Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (469)
  • Comics (10)
  • Gaming (898)
    • Boardgaming (660)
      • ASL (153)
      • CC:Ancients (81)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (77)
    • Computer games (157)
      • MMO (76)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (81)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (47)
    • Anime (45)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Great Battles of Alexander: The Battle of Issus (Part III) October 24, 2025

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Ossuary Illustrations October 25, 2025

RSS Quest for Fun!

  • Monday Morning Workflow October 20, 2025

RSS Bruce Heard and New Stories

  • WWII Aviation Industry Part 4 August 11, 2025

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Sandor II and Daemonsgate: Summaries and Ratings October 25, 2025
SF&F blogs:

RSS Fantasy Cafe

  • Giveaway: The Essential Patricia A. McKillip October 20, 2025

RSS Lynn’s Book Blog

  • Review: No Women Were Harmed by Heather Mottershead October 10, 2025
ASL blogs:

RSS Sitrep

  • Blockhaus Rock April 1, 2025

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Our Games ASL FB5 Siesta Time, ASL WO7 Hell for the Holidays, ITR-13 To the Last Bullet and KE 7 Tennis, Anyone? October 27, 2025

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • GURPS DF Session 215, Felltower 138 - Into the second GFS Part II October 26, 2025

RSS Gaming Ballistic

  • GURPSDay Temporarily Down – fixing August 5, 2025

RSS Ravens N’ Pennies

  • Carpe Blogiem: Author, Patreon, and Blog Highlights – April to August 2025 September 4, 2025

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Kung Fu Furries #5: “Fist of the Wolfhound” September 7, 2025

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Deadfall

by Rindis on October 7, 2007 at 9:36 am
Posted In: SFB

In Y143, the Klingon Empire successfully rooted out and destroyed a Jindarian caravan operating in the asteroid belt of the Selnar system. Unfortunately, the Klingons did not know that they had missed one Jindarian ship, although they had badly damaged it in the campaign. Deprived of the support of their caravan, and with a virtually inactive warp drive, the Jindarian crew decided on a hideous act of revenge. They placed their crippled ship on a collision course with the main Klingon colony in the system. The Klingon governor called for assistance, and the nearest imperial units responded.

Me, Patch and Paul played this scenario from module F1 yesterday. I recently got it and wanted to see what the Jindarians (the new race presented in the module) are like, and this scenario was pretty easy to split up into three players.

The Jindarians have been in space for thousands of years, and are adapted to life inside of asteroids that have been converted into warp-capable spaceships. This scenario pits their largest class (with an intimidating amount of armor) against three Klingon ships, a D7, F5C and F5.

Since I was the one who had gotten to read the rules ahead of time, I got the Jindarian, while Paul took the D7 and Patch took the two F5s. Patch was very worried about the Klingon’s ability to take on the rock, but I don’t think he was really giving enough weight to the scenario restrictions on the Jindarian: all power was available, but only one point of movement could be generated. So it could either move one hex or do one tactical maneuver per turn. This extreme lack of maneuverability plays to the strong points of Klingon ships, which an maneuver to battle passes fairly well. Also, while the Jindarian heavy weapons are fairly fearsome, they’re spread out for better coverage and have a two-turn arming cycle.

And indeed… I made it a little over halfway to the planet before blowing up. The thing is very sturdy, but really needs just a bit of maneuverability to keep one shield arc losing armor from becoming a major problem, which is precisely what happened. And while it does deserve to be called a DN, it has 43 power, which is less than the amount of warp power on most DNs. Once internals started happening the relative lack of power and weapons told very quickly.

I did turn aside at one point to get some temporary relief and put other weapons in arc, but was impatient to close the range with the planet and turned back the next turn. It worked, especially as put the other side’s weapons in arc as I turned back. But the real thing to do at that point was probably do an impulse Tac right after the turn, to put even more distance between them and the down arc, and then go into reverse the following turn. (The ‘backing into the planet’ idea is mentioned in the scenario tactics, but stopping for three turns and tacing around didn’t appeal, and this method didn’t occur to me until now.)

After the initial volley from the heavy weapons, the Klingons closed in and got most of the way through the armor on a good volley of overloaded disruptors that hit 8/8. I could have grabbed one of the F5s in a range two tractor (and in hind-sight should have), but I wanted to grab three drones in tractors and didn’t have the power to do that and grab a ship at range 2.

As it was, the F5s presented themselves as a target first so early fire was concentrated on the F5C (and the only Klingon ph-1s present), switching to the D7 later. The F5C was crippled, and lost all of its weapons at one point (I believe some were repaired), the D7 took some serious damage, but there just wasn’t enough left to seriously hurt it by the time I started working on it.

So, another loss for me. But, a very fun one, and at least I don’t have wiping out an entire colony on my conscience. Looks like the next meeting will be in about 6 weeks, and I need start figuring out what we’re going to do.

└ Tags: gaming, SFB
 Comment 

The Minions go to Kharazan

by Rindis on September 17, 2007 at 10:34 pm
Posted In: MMO

There’s been a few small and big things to talk about recently.

A couple weeks ago, Drew gave me some RAM for Haruhi (in fact, he was somewhat forceful). I had supposed much of my problems with WoW were from an anemic graphics card. After going from 512 MB to 2 GB, I have found out that isn’t the case at all. It’s still not going to do anything fancy in the game, but at least I can switch out to the browser (for WoWiki or Thottbot), and I can turn my settings up from the bare minimum.

Dunain has collected keys for all five Heroic instances. This has allowed me some time to work on Farmishi again, and last Tuesday it finally happened:

Farmishi hit level 70 in the middle of a Shattered Halls run (much like Dunain, now that I think of it). She was able to buy all her skills and flying mount immediately. (It seemed very strange to buy a mount for her.) Now I just need a way to get epic flying mounts on two characters….

Along with gearing up for some Heroic runs, we’ve been getting ready for Kharazan. This last week featured a push to get more characters keyed, with a Shadow Labyrinth run on Sun, a double-header of Steamvaults and Arcatraz on Wed and the Black Morass on Friday. Jariedthe needed to finish up the chain, and while Smudge and I already had our mains keyed, we were wanting to get Shrimpette and Farmishi keyed as well.

Most of the runs I’ve been on as Farmishi lately have been very smooth, to my surprise. Sadly, the Black Morass run did not follow. We were plagued by two problems, one, knocking down an elite was taking long enough that it was being a problem for Thermidor to keep burning down the non-elites coming through the portal long enough. Second, Farmishi was playing main tank, and really relies on someone hitting her to generate threat. The mage-types were very hard for her to hang on to. That said, the second run nearly got through the second boss (the toughest part) even after Farmishi died early on in the battle. For some reason, we just couldn’t get it that good again, and I eventually swapped over to Dunain to repair the group’s biggest problem: damage. Jariedthe tanked, and everything went very well. Farmishi will just have to get her key later; I’m planning on using Dunain in Kharazan for quite a while, so it’s not a big deal. Ironically, the last boss dropped an item for Dunain, and an item for Farmishi, so I would have been fine either way.

The next day, Fickle Muse turned out most of the A-team for the first trip into Kharazan. Sadly, we haven’t seen Noxlux lately, and Asclepius turned out to be kidnapped by a sushi dinner that went for 8 hours…. This not only left us at only six people (Blanc, Dunain, Grumbly, Blondiewood, Thermidor, and Jariedthe), but no actual priest. We knew we’d need to PUG for the last few slots, but we were hoping to bring all the essentials, and not have to be too picky. It took about an hour to fill the group, with three slots (including a priest) coming from the guild TrollBraggers (a very nice group), and a fourth being someone that a couple of us had known for a bit, Marabella.

We had all been coached (especially by Grumbly and Blanc, who’d been there before) that Kharazan is a very tough place, and that our goal that night was just to get to the first boss (Attumen – technically optional) and defeat him. Not that it was a long epic struggle, it’s just that the monsters in his area respawn after 25 minutes (!), so a failed attempt probably means clearing the way to him again.

We actually did fairly well. Some deaths on the way, but we made good progress, kept moving, and reached Attumen. And we wiped. We got back, found nobody had respawned yet, and tried again. It went much better, and we got him down. Blanc got the Vambraces of Courage, our first Khara gear!

After recovering/repairing from that, we turned around to go after the first true/required boss of the instance, Moroes. Fighting up through the ball room to the banquet hall, where he is, was interesting. Moroes, however….

He comes with four elites standing next to him that would be nasty enough as a non-boss fight group. Moroes is a nasty customer on his own – he needs two tanks to control as he’ll periodically incapacitate one. Which left us really short on ways to deal with the other four. Crowd control is the generally preferred method, but as they’re undead, mages (what we have plenty of) don’t do as much.

We tried twice, getting two of the adds down the second time, before people had to start going to bed. We arranged to try again Sunday, with much the same group. Our healer from TrollBraggers turned out to be unavailable, but Asclepius was here this time.

Moroes didn’t really go any better. As part of the secondary control, I get to ice trap and kite one of secondaries, not something I’m used to trying to do.

The fight itself (at least so far) is wild. There’s insane amounts of damage flying around and a desperate attempt by the non-tank, non-healing parts of the party to burn through the four secondaries before all the control fails. So far it hasn’t happened. There was one time I was particularly happy with where I did a good job of keeping my guy down, but we lost healing early, and it all flew apart just as it was getting somewhere.

Instead of beating ourselves up all night, we went over to the servant’s quarters, the easiest part of Kharazan, but generally only worth reputation. We cleared the area (the spiders are particularly nasty, make sure to use stealth detection around the visible spiders), but didn’t see the mini-boss appear, so we went upstairs to the guest chambers. I’m afraid I blew that one, and got too close to a group that wiped us.

We ended up the night by going after the ‘beast boss’ when he appeared as we started re-clearing our way through. The conventional wisdom is that the items they drop are mostly just worth disenchanting, but the Shaman in our group from TrollBraggers was very happy with the bracers that dropped.

So, overall, a little better than we’d been warned, and we’ll be back next weekend.

└ Tags: MMO, WoW
 Comment 

2-team shootout!

by Rindis on September 9, 2007 at 2:47 pm
Posted In: SFB

Had more SFB goodness yesterday, with Patch, Mark and Paul over for a two-team battle. Me and Mark were one team, with me trying the Lyrans and Mark with Klingons, with Patch and Paul on the other with Kzintis and Federation respectively.

Y153

Lyran + Klingon Fed + Kzinti
DD 78 CL 98
FF 62 CL 78
F5 71 CL 78
E4 55
Total: 266 254

Paul got one, slightly larger ship so that he wouldn’t have to deal with two ships on his first time out. We also opted for no terrain to also keep things simple. We started in opposite corners and sped out to fight.

Both groups stuck together fairly well, making sure they had similar speeds across allies. I tried letting Mark dictate some of the course by letting him pick what he was doing and following. However, he kept to a longer distance that I really wanted, so while he started a couple hexes in the lead, by the time the real engagement started, I was in front by virtue of taking a more direct path. I also ended up with my FF closest to the enemy, which wasn’t really what I had planned at all.

The FF took a couple points of shield damage the first turn from long-range disruptor firing. Our volley did substandard and bounced off of reinforcement. During turn 2, we got close enough to start peppering a Kzinti CL at moderate range and the Fed CL fired two overloaded photons… and missed with both. With six phaser-1s it still commands respect, but it was as good an opportunity as we were going to get.

The problem that started showing itself was that Patch was tied down by the poor maneuvering class of the Fed CL (worst turn mode on the board), and the initial pass was off of each side’s port, and the battle started spiraling inward. Patch and Paul had been a bit late turning in if they wanted to keep us in front of the F-CL’s guns, and we were already getting onto the flank. I ended the turn with the DD dashing in, originally to use the ESG to take out a drone wave, but ramming a Z-CL instead.

The DD, naturally, was battered on the way in, and traded point blank alpha strikes at the top of a turn. I had the advantage of knocking down the shield with ESG first, so while our weapons fire generated the same damage, I did a lot more internals. Meanwhile, the other two ships scattered, destroying the DD on the way out. My FF and the remaining Z-CL ended up on a collision course, and I ended up putting up the ESG and ramming that one too. I hadn’t really expected to be using my ESGs offensively this early in either case, it just seemed to happen. Combined with earlier damage, and both Klingon ships coming up behind my FF, the CL was finished. The Fed CL had also been forced away to maneuver around some drones fired at it, and at this point it had no choice but to disengage. With freshly loaded photons it could easily maul any one ship, but it was outnumbered, with both Kzinti ships being drifting hulks by this point.

So, neither Paul nor Mark got fired at, and the decision was purely on the weight of the Kzintis taking much more damage than the Lyrans. I’d say victory rested a little on luck, with the initial photon volley missing 2 for 2 (with 50% odds) and the rest on maneuvering. I’d like to say I planned it all, but I only had vague ideas that seemed to work out well, and I kept remembering to turn the ESGs on just in time.

Mark’s second kid is due in about two weeks, so we’re expecting to be without him for a while, and I’m not quite sure what we’re doing next. There’s a three-player battle in the current year, but I think it’s more ship heavy than Paul is ready for.

└ Tags: gaming, SFB
 Comment 

How I Spent My Weekend….

by Rindis on August 27, 2007 at 1:05 pm
Posted In: Life, SFB

It’s been a busy weekend. There’s still things that need doing that didn’t get done.

Saturday was gaming. The usual crowd, Patch and Mark, showed up for SFB, and Paul showed up to watch after expressing interest in playing. We played Selected Attack from C1, where a small Hydran force tries to take out a Klingon Base Station before reinforcements show up. I took the Hydrans with Mark and Patch splitting the BS and the G2 police ship on station until the reinforcements showed up and Mark took over the G2 while Patch got the reinforcements.

It went badly for me. Mostly my own fault for not thinking things through enough. My initial plan was to advance towards the base, and then go to point blank range the turn after. Despite the fact that Fusion Beams require a turn to cool down, and that I knew I’d be using them at point blank range on Turn 2, I charged them up on Turn 1. The energy could have gone to bricking the front shields or the later plan I think I should have gone with.

The game saw our first actual use of Transporter Bombs, with the Klingons putting up an ‘instant minefield’ on the approach to the base. Considering how things played out, I’m thinking I should have gone fast so that I could get around behind the base (where they didn’t put any mines) if I needed. They could have countered with mines back there, but it would have spread them out, and the tight cluster they did was as much a problem as anything else.

The Base Station is the smallest regular base in the game. However, it still has six Phaser-4s, which can do ridiculous amounts of damage at close range. If it wasn’t for the fact that Fusion-Hydrans have to get to close range to do meaningful damage, and the Turn 3 reinforcing squadron is nearly as powerful as the full attacking force, I’d want to batter it from range a bit. But this scenario is designed so you have to go in.

The base focused on my Hunter frigate the first turn, crippling it with less than half power left. Then came the Ranger cruiser’s turn. As I was on final approach when the base fired on it, the Ph-4s didn’t leave much, including less than 1/3 of it’s original power. But they did leave 3 Fusion Beams intact.

The second turn for me saw the Ranger and Lancer (destroyer) go slow as all the power went into overloading the Fusions. So slow, that with dodging mines, I didn’t even get a point-blank shot (part of why I needed a better plan for turn one). On the plus side, the Ranger managed to avoid setting off a mine on three different occasions becasue of the slow speed. Several of the fighters did get through, and when I did fire, I did a good number of internals.

On Turn 3, the Klingon squadron arrived, and I tried to escape. One fighter managed a second pass at the base, and did more internals. I had hoped to cover the retreating elements with the Lancer, but a singe destroyer with its heavy weapons down just had no hope. I ended up only getting the Lancer off board (after being crippled). The only good news is that I had indeed managed to cripple the base, even with the two cargo pods attached to soak up damage.

This ended right on time, with Mark having to go home right afterward. Paul stayed for dinner, and we used the time until then to do a practice game of SFB, since he found it as fun to watch as to read about, and will now be our fourth for that. As his first time (at least, in quite a while) I gave him a Fed CC vs a Klingon D6.

I could have done better, but can partially blame the dice, as my disruptors did worse than average, while the photon torpedoes did better than average. I wasn’t paying enough attention to play as well as I strictly could, but that’s not the point. Paul picked up the essentials very well, surprisingly so, compared to most stories and my previous experience.

(Oh, yeah. I limped off board with two phasers still operational without ever quite cracking a shield right before dinner.)

So our next session is scheduled to be the four of us, in two teams. A straight-up battle with two ships each (one for Paul) as the clock advances to Y153.

And then on Sunday we (me, Smudge, Baron and Drew) went to the Asian Art Museum to see the Tezuka exhibit. The museum is very nice, and we’ll have to go back someday. The exhibit is very well done, and has a large number of his original pages. It’s interesting to note that the originals are tiny by our lights, and there’s quite a few cases of cut-outs pasted on for corrections in the early work. Some are extensive enough that you wonder why he didn’t just start over.

Also on exhibit there is the work of Taiso Yoshitoshi, a 19th-century Japanese woodblock artist whose career spanned the period before and after the Meiji Restoration. The exhibit thoughtfully puts everything in order and points out changes in style and the revisitation of subject matter against the backdrop of the events happening around him. Very nice, even if the room is kept really dim to protect the art.

On the second floor is the static exhibit of historical art from across Asia. The first six galleries are dedicated to India (and surrounds) and its different religions, with lots of statuary and friezes. A lot of truly remarkable stuff, and my inner archaeologist was having a field day. This meant that I was lagging behind everyone else (usually the other way around where art is concerned with Baron and Smudge) as I insisted on examining everything and reading the tags to try and get some sense of what I was looking at. Sadly, my knowledge of Indian history is sorely lacking, and it’s hard to just absorb much of it. I’ll have to do something about that someday. I don’t think any of us saw all of it, and I have no idea how much I actually got through. (Looking at the floor plan, we skipped the 2nd floor and went to the third. I got through about half of that; galleries 1-9 of 16.)

In between the two special exhibitions and the rest, we stopped by the gift store and had lunch. The cafe in the museum is quite nice, and fairly reasonable. At the store I got a collection of essays by Fred Patten and a volume of Astro Boy. Not exactly your usual museum fare.

On top of that, we had a couple of big WoW runs. All things considered, both went very smoothly, and both Thermidor and Dunain have gotten keyed for Karazan (I think that makes 7 in the guild now).

└ Tags: art, comics, gaming, MMO, SFB
 Comment 

Voyager 2

by Rindis on August 22, 2007 at 11:05 am
Posted In: News

Pity I didn’t see this sooner. Voyager 2 was launched 30 years and two days ago.

According to JPL it is currently 7,653,000,000 miles from Earth (approaching 80 AU; double Pluto’s average distance from the Sun), and moving at about 34,000 MPH (relative to the Sun).

I remember very well the excitement surrounding each of Voyager’s planetary encounters when I was young. Apollo 11 was before I was born. In fact, the only memory I have of the Apollo project is when Skylab came down. The Voyagers were my space program. A decades-long mission to boldly photograph where no one has photographed before.

I expected at the time that we’d be following up with manned missions soon enough. That (and many other developments in the space program) has been a disappointment. But the Voyagers themselves have never disappointed. They continue to operate, long after their expected lifespan, long after we thought their transmissions would be too faint to track.

The best celebration I can think of for the Voyagers is this video about a portrait of the Solar System taken by Voyager 1.

└ Tags: astronomy
 Comment 
  • Page 278 of 303
  • « First
  • «
  • 276
  • 277
  • 278
  • 279
  • 280
  • »
  • Last »

©2005-2025 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑