After trying out the strike cruiser, Patch and I looked at scenarios from ASL Journal #16. While we were interested in the Capriquet scenarios, the boards weren’t in VASL yet. We ended up with a North Africa scenario with the Americans attacking the board 25 hill. I’ve done this twice in the past, so it was time to get revenge and force Patch to attack into miserable terrain.
An interesting SSR has the cliff hexsides removed, and instead any move over those hexsides is an abrupt elevation change. Nice concept, but I would like a little more guidance. “Abrupt elevation change” normally just means you changed levels at least twice in one move (and then gives you the extra costs for the ‘intermediate’ levels). Moving from Y9 to Y8 seems simple enough – the cliff becomes a double-crest line, and you pay for going up two levels at once. Y9 to X8 is a little trickier: there is a cliff there, but the difference is one level. Do you just assume that there was a non-existent intermediate level, and pay as if you just went from level 1 to 3? (I think yes.) How about IN K5 to K6? Normally, removing the cliff, this is abrupt elevation change, going from level 1 (wadi) to a level 3 hex. But do you again ‘assume’ the cliff hexside (with only a 1 base level difference) is itself assumed to be a two-level change (or at least costs as much as one), and you pay as if you just went up three levels?
Most of the time, the complicated part doesn’t come up. And the Italians have five squads, a 75mm ART, and light fortifications (12 mines, two wire and a pillbox for the Gun). The ART must face west (towards the American setup) on level 4. Since the American attack comes down the length of the board, the Italians get a choice setting up forward with better LOS, or back, with not a lot of LOS outside of other level 4 Locations.
I went for a forward set up, hoping to force the Americans out of the center and out of CA, and then have to deal with the hill they just got off of.

First try.
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