if you already have all you need of the later parts with Darius and Xerxes. He then proceeds through the histories of Sparta and Athens in turn, showing just how they had evolved from somewhat typical Greek city-state beginnings to the distinctive forms that we are used to hearing about.

From there, discussions of Marathon, Thermopylae, and Salamis are a bit more typical, but there is still effort to see just what was going on in the heads of the principles, especially Xerxes. However, the writing in the entire book is very good, so even if you’re very familiar with the subject, this telling is very well done. He also does a good job with Platea, though I thought it was lacking compared to other parts of the book. Also lacking is his analysis of what kept Persia from coming back for round three, though he does talk about it some.

Overall, I’m very happy to have picked up yet another book on this subject. Holland does a very good job at the overview, and widens the scope of his gaze just a bit more to make this the best ‘lighter’ book you’re likely to find on the two Persian invasions of Greece.

└ Tags: books, history, reading, review
 Comment 
  • Page 118 of 310
  • « First
  • «
  • 116
  • 117
  • 118
  • 119
  • 120
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑