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19 Backs to the Sea

by Rindis on June 22, 2006 at 6:46 pm
Posted In: ASL

This was originally posted to my LiveJournal blog while the game was ongoing; I then posted the rest of it in replies to that post. I’ve reconstructed it here.


Pointe-du-Hoc, France, 6 June 1944: Confusion had brought only nine of the LCAs carrying the 2nd Ranger Battalion to shore at the base of the cliffs protecting a fortified coastal battery supposedly capable of bringing fire onto the approaches to Omaha and Utah beaches. The Rangers’ mission was to take it out. Despite difficulties, three companies under Colonel Rudder scaled the cliffs and overran the position against sporadic and unorganized resistance, only to find the guns had long since been removed from their casemates. But once atop the cliff, there was no returning to the sea. The Rangers set up a perimeter to await their relief at the hands of the 116th Infantry and 5th Rangers. German reaction to the lodgement, given all that was happening around them, was understandably slow and limited to sniper fire until 1600, when the Germans mounted their first serious push against the isolated Americans on the cliff edge.

As a needed change of pace, Wednesday’s on-line session between me and Patch Bunny was Advanced Squad Leader scenario 19 “Backs to the Sea”. This game is what the Vassal program was originally written for, but I haven’t done much ASL since about 2000, and none at all for the last year-and-a-half. Never being the greatest master of the intricate rules, I was more than a bit rusty on the particulars.

We decided by die-roll to give Patch the defending Americans. As the Germans, I have a large, but poor and brittle force, and I need to get about half of it pretty much on the cliff line in seven turns, in good shape. Doable (actually, quite doable, the win-loss record on this scenario shows the Germans are favored, we’ve given the Americans the balance option to compensate). He sent me his setup Monday.

Most of the terrain is open, and covered with shellholes (the artifact of much naval and aerial bombardment, to be sure). Patch’s setup obviously concentrated most of his forces on the side where there’s at least some cover to advance through. So, I put mine on the other end. There’s still a few things to take advantage of (the lack of any hills or buildings to get a commanding view helps here), but it is much more open.

Things went… okay at first. One leader broke and went down in quality, and later got himself wounded. Otherwise I generally got where I wanted to be. Another squad broke to a sniper. Patch started rearranging his forces to get at me. And then I got some hot dice and we made a couple mistakes that benefited me. I eliminated a squad on my flank, and ended up eliminating two dummy stacks of his on mistakes. (To be sure, I was already pretty sure about one, and starting to wonder about the other, but it’s still not at all fair to him.)

So now I’m attempting to press into the open middle area without getting too shot up. And I figure Patch deserves full choice on the next game/scenario/sides.


Patch has been quite aggressive with e-mailing responses, and we had a long session on line last night, which got us into Turn 4.

I’ve had my share of problems, but my lead troops are pretty much on schedule, and Patch is having more than his fair share of problems, culminating with back-to-back breaks of his two mortars.

Of course, one of mine is lagging behind, and is effectively out of action until it can find a good vantage point again (darn things are heavy), and he eliminated the half-squad that was using the other. So out of four light mortars in the scenario, all are out of action right now.

I should win at this rate, but I’m still a little nervous about getting the required eight squads over to board 7 in time. Three? No problem. Five? Looks doable. After that, I’m a little thin on guys far forward enough to crawl in. With current luck, though, I may very well get a good chance to walk through the open to a win….

I am starting to remember the nuances of the game again. I’m probably at about 70% of where I was at my best to understand the ASL rules, which is a nice feeling. Another game or two with Patch and I should start getting further down the road to mastery.


…And we finished last night [Jul 5]. I managed to snatch defeat from the jaws of victory. It ended up close. I had a chance at it until halfway through my final movement phase. Not a great chance, but I could have forced play of the final American turn.

Die luck was all over the place, as usual. Got some nice rolls. Some were even ones I needed to get. Thanks to low ELR and poor dice, several of my second-line squads turned into conscript mobs. Thanks to some good dice, many of them came back to try again.

Patch’s post-game analysis was that I’d been too cautious moving up around turn 4-5. I’ll have to go look at the logs to see what I did.

Hmm. A decade and more ago, my besetting SFB sin was timidity. I’ve done pretty well with that. Now I’m battling that with ASL. Not too unexpected, I’m still trying to get a feel for just how risky various actions are. I think the end game, where I was forced to really try screening moves and various tricks like that will help me play a better maneuver game in the future.

Still got a long ways to go before being worth more than a 6+1….

└ Tags: ASL, gaming, Yanks
2 Comments

Go East (not-so) Young Dwarf!

by Rindis on June 19, 2006 at 8:50 am
Posted In: MMO

Dire Maul East that is.

Not the guild’s best outing ever, but we’re still at about level for DM-East with our current equipment, and there was only four of us in the party (Dunain, Blanc, Brunev and Blondiewood). Given that, we did quite well indeed.

This was actually our second visit to Dire Maul. Our first involved sneaking in, having Dejek pick the door for DM-West, going in while the player switched from Dejek to Brunev so we could visit the library and Brunev could pick up his quest for better conjured water. We got caught in a couple of fights we didn’t want in the courtyard, and therefore some deaths (darn elite ogres…).

This weekend’s visit was smoother in that part as Blanc and I had a much better idea what to expect. Once inside… well it was a lot different from what I was expecting. Lots of plants (elementals). Big ones. Little ones. Annoying ones. Patrolling ones. And generally close together enough for us to need to take some time pulling them away from each other.

And during all this, we get to try to run down an imp who seemed to think he was the Gingerbread Man. In the end, he didn’t do any better.

We continued through until the first truly nasty boss: Zevrim Thornhoof. He’ll occasionally teleport a party member onto an altar, which will do a lot of damage while the character can’t do anything. Meanwhile, Zevrim’s still beating up on the rest of the party. Actually, occasionally isn’t a good term. He does it pretty often, once he gets warmed up. This is bad enough (it hurt Blanc pretty bad when he got picked), but he put Blondiewood (Druid and main healer) on the altar twice in a row. After that, the fight went slowly downhill until he and Blanc were all that was left, and neither had much health.

I’ve seen Blanc come back and win some pretty tough fights that really looked like he shouldn’t be able to win. I’ve seen him scrape through on no health and no help. Of course, I’m probably just remembering the exceptional times. But it was still disappointing when Blanc didn’t pull it off.

Worse, when we got back in the instance, the monsters at the front were just starting to respawn. So we had to quickly fight our way through and race ahead of the wave of monsters tracking our previous progress. It wasn’t that hard, but is was a couple of tense minutes, since we could have ended up with an uninvited guest in the middle of of fight.

The second fight went much better. So we were off to the courtyard that we’d been above and circling around at the beginning. It’s effectively an overgrown open area with a lot of groups of monsters/plants wandering around (which had been driving the Hunter-dar crazy earlier). Blondie stealthed her way up to the center and talked to the one uncorrupted ‘ent’ in the place, who took off and tore down the door we needed. Getting across the room ourselves took a little more doing. Not that it that difficult, but it looked difficult.

Once there, it was on to the final boss, and possibly the most tragic loss of the run. All along the way are little seed pods, they do random, possibly nasty, things (like rooting you in place, not helpful if you trip it during a fight) – though it looks as if once a character has interacted with them a few times, he starts getting the better results (items for a good cooking recipe). Anyway, one of the last ones rooted – and killed – Blanc’s warbunny. Certainly the silliest death of the run.

The actual final boss fight went well enough. After that, we climbed out the back door and headed back in. Into DM-West that is, and the turn-in for Brunev’s quest, and a very handy high-level ability. After that is was off to turn in the other, less important quests.

Took us about 5 hours, 3-4 wipes, plus one almost-wipe (single surviving member). Not at all bad for a four-man group.

└ Tags: MMO, WoW
 Comment 

New Computer!

by Rindis on June 5, 2006 at 11:22 pm
Posted In: Life

Once again, it’s taking me entirely too long to get this written down. However, there was some doubt for a while whether the story was truly over….

Part of the plan for this year, especially after building Micca for Smudge, was to filter the goodness down, and upgrade the other PC’s around the house. I put this off for a variety of reasons for a bit, but finally decided to get going on the replacement for my old system the Friday before Memorial Day.

The basic plan was to take the good parts from Sunshine, the worst of the current systems (being a rebuilt HP system), and replace the bad parts with new ones, making a competent system that would be a good upgrade from my current Utena (PIII-550; decidedly aged these days). I actually already had a new case, having gotten one of the same great deals as Micca’s when I put him together.

So, off to Micro Center for a new motherboard and video card. Socket 478 (second generation P4) boards aren’t exactly common anymore, so I had to do quite a bit of hunting just to come up with a couple possibilities. After finding a pretty good one, I noticed the next variant up sitting next to it for $5 more. Looking it over, I found what I got for five bucks was gigabit Ethernet instead of just fast Ethernet. So I got it and went home. Fortunately for me, I immediately opened it up, so I discovered the hidden problem. There were two differences; it turns out that the ‘minor variation’ also changed Socket types….

So back to Micro Center and the cheaper board. I think I spent my ‘savings’ in gas.

After that, things went smoothly enough, with final assembly happening late Sunday (after FanimeCon was done). Initially, things seemed fine. But I found that the first IDE chain was occasionally dropping the boot hard drive in the middle of operation… once in the middle of a write operation, and corrupted the disk. Some tweaking stabilized the situation, somewhat. Instead of hours, the drive lasted two days before managing to blow away the entire directory structure. It was an older drive, and may have just been failing (I don’t particularly care to find out, and this may have wrecked it anyway), but it seems the problem was putting two ancient drives on one E-IDE chain. The boot drive and the CD-ROM were occasionally colliding and crashing the chain. After replacing the hard drive with a more modern one, and placing it on the same chain as the other hard drive, it’s now gone most of a week without a single hardware hiccup.

So, meet Haruhi:
MSI PM8M-V motherboard
Pentium 4 2GHz processor
512 MB DDR RAM
12x Pioneer CD-ROM (still chugging away after 11 years…)
EVGA GeForce 6200 (256 MB)
Approx. 100 GB HD space

WoW performance is a little sub-par, but workable (it’s pretty obvious that the chip’s a little low, but the memory is great). I’m still tweaking with the settings a bit. Everything else is very nice. The motherboard also has two SATA slots on it, so if I get an urge to get a new hard drive, I can get one that can make the transition to the next generation of system.

Edit: And I had meant to say that this little exercise set me back about $180 total. Most of the new system was existing parts.

└ Tags: haruhi, life
 Comment 

Orion Roulette

by Rindis on May 24, 2006 at 10:29 pm
Posted In: SFB

In Y148, two E4 frigates were escorting a convoy when they were attacked by an Orion Light Raider.

Patch and I just started playing this scenario from CL8 on-line tonight, with me as the Orion pirate. It’s certainly interesting. The LR is about the same size as the E4s, but is definitely more than a match for one. Two is generally a different story. But I don’t have to kill them, I just have to capture one of the three freighters they’re escorting and get away.

My initial thought was to pepper him at medium range and transport boarders over if an opportunity presented with empty weapons.

Well, that didn’t happen. I did a close range pass, and wrecked one E4. Both of our die rolls were horrible. On average, mine were worse, but I got a good roll where it counted: the overloaded photon torpedo (only 12 points, alas). He’s knocked down my #1, so… another pass to wreck the other could be a problem.

Between the two E4s, three small freighters, the five shuttles they launched, and all the maneuver markers for them, it got pretty crowded:


SFB trying to look like an ASL city fight… -or- ‘How do I get into these situations?’

Yes, there’s ships underneath all those other counters….

So, we’re at the beginning of turn 2. Can our villains get onboard a freighter? Can they get away with it? Stay tuned….

└ Tags: gaming, SFB
 Comment 

Not so Deep in Blackrock

by Rindis on May 16, 2006 at 10:58 am
Posted In: MMO

After way too many other events, Fickle Muse finally went back in to Blackrock Depths this Sunday. The line-up was a little different this time: Blanc, Dunain, Brunev, Noxlux and Blondiewood. Also, everyone was level 60 when they went in.

With two new characters in the mix, we needed to run the early parts of BRD again. The higher levels, and probably our prior experience with BRD showed pretty well. We certainly couldn’t breeze through it, but the initial loop and into Shadowforge City was pretty non-stressful (especially on the scale of instance encounters). Incendius went down. Dunain once again regretted that he didn’t have anything he could do with the Dark Anvil, got Darkvire and therefore the Shadowforged Key for the new characters.

We also finally had enough Relic Coffer Keys to do the Vault. Kind of interesting, a bunch of vaults with… mostly junk. The main vault is why you come here (questy!), but Dunain did manage to find the one notable minor item: A bag full of gems.

After that was the final stretch for the guide’s Round 1, and the first place that took us somewhere new: the Dark Iron Highway. This was a bit tougher.

The Highway is a long stretch of road from the city with many groups of five Dark Irons marching around it. So fights were generally five on five (Mmerr! – sorry, Lance, six) with just a few straggler dogs and flame elementals to deal with separately. This was a lot tougher than the rest had been. We were winning, but Noxlux was reporting he needed a mana potion per fight.

Part of the problem was that Blanc had run out of arrows, so I was doing most of the pulling. This meant that our hate management was a lot less focused, and Blanc was needing time to really establish control. In a way, it’s a good lesson as to why Hunters have had problems with instances. The ‘job description’ implies that they should pull, but it becomes hard to avoid bouncing aggro throughout the entire party after that. On the other hand, being able to see just where all the Dark Irons were on my mini-map was a big help in clearing the area properly.

So we tried out a few things and were having some success when we finally hit the end of the road. Literally. It just stops, and there’s Bael’Gar, the reason we’re here. We almost got him the first time. He was pretty far down before he finally dropped me (right after he flattened Noxlux). The second try went much better, with only one death.

Unfortunately, the one thing Blanc forgot was the item needed to with his corpse, so we get to clear about half the highway and do it again next time.

After that, we’d been at it for several hours and were back near the entrance, so we called it a (successful!) day. Next time, there’ll be a couple chores to get done in the early parts (a sequel quest for the two new characters, and Bael’Gar for Blanc), and then it’s off to… the bar?!

What, the ale in Ironforge isn’t good enough for you guys?!

└ Tags: MMO, WoW
1 Comment
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