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Pondering Baen Books

by Rindis on July 14, 2007 at 4:23 pm
Posted In: Books

My roommate Dave just wrote a snarky little rant about the quality of Baen’s main authors. There are some points I disagree with, but at the same time I have to agree with the overall assessment.

The main thing I disagree with is the general place of style and quality of prose. Of course, I’m closer to the ‘engineer’ camp, where plot is the primary thing of importance in a story. On the other hand, I don’t disdain better prose. Better is better, it’s just that once you reach a certain level of competence in prose, I’m more interested in seeing a better plot and more vibrant characters than glowing prose.

Bujold and Webber are the only two of the five I’ve read (other than some Drake long ago), and I think the main problem with Webber is that he’s too satisfied with where he is. I have not seen his writing grow, despite the fact that there’s more-than-occasional hints that he could be so much better.

I’ve been reading Bujold since about the time her third novel came out. Her skills have grown. Her prose keeps getting more deft, her characters more nuanced, and her plots tighter and more elegant.

All this means that I don’t really disagree with the submission guideline’s statement on style as the source of the problem, per se. As evidenced by too many of Baen Books’ covers, Jim Baen’s artistic taste seems to all be in his mouth, and that may very well go for his taste in the written word as well.

└ Tags: reading
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Dateline: Origins

by Rindis on July 10, 2007 at 1:18 pm
Posted In: Boardgaming, News

Origins is over, and the post-show discussions are abounding. ^_^

MMP did indeed release Few Returned. As I’m one of the later pre-orders, I figure I’ll get my copy late this month, maybe early August.

ADB apparently had a good year, but there’s a couple of things getting lots of discussion:

The Star Fleet Battles tournament once had 100-200 people in it, but has been in serious decline for the last several years. This year it was apparently in the realm of ‘tiny’. Interestingly, some of that is due to cannibalization into Federation Commander players… and some is due to cannibalization into Federation & Empire players. (The first is obvious, I would never have expected the latter. But apparently the well-organized F&E at Origins efforts I’m used to hearing about are relatively recent, and sucked in a few people who used to regularly compete in the SFB tourney.) This has sparked some discussion on how to get the tournament healthy again, which has also reached into the typical ‘get more people playing SFB‘ discussion.

One of the F&E games played at Origins lasted a record-breaking… two turns. A playtest of an updated version of the Turn-10 start of the General War (essentially untouched since the game was released in 1986), the Coalition was able to force a surrender in face of the inevitable devastation and capture of Earth, with no real prospect of even seriously hurting the Coalition in the process. The influence of Joe Stevenson, who played the Romulans, is definitely being felt.

They went on to have fun with another game, and discussions are proceeding on how to fix the scenario so it can be tested again. Most of it revolves around limiting the Coalition (mostly Klingon) setup options a bit. The F&E ‘wishlist’ has ended up with a few designer rubberstamps that I didn’t expect. The Romulans and Gorns get bumps in their construction, a couple of rules have been tweaked, and a few rules are officially looking to be ‘fixed’ (but with no obvious immediate solution).

└ Tags: gaming, news
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MMP (and retail) News

by Rindis on July 2, 2007 at 11:37 am
Posted In: Boardgaming, News

I’m starting with some wargaming news, but everyone should still take a look at the second part starting with “Last Thursday”.

With Origins only a couple days away, MMP finally announced what’s going on.

On the ASL front, they got the boards for Few Returned back from the printer to discover “A mystery 3″ hairline white line of unknown origin” on one of them. So… they’re in the middle of getting those reprinted, and hoping to ship a few out to Origins in the middle of the con. In any case, it is nearly done, and pre-orders (like mine) should start going out shortly after the con.

No word on VotG, I’m figuring a month or two for it to come out at this point.

Talavera is officially “out” as it’s been pulled from the preorder page.

Red Star Rising is still on preorder, but will be at Origins, so it looks like I’m about to miss the preorder on that, as I can’t possibly fit it into the budget before next year… oh well.

Last Thursday, the Supreme Court partially overturned a ruling from 1911. It has potentially big implications, and the gaming industry is abuzz about it. You can see the thread where I found out about it here (go to the June 29th archive to see the beginning), and a very nice blog post from a person who was WotC’s director of branding for a while, and apparently part of the creation of the Open Gaming License.

The precedent said that any agreement between a manufacturer and a retailer on a ‘price floor’ for goods was automatically in violation of the Sherman Anti-Trust Act. The new ruling indicates that these will now require a case-by-case review (I see a lot of work for lawyers coming up…).

GAMA and much of the gaming industry seems to be looking at this as a way to lock-in MSRP as the minimum price and try to bolster the ‘brick-and-mortar’ storefronts against the deep-discount places you can find on-line. (Keep in mind that the 1911 ruling also meant that refusing to sell to a retailer purely because of the price he was charging was illegal.)

If these types of plans are deemed legal under the new ruling, and the industry can make it stick… I can see all sorts of latitude for abuse and other problems to show up. However, the current set up is certainly being pretty soundly abused by the on-line sellers as-is. People go to a local store, talk to the salespeople, get advice. Leave, and buy on-line for 40% less. Customer is happy, but the store just provided a service (knowledge of the products) with no compensation. This, and other customer service abuse problems have been dragging a lot of retail stores down for a while.

I’m really don’t know whether this all is going to be a good thing, overall. I do know that for retailers, it would be hard for it be any worse. So, assuming I support the idea of local physical retailers (I do), I can just hope that it does help, and side-effects outside of hobby retail are not too bad.

└ Tags: gaming, MMP, news
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Busy Weekend

by Rindis on July 2, 2007 at 10:11 am
Posted In: Life, SFB

Well, not every minute busy, but Sunday came close.

Sunday was gaming. Or so me and Mark thought, with the various reschedules going on for the last couple months, I’m not too surprised something got dropped, and we didn’t have the usual week-before emails on it. Patch? You were missed. Wanna check your calendar and tell us what you have? (And email me your number again, I just can not find it, and something interrupts me every time I try to ask when you’re over.)

So… after dithering around for a while in case Patch was just running late, Mark and I settled on a simple SFU scenario, The Stasis Box. This made me happy, as I’m on a SFU-kick at the moment…. A Federation ship and a Kzinti ship show up at an asteroid field at the same time after both noticing signs of a stasis box being hidden in it. The asteroid counters are on the map upside down, with a chance of some of them hiding a stasis box… or a large mine. The winner is the one who can get a stasis box off map, with a chance of both winning if there’s two. There could also be none, in which case the ship that does the most internal damage looses for provoking an incident. Oh and the ships? A Federation DD and a Kzinti CL – not exactly the shining examples of either fleet.

This lead to unusual play. We both cruised along at low-moderate speeds checking out asteroids and trying to keep the front shields intact in the process. I was having bad luck, with a fair amount of asteroid damage causing me to have to fight to keep my front shield intact, and the discovery of a mine, which caused emergency deceleration until I could tiptoe away next turn. Mark, naturally, found a stasis box.

The trick is you have to spend two turns sitting still before you can pick it up. I surveyed one more cluster (just in case) and turned towards him, building up a minor drone wave as I closed. When Mark weaseled away one pair, but had to void it before the other pair hit it, or spend the turn after picking up the box at speed four. So, since I was staying outside of overload range (get close to a Fed DD that’s been sitting still? Forget it!), he fired a couple of overloaded torpedoes at the pair – and missed. So, I turned in and chased, finally getting a halfway decent shot, and missing with nearly everything at range 8.

Mark decided to get cute and try to make sure there wasn’t a second stasis box for me to “win” with later. This involved turning about, and a range-2 pass on odd arcs. I fired the port-side works into him and forced him to blow batteries to keep the shield up. The next impulse I snagged him with a range-3 tractor beam.

At this point I got greedy, and tryed to keep weapons in arc for the next turn. I should have just pointed myself opposite him for maximum drag. (You think I’d learn on these long-distance anchors….) So, the last pair of drones in my rack didn’t quite get to him, and the suicide shuttle was about three hexes out at the turn break. At a 3-1 power ratio, there wasn’t any hope on the tractor auction, and the DD went running for the border.

After that, me and Baron and Smudge went to see Ratatouille. Short review: Pixar does it again. I learned to stop doubting them after Monsters, Inc. Anyway, despite a premise that seems like it couldn’t possibly become a great film, the visuals are great, the characters make the movie work with a deft charm, and the plot drives the film forward very cleanly. Go see this film. ^_^

└ Tags: gaming, Pixar, SFB
1 Comment

Wargaming news

by Rindis on June 26, 2007 at 12:26 pm
Posted In: Boardgaming, News

I still need to write Part III on GMT Games, and maybe IV on ‘other’, but it’s Origins season, so things are happening.

ADB likes to keep a presence at Origins and release major new products there. Right now, the adventure is counter publishing. Since that’s a specialty thing, they print a single large sheet, get it glued to chipboard, and then die-punched and cut down into a bunch of smaller sheets for different products. There was some trouble (in a ‘he meant well’ way) and instead of getting handled over the weekend+Monday, they get to take a day out on Wednesday (in the middle of preparing for the Origins trip) to finish taking care of it.

And the line-up of products:
R11: Support Ships: SVC recently posted a bunch of information on the module (I think it’s most of the general background notes from the actual product.) General classes seem to be patrol tenders, workboats, theater transports, fast war cruisers, and some new survey ships (as well as bunches of other stuff).

The “Patrol Tender” is a smaller version of the standard PF Tender, and only carries 3 PFs instead of the standard 6 PF flotilla. I think this is an excellent idea, as it means you can do a battle that involves the “tender” aspect of PF operations (repair and reequipping in battle) in a much smaller battle.

Theater transports seem much better suited to the title, and great for campaigns, and F&E, not sure about standard SFB. Most of these were published in Captain’s Log a bit back. Workboats seem to just be conversion notes for existing SSDs, as they are ‘civilianized’ versions of PFs sold off by the governments after the General War. Fast ships were introduced a while back, and have been trickling into new classes lately. In F&E they are faster, in SFB, they generally have more power and phasers instead of heavy weapons (making them practically faster too).

One of the things I find odd in all the text is that ship (well, capital ship) losses went down towards the end of the General War as PFs were absorbing more of the damage, and a force that lost it’s PFs would (presumably) pull out, when F&E shows the opposite happening. In the late war, increasing attack values, PFs, and X-ships combine to finally start forcing kills instead of merely loosing fighters and crippling a bunch of ships to be repaired later. Considering that even campaign SFB is generally much bloodier than early-war F&E, it’s… ironic that it sounds like the opposite happens in the late War.

The new Federation Commander product for Origins is Battleships Attack, a pack of large ship cards with the largest ships ever built in the SFU. …well larger than that, really, as most of those never were built. I’m not sure just how that side of things is going to be handled, but even if plastered with “not real” warnings, they should be balanced, and bigger things to pound the other guy with are always popular.

In the big sheet of counters there was a small leftover space, which was turned into a special countersheet for Federation & Empire. The link is the image of the final version. Yes, all of it. ^_^

Which brings up three other things:
1) Strategic Ops suffered from poor printing on its double-sided counters (most of them were rejected), meaning that they’re nearly out already (it’s the most recent F&E product). So its counters are likely to be reprinted around the end of this year, and ISC War will probably be done at the same time.

2) Recently, it was noted that the Federation F-111 fighter was supposed to be a rare, hard to produce bird. But as it is what the Federation (in part) uses to counter PFs in F&E, there’s been a steadily growing number of carriers that use it. It’s the also the stand-in for the heavy fighters that most races use just before the introduction of PFs. Anyway, discussion for R11 produced the idea of the F-101, which is meant to be more analogous to the other heavy fighters, and much easier to produce. It’s not in R11, but it is official, and there’s a ‘coin’ for it on F&E-36, though there’s no solid rules for it in F&E yet (I would assume that it’s to mark the conversion of a carrier from a six-factor fighter squadron to an 8-factor heavy fighter squadron).

3) At different times, there are different people who represent the top players of a game. Right before I started getting back into F&E its top players were Joe Stevenson and Peter DiMitri, who did a lot to shape the current edition of the main set. Peter came up with what he thought was an “always win” strategy for the Coalition. A game to test this theory (between Joe and Peter) fell apart when a fairly dubious tactic was ruled illegal… and I missed this, and don’t know the details, but apparently it got quite heated, and both of them ended up walking away from the game. When I arrived, the exact nature of the “Mudslide” tactic was still being debated. Anyway, Joe showed back up a couple weeks ago (talked into it by his wife). And more recently, he’s talked Pete into coming back. They’re just starting to get back up to speed, but they’re already raising a ruckus about areas where they aren’t happy with the latest supplements. I don’t blame them, I think there’s some things that aren’t so great, but I do like a few things they don’t… it’s certainly entertaining reading though.

And still no solid word on what MMP is going to manage to have out for Origins.

└ Tags: ADB, gaming, news
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