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Wedding of the Waters

by Rindis on August 14, 2024 at 12:00 pm
Posted In: Books

For a long time, waterways were the only meaningful passages from one place to another. Roads might do in a pinch, but water was much faster and easier. Canals have been used throughout history to get this fact to work for you when nature had been ungenerous. The Erie Canal is one of the more spectacular successes of these projects, and important in the early history of the United States. Bernstein’s Wedding of the Waters is a good popular history of the creation of a 363-mile long canal through upstate New York.

He starts out with lots of background, including the general mechanics of canals, how and why locks work, and various high points in the development of canals, including the Manchester Canal in England, which inspired a lot of further canal building at the time. This section is definitely appreciated, but I wished for more. There’s a good map of the canal, and a side elevation of the canal showing how it goes up and down, and where the locks are, but that is it. No general diagrams of a section, or the locks, or illustrations/photographs of some of the more impressive features. And some of it is really hard to picture on your own.

After the introductory parts, Bernstein starts talking about the idea of a canal linking the East Coast with the interior, namely the area across the Alleghenies. The Founding Fathers, and Washington in particular were aware of a need to tie the economy of the area to the east so that there would not be a drift toward independence, or dependence on whoever held the Mississippi. Washington tried a scheme to clear the Potomac towards such a goal, but did not get far. Meanwhile, the fact that there was a practical route across New York to the Great Lakes was becoming more obvious. An initial attempt was to clear the path of the Mohawk River westwards, but the Western Inland Lock Navigation Company soon found it was spending all the money it could raise on trying to keep a relatively short section of riverbed clear. (There was also a Northern Inland Lock Navigation Company to improve conditions between Albany and Lake Champlain, but I can’t find any mention of its fate.)

These false starts, thanks to a number of influential people, fail to stop all support for such schemes, but instead focus support on the most ambitious option of all: Building a brand new waterway the entire length of modern New York state. One of the nice parts of the book is the earlier sections talk about the evolution of these ideas through colonial times as well as post-Revolution. Bernstein even talks about the initial exploration of the Hudson (which was part of looking for the fabled Northwest Passage). But of course the later parts get more detail and attention, as they focus on the actual subject of the book.

Bernstein also points out that there was no one in America at the time who could be termed a Civil Engineer, even by the standards of the day. Other than the politicians working for budget appropriations, everyone involved in the project is an amateur. A number of different technical problems are discussed, and some of them were solved by workers on site, and we’ll never know who came up with the idea.

There is, of course, a lot of discussion of the politics involved. New York had the most developed political scene of the era in the US, so the infighting was also more developed. First, fighting over the proposal, and if it should be funded, then when things went well, fighting over the credit, and who is in charge. As I have been reading a few other books on the era, there are names who appear elsewhere, especially De Witt Clinton, who was the person who pushed through plans for the canal.

There’s also a good amount of material on travel through the area before the canal, and what travel on the canal was like. Finally, there is discussion of the financial implications. The entire motivation for the canal was of course financial, so a good accounting of its effects is essential. Like the technical side of the canal, this is limited by its broad-market aims, and the relative lack of records of the time. There’s good discussion of the flow of goods along the canal, and the fact that England started importing food from the Midwest in a major post-Napoleonic economic shift.

Overall, it’s an informative book, but I did find it lacking, especially on really showing the physical side of the canal. It left me wanting more, which is often a good thing, but here I really felt I’m wanting things that should have been in the book.

└ Tags: books, history, reading, review
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Where Are We?

by Rindis on August 10, 2024 at 12:00 pm
Posted In: RPGs

The second Avatar trilogy module came out about a month after FRE1 Shadowdale, and naturally picks up right from the end of that. The party is imprisoned in Shadowdale and accused of murdering Elminster (don’t worry, he’s back as an excessively annoying deus ex machina by the end of the module).

It of course starts with a needed repeat the general information and plot of the first module, including the magical chaos tables, as magic users are still as much a danger to themselves as anyone else. Also, as before it’s a heavy-handed railroad, though there’s a bit more lore this time. The big change that the entire cast from the novels are now important to the module. FRE1 only used Midnight, with the others as backup for small parties. Now they’re all used to move the plot forward. Without the players getting to interfere. Notably, each chapter has “offstage events” to tell the DM what’s going on away from the tracks he’s in charge of; this is nice as it lets DM have these events in mind when these other threads catch up to the players later.

Back to our plot, things start very poorly, with all of Shadowdale baying for the PC’s blood, leading to a kangaroo trial of the PC’s being guilty for being on the scene and a lack of other available suspects. It would be better if the text pointed up that emotions are running high, and everyone is being carried away on a wave of hysteria, including Mourngrym, who should frankly know better. Something about how any explanations the characters try to give get shouted down and “refuted” by emotion. (Also, just how is a party in the 5-8 level region supposed to have killed 26th level Elminster and cleanly disposed of the body….) But no.

So the second real event of the module is two of the novel NPCs helping spring the characters before they can be executed in the morning, and they (hopefully) flee the area on boat going down the Ashaba River; and this trip then consumes too much of the module. Railroading is in full force here, all attempts at alternate plans the PCs may have are smashed away. Now, fleeing by boat is about as logical an idea as there is going to be, since the speed of travel won’t be bad, and the river won’t get tired. I’d think with a bit more work (and page count, admittedly) you could schedule out just how the Shadowdale militia tries to cover the various places the PCs could head for, how long it’d take for the militia to get there ect, and set up a game of cat-and-mouse for this part. Past the immediate ‘get out’ motivation, it is assumed the party (prodded by Midnight, if nothing else) will be hunting the Tablets of Fate, one of which is thought to be in the city of Tantras.

Wait, where?

Tantras is a town on the east shore of the Dragon Reach, just shown on the detailed maps of the original grey box. But there is no write up of the place in the Cyclopedia of the Realms at all. Compared to the instantly-recognizable locales of Shadowdale and Waterdeep for the other parts, why here? Well, a partial answer is that this part was originally meant to go to the city of Ravensgate, just down the coast, but that had just been handed over to the RPGA for development, and wrecking it would be a no-no. That said, while Ravensgate is larger… it also has no entry in the Cyclopedia so it still doesn’t fit with the other two locales. Admittedly, no other cities (as opposed to regions/countries) had any ‘name recognition’ at this point.

To get there, the general idea is the party should go down the river to the port of Scardale, and then cross the Dragon Reach. And despite all the railroading, don’t worry about if they go there, because some high-power assassins show up on pegasi, and there is a forced capture of the party. The assassins then take the party to… Scardale. So the party is imprisoned again, and aided in a jailbreak again, and sneak around an occupied town looking for a way out. (Looking for a way in—to get at a ship—would have also been a good direction. Just sayin’.)

At the end of Shadowdale Bane was “killed”, and now he’s taken over Fzoul Chembryl of the Zhentarim, and is back to plan A: recover the Tablet of Fate he hid in the Temple of Torm in Tantras. To do this, he (as the God of Assassins) kills every assassin in the Realms to power himself up into a kaiju and go stomping off to Tantras. (This is part of the point of the series, as there were to be no assassins in 2e, and instead of just waiting for PHBR2 The Complete Thief’s Handbook next January—with an assassin kit—TSR killed them; in the Forgotten Realms at least. No mention of what to do in the case of one of the PCs being an assassin is made….)

Torm’s avatar is in Tantras, and has his followers power him up for big kaiju fight in the bay (according to the wiki, this kills Torm’s followers, but I didn’t note this being mentioned in the module). Leaving the party to sneak into his temple and find the Tablet of Fate, and then go ring an ancient bell to put up a barrier around the town just as the two kaiju destroy each other in a massive explosion (was TSR getting summer blockbuster envy?).

There’s about two thirds of a page of suggestions on what to do next. The end of it suggests a number of threats to Tantras and how the party could work to keep Tantras an island of stability during the Time of Troubles. Frankly, that sounds more interesting; there’s a lot of work a team of intermediate-level adventurers could do without being bludgeoned onto the tracks every step of the way.

Lore-wise, there’s more here than in Shadowdale. A few locations along the Ashaba river are described, including the Pool of Yeven (marked on the original maps, but given no entry in Cyclopedia of the Realms) which gets some background that I would take notes on for possible use in a regular campaign. We get a map of the Temple of Torm in Tantras, which isn’t a great design, but it will work for the module, and gives an idea of more normal times in it. Two new spells (one unique to Elminster, but it is neat), three new magic items, and one new monster. The poster sheet has a full 3D map of the Tower of Ashaba, and maps of Scardale, Ashabanford, and Tantras (the former two got a column the Cyclopedia, but no maps). They should probably have indicated the limit of the barrier that protects Tantras from being blown away.

Finally, a major problem with this series is alluded to in my previous review, but I only realized while writing this that what was happening is that TSR was in “NO SPOILERS!” mode with DMs here. If elements of the overall plot were not introduced in the equivalent novel, they weren’t revealed in the modules either. This means that a DM running these as they came out had to run them blind (I think the novels were generally simultaneous releases); no knowledge of the overall plot, who’s important, and the actual scheme of the bad guys is given. In Shadowdale, we get told the effects of the Time of Troubles, that the Tablets of Fate were stolen (which list what the jobs of all the gods are; still no idea if you could sneak in some “corrections”, or if it mystically does it automatically, or why there isn’t a backup). Bane is the bad guy, but we don’t find out until Tantras that yes, he did steal them, instead of just taking advantage of the chaos. And we still don’t know the plan. Did he expect Ao to toss everyone to the mortal realms? Is he trying to “edit” the tablets? What’s his goal beyond being an evil bad guy?

└ Tags: D&D, Forgotten Realms, gaming, reading, review, rpg
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The Circus of Dr. Lao

by Rindis on August 6, 2024 at 12:00 pm
Posted In: Books

This is a bit complicated.

First, at a hundred pages (plus an appendix that really is part of the novel) this is pretty much in novella territory. Really though, it’s a jumble of short stories with the same inciting event.

This is contemporary fantasy (keep in mind, “contemporary” when it was written was 1935), while the Hollywood adaptation The Seven Faces of Dr. Lao was shifted to western/fantasy. (Given everything, it was probably a lot easier to do it as a western than set in 1935 for ’60s Hollywood….) The movie adds an overall plot to tie things together, and sadly, you see all the stitches of the graft clearly, as it feels foreign to a lot of the other incidents that come from the book. But, I’m a very plot-centric person, so I actually do appreciate that attempt.

That makes this a really hard book to talk about. Dr. Lao’s circus arrives, seemingly out of nowhere, in a small Arizona town, various people decide to visit this small show, and react to what they encounter there. That’s nearly the entire book. The secret is what all those interactions are, and frankly, few of them have any kind of closure, making much of the book to feel like jumbled incidents.

It does seem like Finney had a few things to say, but I’m not entirely sure what, though much revolves around the inability to recognize the fantastic when it comes knocking on your door. A screed against a lack of sense of wonder in this materialistic world.

└ Tags: books, fantasy, reading, review
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Dungeons & Sorcery Spells 15

by Rindis on August 2, 2024 at 12:00 pm
Posted In: GURPS

Here’s the fifteenth set of spells for Dungeons & Sorcery. The main classic spell this time is Dimension Door, but there’s a number of good ones here.

Confusion (SC)
Enchantment, Somatic, Verbal, Area (Fixed)
53 points + 17.5 per level
Casting Time: 4 seconds
Casting Roll: Innate Attack (Gaze) to aim
Range: 100 yards
Duration: Special

This spell causes everyone in the target area to potentially become confused. This only works on sentient beings, which have to take a Fright Check with effects from a failure going to the confusion results (P85).

Magic resistance grants a bonus to the check, and every time a victim is subject to this spell within a day grants a +1 to the roll. Anyone who passes a Check is immune to this spell for the next hour. Extra levels of the spell penalize the roll by –1.

Terror (Confusion; Accessibility, Only On Sentient Beings, –10%; Area Effect, 4 yards, +100%; Ranged, +40%; Requires Gestures, –10%; Requires Magic Words, –⁠10%; Sorcery, –15%; Takes Extra Time, x4, –20%) [1.75×30]. Additional levels add –1 to the Fright Check [1.75×10].
↓ Read the rest of this entry…

└ Tags: Dungeon Sorcery, gaming, GURPS, rpg, Sorcery, Thaumatology
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The Hunters of Vermin

by Rindis on July 29, 2024 at 12:00 pm
Posted In: Books

The second prequel novella is sadly the last so far. It’s obvious there should be a third story, but after nine years, all we have is an independent side story, so I am worried that we will never get the final(?) story here, much less the sequel to the original set of stories.

I can imagine a number of problems that may have led to this situation. But, I’ll stick with what’s in front of me.

Hunter of Vermin is a direct sequel to Deadly Nightshade, and starts with the usual action-oriented death-defying antics.

This is also the start of things going a bit wrong from my point of view. Max isn’t really in charge of his destiny here, and it’s fairly obvious this is a test by the Vaach (the latest in a series). Max is doing everything he can for himself, but is also just getting pushed around by aliens with extremely high levels of technology.

The worst part is that while Honsinger is generally on the wordy side, and it’s turned up to twelve here. Max’s internal thoughts are the bulk of the content, because for much of the novella there’s no one else around, and they get interminable in many places. The Vaach themselves, while saying that humans talk too much spend way too many words to say so. There’s another alien who is extremely loquacious, and the word count goes up even further, but this part is much more entertaining, and more enjoyable.

Finally, for me, I signed up for military SF featuring ship-to-ship battles, and this moves to ground pounding, which I found I didn’t appreciate nearly as much. If you’ve been reading Honsinger’s military SF space operas and enjoying them, keep going, but this is the weakest of the stories so far, and I really hope we get to see more of Max as an adult, in charge of a full destroyer again, and I recommend the original three far more than these prequels.

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