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  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

The Devil’s Wind

by Rindis on November 23, 2025 at 12:00 pm
Posted In: Books

This, or especially, the first half, feels like a dissertation paper on the origins of the Indian Mutiny. It is full of close arguing, and written out facts, figures, and references on the subject. Some of this feels repetitious, not only in itself, but in reference to the introduction, which has an extensive description of the recent historiography of the subject, describing the various positions taken and when.

It is so closely argued, that it can be hard to discern just what David’s position on it all is.

While the introduction and the first half can by dizzying enough to make out the point, it is stated enough to get a grasp, and the second half is much smoother while he demonstrates his conclusions with an account of the opening stages of the Mutiny.

The main position he does have is that “professional” concerns dominated all the others in causing the mutiny. Not religion, or caste, but more prosaic problems such as the fact that the cost of living had about doubled in India over the previous half-century, but military pay had stayed flat. In fact, it had recently gone down a bit, as some forms of supplemental pay had been cut as there were no more parts of India proper to pacify.

David also shows how problems of discipline were endemic to the British forces there. Officers generally had punishments of men taken out of their hands, and the far away courts were likely to nullify most complaints on appeal. Most British officers did not see maintaining their units as their primary duty, and were off elsewhere, socializing, and never fostering any respect with their men. It is the picture of a dysfunctional organization, and he points out repeated warnings from various parties about all this, but reform never comes.

He also characterizes the overall goals in a mercenary light. Mutinying units generally stayed together, and he supposes that this is a reflection of the class’ historical occupation as soldiers, and looking for a better paymaster to graft themselves onto.

I have deep suspicions about this conclusion. His account shows there was some form of coordinated plot with various people in some contact with each other trying to coordinate the timing of what became a large mutiny. He also points towards some of the leaders (or their direct descendants) recently disenfranchised by the British, were more than just who the mutinying leaders attached themselves to. Instead, the initial seeds came from their courts, and this was overall a political move to kick the British out of India by using the dissatisfaction brewing in the units managed by the East India Company to suborn the entire structure, and use it themselves. The entire cartridge controversy falls on top of this already-existing plot, and immediately seized on to rile up the rank-and-file into actual mutiny.

Overall, it’s a disappointing book, but one with a lot of good information. As he gives all the background figures, you get never organized enough discussions of previous mutinies in India. While they are used for some compare and contrast, you don’t get a sense of what any of the events were like. The description of the actual Mutiny is also combined with a lot of motion of various units prepared to revolt, but various factors, including random chance, keep it from getting out of hand until August at Rajput.

I read the Endeavour Press Kindle edition, and it has the same problems as their version of Saul David’s The Homicidal Earl. The problems are not as pronounced here, but certainly OCR conversion problems exist. The biggest one is that N.I. (Native Infantry) is variously rendered N.I., N.1., and occasionally N.J. Instead of words breaking where they were probably hyphenated in the original, they are joined together when they should be hyphenated (‘fortyfive’). But the overall incidence is lower, but there’s one place where the text breaks up into odd characters for half a word. Like with the previous book, I don’t know if the later Sharpe Books edition is improved, or exactly the same.

└ Tags: books, history, reading, review
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The Changing Land

by Rindis on November 19, 2025 at 12:00 pm
Posted In: Books

Basically the last in the line of Dilvish stories, this is the biggest (the others being short stories), and the most Zelazny.

Not to say you can’t tell who wrote the others, but this one has the space to spread its psychedelic wings.

The other difference is that the cast is much larger, and you spend a fair amount of time away from him. In fact, the first few chapters are spent setting things up by visiting a few different viewpoints in turn. Only after mood and initial actions are set up does Dilvish ride into the story.

It certainly helps to read the stories of Dilvish the Damned first, as you never get into his head, even as he dominate the rest of the action, nor get any explanation of any number of things. He’s powerful, extremely competent, and extremely driven here. And that’s about all you get.

Meanwhile, you get fragments of several other people as this is the only story to feature them. But the main focus here is a strange place (a timeless castle, and the ever-changing area around it), and plenty of sword-and-sorcery style action.

Past that, well, there is a lot to talk about, as there are several different plots going on, with various people maneuvering around the power a leftover from the days of the Old Ones represents. But, all these separate plots end up fraying and merging into the climatic action, and not even Dilvish gets to carry his story to his wanted conclusion under the force of other events. Really, the psychedelics take over here, and its a great ride, but somewhat lacking in character agency.

└ Tags: books, fantasy, reading, review
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The Secret of Platform 13

by Rindis on November 15, 2025 at 12:00 pm
Posted In: Books

This is identified as one of the influences on Harry Potter, and it’s easy to see parallels with the start of that series.

That said, the influence is less about Platform 9 3/4, and more for the initial characters.

We have the nice people (the royal family of The Island—the hidden fantasy land of the book), the absolutely horrible, entitled people (the Trottles), and the eclectic mix of the rescuers.

The main part of the book is a caper. The prince of The Island was kidnapped shortly after he was born, and now, nine years later, the Island and modern England are in contact again for nine days and it’s time to get him back.

Plot-wise, and caper-wise, the book is a lot of fun and well done. Generally, I recommend it.

However, a bigger question comes up when the team sent to get the now nine year-old prince find that having been taken by a desperate, entitled, and rich Mrs. Trottle, he is growing up into a perfectly horrible boy. And there’s the nephew of his nanny, a very nice and polite boy of the same age, picked on by everyone in the estate except his aunt. Unfortunately, instead of wrestling with the problem of the horrible person with the right inheritance and the great person who isn’t, the book takes the predictable easy way out. That let a lot of the air out of an otherwise fun kids book.

└ Tags: books, contemporary fantasy, reading, review
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Europa Universalis V

by Rindis on November 11, 2025 at 12:00 pm
Posted In: Computer games

Paradox’s latest game has been out for a week, and I’m actually going to go through my thoughts. It’ll be years before I get formally reviewing it.

It might also be that long before I’m past ‘first impressions’.

First off, I’ve been a bit disturbed by Paradox’s current trend towards more and more complicated systems. Part of what made EU IV a great game is they practiced great parsimony in major systems. Much of the game centered around monarch points, and many major decisions revolved around how to spend those. Since launch, more and more extra things got added in, most of which were dissociated from that. I actually consider the game was at its best around a couple years after release. After that, it’s much more mixed for whether any particular mechanic was worthwhile, and especially the more I have dealt with the mission trees, the less I have liked them.

EU V is massive, and much more complex than its predecessors. Despite the fact that I would prefer a more ‘game first’ design, it is well done, and I am enjoying it, even though I’m still barely getting my feet wet. This may be just the enjoyment of an especially long Chick Parabola, but I think the replayability will be there too.

The first thing I noticed is that the production and trade system has been scrapped and replaced with the much more detailed one from Victoria III. It’s a good system, and a nice elaboration of the earlier versions’. But a game about the 19th century is about industrialization, and showcasing all the changes that brought is part of the point. Trade flow, as seen in EU IV is part of the point of the Age of Exploration, so I really liked EU IV‘s trade network (with some notable problems). Obviously, trade will open up with longer distances available later, but I don’t think it’ll have the same kind of impact.

On the other hand, its a really good system for mucking around with internal improvements, and feeling good about building everything up. That makes it a good system for the local end. Unfortunately, there are some missing bits of information. The market each province is attached to is dependent of market availability, the ease of travel to each one. But, there’s no map mode showing how all that works out, i.e., how the pull to each market happens. Being able to find “dead” areas would be good for seeing if you want to start a new market, or just focus roadbuilding, but there’s no way to tell that I can find.

Warfare is familiar, but has changed. One thing I appreciate is that you do not have standing armies (or at least tiny ones) at the start of the game. Instead, you call forth levies for the vast bulk of your forces. Presumably, these are much less capable than the regular military units you can build, and become more penalized as the game goes on. Combat itself has changed for the first time since EU III. Namely, they now break it into a center and two flanks (like the CK series), which act somewhat independently. It’s a bit more detail, but I’m not sure how much difference it will really make.

Conquest on the other hand, seems to be a lot more punishing. The process of making a new territory in any way useful is much harder and slower so far. Also, the EU IV version made it pretty clear what you needed: a ruler with good administration, to get the monarch points to kick off the process. Here, you have to assign integration to the cabinet, and there’s a hard limit on the number of actions you can do. Worse, you can’t concentrate on one location, but must spread attention across an entire state (…which encourages just taking a bit of a state at a time, not what I think Paradox has in mind), which slows it down. And strangely, this process is ruled by military ability instead of administrative.

The government mechanics are more of an evolution of… later EU IV‘s. With monarch points gone, there’s nothing nearly as direct to tell you how things are going, but the effects of the people in charge can be felt. For instance, going from a reasonably competent king to a bad one has done much to my game. Revenues are down, I just discovered all the spare manpower of the kingdom has drained away….

Which is why I do like game systems over big sims. With a big sprawling game, there’s a lot to keep track of and juggle. Parsimony in systems means everything’s pointed the same way, and and it easier to see what is going on. As an additional problem, the game is fairly heavy, and it complains that what was a top-of-the-line graphics card five years ago isn’t good enough. One of the reasons why I like strategy games is that they don’t generally need big graphics cards.

While I did pre-order EU V, I was worried that it would be too much sim and too little game for me. Well, it’s one of those sims that you can really sink your teeth into, and spend way too much time with. But it is not a focused game in any respect; if you’ve played EU IV or Vic III and like them, by all means get this game. If you’re newer to big strategy games, this is probably way too much. I’d get EU IV or III first, though those are not good first-time games either.

└ Tags: EU V, Europa Universalis, gaming, Paradox, review
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The British Army on Campaign (3): 1856-1881

by Rindis on November 7, 2025 at 12:00 pm
Posted In: Books

In 1988, Osprey did a four-part series on the Nineteenth Century British Army by Michael Barthorp. I’ve only read part three, but I can say that it does stand well on its own.

This volume covers from after the Crimean War through the First Boer War. The main famous incident during this is the Indian Mutiny, but there’s a nice chronology of everything else that Britain got involved in for a decade-and-a-half.

On the art end, this book is severely lacking. Surprisingly for a book done well after Angus McBride had transformed the MMA color pieces to being much more dynamic, this one is all static fashion plates. No interaction, no background, except for perfunctory splots of color behind the figure’s knees(!). Worse, the color/tone balance seems off, making it all muddy. Thankfully, the B/W reproduction is as good as usual, and there’s the usual large number of photographs and art reproductions.

The first main section goes into general tactics, including the speed at which troops were expected to maneuver. This could have done with some more technical bits thrown in, and some diagrams, but it is a good introduction, and follows up the introduction thesis of the British army being mostly involved in low-intensity warfare while becoming better equipped for a European war well.

There is a good section on the standard equipment of the time, and how that changed in this period. It’s a bit brief, there is also a good diagram of the Enfield, the ‘short’ version, the common bayonet, and the conversion for Snider. But, the real reason this is short is there is a much longer section on all the modifications to official equipment that happened in the field. Barthorp goes through all the major campaigns describing variations in dress and equipment for them all, giving general sources (which are text descriptions in journals and reports, often as not).

Overall, it’s a good guide. By this point, Men-At-Arms books were evolving to a more general military hobbyist audience than miniatures gamers, so this is a bit of a throwback, especially art-wise. But it does provide details of interest, and a good chronology. There’s also a good amount of cross-referencing to other other MAA titles, generally to the earlier books in Barthorp’s series (naturally), and to the Crimean War title.

└ Tags: books, history, reading, review
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