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The Concert of Vienna

by Rindis on October 14, 2025 at 12:00 pm
Posted In: Boardgaming

After wrapping up our long, long session of The Little Land, Mark and I decided to try out Congress of Vienna, largely with an eye to introducing it to the full group. With two players, one is France, and the other is all the coalition partners. There’s some interesting ideas on how to manage this, but it’s still got problems and I don’t think it’s balanced (I’m not sure you can balance it). We also went for the introductory scenario, which starts on turn 2 (May 1813), and runs until the Armistice (with a longer variation that runs until Austria is in the war).

The general idea is that everyone gets a hand of cards that they use to negotiate issues, and then can keep a few to help out in battles on the abstracted military map. These aren’t small hands, with the minimum being ten cards, and the spread here was from eleven to fourteen. As the coalition player, I got the entire hands of Britain, Russia, and Austria… less five cards. That is the main penalty for being all one cooperative group mind, and it’s not enough, since other than a few gambits, you’re not going to waste time/cards negotiating with yourself (there are reasons to do it, they’re just generally not good enough). The more clever bit is that you only have eleven of the cards face up at any one time, so you start out not knowing what nearly two thirds of your cards are, and can only do limited planning ahead.

The turn starts with a couple “initial situation” mechanics, which put a few items on the negotiating table, and kicked the War of 1812 to quite active, with four American militia units and a guaranteed battle. The heart of the game is the negotiation phase, and normally, you put out a card, use it’s value plus any bonuses, to move an issue towards your position. Then you go around the table, with everyone getting a chance to debate the issue (only one debate, first-come first-served). With the collective mind, I could just move things as I wanted, and only Mark would be debating. That costs a card as well, and he only gets so many cards. So, you can do lots of things France wants to object to, but then he runs out of resources.

The primary goal in this scenario is for one of the other four powers to overtake France’s VPs (with Russia being closest at 10 VPs behind at the start), so I successfully worked towards Russia “winning” the negotiations by having the most issues in their track, which grants a VP. Russia ended with six issues, including Sweden At War, Poland (a VP and unit), and control of a French Military Operation. That last was a surprise, as we expected foreign control to abort it, but it just forces that country to attack where you want them to.

An interesting wrinkle is that everyone has resources, and then spends them to activate the various issues, with a priority system saying what must be done (with British subsidies being the first order of business). With turn 2 being a replacement turn and everyone recruiting (this costs a VP), plenty of new units poured in (this is by design for the introductory scenario…), and there were military ops in almost every legal track/front (A/Poland being the exception). The combat system is nice for a game trying to keep things abstract—you total up modifiers (starting with your army’s size), and roll a d10 as a final modifier, and you each do casualties off that, rather like impact in Sekigahara. However, you only win by doing more casualties than the enemy, and only two places had clear-cut victories: the British got a +8/+2 (1 to 0 casualty) victory in southern Spain, taking Valencia, and a +15/+12 (2/1) victory in the War of 1812. This last moves its status to a British advantage, which gives them +1 VP per turn while it lasts.

Overall, some headway had been made towards victory, with France still at 25 VP (down 2 for losing Valencia, and up 2 for controlling Castile), while Russia was up to 17, Austria to 11, and Britain to 7.

The second turn (Turn 3) puts the Armistice issue on the negotiation table, and we had somewhat more event-ful negotiations. Or at least I did, using Liverpool to boost the Pax Britannia roll, Gambier to put a military op in the War of 1812, and Fernando VII to negate VPs for French control of Castile. Russia got the victory for negotiations again, but disaster was looming, though we didn’t realize it.

The other hard cutoff for the scenario is it ends when the armistice starts. We had long since forgotten this, and since Austria won’t get into the war until the armistice ends, I had arranged for it to be negotiated. Mark wanted the break on the drain on his resources, I wanted to create more drain, after a small pause. With the armistice signed, and an operation already in place in America, we were limited to a pair of mutual attacks in Spain, which were both draws. However, I had a pile of cards for the War of 1812 (I had mis-read them to think I could only use them there, when they just meant to say I got extra bonuses there if the war status was pro-US) and won fairly handily, shifting it to the +2 status, and a possible peace next turn.

Afterword

Shortly after that, while we were going through the end-of-turn VP adjustments, we (re-)found the scenario rule about it ending at the end of the turn of the armistice. We could have changed things, we could have gone over to the longer version that wants Austria in the war first, but we had done our primary goal of learning the main systems of the game.

As it was, final VPs were: French, 30 (including Napoleon surviving as Emperor, and considering if I had passed him, that doesn’t count, he was at 26), Russia 21, Austria 15, and Britain 10. I was definitely catching up, and at this rate needed another two turns or so to get Russia to a win.

The two-player rules work, but at best feel horribly off-kilter. Despite some diplomacy advantages, France isn’t going to get far against a really united coalition.

The game itself is good. A large part of it is going to be the interplay of four people fighting over the various issues, which we didn’t get to have, but the mechanics themselves are good. We are certainly looking forward to trying it in the group.

└ Tags: CoV, gaming
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The Crimean War

by Rindis on October 10, 2025 at 2:38 pm
Posted In: Books

We begin in Jerusalem, where fights break out at the Church of the Holy Sepulchre over whether Orthodox or Catholic priests had priority for their rituals when both versions of the calculation of Easter fell on the same day in 1847.

Figes takes us from the immediate problems to the rising tensions that caused them, to an examination of Russia’s ideas as a defender of Orthodoxy. There is also a good chapter on the history of Russophobia in the west, which, despite his efforts, is hard not to see as to some degree justified. Russia did have ambitions outside its current borders, it did have a desire to “meddle” with the internal workings of the Ottoman Empire, and did largely have the political will to act on these desires. The practical ability to do so may have been lacking. And there’s the question of whether France and Britain weren’t engaged in exactly the same types of things, and I think Figes could have spent further valuable time looking at where Russia’s concerns came from western actions, justified or not, rather than mostly the opposite.

Add to this a look inside the Nineteenth Century Ottoman Empire, the political disturbance in Europe caused by start of the French Second Empire, and lots of diplomatic maneuverings, you start wondering if there’s going to be any space for the actual war in the book. Now, this is all extremely valuable background, especially given how little of it is likely background knowledge to any reader, and extremely well presented.

The roughly two chapters that are involved with the escalation of crisis into actual war is a good reflection of the complicated, messy, process that the entire conflict would be. There was no one unified policy headed to war. It was approached slowly, in steps, as various ministers and potentates work towards largely belligerent goals. Notably, Napoleon III wants a struggle over Middle East religion for an external distraction, part of the British cabinet is in the grip of extreme Russophobia, and Czar Nicolas I is dreaming of partitioning the Ottoman Empire.

Both during the early stage, and in the actual fighting, many plans are derailed by caution on the part of various advisors. Nicolas is talked out of trying to seize Constantanople before the western powers could react (given the history of that city, I wonder if that really could be done; getting there however seems likely). The more limited offensive near the Danube is still enough to draw France and Britain in, and have Austria nervously guarding her borders.

The latter is what decides the initial campaign of the war. Fighting bogs down with the siege of Silistria, British and French troops intervene, and promptly start losing men in unsanitary camp conditions. The threat that Austria might actually intervene if this keeps up near her borders is what prompts the Russian withdrawal. Nicolas had considered himself to be close to fellow absolutist Franz Joseph, and didn’t understand the threat Austria saw in a rising tide of Slavic nationalism.

Some British figures saw a chance to dismember parts of Russia while she was opposed by the rest of Europe, but this was an impossible idea. First, Russia was not a Europe-wide threat like France had been fifty years before, and without a lot more military expenditure than anyone envisioned, getting at Russia at all was a major undertaking. Britain of course largely saw events as a naval problem, and made a few tries in the Baltic, but good fortifications, timidity, and lack of resources ensured that could go nowhere. With Ottoman Turkey as a base, and French concerns in the Near East, British naval concerns resolve around the naval base of Sevastopol. Ironically, the general military plans are adapted from plans for a war against France (with Cherbourg being the primary objective).

One thing that shows well in this book is just how far the British Army has fallen. France has been fighting in Algeria, but Britain hasn’t done much fighting in decades, and her preparations and upper officer corps are a shambles. At all stages of the war, the French are much better prepared for campaigning, and they fall short of being able to manage effective operations all too often. If anyone is less prepared than the British, it’s the Russians. Most notably, their small arms haven’t changed since the Napoleonic Wars, and they are effectively out ranged and out shot by the newer Minié ball firing muskets of the western powers.

This, and a command structure even more dysfunctional than the western allies’ allow a very convincing victory at the Alma River, when the Russians should have had decisive advantages of terrain. There is a good examination of the Russian situation after this, with a very real sense that if the French and British armies had immediately pushed into Sevastopol itself, it would have fallen with no real defense. I don’t think anyone really contends this, but there is the question of whether such an advance was possible. Figes mentions various problems the armies had right after Alma, but a bit late, and not with any real analysis. It seems likely that something could have been done, and that may have been sufficient, but it is one of the imponderables of history.

Instead, the allied armies switch bases from Kalamita Bay to the south shore of Crimea east of Sevastopol, namely Balaclava and Kamiesch, where once again the French are better prepared, and have picked a better base of operations. One thing Figes does not stress enough that the investment of Sevastopol is not complete (at least not initially), and the Russians are free to send in reinforcements and build proper defenses. It’s kind of glossed over, but seems really important to me. No numbers are given for how much was moved in and when, and it is more alluded to, probably with no solid numbers available.

As the siege gets going, we have a pair of attempts by the Russians to get at the British base of supplies, and Figes takes time to discuss the one thing he knows everyone’s heard about, the Charge of the Light Brigade, and gives a good description of where things went wrong and how. After failing in the follow up of Inkerman, things settle down into a preview of WWI, with fortified positions and artillery dominating. Eventually, the port is taken, and largely destroyed (what hadn’t been already by the siege), and slowly, a peace process starts up. (This could have happened much earlier, but the British government had felt they hadn’t done anything worth the expenditure of money and men until that point—a feeling I can empathize with from several grand strategy games.)

Figes wraps up by judging how everyone did after the war, and gives the long-term victory to Russia. He has some very good points about Russia getting a lot of what she wanted after the war, including finally putting down some long-running resistance in the Caucasus. Nationalism continued to rise and dismembered parts of the Ottoman Empire and caused Austria to lose her Italian possessions. Russia managed to side with France, breaking her isolation, and sending England back into Splendid Isolation. I think much of this would have happened with or without the war, and so Russia did not come out of it as well as Figes implies. It showed all the involved powers where some major military limitations were, and it seems to me that Britain paid the most attention to… one of the lessons of the war. It spurred change from old system of buying commissions and promotions, and helped re-professionalize the army.

We end (or nearly so) in Jerusalem, where fights break out over who has priority in the Church of the Holy Sepulchre….

If you haven’t figured it out, I have some problems where Figes doesn’t seem to go far enough down certain avenues, but it is a very good and readable history, with plenty of background that is going to be desperately needed for most readers. There is plenty of reference to various primary accounts, occasional mentions the opinions of various prominent historians, and a clear discription of everything. I could have used some more maps, but there are a number of period photographs that help illustrate important bits.

└ Tags: books, history, reading, review
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Anime Summer 2025

by Rindis on October 6, 2025 at 12:37 pm
Posted In: Anime

As usual, I’m running a bit late on this compared to the ‘actual’ anime season. And I did finish a few things about two weeks ago, which makes a pretty good season changeover point for me. As always, these are listed in rough descending order of recommendation.

Shouwa Genroku Rakugo Shinjuu — Smudge and I finished showing this to the guys a couple months ago, and they really enjoyed it all the way through. It’s a great two-part drama series with good characters, and a great ending.

Apocalypse Hotel — This just started up in the Thursday schedule with everyone. As to be expected, the guys are enjoying it quite a lot. The series manages to take a fairly grim high concept, and shove most of that to the side for a series with a lot of heart and hope, and is excellently done all the way through.

One Piece — Smudge had no problem talking Baron into trying the live action series. Dave seemed unsure for the first episode, but the following week he had obviously read up on things, and was really into it for the remaining eight episodes. It’s one of the best jobs ever translating a comic/animation to live action, and has very strong mutually supporting plot and character arcs.

The Owl House — We’re now a decent chunk into the second season, and it continues to be popular with everyone. We all certainly recommend looking it up and giving it a watch. We’ve certainly gotten into a wider plot that leverages a few background elements that had been seen but not explained.

Togepi’s Original Sin — Woo, this was a brutal show. An alien with wonderful abilities comes to Earth and lands right in the middle of a horrible mess of kids with really screwed up lives. And he’s just not equipped to understand what’s going on, with all his attempts to fix things run into the messy complications of life. Very well done, and just six episodes.

From Bureaucrat to Villainess — I finished this up early on. It really needs another season, as there’s a lot to go. But, it’s a lot of fun, as the main character is a good father, and is bringing a culture of efficiency and politeness to a game’s role of ‘snobby antagonist’… and failing utterly at that last.

Sakamoto Days — Unfortunately, season two really leans hard on the assassin side of things, ignoring the high-premise of the series (I note that Ruroni Kenshin also suffered from this from the middle of the first season on). Still great wacky characters, and we’ve been introduced to some new ones, but the unique charm is gone. And we end right as the story looks to shift gears and possibly get good again.

Pokemon: Horizons — Smudge and I missed that there was more for a bit, as part two, The Search For Laqua, gets a separate entry. We’ve seen the first chunk of it, and it isn’t as good. This is a two-punch of a school arc that took away all the interesting adult characters, and concentrating on terastallization, which is the gimmick for Gen 9. Thankfully, the overall plot is picking back up, but with the gimmick still stealing air out of the room. (And it just looks ridiculous.)

└ Tags: anime
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HMS Surprise

by Rindis on October 2, 2025 at 12:00 pm
Posted In: Books

The third Aubrey/Maturin novel takes does a good job getting the balls back in the air.

We start with Aubrey temporarily in command of a frigate watching Toulon as part of the Mediterranean blockade. Ordered back to Gibraltar, on the way he captures a French supply ship, and rendezvous with Maturin, who has continued his spying in Spain. He has been captured, and tortured, and is physically recovering for the bulk of the novel. But, the capture and the rescue of Maturin serve the needs of early action.

After that, we get a bit more on the social side. Aubrey is  in debt, again/still, which has his romance on hold. He escapes his creditors by getting command of HMS Surprise, and is ordered to deliver an ambassador to Kampong (on the Malay peninsula). This makes up the bulk of the book, with various nautical misadventures along the way. Of course ship-board life is a large part of this series, and O’Brian is not going to skimp on that. I appreciate this, but still find it a bit much.

Still, we get as far as India, and things bog down a bit again for various cross-purposes and social adventures there. In fact, it’s not long before heading home to England, and the action side of the plot suddenly comes to the fore again. As ever, this part is handled well, and after the carnage the novel slips into a steady current to the conclusion.

Now, don’t mistake me, all aspects of the novel work, and I enjoyed it. I do feel passage out towards the Indian Ocean drags on, but it’s also a good demonstration of the sorts of problems of sailing anywhere in the period. These books are good for giving a better appreciation of several aspects of the period at once. Also, HMS Surprise was a real ship (somewhat fictionalized here), and the ending action is based on the actual Battle of Pulo Aura (which I only know because I looked it up; but the outline was familiar to me).

└ Tags: books, historical fiction, reading, review
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HF7 Gotta Get Out

by Rindis on September 28, 2025 at 12:00 pm
Posted In: ASL

After seeing the SturmTiger in action, Patch and I returned to Hatten, with a morning American assault to retake the town. They get 4.5 turns to take a building and make sure there’s no GO Germans in four others. After a couple of defenses that just came apart at the end of the scenario, I went with the Americans.

The Germans get ten squads, “?”, MGs, one PSK, and a choice of ATG or 81mm MTR plus second PSK, and Patch took the former. On turn 2, they get a pair of Pz IVs. Patch rubbled U12 and X15, with the random rolls rubbling R10 and W14; the center two would change the action quite a bit. With a field of “?” facing me it was hard to tell just what the defense was geared around, since there were counters in all the obvious places, but three of the foxholes he got were around V12, and it is the obvious focus of a defense.

The Americans come on with eleven squads, two each MMG, MTR, BAZ, four Shermans, a M3A1 HT (w/BAZ on board) and a MMG HT (12FP of MGs, which only overlap to the rear, and a free—by SSR—667 squad). I set up with a decent group headed for the main victory building, while the majority of the troops were to get into a nearby hedged-off area. From there, they should head north towards further goals, and the second group likely converging on the V12 area, since there’s a lot of buildings and orchards to make progress difficult. The Americans get (effectively) dispersed OBA Smoke centered on two hexes picked before setup, and I went for fairly cautious close targets (looking at it in play, I think I should have gone a little further back). There is also a dawn low-light LV for the first two turns (which we remembered for once).

My first move was running a HS into AA18, which had a Dummy (very exposed, and therefore likely, but…). My second big move was an armored assault to the hedgeline, which finally drew fire, getting a 1MC to pin a 8-0 and break both squads. Thanks to the Smoke, I got next to Y18 and broke him with my first AFPh shot, giving me control of the hedged-off area.


Situation, American turn 1, showing the full active board. North is to the left.
↓ Read the rest of this entry…

└ Tags: ASL, gaming, Hatten in Flames, WWII
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