Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (490)
  • Comics (10)
  • Gaming (910)
    • Boardgaming (668)
      • ASL (154)
      • CC:Ancients (82)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (161)
      • MMO (76)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (48)
    • Anime (46)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Advantages of Space Empires 4X In Digital Form March 16, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Return to An-Nayyir’s Pyramid – Part 1 of 3 March 16, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Game 572: The Elder Scrolls: Arena (1994) March 14, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Michael Swanwick Guest Post and Book Giveaway February 23, 2026

RSS Lynn’s Book Blog

  • Review: The Fortune Tellers of Rue Daru by Olesya Salnikova Gilmore  March 16, 2026
ASL blogs:

RSS Sitrep

  • Blockhaus Rock April 1, 2025

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • 2026 Kansas City ASL Club's March Madness Tournament March 16, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • What color is paut? Sigh. March 3, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

2023 in Review

by Rindis on January 1, 2024 at 12:00 pm
Posted In: Life

This year has been mixed at best. Costs have gone up all over, while household income is at best flat, so financial difficulties have gotten fairly bad. This led to me finally letting go the storage unit we’ve been renting. I had been meaning to do it in a more controlled fashion, but money was pressing, so it got done in a bigger hurry. There was a lot that truly needed getting rid of, but six large boxes of books are now gone. There were things I was definitely ready to let go, but there were a good number I would have liked to have kept as well.

Fox Den‘s republishing of Campaign continues, with issue #83 due out the same day as this post. I only got out one mid-month release, Guidon #5. Panzerfaust #52 is next up on that, and I need to get it laid out, as I bet it will do well. As it is, I got paid eight times again in 2022, for a bit more than $600, which is down a bit, but nicely steady, considering that a fair amount of money came from the Wargamer’s Guide series.

I’ve kept the blog on schedule, with hardly any extra posts, but I’ve generally caught up with game writeups and book reviews, after usually having about four of each to catch up on for the last couple of years. I’ve also reactivated a few subjects that I’d largely abandoned thanks to the overcrowded reporting schedule. I got eight reviews of Paradox’s games out this year, including the big ones for Stellaris and Hearts of Iron IV. I still have another five in the can, and also put out another spell collection for GURPS Dungeons & Sorcery, with a bunch more ready for that too. I also finished off a Forgotten Realms review I had 80% done for years.

Steam tells me I played twelve different games this year (not including Final Fantasy XIV). Four of those are space 4X games I tried out during the Steam Summer Sale. A couple of them are interesting (with Galactic Civilizations III being best of the lot), but none measured up to Stellaris and FreeOrion. I also got a bundle deal on Civilizations III-VI, and have spent a good amount of time on VI (I need to try out V still), which is very good. In a way, they’re still layering on complications, but overall, its’ actually a fairly streamlined experience. One unit per hex is definitely too draconian (I think a stack limit of three would be much better), but militaries are down to sizes that aren’t just boring to handle. Right now, my Dad and I are playing Civ VI on Fridays instead of Stellaris, though we’ll probably go back to that when the current game is done.

The Monday ASL games have been dropped, leaving me with a ‘reasonable’ four day-a-week schedule for board gaming. As ever, there’s a long list of games to try out, but I got around to Men of Iron, Serbien muẞ Sterbien (/1914 series), Space Corp, and Battlesuit (and SPANC). In turn, I introduced Mark to Der Weltkreig, and Jason to GTS. Out of all of those, I think GTS is the best series, though there’s a lot to be said for just about all the others. I think the 1914 games are too ambitious, and should have concentrated on the logistics of keeping a corps operating when you have the divisions moving around as separate pieces. In “old hat” territory it looks like I only got 5 ASL scenarios in, but Mark and I’s SFB campaign has gone into a very challenging second year for me. I also finally finished off version 2.1 of the Federation & Empire vassal module. I’ve gotten a bunch of extra scenario setups in, so I need to look them over, and put them in a v2.1.1.

Game spending is down from the stellar heights of 2022, but still a lot higher than it should be. In my defense, I got some really great deals for some of that. But a HASL, a Journal, Briefings, the new Pursuit of Glory, and the Wiz-War Kickstarter really added up. It certainly confirms me in my decision to skip the next issue of Skirmisher as not being interesting enough for me, though there are some games likely to be ‘must get’ titles next year to keep the total up again. (Most notably, Twilight of the Reich.)

Sadly, I’m way off my yearly reading goal this time. I can say there’s some really heavy books in there, and I’m in part two of a three-book boxed set (which gets counted as one there). I also didn’t get any Osprey books to pad my numbers this year. The best non-fiction of the year would be John Hussey’s two-volume study of the Waterloo campaign (extra points for detailing much of the Allied planning before Napoleon attacked). The biggest disappointment was Mike Robinson’s book on Quatre Bras, which was too limited in viewpoint and analysis. But that was nearly the only disappointing book this year (dishonorary mention goes to Virginius Dabney’s Virginia: The New Dominion), and Sumption’s Hundred Years War series continues to be excellent. On the fiction end, I finally got to Ryan Campbell’s Fire Bearers trilogy, which started good, and got better as it went. Kingfisher’s (Ursula Vernon) Summer in Orcus was also a delight that should not be missed by anyone who likes portal fantasy.

Also, got some upgrades and replacements around here. I went into the year needing new shoes and a new chair. Well, the latter is taken care of. Also, I spent a few weekends in June on tech upgrades. I replaced the drives in Index (NAS) with a pair of larger drives, so the house server has space again. I also installed a NVMe drive in Erza, and now boot off of that, and upgraded to Windows 10 (thanks Steam). At the moment, I’m not touching Win11 unless something really forces my hand, because I thoroughly disapprove of the UI changes there. I gave Smudge another NVMe drive for Christmas, and moved Gyodo’s boot drive over to it, and it is even faster than my machine now (from being much slower to boot).

Past the money and storage issues I led with, things have been fairly stable around here. Well, Twitter blew itself up, and I do now spend some time on Blue Sky. My hopes are for more reading, more gaming, and less spending on the latter.

└ Tags: life
 Comment 

Battlesuit Training

by Rindis on December 29, 2023 at 12:00 pm
Posted In: Boardgaming

Mark came over on the 27th for all-too-rare FtF gaming during our off week. Up this time was SJG’s old Battlesuit pocket box game, which both of us got in the reprint version a couple years ago. I had it in the Space Gamer magazine version (still have the magazine, but the counters are long gone), and soloed it some in the ’80s, and thought it seemed good.

We stuck with the intro scenario of two equivalent fire teams entering from opposite sides of the board in a training exercise. I didn’t exercise enough caution in my (second) entry, and got shot up fairly bad in the first turn. We started over, and our revised entries went better.


Early in the second game, I’m Paneurope (Black), Mark is Combine (Red).
↓ Read the rest of this entry…

└ Tags: Battlesuit, gaming, Wiz-War
 Comment 

1 Schalbach Schwerpunkt

by Rindis on December 27, 2023 at 12:00 pm
Posted In: Boardgaming

Had Jason over yesterday for our first one-on-one game in a while. I decided to introduce him to the Grand Tactical System with the intro scenario of Strike-Counter Strike in this year’s issue of Briefings (and at this rate, I do hope we’ll see more).

It’s been a while, so it took a while for me to get back into the swing of things. Jason took the Americans, who are defending Schalbach for three turns. He set up with the 106 Cav  defending Veckerswiller, the mortar battery near the west woods, the TDs near the observation post, and two companies forward in the forest, while the third and AT battery covered the town from the adjacent orchard. The Germans start on the north edge of the active map, and I weighted towards the west, away from the 106 Cav, with the Panthers anchoring the end of the line.


At Start, 0700. I hurried enough pulling counters that I didn’t see the fact the American infantry should be in improved positions.
↓ Read the rest of this entry…

└ Tags: gaming, GTS, Strike Counter Strike
 Comment 

The Serpent Sea

by Rindis on December 23, 2023 at 12:00 pm
Posted In: Books

With my schedule, it can take years to get back to a series. And this case, I was a bit lost, as I didn’t entirely remember how The Cloud Roads had ended. So, yeah, start this series at the beginning.

And it is worth reading. As I stated with the first book, this is a climax forest of fantasy tropes, and it continues here. We still don’t get much of a sense of the wider world around this, just the various fragmented pieces the novel goes into.

This time there’s two. The novel picks up right after the last one with Indigo Cloud court moving back to its ancestral home, and we get to see a lot more of how Raksura society works overall, though we still only see two communities. Not too surprisingly, the main plot flows out of this move, though not necessarily in the direction you’d expect.

The mountain tree that should house Indigo Cloud is dying, so instead of largely focusing on external problems of other clans, we deal with a mystery, and then a chase in familiar action-adventure mode. Much of the novel does take place in one of the ‘kingdoms of the sea’ that we didn’t get anything of last time. And, as ever, it’s different, inventive, and part of what makes these books good.

There is a fairly large cast of characters here, and there’s enough cross-currents to generate a hefty amount of extra plot points. It’s handled well, and characters are generally one of the strong points here. Overall world-building is still a bit lighter than I’d like, and there’s only a little added to from some of the big subjects of the first book. In fact, the Fell don’t get more than a mention here; which is good, as it helps the plot be it’s own thing here. But, I’m sure they’ll be back. There are more books, and I want to get to them!

└ Tags: books, reading, review
 Comment 

8 Retreat to the James

by Rindis on December 19, 2023 at 12:00 pm
Posted In: Boardgaming

Mark’s suggestion for our next Sunday game was more GCACW, and after looking over various suggestions, I picked a scenario from the recent reprint of On To Richmond, dealing with part of the Seven Days’ Battles. This one deals with the last three days of the battle, with the final retreat to the James. Initial Union positions are pretty good, especially with the Chickahominy River unfordable and most of the bridges out. However, victory requires they pull back to within supply range (nine hexes) of landings on the James, and the Confederates have the ability to repair a bridge behind the Union line, and have a large force north of the Chickahominy.

I had the Union forces, who get the first two initiatives of the game. Since bridge building/repair can be halted by having enough troops on the opposite shore, I moved Meagher’s brigade to block one location, and then Franklin had Smith block the second while Slocum moved back to rest his disorganized division for the day. After that, the IV and V Corps moved to extend the Union line to the south, in case anything like Holmes’ division should get active, which happened when Mark finally won an activation, reaching the New Market Road on two activations.

After that, Longstreet’s Corps moved south of the Chichahominy and massed on the north flank of the Union line. AP Hill’s Corps followed behind and then passed to the rear of the Confederate line, headed to the south end of the line. Jackson’s Corps also headed for the same crossing with only DH Hill’s Corps staying behind, and Ewell’s division marching to find a more eastern crossing to repair, and then marching back after Naglee’s Brigade moved to block that route.


End of June 29th, 1862.

There was no more action after that, and I got the first initiative of the second day (June 30), at which point I started pulling back the north end of the line in earnest. In fact, I got lucky on getting a lot of early activation. I got unlucky on the movement for several of them however. This allowed Longstreet to actually get past the Union flank, but III Corps was able to (slowly) pull out of the area before any attacks happened. Holmes got across Four Mile Creek, into a gap in the Union line, but was pushed back out by the VI Corps before AP Hill could attack.


June 30, mid-day.

Ewell managed to repair the bridge across the Chickahominy at the despatch station, with DH Hill’s Corps ready to cross in the morning. But the first action of July 1 was an assault on the Union line by Jackson, which just wore out Winder’s Division. This was followed by an assault by Longstreet (with a failed grand assault) that forced Richardson to retreat, and cut off Sedgwick’s division. I activated Sedgwick to try and fight out of the trap, but with only 1 MP, the attack was canceled. DH Hill then crossed the repaired bridge, and performed a pair of attacks on McCall’s division, but merely wore it out without forcing a retreat.

Magruder declared an assault on the III Corps as I started pulling the line back (with another failed grand assault), to blow McLaws’ demi-division, and Huger’s division attacked, but didn’t do more than cause themselves losses. After that, I finally got some activations to pull back towards my proposed final line. Whiting got around the end of the line, and AP Hill assaulted the end of my line (with another failed grand assault) to force Kearny to beat a hasty retreat for the rear. Thankfully, a new flank had just been established by Peck of the IV Corps, and the day ground to a halt with both sides exhausted, and most Union troops in position.


End of July 1.

Afterword

Final score was +6 VP for Union divisions out of supply range, +7 for Union losses, and +9 for Confederate losses for a marginal Union victory. There was no real threat to the geographical objectives; the Union forces are pretty large, and my long sequences of activations on day 2 helped make sure there weren’t any good opportunities to get at them. Lee rolled three 6s for grand assaults on the third day. I suppose he was still too busy getting used to the job, but it made sure all the combats were bloody standoffs. Things could easily have gone much worse for me.

Seeing the bridge repair rules in action was certainly interesting. So was having some meaningful artillery units (usually, we’ve been in times and places where there just isn’t a lot). However, it seems entirely too easy to block the repairs near Grapevine Ford, which is the subject of a fairly extensive special rule.

On the other hand, it seems wise for the Union to fall back faster than I did. One thing I had not appreciated was the fact that the Confederates can attempt some battles on the third day just to exhaust their Union opponents so much they can’t move back into supply range for the end of the scenario. Knowing that, a replay would certainly have an extra dimension to it.

Also, not mentioned before, is an On To Richmond rule that limits the number of Union units that can move on a single activation. Most of the time, this was not a big deal, partially because if the Union won initiative, they probably rolled pretty high, and that allows more units to activate. But, it’s a neat effect, and did slow me down a bit at a couple of points. There’s also a couple of brigades available as Union reinforcements, but the odds of them showing up is fairly low.

└ Tags: ACW, gaming, GCACW, On To Richmond
1 Comment
  • Page 41 of 310
  • « First
  • «
  • 39
  • 40
  • 41
  • 42
  • 43
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑