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The Commissar Has Left the House

by Rindis on August 12, 2006 at 12:53 pm
Posted In: ASL

The Barrikady, Stalingrad, November 9, 1942: the Sixth Army was being bled white admist the ruins. The rifle strength of whole companies was often reduced to little more than a squad in an attempt to take a single house. The battle lines were now drawn through the hallways of individual buildings rather than by streets or city blocks. The Germans decided to bring in fresh specialized units for the final assault: five battalions of elite pioneers specially trained in street fighting and vetrans of the bitter street battles of Voronezh were summoned to take the last stubborn outposts between the machine ships of the Barrikady Gun Factory and the Volga. However, the pioneers of Major Rettenmaier had never seen a battle the equal of that for the “Red House”.

Patch and I just finished playing the ASL scenario “The Commissar’s House” last Wednesday. Or a rewrite of it. The original appeared in the initial ASL module, Beyond Valor; this version appeared in ASL Annual ’92 and uses the historical Red Barricades map, as the action actually happened there.

It’s a relatively big scenario, with about two dozen squads on each side. I had the defending Russians, and Patch the Germans (who are favored). The Germans have 8 1/2 turns to get to and take two large buildings that are a little distance apart from each other.

Setup was something of a disaster. I didn’t think a few things through, and made bad rules assumptions. Then I made bad assumptions about where the attack would come. I was thinking almost purely in terms of a center thrust between the two victory buildings, so I was surprised when Patch set up with heavy concentrations at the North and South extremes. Worse, I suddenly realized my HMG was in a really vulnerable location. Compounding this, German fire broke most of the defenders in the less-important of the two buildings right off the bat. Actually, the Russians spent a fair amount of time breaking all during the first turn.

The first building fell quickly and hard, with me losing a fair number of units to Failure to Rout while trapped in the cellar. The next couple of turns went somewhat better for me. I had a scattered amount of perimeter guards out who did their job fairly well. The noose slowly drew tighter as I kept trying to reshuffle my squads in the Commissar’s House. The problem was that he had a couple of ‘kill stacks’ in the south with two good leaders. Even the +4 fortified building and fanaticism (Russian balance) couldn’t keep him from breaking a decent number of squads. It took quite a while to turn my opening setup into something that could actually manage fair amounts of dispersed firepower.

By turn four, I had two places away from the victory building still resisting, and the bigger kill stack equipped for the assault was starting to move in under cover of the 9-2 and a lot of machine guns. The final pickets were taken care of during turn 5, with almost none of them ever managing to fall back into the Commissar’s House, which left it undermanned from my point of view for the final showdown.

Russian turn 5 Prep Fire wasn’t too bad, breaking some of the Germans, including the 838 holding one of the FT (sadly, I had forgotten about the other one). The other FT managed to cause casualty reduction on two squads, one of which was my last concealed one (a 628 I’d been hoping to have CC fun with); the remaining HSes promptly broke. More annoying is the fact that I should have moved the 628, and didn’t because of a likely FFMO Snap Snot from what I thought was an 838 (nope, only a 338 HS). He then promptly broke a leader and another two squads. DFPh saw me down to three GO squads (one pinned). And more FtR losses.

In German 6 I got a leader back, but not the squad with him. Patch passed over some rally attempts in favor of the 9-1 leader taking over the cursed FT. He promptly showed why as he tosted a 458 with it. The remaining 9-2 kill stack promptly broke another one, and CRed the last GO squad. The HS, looking around, and seeing that there was no one left to keep the Germans out, defiantly brandished their rifles back. So the second FT cooked them. FtR claimed another 2 1/2 squads, while the rest took cover upstairs.

Russian 6 saw the GO leader rally the squad with the MMG. It was tempting to try and skulk. But with the amount of German FP ranged around the building, my only real hope was to try and reduce the amount of incoming lead. And I did, somewhat. Got a leader and a squad. Patch, in turn, re-broke everyone. It was going into the German turn again, with three turns left, and I decided to conceed gracefully at that point. It was *barely* possible that I might do a little more damage, but I was more than likely to lose everything to FtR in the next rout phase.

I can say that my grasp of the main rules is starting to come back to me. The two things that hurt the most were losing the North building so quickly, and the mis-placement of the HMG. If the other building could have held him off for an extra turn, I think it would have really caused Patch some time worries. Actually using the HMG might have helped. With some of my rolling during this game, it’s hard to tell. Next up is another stand-alone scenario on another portion of the same map: “Fire on the Volga”.

└ Tags: Annual 92, ASL, gaming, Red Barricades
1 Comment

My ComicCon

by Rindis on August 1, 2006 at 11:25 am
Posted In: Conventions

Okay, okay, I’m wayyy late on this. Best I can say is that I’ve only seen one real con report on my friends list, so I’m ahead of the curve.

As traditional, me and drove down to San Diego for a weekend in a nice hotel with no spending money to speak of. However, since it was just the two of us and not a lot of luggage, we took my car to save on gas prices. This turned out to be a very good idea, as the heat wave that hit that weekend seems to have also spiked gas prices ($3.29/gallon was the best deal I saw the entire trip, I filled up last night at $3.05).

I’d like to get back to a smaller car again, but I was very happy to note that no matter what I threw at it (heat wave, AC, driving too fast up the Grapevine) the engine temperature stayed rock-steady at its normal spot. Nice.

Spent a bit more in the dealer’s room than I should have: Inverloch (my main goal: support a web comic that’s made it to print), PvP, Flight Volume 1 (yeah, I’m behind, what else is new?), Space Cadets 1.2, an art book from Diana, and… uh. I know there was more, though that’s the bulk of it.

And I barely saw a fraction of the floor this year.

Things not gotten: A Winry figure to go with the Al and Eric Elric figures Smudge got last year. Didn’t see any in small area I managed to search. Music: despite much-touted raids by the RIAA earlier this year, the major place I saw still had Taiwanese rip-offs. Frankly, this is something I support the RIAA on, and am disappointed that they skipped ComicCon.

Smudge and I relaxed, talked to friends, and ate well. Wednesday: Buster’s Beach House, a very nice ‘surfer’ restaurant that she introduced me and Baron to a couple years ago. Thursday: Panda Inn at Horton Plaza. Friday: Castle & Elephant a good English Pub-style restaurant across the street from Anthony’s (which had a 45 minute wait when we arrived). Saturday: Samba Grill, a Brazilian steakhouse in Horton Plaza. Very nice, you get some serve-yourself salad and the like, and then people wander by and offer fresh cuts (that is to say they cut it right there) of meat of different types and styles. Sunday: went to a nice Irish Pub with Diana, Michele Light and her husband.

This was Diana’s first time out for the con, and she was obviously very happy, which was great to see.

The con was big again. No, bigger than that. We attempted a few panels, but could only get seating room at one. The San Diego Union was advertising front-page coverage of the con. I also saw an article that mentioned that they don’t know how much money the con is putting into San Diego. It’s a large amount, but they can’t track it. The point is, they’re starting to think about tracking it. If a person we overheard is to be believed, it is known to be putting 5 million dollars directly into the pocket of San Diego City (and then there’s the businesses). We also heard that the city is buying land to expand the convention center – for the express purpose of hosting ComicCon (here’s hoping someone will notice they need more hotels too).

An interesting contrast to the ever-expanding size of ComicCon is that E3 announced that they are going to cut down to a much smaller size. Going from 60,000 to 5,000 while ComicCon is pushing towards 200,000…. The companies are complaining over the bill for floor space and building giant display booths. One potential problem I see, is that without a giant US expo to show off at, all the game companies may flock to ComicCon to show off to the fans (and end up spending just as much money).

Actually, finally, attended the Eisners this year. Very nicely done, I’m very happy we made it. Also, we went to the Friends of Lulu awards banquet Friday night, that was also nice, if tiny.

└ Tags: life
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Double Your Blackrock, Double Your Fun

by Rindis on July 10, 2006 at 9:26 am
Posted In: MMO

So, after last week’s adventure, we decided to go into BRD again this Saturday.

Well, we did. We also went in spur-of-the-moment on Friday.

Crew was Blanc, Dunain, Blondiewood, Jariedthe, and Thermidor. Blanc has been wanting to get the plans for Black Dragonscale Leggings for a while, and we headed over to the likely area, the Highway for some farming only to realize what we were looking for wasn’t there. There’s various Anvilrage troops there, but further research shows that that Anvilrage Captains (the only thing that drops them) appear twice while doing the Jailbreak quest, and there’s three in the Throne Room. So there’s a max of 5 possible people each with a 2% chance. Great.

So, we decided to do Jailbreak. Lots of clearing later, I realize that I left my evidence in the bank, so only Blanc and Jariedthe got to complete it. There was one room we forgot to clear, that also generated new guys for the quest. That fight got exciting, but in the end we handled it very well. Anvilrage Captain count: 2. Plans: 0

Thence to the Bar. I’d finally bumped up my reputation to Honored, so I bought the next Blacksmithing plan, and stared at the demand for 10 Dark Iron Ore for more rep. They’ll take other things… but it’s all rare Molten Core stuff (generally worth 90 gold on the Muradin Auction House vs somewhere around 10 gold for 10 ore). On to the Summoner’s Tomb, and successfully do my turn-in with Gloom’rel. I can now smelt Dark Iron Ore into Bars (at an 8-to-1 ratio!). We go on, kill a few fire elementals, get Thermi Attuned to the Core, and I actually use the Dark Forge (the only place to smelt Dark Iron – not just any fire will do)… just ’cause I can.

And then into the Lyceum again. And we fail again. This time, it’s from a lack of being able to find a torchbearer. Whenever we got to where one was, he wasn’t there. However, we do survive in the environment of lots of hostile dwarves and quick respawns for quite a while. It’s late, so that’s it. But we know it’s possible now. We can survive, we just have to get the torches and get the doors open.

Oh, sorry, one more thing that night. Fickle Muse’s triumphant entry into Stormwind next to Marshal Windsor to confront Onyxia!

And the next night we did it all again. Well, mostly. Brunev instead of Thermidor. We decided to drag out Jailbreak until we can get the plans, so Brunev turned it in, but not me. Visited the Bar, I actually handed in some Dark Iron Ore. Judging off of the results, I’ll need 2400 ore to hit Exalted. Still might happen someday. Got Brunev Attuned. Smelted some more ore (and later visited the Dark Anvil to create Dark Iron Shoulders for Blanc, who’s starting to get serious about a fire-resist set). So all that effort has at least *some* practical payoff. Went to the Lyceum.

And died.

Well, okay, we did fairly well. We got a torch (and now know what those Torchbearers look like). Got to the door, then figured out about the platforms with the braziers we needed to light. Armed with this knowledge, we went back, did it again, and this time we got it right.

We finally got to the end of the instance: the Throne Room.

We cleared that, challenged the Emperor, and kept Princess Bronzebeard up while we got him. She turned friendly, ran back to the throne, and turned hostile. Blondie got too close, and she charged us. We had to kill her. T_T

King Bronzebeard in Ironforge wouldn’t talk to us.

It seems since the latest patch, the quest’s been bugged. We’re supposed to talk to the Princess, and we have the official ‘Compete’ mark on the quest, but we need a non-violent Princess to talk to. So we’ll have to do the fight again one it’s fixed. Well, its not as if we aren’t coming back here anyway.

Anvilrage Captain count: 7. Plans: 0.

And we confronted Onyxia again.

Thinking back to the initial BRD run, we’ve obviously come a long ways. The front areas that challenged us so are now more time consuming than anything else. Some of it is knowing the instance. Some of it is certainly better teamwork. It doesn’t feel like our equipment has changed much, but I’m sure that’s part of it too. We’re actually starting to go through the long progression of level 60 equipment. Blanc and I have yet to deal with the Dungeon Sets, but we’ve still got a slow trickle of new equipment.

I wonder how we’d do against Scryer now….

└ Tags: MMO, WoW
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Of Boars, Bars, and not enough Bars (of Gold)

by Rindis on July 3, 2006 at 10:31 am
Posted In: MMO

Well, things have been a bit active. A while ago, we had scheduled a Horde-side Razorfen Crawl run, only to realize at the last second that the two main characters the run was for (Malzina and Uhgreah) were too low level to get the final quest. So we put it off a month.

Three and a half weeks later points out that the run is coming up again. And I’ve barely even touched Malzina in the meantime. So, I begin a program to get Malzina up five levels in (effectively) three evenings. It… didn’t go so great at first, and I had one frustrating evening where nothing wanted to work, which was an especial pain as I normally find the frost-mage lots of fun.

Then I realize the run is late Sunday, instead of early Saturday. So, I end up just kind of coasting over the level 30 finish line…. The run itself was short-handed, but certainly fun.

After that, we decided to hold an event for the midsummer celebration. The WoW holiday includes quests to visit bonfires lit all over the world, and the quests to vist the high-level areas are accessible to very low-level characters, so we decided to send a high-level team with a warlock to the bonfires and summon all the low-level characters for their quest. While we were at it, we also made it a flight point collection event, summoning the lowbies to the flight points so they’ll have them in the future.

This, unfortunately, can be quite time consuming. Especially when the highest level Hordies are mid-40s going into an area meant for 50-60. The initial Horde-side event only covered half of Kalimdor. However, it was still a blast, and a neat group activity.

The Alliance side-run the next day, still had one minor problem. While we have plenty of level 60s, our highest warlock (Shrimpette) is only mid-40s. Still we got all of Kalimdor done, and several low-level characters got to turn in a quest that normally wouldn’t be doable until 50 or so.

And Saturday night was the latest in our string of Blackrock Depth runs. Slightly different lineup this time: Blanc, Dunain, Brunev, Blondiewood, and Jariedthe. Those last two are both druids, and Blondie acted as main healer and Jariedthe as second tank and emergency backup healer. We got a few different things done:

First we went after Bael’Gar so Blanc could finish his quest. This area had given us trouble last time, and given me doubts about how we were going to get through the rest of BRD. After shaking out the new group, the highway went much smoother. While Blondie didn’t always have mana left at the end of the fight, she wasn’t needing to down a potion half-way through either.

We went down to the prison section to get Brunev caught up with the rest of us on that chain. That area is getting downright easy.

We went to the bar. There’s been a couple of ‘bar runs’ recently, but Dunain wasn’t on them, so we got to do the two main quests there. I’m not sure what we did (have to check one of the guides) but we got the city watch coming in the back door to ‘investigate’. We took that on… without properly preparing. We got some bar patrons involved, and pretty much wiped (I feigned). However, we took out all but one guy, so once ready we lead him out the back door and finished him off.

Went around and got the bosses/drops for Marshal Windsor, so we’re probably doing a jail break run next time. Went and cleared all the way to the back. …And I discovered that I’d used a bar out of my stash of Gold Bars. And, looking at it, I had misremembered that Gloom’rel wanted 20, not 10. So, still no Dark Iron Smelting for me. Next time, next time…. While we were there, we got ourselves ‘attuned’ to Molten Core. Who knows if we’ll ever go there. But we’re ready if we want to.

Then, we went into the Lyceum. It did not work out well. Part of the problem is that we were often getting a few groups on us at once. We bogged down, and then wiped. And I’m just not sure what we can do. One thought is that we were too tank-heavy and needed more DPS for that room, but being tank heavy is what allowed us to do so well in the rest….

└ Tags: MMO, WoW
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Birthday…

by Rindis on June 23, 2006 at 9:06 am
Posted In: Life

Well, yesterday was my birthday.

It’s not something I’ve made a big deal about for the last few years. Normally, I’ll mention it once or twice about a month beforehand, and then forget about it in favor of ‘new shineys’ until maybe the day before or so. That’s not really enough time to plan anything, so… I often don’t mention it then, either, not wanting people to feel pressured over my screw up.

Anyway, last night was the usual anime-night. Which in itself is not a bad way of spending a birthday. Then, after dinner, Coppercheetah and Jareth (our hosts), bring out a nice ice-cream cake they’d run out and gotten before I got there.

Thank you guys. Very much. It really means a lot.

└ Tags: life
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