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  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

One Holy City, Slightly Used….

by Rindis on August 3, 2008 at 9:58 pm
Posted In: Boardgaming

Went up to a wargame club in Oakland today. Found out about it through BGG, and gave it a try. Not hard to get to, and in a very nice game store (they have a second floor for all the club activities that could probably hold some gaming con open gaming rooms I’ve seen). Attendance was lower than what I understand the normal is (about a half-dozen guys plus me, and it sounds like a dozen is more normal. With the drive, I won’t be going too often, but I’ll certainly be back at some point.

At the moment, it looks like the current big item is Combat Commander. I’ll probably give it a try at some point, but I have to say that ASL is really more than enough squad-level combat for me. Right now they have a kind of meta-campaign of it going, which also explains the popularity.

I nearly got talked into a game of it, but talked my opponent (whose name I’m already blanking on) into a 2nd Crusade game of Onward, Christian Soldiers instead. This was a little more involved on my end than it might seem, as I’ve only played the 1st Crusade scenario (which is much longer), and the rules are somewhat different between the two.

He opted to take the Crusaders, and in hindsight, I’m not sure if that’s the best idea, they have a very challenging situation in front of them. For this scenario, there’s almost two separate theaters, the north and the south. In the south, the Crusaders have the Kingdom of Jerusalem (with their best leader–Baldwin II) and the French and German contingents against just the city of Damascus (which is a tough nut to crack). In the north, the Mosul Turks have a large army with a good leader (Nur ed-Din) against the fairly small forces of Edessa, Antioch and Tripoli. An interesting bit is that victory is VP-based after four turns(!), and you generally only get VPs for areas you don’t control at the beginning.

The first thing that happened was the Crusaders started staging their army towards Damascus. Unur (Emir of Damascus), decided to try and distract them by taking Tiberias (2VP) and threatening Jerusalem. Meanwhile, the Turks moved out, and started attacking the various parts of the County of Edessa.

While I did what I could (in between trying not to forget rules completely) to help him though it, there were the usual first=game fumblings with keeping the armies under control and moving. By the end of the second turn, the Turks had most of Edessa, while the forces of Tripoli and Antioch tried to take Aleppo. In the south I was dithering about as the Crusaders drew closer to Damascus.

The third turn saw the siege of Aleppo broken as Nur ed-Din started pushing them across the map, and Unur ravaged the countryside around Jerusalem to reduce the garrison, and the Crusaders invested Damascus. Or tried to. There was a good number of missed continuation rolls on both sides that prevented much from happening.

The fourth turn was quiet in the north as the Frankish troops retreated into Antioch, and I didn’t have much interest in trying to take it with a good garrison there. In the south, the Crusaders sent Louis VII to try and eject Unur from Jerusalem before it could be starved into submission. In the only battle where the armored knights played a part the Crusaders were unsuccessful and had to withdraw (got a ‘4’ on 2d6 with a net +0 modifier). However, the massive army at Damascus got a good roll and managed to take the city by assault, eliminating the garrison there (I had left about a 1/3 of the army there to make sure it wouldn’t be easy).

That ended things with a 20-10 VP Moslem victory. I had taken all of the former County of Edessa (slightly better than historically) for 15, and Jerusalem for 5, while Damascus was worth 10 all by itself (historically, neither of those fell), and the Crusaders had retaken Tiberias on the way to relieve Jerusalem.

I’m glad to report that the Crusader player enjoyed himself, and I have to say I’d like to try this from the Crusader’s viewpoint, I need to figure out just what their options are. The biggest mistake looks to have been not putting more of the Kingdom’s garrison troops in Jerusalem itself to make it harder to starve out, and that wasn’t obvious to me before hand.

└ Tags: gaming, Onward Christian Soldiers
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The Conquest of Raiatea

by Rindis on July 20, 2008 at 9:05 am
Posted In: Boardgaming

Had Mark, Patch, and Jason over again for gaming yesterday. This time it was Conquest of Paradise, a kind of simple civ-game set in Polynesia.

While we’d read the rules ahead of time, that was about it for preparation. So, none of us really knew what to expect and there was a certain amount of fumbling around. The four-player game has the two two-player positions next to each other and the third and fourth in slightly isolated positions but with weaker islands.

Mark had Hiva, the island furthest out, and also had the bad luck to draw a lot of open ocean while exploring, so he had a hard time getting anywhere in the rest of the game. I had Raiatea (the third player position), and did decently well. As we entered the mid-game, my victory points (which had been lagging because of the weaker home island) suddenly leapt from right above Mark, to just behind Jason and Patch.

Jason, with Tonga, was definitely the major threat most of the game. He got better tile draws than Patch (Samoa), and so tended to have an edge on victory points. Then, when most of the map was explored and the fighting started, he managed to take Patch’s home island early on, and kept it for the rest of the game.

I ended up fighting a three-front war, and slowly loosing territory. The nature of combat is very random, and I just couldn’t make some attacks work that looked pretty easy. On the other hand, I did have one where almost every roll was a ‘6’ which wiped out the opposing forces (as opposed to merely letting them retreat and come back later).

We took a lot longer than the box time would indicate; some of that was just figuring out what was going on, and I think some of it was that the “known world” west of Samoa and Tonga wasn’t exploited at all until very late in the game, lowering the pool of available victory points so that 22 took a bit of effort. Also, we figure we left buying the culture cards until later than we should have.

At any rate, Patch nearly pulled together a win with 21 points one turn. This meant that he got pounded the next turn, and Jason was a threat to win instead. Sadly, I couldn’t really afford to do much, since I was feeling weak and didn’t want to leave myself undefended either. Mark couldn’t reach him, and Patch’s attack failed, so Jason won with 26 points, Mark had 20 1/2, I had 20, and Patch had… 12 (part of his territory was detached from the main area and didn’t count for points).

A fun time for everyone, and a game we’ll be getting back to soon. The plan for next time is to give Soldier Kings another go.

└ Tags: Conquest of Paradise, gaming
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Wall-E

by Rindis on July 7, 2008 at 11:26 pm
Posted In: Video

Pixar does it again.

└ Tags: Pixar
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Wargame News V: Origins 2008

by Rindis on July 7, 2008 at 9:40 am
Posted In: Boardgaming, News

Been meaning to get to this for a while. But I’ve been waiting for my good copy of AP4 to come in (see below).

Origins, one of the bigger gaming conventions, happened a week ago, which means that there’s also been a few new products lately.

ADB managed to get out Captain’s Log #37 while finishing off Module X1R (additional X-ships, as well as rules for ‘partial refits’) as their “Origins product”. They reported that the dealer’s room was smaller, but that they had very good sales. Next up should be Module Y2, with more early years ships for the empires in Y1, and the early ISC.

Also, several people have noted that it felt like a thinner crowd this year, but the convention ran 5 days (up from 4) and Origins reports a total increase in attendees, so they seem to have been spread out more.

MMP has had two new products recently. Action Pack 4 for ASL came out about a month ago. I’ve received my pre-ordered copy, but it was damaged in shipping, and I’m still waiting for its replacement to arrive. (Which they offered to send as soon as they heard the word “damaged”, I would have been willing to submit photographs as proof.) I haven’t really looked over the damaged copy, but what I’ve seen looks good. I have looked over the latest re-work of walls and bocage, and think they’ve done a fine job of clearing up a couple things that weren’t defined and providing some great examples (one of which came from an article in ASL Journal 3). They’ve also just released Warriors of God a fairly simple game of the 100 Years War that has been getting some glowing reviews, as well as South Mountain, the latest entry in The Gamer’s line, and part of the Regimental Sub-Series (RSS). They have also posted another game to the preorder list: Storm Over Stalingrad. They mention that it is on schedule to be released at Heat of Battle 2 in August, and will be released no matter what, the pre-orders are for those who want it early and cheap. The title would seem to be a reference to the fact that it uses a similar system the popular AH game, Storm Over Arnhem.

GMT meanwhile is reporting about 30 copies left of Blackbeard, pretty fast sales for a game that only came out a couple months ago. I imagine it has a reprint in its future. The schedule of game releases pushes on, with The Napoleonic Wars (reprint/2nd ed.) having gone out, and they’re gearing up for Successors (another AH reprint/new edition); I should get my copy late this month.

EDIT: And now that I’ve posted this anyway, my replacement copy has shown up.

└ Tags: ADB, gaming, GMT, MMP, news
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Happy Birthday to Me….

by Rindis on June 23, 2008 at 8:52 am
Posted In: Boardgaming, Life

Been a busy weekend.

Saturday was the Midsummer Art Festival at the Triton Museum. We did our usual thing and got out the pavilion and panels and set up a nice display. Friday had been a really hot day, and we were worried about the Art Fest being pretty punishing, but the temperature stayed reasonable, and there were some pretty good stretches where clouds got in the way of the sun, which helped a lot. In fact, it even rained for about 30 seconds at one point.

Sadly, it was a smaller show than the usual one, only one day, and with a smaller crowd. Sadly, this means that we only sold one piece (the last limited print of World Domination), but it was a pleasant day, and we’re happy to help support the museum.

Yesterday was both my birthday and monthly wargaming. Sadly, the need to do it on Sunday gave us a hard 5 PM time limit, as some people have a long trip home from here. But we got far enough through the First Crusade game from last time to be able to call it at the end of the day.

The main experience for me during this half of the game was a series of bad chit pulls. I had a hard time getting any of the higher-numbered chits, which made it all too easy to ignore some of my leaders.

The first few turns went fairly well. By the time the summer of 1098 was over the North Syrians had been completely destroyed, with all their cities taken and their commanders taken with them, leaving them with three 1-1 leaders and no army. He started gifting himself cities from the South Syrians so that they could conduct the defense of a couple sites the S. Syrians wouldn’t get around to, and try to raise a new army.

Meanwhile, the thrust south was going too slowly. Raymond finished taking Hamah, and Bohemond got down to Homs and took it by assault. However, at that point the Fatamids realized that the Crusaders didn’t care who all these cities belonged to, and sent their army and navy up to garrison Acre. By that point, winter was coming on, and Raymond tryed staging himself down towards the coast south of Acre, but the weather was too bad, and he ended up stranded south of Tiberias.

Meanwhile, the situation up north was getting desperate. Kerbogha seems to be cursed. In actual history, he failed to meaningfully intervene in the Crusades, and in the game, despite a good campaign rating and a large army, he tends to do poorly. In this game he got beat up in most any battle he had, but he kept managing to make good most of his losses, so his army was staying in the 40 range, while the Germans were slowly dwindling. Added to this was some really poor German chit draws that saw them barely moving while the Mosul Turks started cutting off lines of communication to outside supplies and the fact that the bulk of Crusading forces were getting further away. My hope was to keep dancing around and trade cities back and forth with the Turks and hope to have the right ones left at the end of the game.

This worked well at first, but it probably took me too long to unify my armies so I had a better chance of keeping Kerbogha honest. And in the spring of 1099, disaster struck the German army.

I hadn’t properly read the Crusader victory conditions when we had to choose cities after the fall of Antioch, and only remembered that picking Jerusalem was important, but forgot why. So, each of us ended up with one faction that picked Jerusalem and one that didn’t, and those two that didn’t lost 20% of their force to the two that did. This transferred forces from the Germans and North Franks to the South Franks and Sicilian Normans (who really needed it, the Norman army was down to about 5 ASP). However, the shrinking of the recently unified German army made it much harder to contemplate standing up to Kerbogha. A misstep by me allowed him to trap the Germans in Samosata. I got him with a surprise attack out of the gate when arrived, and did some damage, but then I went back into the city. The resulting siege and assaults on a SDR 2 city wiped out the German army, and reduced their possessions to Tarsus, back in Anatolia.

Meanwhile, the South Franks and the Sicilian Normans had reached Palestine, but had no real options. The important cities were too well defended to assault, and the armies were too small to besiege them. The continual recruitment of the South Syrians had finally been paying off this session, and a well timed desertion card had drained the life back out of Raymond’s army after receiving the troops flocking to the armies that were after the holy city of Jerusalem.

We ended up calling the game at the end of June to Mid-July 1099. Things weren’t going to get any better. I was in the cellar with an average score of -3 (-1 for the South Franks who had Hamah and -5 for the Germans who no longer had anything), Jason had an average of 5 (11 for the North Franks who had Antioch, -1 for the Sicilian Normans who had Homs), Mark tied first with an average of 10 (0 for the North Syrians, 20 for the South Syrians who still held Damascus and Jerusalem), and 10 for Patch (who had Aleppo and Edessa). We figured Patch as the winner, as the Mosul Turks were sure to take more of their victory cities in the next few turns.

Beyond that, my birthday was quiet. Baron fixed a good dinner, and later brought back a very nice three-layer cake with a raspberry topping from a fancy desert shop. My parents got me a copy of The Magnificent Century, book two of a history of the Plantagenets that I’ve been wanting to get all of (I already have book one).

└ Tags: gaming, life, Onward Christian Soldiers
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