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Other blogs:

RSS Inside GMT

  • Meet the Xiongnu: A Civilization of GMT’s Ancient Civilizations of East Asia February 6, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Atlas Peacekeeping Solutions Early Cyberdogs February 5, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • WWII Aviation Industry Part 4 August 11, 2025

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Star Trail: Because It's There February 5, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Strange Horizons Roundtable on Influence January 26, 2026

RSS Lynn’s Book Blog

  • Review: Traitor in the Ice by (Daniel Pursglove #2) by KJ Maitland February 5, 2026
ASL blogs:

RSS Sitrep

  • Blockhaus Rock April 1, 2025

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Grumble Jones February Scenario GJ157 February 2, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Black Company Playtest: Summer of Riots January 27, 2026

RSS Gaming Ballistic

  • Mission X: Obviously Not 2025. Life happened, read on. December 13, 2025

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #2: “Jailbreak” January 4, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Office 2007 update

by Rindis on March 4, 2008 at 11:12 am
Posted In: Life

Shared files: SAGA FAIL

Sharing a file is supposed to let several people open, work on, and update/save a file at the same time. A tall order, but somehow it’s always worked in Excel 2003.

However, 2007 just breaks. Claims it’s locked when opening. Saying ‘notify me when it’s unlocked’ gets it into shared status after a couple minutes, when it notifies you it’s unlocked. However, trying to save at that point locks up Excel for a couple minutes (during which you can see the standard title bar peeking out from behind the new style they put over it), and then tells you the file is locked. If it’s shared it can’t be locked, that’s the entire point.

Feh.

(And yes, you can quote me on that.)

 Comment 

Wargaming News II

by Rindis on March 4, 2008 at 10:19 am
Posted In: Gaming, News, SFB

GMT recently put out a tentative schedule of what will be released over the next several months, going into next year. Of especial interest to me are Blackbeard, due out in April/May and Successors III (which I preordered) due in July. Also, Onward Christian Soldiers sold out a little while ago, but they’ve put a few copies up for sale in ziploc bags. (Mark, might be your last chance! ^_^)

MMP reports that they’re done shipping preorders of Valor of the Guards, Case Blue (darn, I was vaguely thinking of preordering), and The Devil’s Cauldron is currently shipping. On top of that, they’ve got four products at the printers, a reprint of ASL Starter Kit 2, South Mountain, Rock of the Marne, and Warriors of God.

ADB is has several products they’re working on right now. They just sent an order for counters to the printers. On the SFB end, this includes counters for X1R: More X-Ships and Y2: Early Years II (with the early ISC, as well as more of the other races), and Omega 5: Gunboats. After some outcry from the fans, a couple ships were pulled from Y2, and may end up in a ‘Middle Years’ module, which has been proposed by a few people on occasion, but not seriously considered until now. Since the early ISC features multiple races that only later unified (like the Federation), there’s several new ship designs, and ADB has a deal with ICE to use some miniatures from their Silent Death game. In addition, ICE is going to do a Silent Death supplement for the Star Fleet Universe. And Federation Commander: Distant Kingdoms, the next boxed set, (Lyrans and Hyrdans) is due out in the next month, they just shipped Briefing #1 (what can we do that won’t require counters), and Orion Pirates is due out later this year.

└ Tags: ADB, gaming, GMT, MMP, news
 Comment 

Work, work, work

by Rindis on February 26, 2008 at 3:00 pm
Posted In: Life

I typically don’t talk about work, here or elsewhere. One, it just isn’t a big part of my mental space, and two, it’s a very good way to stay out of trouble.

However, this needs pointing up:
http://www.notebookshopper.com/
(And click on the ‘blogs for students’ link…. ^_^)

It’s an effort to get around just how big and institutionalized things can get, and experiment with new ideas on a lighter, flexible website.

On another note at work, they’ve been busily upgrading everyone to Office 2007 around here.

General first reaction? Yuck.

To be fair, if I had gotten used to the new UI first, I think I’d be fine with it. There are some very nice things to go along with some not-so-bright choices.

Basically, they’ve gotten rid of both the top menus and the little customizable button bars, and replaced them with a ‘ribbon’. It’s a nice bit of UI overall, basically being a graphical version of the old menus, and does a good job of clearly presenting a lot of options that were buried before. One fun fact: When you hit ‘Alt’ on a Windows machine, it wants to go into the menus and is expecting shortcut inputs from there. On this version, not only is this true, but the actual letter shortcuts appear on the ribbon, so that you can actually figure out how to use it.

But it is new, and different, and a lot of things are not immediately obvious. Also, the old buttons were fully customizable, and the ribbon is set in stone. All you can define is an extra row of quick buttons along the top.

Also, there is a new default font for all portions of Office, Calibri. It’s designed to display well on LCD monitors. I kind of like it, but… 1) I have a CRT at work. 2) I do not care for the idea of a sanserif font being the default for Word.

So, ‘shows work, needs thought’ so far. I feel no need to upgrade from Office 2000 at home.

└ Tags: life, office, writing
 Comment 

It’s Heeeere….

by Rindis on February 20, 2008 at 8:39 pm
Posted In: ASL, News

The long-anticipated Valor of the Guards just arrived today.

Contents:
Two very nice poster-maps covering central Stalingrad.
Five countersheets. Damn, but punch registration has gotten good. One new vehicle type: the German SdKfz 10/5. Which seems to be a late version of the 10/4. <.< It’s a AA halftrack with a 20mm gun.
Chapter V: 32 pages.
Chapter O: Reprinting six pages of the Red Barricades rules with all the re-used terrain types.
Two copies of the chapter divider, which has all the organizer stuff for the campaign games.
17 scenarios. #1 uses the entire map, and takes 19 turns. It looks like the others are all right around 6 turns.
Four campaign games. One partial map one, two short-ish full map ones, and one big one.

It’s going to take a while just to put a dent in looking at all this….

└ Tags: ASL, gaming
 Comment 

A Story of Two DNs

by Rindis on February 17, 2008 at 12:30 pm
Posted In: SFB

Had the usual gang (Patch, Mark, and Paul) over for another SFB game yesterday. We did another “let’s see how this class operates” battle, in this case early dreadnoughts. DNs have been part of the game since the beginning, with the Federation cursed with one that was much wimpier than the others.

Well, a few years back ADB fixed that by retconning the Fed-DN to be introduced about a decade earlier than before, and everyone else getting ones contemporary to that new date that were on a par with it. So, in the current version of the history, the Federation was just slower to update theirs when everyone else started building the more powerful versions.

So, the idea was for two teams, one person each side gets a DN, and the other person gets a pair of heavy cruisers. Keeps it small, simple, and should show off the DNs fairly well. Sides were chosen by random draw (other than Paul, who automatically got the Fed DN).

Y154:

Paul & Mark James & Patch
DN 180 C6 195
CA 125 D6 116
CA 125 D6 116
Total 430 427

The game overall went very smoothly, with turns taking less time than usual for us. Hopefully that means that people are getting more used to the game. Also, there was a good amount of maneuvering throughout. Lately, most games have been one pass with maneuvering, then it turns into Electric Football again, with everyone piling into the middle. (Black holes have been a nice terrain, as they encourage maneuver; but no terrain today.)

I drew the C6, and from the beginning I had a basic plan: Put it out in front to encourage the Feds to shoot at it first. It takes a lot more killing than the D6s, and doesn’t have that much more firepower. (Same number of disruptors, 12 phasers vs. 7 — though it is the only Klingon ship with Ph-1s here.)

That part worked out well. The two CAs volleyed everything at the C6 and took down the #6 and did a number of internals. We volleyed at one of the CAs and did a similar number of internals after crashing it’s #1. The DN had been lagging a couple hexes, so we managed to avoid a pass with it, but that meant the Feds still had photons for Turn 2. Also, the speed the DN had been going meant we really didn’t want to get hit by them.

We had tried for an oblique pass originally, and… didn’t screw it up, but it’s not going in any text books. As everyone got their down shields away from each other, the DN ended up chasing us, and crashing one of the D6’s #5 shields and doing some good damage. However, that left him unsupported by the CAs. We had been trying to get past him, but at that point we turned in and did a number on the DN.

This maneuver… also isn’t going in any textbooks. The pass itself went well, but after that…. The initial pass and second pass were off the left side (I did take more hits through the still down #6), and I did what Patch and I had originally talked about– I looped to the right, and prepared for a pass off that side. However, Patch kept going straight. And was headed for the CAs, who were actually still headed off in the wrong direction themselves.

Now the reason for that was that Patch didn’t want the CAs chasing him, and he planed on turning the opposite way as soon as the CAs turned, and then heading back to me. Mark didn’t want the D6s turning inside him, and so delayed turning to see where the D6s went…. And the DN and C6 were headed for another showdown.

By this point, the DN had taken the worst of it. And with no great options, and another round of drones headed in, Paul experimented. He declared speed 4 and launched a weasel.

…And everyone got a good lesion on why that’s a bad idea if there’s no one right there to cover you. He did live through it. Cleared out the drones, and we all got a good refresher on a portion of the rules that don’t get invoked very often (I’ve weaseled once, ever). But by the end of the turn, the DN was down to 8 power and a couple control spaces (yes, we nearly de-controlled a DN). The CAs were forced to disengage at that point, and were faster than we cared to manage.

So it was fun and educational. Things were definitely in doubt for half the battle. The fact that Patch was going to rejoin me before Mark rejoined Paul was pretty much the final deciding point right there. Patch startled both of them with how fast he got back to me once he did turn. He said he started fiddling with counters on the board after he’d gone, “How’d you get there?!” a couple times against me. ^_^

└ Tags: gaming, SFB
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