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Attack! & To Lead a Frigate

by Rindis on April 11, 2006 at 8:01 pm
Posted In: SFB

Okay, I’ve been seriously behind on game reporting (and anything else online, really).

The Klingon cruiser Attacker was the testbed for phaser-1 technology. It was rushed to the Hydran front just in time for one of the last battles of the Third Klingon-Hydran War.

Back in the middle of March, Patch and I got together online to play this historical scenario from CL13. It isn’t much, just a fight between the D7Z Attacker and a Hydran Lancer Destroyer, intended to show off the new Klingon ship.

As the Hydran player, I was at a disadvantage (even with four fighters, the DD is no match for any kind of real cruiser). So I made the twin mistake of not going in with a real plan, and spending too much of the first turn on auto-pilot. Towards the end of the turn, we ended up at closeish range, and the D7Z killed three fighters while I rolled poorly from just outside effective range. The beginning of 2 saw the last fighter crippled in return for a little shield damage. A few impulses later, the fighter was eliminated and the Klingon arranged a range-2 pass behind the LN. The gatlings knocked down a shield, while taking 6 internals. The Klingons then decided this was grand fun, and tractored the LN to hold it while the rest of the weapons fired. The LN managed 3 internals through that downed shield while taking another 13. On a ship that small, that started knocking out the critical systems. Further weapons fire knocked out both ship’s #1 shields, but didn’t penetrate (good tractor and drone timing by Patch guaranteed I ran into one).

The Klingons had to release the tractor to cause the drone hit. After that, I maneuvered to disengage, I was out of padding, low on power, and would have to wait two turns to get two of my heavy weapons back. Without fighters, this was not a winning proposition, so left and reported to the King that the Klingons now had ph-1s…. And with that out of the way, the clock has advanced to Y143.

Last week, Patch and I got together (online again), for a simple duel between a Kzinti CL and a Klingon F5C. Technically, we shouldn’t see an F5C alone (being a squadron command vessel), but it’s too nice a ship not to give the Patch a chance to try it out.

Sigh. I’m finding that Kzinti ‘stack’ well, that is they do decent in groups, but in this era, they just don’t duel all that well. Compounding this is bad instincts. I keep wanting to forget that I’m still dealing with limited arcs and getting into trouble. Anyway, we did two turns, and I’m getting the short end of the stick, but not embarrassingly so like last time. He’s dinged up three shields, I’ve dinged one. However, he is behind me, and is more maneuverable. I’m having a difficult time shaking him. We’ll see how it goes….

Patch says he’s having problems with the maneuvering game, but frankly he’s doing very well. Certainly, I need to start doing better, if I’m going to win much. ^_^

Continued in what was originally a comment:

So we last left our hero with steadily eroding shields and an F5C behind him that he just couldn’t shake.

I decided to go slow in the hopes that a better turn mode might be some help, and that the speedy F5C might end up sailing past me if nothing else. (If he broke off to avoid that, then he’d give me the room I’d wanted to get last turn anyway.)

Not to mention the CL is a power hog. It’s kinda zippy – right up to the point where you try to do anything with it.

The F5C slowed down slightly too, which made my plan a bit harder. We danced around for most of the turn, and he started getting internals on me, while I whiffed what volley I could manage. I refused to blow batteries on it and got relatively lucky. At the end of the turn, The F5C finally committed itself to a close run, and I HETed to get pointed in the right direction, ending the turn at range 3.

Two minutes later I was wondering if that was really the direction I wanted to be pointed in. It cut across his path, which was good. It headed towards the Klingon drone swarm, which was worse than it initially looked. >.< And I probably could have gotten ‘close enough’ with better weapon arcs if I’d gone one hex-facing counter-clockwise.

I’ll figure this out some day.

So, for the next turn, I went even slower as I sucked every erg of power possible into critical systems. The F5C cracked another shield and did another handful of internals, hitting nothing more critical than a ph-3. I slipped into range 2, unloaded, downed a shield and did a single hull box.

But now for the tricky part: I HETed again with the plan of barely outpacing the now-adjacent drones for the rest of the turn. With most of my sheilds down, and internals mounting, it was time to make an escape. But before I went, I’d unload two more range-2 ph-3s through the down shield. If I got really lucky, I could knock out the 3 ph-2 RX, a disruptor and drone rack, at which point I’d see what I could do against a ship with fewer weapons than I.

That was the plan.

Breaking down on my second HET to be a sitting duck for all the drones wasn’t.

Unfortunately, the latter is what happened. When all the drones finished hitting I had 5 power and a ph-1 (still charged). Picking me off when his weapons reloaded would be a cinch.

*sigh*

└ Tags: gaming, SFB
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Klingon Battlecruiser, Well Loved – $65,000

by Rindis on March 27, 2006 at 12:28 pm
Posted In: News

Yeah, you read that price right. Right now on eBay is one of the filming models from the original Star Trek series.

AMT constructed two 29-inch long models out of composite materials and wood and then shipped them to a soundstage in Hollywood for filming…. When filming ended, Matt Jefferies was allowed to take one of the two filming models home as a souvenir, and Gene Roddenberry took the other…. Mr. Jefferies donated his example to the Smithsonian Museum, where it resides today. Mr. Roddenberry gave his filming model to his longtime friend, Stephen Whitfield (who by now was using the pen name “Stephen Poe” – he wrote one of the Making of Star Trek books). Mr. Whitfield retained the Roddenberry model until 1998, when it was sold to a private collector in Beverly Hills, California.

This superb miniature is mounted on a custom stand, and accompanied with a signed letter of authenticity from the late Matt Jefferies.

First comment on the SFB site: “Let’s hope the Romulans don’t buy it.”

 Comment 

Romulan Incursion

by Rindis on March 12, 2006 at 11:10 am
Posted In: SFB

In Y140 the Romulans instituted the latest in a series of upgrades to their fleet. To test the new designs, they conducted a recon in force along the edge of Federation space, heading towards the Klingon Empire. In one of the increasingly rare cases of amity between the two governments, they sent a small joint force to halt the incursion.

Well, not really, if the Enterprise is to be mystified by Cloaking Devices and Plasma Torpedoes in about 16 years, but I wasn’t going to have two entirely new races in one battle (the Romulans still occasionally fight the Gorns in this period). The point was a tactical exercise with plasmas and sub-light ships (which I’ve never used before).

Y140

Romulan Fed+Klink
VUL 77 CL 98
WB 51 FF 71
WB 51 D6 113
H-S 47 F5 71
H-S 47
SNS 40
SNS 40
Total 353 353

With 10 heavy plasmas (4 Rs), the Romulans had a lot of ability to cause hurt. It may also be that the Romulans ‘stack’ well in a fleet action in this case. But when things go wrong there’s just not much they can do.

On the first turn the Klingons did a range 15 pass (to get the F5 in range), and the VUL bolted an R, hitting and knocking down a shield on the D6. I really hadn’t expected the hit.

Two volleys of proximity torpedoes from the Feds hit 4 for 4, which combined with the Klingons started seriously eroding the front three shields on the VUL. This forced me into the expected tactics with Romulans: cloak most of the time to force the enemy close, and maintain flexibility with Impulse Tac. I initially avoided this, I think from instincts learned on the KR, which only cloaks in emergencies.

Our final close pass of the day ended up with the CL taking internals (another bolted R hit and went right through the shields and armor), and light damage to the F5 (a pair of Gs), vs. three internals (taken on armor) on a Hawk. I got lucky on the internals and did good weapon damage.

It was fun, different, and interesting, but I think that’s enough of that. Probably should have gone for a lower-BPV fight, but I wanted to make sure that everyone had something to work with, which made it hard to keep the Klingon/Fed force total down. Technically I won, and the Mark and Patch think that it was weighted in my favor. Maybe it was. But more effort on getting same-shield, same-ship shots would probably be worthwhile. These ships do not have many internals for their size, once you get through some excellent shielding.

Mostly, the Romulan ships do very well with the options they’ve got. Fire, cloak, turn off fire control to recharge batteries (needed for the R on the War Bird), and do some shield repair. Even the diminutive Snipe does very well at this.

Not the Vulture. With 18 power, it needs 1.5 for life support, 4 for shields, and 6 to cloak. This leaves 6.5 to pay for two Rs (4) and everything else. If it repairs a shield box and charges both Rs, it has 0.5 to trickle back into the battery. About the only way I can see to keep it from eventually running out of battery power is to wait a turn on starting one of the Rs, which means the VUL is flirting with a 4-turn arming cycle. Or maybe decloak it for an entire turn when it fires. (An option denied to me by my attempt at running mostly uncloaked at first.)

There’s a couple of one-on-one actions at this point in the history that we’re going to try to do on-line. So right now we’re in Y141 and the Klingons are field-testing ph-1s. We figure our next face-to-face meeting will be set in Y143 and will be a fight to show off the new Command Cruisers that the Klingons and Federation get in that year.

└ Tags: gaming, SFB
 Comment 

Tactics….

by Rindis on March 8, 2006 at 3:30 pm
Posted In: SFB

In the last battle I went toe to toe with both opposing forces and came out ahead. How did this happen?

All the ships had three heavy weapons. With only speed-8 and -12 drones available, a drone rack isn’t as good as a disruptor, and the Z-FF has two drone racks and one disruptor. With four phasers, the Z-FF had fewer phasers than most and no more than the E4. The E4 at least doesn’t waste two of them as ph-3s. The only advantage was that they had the only ph-1s there, and one on each ship was a 360.

So with this in mind, my plan was to stay fast, try for good ph-1 ranges and look for an opportunity. Mark then made two mistakes. First, he split his force after one FF was damaged. Second, he fired off his disruptors at long range before I had made any commitment to staying at range. Even without his disruptors I didn’t really want to deal with his ESGs, and probably would not have gone close if all three Lyrans were present. With 3-to-2 odds, this was obviously the best deal I’d get, and I went for it.

The pass against the Klingons was much iffier. They were still in a group, and I was damaged. It came down to firepower again. Thanks to their spacing, I could come in on the rear of the formation and largely cut the E4s out of the deal. I’ll also admit to expecting to take a lot more punishment coming in.

I guess the moral of the story is that once you fire your main strike, you eliminate the main reason why the other guy shouldn’t get closer to you. So when you do, make sure one of the following is true: a) you have an escape plan. b) you can do decent internals that should take out weapons. c) he’s already fired.

I’ve been fairly successful with [c] lately.

A little more Klingon-specific: There are two rules that tend to favor the Klingons that we aren’t using. One is Scatterpacks (which are in Advanced Missions), which make up for the low launch-rate of Klingon drones. The other is Hit and Run Raids (Klingon ships usually have more transporters than anyone else, and they’re energy cheap to operate), which is something I’ve been moving us towards.

But, ph-2s and weak shields. With anyone you need to emphasize your strong points. Disruptors have one of the flattest damage curves in the game, so Klingon ships need make sure these are causing concern to the other fellow. Most Klingon ships have a superior number of phasers. Most of them can fire down the hex spines 60-degrees off the center, and all (? need to double-check wing phasers) can fire down the hex-row directly behind the ship.

So… a D7 vs a F-CA: You do an oblique pass (this is the term for doing a battle pass where you put him on one of those off-center hex-spines instead of centerlining him) at range 5 making sure you have the speed advantage to get away [a]. At range 5 photon torpedoes aren’t so nasty, and you probably trade your #2 for most of his #1. You turn away, he chases. Next turn he’s reloading photons and is on your weak #4 and you’re on his weak #1. 6xph-1 vs. 9xph-2: who wins? Possibly you, if you can get him back on your #5 or 6 by turn 3.

Moral: Shield #1 is the most important one on the ship. If you can trade one of your off shields for his #1, you’re ahead. This is especially true for ships that like to centerline. In the long run that’s almost everyone other than the Klingons.

Problem: what if he doesn’t fire, and waits to see your rear shield? Don’t give it to him. Slideslip out and turn in, use your maneuverability to try and keep that #2 on him as long as he can keep FA arc you. Better yet, do that anyway. The disruptors and phasers can take down another shield next turn. You’ll have to get fancy on the shields, but rear arc coverage of a CA is minimal.

Or drop a T-bomb out the hatch. The CA is four points more than the D7, and you don’t have to spend it on drones.

So there’s some thoughts, applied to the ‘classic’ duel.

└ Tags: gaming, SFB
 Comment 

And a Ding!

by Rindis on March 8, 2006 at 8:36 am
Posted In: MMO

Went to Silithus Monday night. Two quest turn-ins were well rewarded:

From left to right: Dejek (behind horse… T_T), unknown person who zipped in for a quest turn-in at the last moment, Dunain, Lance, Gottesfaust, Blanc.

Oh, and front-center would be Blanc’s war-bunny.

└ Tags: MMO, WoW
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