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RSS Inside GMT

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  • Thoughts on a Town Adventures System January 18, 2022

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  • GURPS Kung Fu Furries #5: “Fist of the Wolfhound” September 7, 2025

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Another con, here and gone

by Rindis on January 28, 2008 at 6:11 pm
Posted In: Conventions

This last weekend was Further Confusion 2008. This is usually a good con for us and for the business, and this year was no exception.

Money: Our dealer’s table did very well Friday and Sunday, and was soft Saturday (opposite of the usual pattern). We understand that the dealer’s room did well overall, and we certainly did very well. The art show was soft, and looked to be so for everyone. Many people are blaming the economy, but the strong sales in the dealer’s room seem out of character for that.

Baron had a color pencil demonstration panel that apparently did well, even if it was a bit abbreviated. The entire crew had two other panels. The “Furry Martial Arts” panel (which we also brought in Drew and Jareth for) went very well (despite us losing the handouts for a day). Our third annual “Coffee, Tea and Memes” panel was excellent, we had a good large crowd that generated some truly great discussions, and left me jazzed and happy all the next day.

That was the second best thing about the con.

The best?

None of us were sick during the con. After last year, where Smudge and I were out of it at the end of the con, and the year before, where I had to stay home a day, this was great news. In fact, incidence of ‘con crud’ seemed to be pretty low overall.

On the other hand, the weather was pretty poor. It can stop with the rain any time now. Really.

All the usual things applied. Had a great time, saw great people we hardly ever get a chance to see, and all the rest. Also, the hotel restaurant was back to its usual self after last year’s disappointing performance. Smudge and Baron have been active on Fur Affinity for the last few months, and it seems to have paid off well. BackBreaker saw several new customers who sought us out purely because they knew of us through FA.

Oh, Dusty put together a short live-action furry samurai drama that premiered during the show. I missed that, but did get to see a sneak preview(/quality check), and have to say he and his crew did a great job on it!

└ Tags: life
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Wargaming Part III: GMT Games

by Rindis on January 18, 2008 at 12:41 pm
Posted In: Boardgaming, News

And now for my long-delayed post on what is possibly the biggest current player in board wargames. GMT has been around since the late ’80s and has a very healthy publishing schedule. Historically, I haven’t paid as much attention to them… and have felt guilty about the lack. So, there’s probably big backlog of games that I should discover from them, as well as a lot of tempting items on preorder.

Among other things, they are a leading proponent of the card-driven game, first introduced in the mid-90s. GMT has recently done several games with similar systems that have gotten a lot of positive comment: Wilderness War on the French and Indian War; For the People on the Civil War, and Paths of Glory on WWI. Currently on preorder is Pursuit of Glory, based on Paths and focused on WWI in the mid-east.

Recently, they’ve gotten into block games, most notably Commands & Colors: Ancients (now with three expansions, it’s been a big hit), the fourth appearance (first by GMT) of a fairly simple battle system. Mark has picked it up, and I’d like to try out his copy at some point.

Their biggest series is the Great Battles of History. Since I tend to prefer operational and above for my game scale, I haven’t paid much attention to it. But it is worth noting that the next one up on preorder is Chandragupta, which is to feature several battles from early Indian history—I don’t know of any other wargames covering this.

Also, they currently have reprints of two Avalon Hill games on preorder, Blackbeard and Successors. The former is (of course) a game of piracy in the Caribbean that I know I played and enjoyed, but don’t really remember. Successors is one of the original card-driven games, about the breakup of Alexander the Great’s empire. I always thought the subject was appealing, and regretted not having any money when it first came out, so I preordered it when it first came up at GMT.

The one GMT Game I do have is Onward Christian Soldiers. Watchers of this blog should be familiar with it, as I’ve reported a couple playings of it. It just recently went out of stock, so it’s probably still available in stores… for a little bit.

1914: Twilight in the East just recently went off of preorder. I couldn’t afford it on preorder, so I’m not going to afford it now, and I’d never find the time or place to play it anyway. But… it looks to be attempting a detailed look at supply and control and how ‘fresh’ troops are after marching around a while, at the level of detail where I’ve always wondered “just how does that work, anyway.” So, I keep staring at it.

Other titles that have caught my eye (ow!) are Unhappy King Charles and Conquest of Paradise.

They currently show 25 games that have gotten the minimum 500 orders that guarantee that they’ll finish development, and publish it… someday. Their average rate seems to be about two games a month, so that’s quite a backlog. They prioritize by what gets the most preorders, so some things that just barely make the 500 mark can sit for quite a while. And there’s another 27 titles that have not hit the 500 mark on the P500 list yet (including a reprint of Wilderness War).

In other wargaming news, ADB has just published Captain’s Log #36, putting me 3 behind again. They’re also getting ready to publish their next set of counters for future products, and it looks like both X1R (more X-ships) and Y2 (more Early Years) are going forward. MMP has announced that everything for Valor of the Guards is either printing or in final proofs, so that is finally going to come out.

└ Tags: gaming, GMT
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The Battle of Vandaha

by Rindis on January 14, 2008 at 11:50 pm
Posted In: SFB

When the plot resulted in a coup (which failed), the Hidden Dagger County declared war on the DDSC and attacked. Larkahn’s son Larzhak, now Duke, supported the attack, as did the White Stripe County. They were unable to use their full combat power, however, due to the ongoing Fourth Lyran-Kzinti War and a “convenient” demonstration of power by the Hydrans.

The Battle of Vandaha was virtually a reprise of the Battle of Long Claws, but the DDSC (soon to become the LDR) forces were proportionately much larger.

Me, Mark, Patch, and Paul got together on Saturday to play this scenario from S2. Like the earlier Battle of the Long Claws, it has three sides (with two teamed up). However, our roles were shuffled: I was the DDSC, Mark had the Emperor’s forces, and Patch had Duke Larzhan, with Paul assisting him.

I hadn’t looked things over in detail, and was surprised to see that the battle was bigger than the previous one. It did not help that every single ship in my fleet was different (CA, CL, DD, FF, Pol, Pol-S, FAL, FAS).

The opening setup was like last time, and Patch’s plan was like mine: turn, and go after the DDSC first. My initial plan put the freighters up front, with everything else running faster. They were expendable, and durable, and the FAL, with two overloaded disruptors, had a fair punch.

EW was interesting, as we generally just allow scouts to play with it, and there were three different platforms available. Patch put up +1 ECM each on his four lead ships, while Mark put +3 on one of mine, +3 offensive ECM on Patch’s leading CA, and I put +6 on my CA. Considering that that adds up to a +3 die-roll shift if his CA fired on mine, I think it did affect where Patch went in somewhat.

Speaking of which, that did not go as I thought. I had vague notions of a point blank skirmish and put up reinforcement on nearly everything. But I figured it’d be dead ahead, and the two fleets ended up going by each other’s left, so everything hit the #6 shield.

The initial parts went very well. Both sides started getting ships taken out of the battle, but I gave better than I got at first. Mark showed up in time to really help out, but towards the end of the turn, Patch/Paul had more unengaged ships than we did, and at the beginning of turn two, that started to tell.

We didn’t get far into turn 2, and there was definitely some major carnage to come as the two untouched elements were just getting to grips with each other. But it was decided not to continue it later – so: marginal victory for Duke Larzhan. At least I can say I did better as the DDSC than Mark did previously.

The current plan is to do a battle to show off a couple of the early Dreadnoughts currently in use next time, and see if we can get a good group together for Soldier Kings the time after.

└ Tags: gaming, SFB
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Another year already?

by Rindis on January 2, 2008 at 11:32 am
Posted In: Life

It’s been a fairly odd last month for me. I could not convince myself that it was Christmastime at all. To just about everyone: sorry for a lack of presents. I could have afforded something, but just couldn’t make myself believe that Christmas was anywhere in the next six months.

However, Christmas happened on schedule anyway. For Christmas itself we actually hosted dinner for several of our friends. Overall, we had eight people in the house at once, which I think is a record for us, and it was great to actually host something beyond wargaming.

The actual gift-giving celebration waited for the next weekend, when Baron had more time off, and we visited Smudge’s parents. This had been a holiday tradition for us, but we’d stopped because of Smudge’s allergies. So it was great to get to go again, and Smudge only had very minor problems, a great improvement!

However, Comcast seems to have managed to really screwed up cable service while upgrading Sunnyvale (or really, their contractor did it for them). It hiccuped for a few days, then started on a cycle of being decent during the day and failing at about 6-7 PM and being down until 9 AM. At the end, it just failed completely. And all during this, the TV reception was screwed up (the good channels had moderate static) as well. This started a bit before Christmas, and finally resolved last Sunday. Maybe. Last night it was evident that there’s still trouble as WoW was having painful lag-spikes (two of us, on different servers, at the same time – it really looks like the line).

This was right during the bulk of my time off between Christmas and New Year’s, so no real work got done on BackBreaker’s site/database. >.<

To pass the evenings, I ended up watching about half of Nana with Smudge (which has been hard to find time for, as me and Drew were the only ones who expressed any interest when Smudge first introduced it).

And Smudge finally got around to finishing off Final Fantasy XII. Good ending. Generally, all the elements of XII are very good. Great characters, good plot—and for once, no one wants to destroy the world. However, as a whole it’s one of the weaker ones, namely because while all the side quests make sense, and make sense for the main character, they are completely disconnected from the main plot. You feel like you have to deliberately break the flow of the plot to go do any of them. This weakens the flow of the game immensely. Overall, I’d say it’s the third weakest main-series FF I’ve played/watched played (above VIII and V), and the fourth weakest in the full franchise (above X-2).

All of that has got me in the mood of console RPGs again, so I started a game of FF III on Smudge’s DS, after finally figuring out how to do regular saves on it. We’ll see if I get far. I’m also contemplating trying to get all the way through V on the PS2 (instead of Connectix’s emulator, which had some trouble with it), but I can’t see where I’d steal the time from.

Anyway, Live Journal year in review: I count 42 entries, nineteen tagged ‘gaming’, eleven ‘wow’, nine ‘sfb’, five ‘life’, four ‘onward christian soldiers’, two ‘comics’, two ‘humor’, one ‘a victory lost’, one ‘library’, one ‘internet’, one ‘pixar’, one ‘reading’, one ‘micca’, one ‘astronomy’, one ‘art’, and one untagged.

Pretty much as I expected. Number of posts is down from 2006, but most of that is a lower count of WoW-posts. On the other hand, I wasn’t expecting the large number of one- and two-off tags. My subject matter has spread out a bit. I’ve always figured this would turn into something of a gaming blog, and the tags show that, though I really need to try and get back on the wargaming news stuff.

I made one prediction in last year’s post: that my gaming budget would go down. I was right, and right that I wouldn’t be getting much outside the major life-stealing systems I’m already involved with. But, I attempted to spend as much as 2006. I have some fairly large outstanding pre-orders with MMP that I expected out by now that I’m keeping money in reserve for. That and I was right about Burning Crusade keeping me in WoW.

└ Tags: FFIII, FFXII, life
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An Uphill Battle

by Rindis on December 25, 2007 at 1:20 pm
Posted In: SFB

Well, internet here has been really flaky since about last Thursday. Apparently a contractor for Comcast has not been cleaning up after himself, and leaving much of Sunnyvale in poor shape. I imagine they’re getting coal in their stocking.

Last Saturday was the last wargaming meet of the year. The four of us did the two-team SFB fight that had been scheduled for last time. Me and Patch are the stronger players, and were on one team, while Mark and Paul were on the other with a sharp BPV advantage.

Y153:

Klingons + Lyrans Hydrans + Federation
D7C 131 LC 174
D7 121 RN 165
CA 131 CA 125
CA 131 CA 125
Total: 514 589

The actual BPV difference can be attributed to all the Hydran fighters. It was kind of nice to just pick ships by classes and not worry about what the Hydrans do to the BPV calculations. The idea was for each side to have four cruisers with one on each side being a command cruiser.

Mark and Paul played a good, solid, conservative game all the way through. Patch and I tried being a bit fancy and could not quite get it to work. We actually split our forces early, in the face of united opposition. The general hope was for one of us to get a good opportunity while they tried to deal with the other one. If I had been playing up to par, it might have even worked, but I out-thought myself on several occasions during the fight.

The main new feature of the battle was the use of several transporter bombs. Both Patch and I took full load outs (which probably violated the 10% rule) of TBs. I tried using them for the ‘instant minefield’ effect, but wasn’t remembering all the rules (should have set most of them for just anti-fighter work) and gave myself quite a headache just maneuvering around my own stupidity.

In fact, the long-term implications of the entire deal was a wrecked Lyran cruiser. Until this point, it was looking like we might see some saber-dancing for a while, but this forced me in closer. In the aftermath Patch got the Hydran Ranger, but most of the opposing heavy weapons hadn’t fired, and they did a number on the D7C.

This gave us the reloading turn we needed to try and do something in return, but it wasn’t to be. I had forced myself too far away, and even going faster than everyone else, I was still two hexes away from the Feds at the end of the turn (who were also still in the same hex, which would have made one ship’s ESGs not nearly as much of a killer weapon). The Feds HETed and wrecked my remaining cruiser. One Fed CA was crippled in return, but that was not nearly enough. The day ended with our remaining forces scattering to attempt to disengage.

Oh, and Patch had to fire a single drone on the way out at the D7C to destroy it. For the first time ever that I’ve seen, both security stations were destroyed, and the crew successfully mutinied.

The final percentages gave Mark and Paul a Marginal Victory. The fight through the points generated by the BPV differential kept it from being much higher.

The next meet is going to be the “Battle of Vandaha” from S2. We might manage to sneak it in mid-January before Further Confusion, but it will probably be early February.

└ Tags: gaming, SFB
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