After way too long, Mark and I returned to (C&C) The Great War, with the second scenario on the Battle of Loos. This is supposed to be the main attack, and the German trench setup is more compact, with a larger British back area. The British get an extra banner for each German trench they have units in, and the Germans can get an extra banner every time they play a Recon card.
Mark had the British for the first game, and the pre-game bombardment took out four hexes of wire, and put down a couple of shellholes in the approach. He led with Infantry Assault in the center, getting into the first trench, but with only a couple units that could attack. Good rolls nearly took both front-line German units out, but one fought back with Butt & Bayonet to do one block and force the unit back three hexes(!). I led with Attack Center, but used Counter Intelligence to get Butt & Bayonet back. I did two blocks each to two units, and Mark hit back with his own Butt & Bayonet to finish off a weak infantry.
Mark Attacked Right with a Box Barrage, with units running into the trenches, and a single hit to a mortar. I Attacked Center, and did a hit to each of two units. Mark did Recon in Force to run units forward, and did a hit to a MG. I used Orders From HQ to activate five (of seven) units to do two blocks each to two units (including the only one who’d made it to the second line), and finished off a weak infantry. Mark Attacked Right, and Physician recovered two hits on a bombadier. His main attack did a block to my bombadier, but his infantry took two in return from Butt & Bayonet. I Attacked Left to finish off that infantry, and Mark Attacked Center to Reposition his mortar and force my weak bombadier to retreat.
I Probed Left for no result, Mark Assaulted Left to nearly take out a MG, and Butt & Bayonet finished off the forward assaulting unit. I did Infantry Assault in the center to get at the two remaining British units in my trenches and destroyed the one in the front line, but left the one in the second line with one block. Mark used Storm of Fire to finish off my bombadier, and I countered with Forward, finishing off one unit, and doing two hits to his bombadier. Mark Infantry Assaulted on his left, taking out my MG. I Probed Left with a Machine Gun Barrage to finish off the bombadier. 6-5

My pre-game bombardment only took out two hexes of wire, but did give me four shellhole hexes right in front of my line, and a couple on my right past the wire. Probe Left let me move towards one of the gaps, and Mark used Recon Centre to take a free banner. Recon in Force got me into contact, and I did one block each to two units. Mark Assaulted Centre while I Held At All Costs, but Mark also used Short Supply to send my in-contact unit to my baseline, while he maneuvered.
I Probed Left to move up, and Mark took a block with a Probe Right. I Attacked Left with a Box Barrage, getting tripple-6 on targeting to blow a hole in the trenches and do two hits on his MG and make it retreat. His infantry took a hit and retreated three hexes. Mark did Artillery Bombard to hit a concentration in my trench, doing three blocks across two units. I Attacked Left to remove a hex of wire and force his retreating infantry back into the cover of the third line. Mark Probed Center to get a hit on two units. I Assaulted Center (using Tactician to shift from Left), moving forward through the gap in the wire. Mark Attacked Center to do a block to a weak infantry, and I Attacked Left to continue working my way in.
Mark used Storm of Fire and Mortar Barrage to eliminate two weak units, and do a block to another. Recon in Force got me a hit, and his weaker MG retreated to the baseline. Mark did Recon in Force (by this point we’d forgotten the banner rule) and got two hits on my lead unit. Mata Hari also took a pair of Direct From HQ out of my hand, and I’d been saving up points for them. Attack Center moved me up, but did no damage, and Probe Right forced a unit back. Infantry Assault got me into the second line and did two hits to a bombadier. Mark Probed Center to move him back, and Box Barrage weakened a infantry further while forcing another to retreat onto the wire. Out Flanked moved up my right, but I didn’t get anywhere on the left. Attack Right forced a unit out of the second line, but another Infantry Assault got me into the third line and eliminated three units (one through use of Lice while he was on the baseline; a hit and flag did for him). If I could survive to the next turn, I’d get credit for being in all three lines of trenches and win. Mark went for Whistles & Bugle Calls with Trench Raid, reducing my forward unit to one block, and Butt & Bayonet did two hits and two flags to his unit in the open, reducing him to a single block. His attacks over, I won at the start of my turn. 6-[4]

Afterword
One thing that is hard to get used to is that units aren’t as vulnerable in the open as it feels. While ranged combat is a much bigger worry, you generally only see three dice at a time, which is a big difference from the five dice heavies of CC:A. Also, if you want to get to a decision, you need to close to close combat. The skull side makes a real difference, and if you can get there with a bombadier, the fourth die is extremely important.
On the other hand, it feels like most of the deck is just section cards of various types. Tactic cards exist, and are really important when they come up, but they often don’t. The second round certainly saw me struggling to get good cards, until the double draw of recovering from Mata Hari broke that loose. I was having poor die luck as well at that point, but it suddenly turned around with the Infantry Assault, and that pretty well ended it.