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Other blogs:

RSS Inside GMT

  • Iron Triangle #2: Sequence of Play and Decks April 29, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Colour & Old School Blue Maps April 30, 2026

RSS Quest for Fun!

  • Remotely Managing Your Brick-and-Mortar Hobby Game Store: A 5-Step Guid April 18, 2026

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Game 575: Arena of Death (1991), Game 576: Darkhold (1987), and BRIEF: Buio! (1984) May 3, 2026
SF&F blogs:

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  • Women in SF&F Month 2026: Thank You and Links April 29, 2026

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  • Update: I haven’t disappeared April 15, 2026
ASL blogs:

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  • Cardinal ASL Sins March 18, 2026

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RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • GURPS DF Session 222, Felltower 140 - Second GFS Assault, Part II April 27, 2026

RSS Gaming Ballistic

  • Let’s Get This Started Again: Mission X updates coming soon May 2, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #4: “Picnic! at the Disco” April 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Invasion of the Air Nibble

by Rindis on January 9, 2024 at 12:00 pm
Posted In: Boardgaming

After our GCACW game, Mark and I turned to one of the old Microgames. I’ve had my copy of Invasion of the Air Eaters for decades, and I’ve cut all the counters, but I never got around to doing more than pushing the counters around a little bit.

The Vassal module for the game is very old, but competent, just needing a couple of tweaks (notably using layers on the map for industry points). Mark took the defending Terrans, leaving me to draw my plans against the aggressive native life infesting an otherwise useful world.

I took two landers, three bases, two ACs, two crawlers, and an escort to start with, and set down in Rio de Janeiro and Sydney with the bases for the first turn. Then the bases went active, the ACs and crawlers were beamed down, and the landers returned to orbit. Mark transported an army to each base, with combat having no effect. Mark built a new army, started a second, and successfully researched space attack forces and laser batteries.

The mothership finally produced on turn 3 (50% chance), putting together a second escort, while two new crawlers were created on the ground. A second army transported to Rio de Janeiro, while a second moved to protect North American industry. I landed the third base in Antartica, and managed to destroy the industrial point in Sydney. Mark built a pair of SAFs and a pair of laser batteries (in Buenos Aires), and successfully researched disintegrator batteries.

On turn 4, the atmospheric index dropped from 20 to 18, the mothership produced a base, Rio de Janeiro produced a crawler, Sydney produced an AC, the Antartica base got up and going, I beamed the new AC there and the new base was landed in Japan. . Mark sent an army to Antartica, while a second army arrived in Sydney. One SAF went to orbit (for the research prerequisite of orbital combat).

I killed a LB in Rio de Janeiro, but that was the only effective shot on either side. Mark produced four disintegrator batteries, and successfully researched laser tanks.

Atmospheric index went to 16, and I produced two new bases, a crawler, and a lander. The Japan base deployed, while an army transported to it and to the Antarctic base. I devastated two industry in Tokyo, but Mark destroyed the base there, and the Antarctic base. He then produced four disintegrator batteries and successfully researched disintegrator tanks.

Atmospheric index went to 13, and I produced a new base and two crawlers (probably should have reversed that, after last turn’s losses). A new base deployed in western Australia, and Mark sent all his disintegrator batteries to Rio de Janeiro (except one to Antarctica). I landed new bases in central Africa, and near the Urals. Crawlers moved through Japan, and finished off all the industry there, while picking off a DB in Rio, but Mark destroyed everything there, got the AC in Antarctica, and picked off the base in Sydney. Mark produced five disintegrator tanks, but failed his research for atmospheric reconversion.

Atmospheric index hit 12 for turn 7, and my only production was a new AC, while the base in Africa deployed. (New DTs had been built next to the other new base, meaning it would be wise to go elsewhere.) Africa got a big stack, four batteries went to western Australia, and a third army arrived in Sydney.

My crawlers had been… crawling along. The main force crossed to China, and started shooting up the area there. One from Rio finally got up to Florida and got the industry there. Mark got the remaining bases (except the undeployed base, which had shifted to Canada), and the new AC. Mark put out three more DTs, a new SAF and researched reconversion.

While the atmospheric index went to 11, I had no production, and Mark deployed all around my main force of crawlers in China. I devastated two more industry, and killed a DT, but lost the AC and four crawlers. Mark build a replacement DT, two SAFs, and researched corvettes.

I had no production, so Mark redeployed to cover industrial centers and produce three corvettes (and a DT to replace the one a crawler picked off). I moved the undeployed base to under the Pacific, where it deployed the next turn, while I built a new base. The second one landed in the middle of the Atlantic. I killed a DT and a corvette, while Mark picked off both escorts and the Pacific base.

Afterword

I conceded at that point. My production was crippled, and Mark had every technology and could easily produce everything he needed.

The aliens need to get up and going with some real momentum in the early game, and I was starting to do that. But, Mark making nearly every technology roll cut off that pretty fast. The good units came out, and he got lucky just as they did, and that was the end of my production. I had planned for something like this, with avoiding underwater (and leaving him unable to research improved submarines) until things got hot on land, but it was way too late by the time I did it.

I’d say the main problem with the game is that transport/beaming is too easy, so you don’t really get any chance at a war of maneuver. It does manage some war of position, because there are limitations, but all non-army Terran units moving anywhere for free each turn negates most of the alien’s “high ground” advantage (they pick up some with being able to go last).

Still, it’s a solid SF Microgame from Metagaming, and I’m glad to have finally given it a real try. Even better, it’s easy to think up any number of ways the game could be modified. Using a Traveller-style map (to get rid of the gigantic Antarctica), slightly bigger hex grid and introduce basic terrain—a lot could be done with the framework with just a little effort.

└ Tags: gaming, IotAE
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Chicks ‘n Chained Males

by Rindis on January 5, 2024 at 12:00 pm
Posted In: Books

I recently picked up the package deal of three of the Chicks in Chainmail anthologies on Kindle. I’m disappointed that the first two haven’t gone electronic.

The general idea is fantasy stories featuring women warriors saving males in distress. The various titles in the series have had word plays on the original title, and this one plays that straight with just about all the stories having a man in literally in chains at some point (though some merely settle for a more figurative side). Also, the usual anthology editing applies here, one strong story to lead with, then several secondary stories, leading to a series of better ones, and the best for last. And the tone of the series is generally humorous.

There’s eighteen stories here, most of which are authors I know to one extent or another, and all are enjoyable. The starting story by Harry Turtledove is a lighthearted look at Greek myth with a bit of role reversal, and certainly has some good lines along with setting a good mood for the rest of the book. The next three add to this, with good Elizabeth Moon and Lawrence Watt-Evans stories (I think I’ve seen “In For Pound” elsewhere).

The final story, “Miss Underwood and the Mermaid”, really brings home the classic 80s/90s fantasy feel, and has a good climax, but isn’t actually the best of the lot. Other reviews have rightly pointed out “Leg Irons, the Bitch, and the Wardrobe”, “Cross CHILDREN Walk”, and “Baubles, Bangles and Beads”, the last of which is my favorite.

Esther Friesner is a good editor, with an eye for humor. This isn’t all time greats, it’s not pretentious like Dangerous Visions (and doesn’t want to change SF like it), but it fills its intended role very well.

└ Tags: anthology, books, fantasy, reading, review
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2023 in Review

by Rindis on January 1, 2024 at 12:00 pm
Posted In: Life

This year has been mixed at best. Costs have gone up all over, while household income is at best flat, so financial difficulties have gotten fairly bad. This led to me finally letting go the storage unit we’ve been renting. I had been meaning to do it in a more controlled fashion, but money was pressing, so it got done in a bigger hurry. There was a lot that truly needed getting rid of, but six large boxes of books are now gone. There were things I was definitely ready to let go, but there were a good number I would have liked to have kept as well.

Fox Den‘s republishing of Campaign continues, with issue #83 due out the same day as this post. I only got out one mid-month release, Guidon #5. Panzerfaust #52 is next up on that, and I need to get it laid out, as I bet it will do well. As it is, I got paid eight times again in 2022, for a bit more than $600, which is down a bit, but nicely steady, considering that a fair amount of money came from the Wargamer’s Guide series.

I’ve kept the blog on schedule, with hardly any extra posts, but I’ve generally caught up with game writeups and book reviews, after usually having about four of each to catch up on for the last couple of years. I’ve also reactivated a few subjects that I’d largely abandoned thanks to the overcrowded reporting schedule. I got eight reviews of Paradox’s games out this year, including the big ones for Stellaris and Hearts of Iron IV. I still have another five in the can, and also put out another spell collection for GURPS Dungeons & Sorcery, with a bunch more ready for that too. I also finished off a Forgotten Realms review I had 80% done for years.

Steam tells me I played twelve different games this year (not including Final Fantasy XIV). Four of those are space 4X games I tried out during the Steam Summer Sale. A couple of them are interesting (with Galactic Civilizations III being best of the lot), but none measured up to Stellaris and FreeOrion. I also got a bundle deal on Civilizations III-VI, and have spent a good amount of time on VI (I need to try out V still), which is very good. In a way, they’re still layering on complications, but overall, its’ actually a fairly streamlined experience. One unit per hex is definitely too draconian (I think a stack limit of three would be much better), but militaries are down to sizes that aren’t just boring to handle. Right now, my Dad and I are playing Civ VI on Fridays instead of Stellaris, though we’ll probably go back to that when the current game is done.

The Monday ASL games have been dropped, leaving me with a ‘reasonable’ four day-a-week schedule for board gaming. As ever, there’s a long list of games to try out, but I got around to Men of Iron, Serbien muẞ Sterbien (/1914 series), Space Corp, and Battlesuit (and SPANC). In turn, I introduced Mark to Der Weltkreig, and Jason to GTS. Out of all of those, I think GTS is the best series, though there’s a lot to be said for just about all the others. I think the 1914 games are too ambitious, and should have concentrated on the logistics of keeping a corps operating when you have the divisions moving around as separate pieces. In “old hat” territory it looks like I only got 5 ASL scenarios in, but Mark and I’s SFB campaign has gone into a very challenging second year for me. I also finally finished off version 2.1 of the Federation & Empire vassal module. I’ve gotten a bunch of extra scenario setups in, so I need to look them over, and put them in a v2.1.1.

Game spending is down from the stellar heights of 2022, but still a lot higher than it should be. In my defense, I got some really great deals for some of that. But a HASL, a Journal, Briefings, the new Pursuit of Glory, and the Wiz-War Kickstarter really added up. It certainly confirms me in my decision to skip the next issue of Skirmisher as not being interesting enough for me, though there are some games likely to be ‘must get’ titles next year to keep the total up again. (Most notably, Twilight of the Reich.)

Sadly, I’m way off my yearly reading goal this time. I can say there’s some really heavy books in there, and I’m in part two of a three-book boxed set (which gets counted as one there). I also didn’t get any Osprey books to pad my numbers this year. The best non-fiction of the year would be John Hussey’s two-volume study of the Waterloo campaign (extra points for detailing much of the Allied planning before Napoleon attacked). The biggest disappointment was Mike Robinson’s book on Quatre Bras, which was too limited in viewpoint and analysis. But that was nearly the only disappointing book this year (dishonorary mention goes to Virginius Dabney’s Virginia: The New Dominion), and Sumption’s Hundred Years War series continues to be excellent. On the fiction end, I finally got to Ryan Campbell’s Fire Bearers trilogy, which started good, and got better as it went. Kingfisher’s (Ursula Vernon) Summer in Orcus was also a delight that should not be missed by anyone who likes portal fantasy.

Also, got some upgrades and replacements around here. I went into the year needing new shoes and a new chair. Well, the latter is taken care of. Also, I spent a few weekends in June on tech upgrades. I replaced the drives in Index (NAS) with a pair of larger drives, so the house server has space again. I also installed a NVMe drive in Erza, and now boot off of that, and upgraded to Windows 10 (thanks Steam). At the moment, I’m not touching Win11 unless something really forces my hand, because I thoroughly disapprove of the UI changes there. I gave Smudge another NVMe drive for Christmas, and moved Gyodo’s boot drive over to it, and it is even faster than my machine now (from being much slower to boot).

Past the money and storage issues I led with, things have been fairly stable around here. Well, Twitter blew itself up, and I do now spend some time on Blue Sky. My hopes are for more reading, more gaming, and less spending on the latter.

└ Tags: life
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Battlesuit Training

by Rindis on December 29, 2023 at 12:00 pm
Posted In: Boardgaming

Mark came over on the 27th for all-too-rare FtF gaming during our off week. Up this time was SJG’s old Battlesuit pocket box game, which both of us got in the reprint version a couple years ago. I had it in the Space Gamer magazine version (still have the magazine, but the counters are long gone), and soloed it some in the ’80s, and thought it seemed good.

We stuck with the intro scenario of two equivalent fire teams entering from opposite sides of the board in a training exercise. I didn’t exercise enough caution in my (second) entry, and got shot up fairly bad in the first turn. We started over, and our revised entries went better.


Early in the second game, I’m Paneurope (Black), Mark is Combine (Red).
↓ Read the rest of this entry…

└ Tags: Battlesuit, gaming, Wiz-War
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1 Schalbach Schwerpunkt

by Rindis on December 27, 2023 at 12:00 pm
Posted In: Boardgaming

Had Jason over yesterday for our first one-on-one game in a while. I decided to introduce him to the Grand Tactical System with the intro scenario of Strike-Counter Strike in this year’s issue of Briefings (and at this rate, I do hope we’ll see more).

It’s been a while, so it took a while for me to get back into the swing of things. Jason took the Americans, who are defending Schalbach for three turns. He set up with the 106 Cav  defending Veckerswiller, the mortar battery near the west woods, the TDs near the observation post, and two companies forward in the forest, while the third and AT battery covered the town from the adjacent orchard. The Germans start on the north edge of the active map, and I weighted towards the west, away from the 106 Cav, with the Panthers anchoring the end of the line.


At Start, 0700. I hurried enough pulling counters that I didn’t see the fact the American infantry should be in improved positions.
↓ Read the rest of this entry…

└ Tags: gaming, GTS, Strike Counter Strike
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