Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (495)
  • Comics (10)
  • Gaming (915)
    • Boardgaming (672)
      • ASL (154)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (49)
    • Anime (47)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Iron Triangle #2: Sequence of Play and Decks April 29, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Colour & Old School Blue Maps April 30, 2026

RSS Quest for Fun!

  • Remotely Managing Your Brick-and-Mortar Hobby Game Store: A 5-Step Guid April 18, 2026

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Realms of Arkania: Star Trail: Summary and Rating April 28, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Women in SF&F Month 2026: Thank You and Links April 29, 2026

RSS Lynn’s Book Blog

  • Update: I haven’t disappeared April 15, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Our Games B15 Bagging the Bago Bridge, WO35 Heroes' Day, BC12 Itson, and WO53 Two Kinds of People April 13, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • GURPS DF Session 222, Felltower 140 - Second GFS Assault, Part II April 27, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #4: “Picnic! at the Disco” April 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

The Sand Reckoner

by Rindis on March 22, 2025 at 12:00 pm
Posted In: Books

Okay, lets start by setting expectations: The advertising blurb mentions ‘the life of Archimedes’, suggesting a big, dense, fictional biography via novel. No, this is a tight fairly plot-focused lighter novel taking place over maybe a single year (probably not that long).

As such, some of the most famous incidents of his life are outside the scope of the novel.

Overall, anything outside the central focus of the novel tends to be a bit simplified, and kept in relatively modern terms.

But, outside of that, this is up to Bradshaw’s usual quality. While the most famous incidents aren’t here, plenty is. There are eleven known texts by him that survive today, and bits of pretty much all of them are in here. (Since this is fairly early in his life, generally in the guise of ideas that he is starting to work out, and would presumably get formalized into his works later.) Archimedes himself is presented as unworldly, the son of a mathematician who is somewhere on the high-functioning side of the autism spectrum.

The central binding plot pillar of Syracuse being at war with Rome, and allied with her usual enemy Carthage is just one element of any that drags him into the world of practical machines—and and other grounded realities. The entire family setting around him is fiction—we just don’t know enough about him—but are essential parts of the plot. Also essential is his manservant and effective keeper when Archimedes can’t be bothered with things like money.

As with all her books, The Sand Reckoner is a very deeply character-driven book, and the cast of characters is a bit wider than normal while retaining all the charm and driven personalities of her other books. Like The Beacon at Alexandria, one of the central pillars of the book is the love of a subject. There it was medicine, here it is mathematics. And in both that love is part of the core of book, and help make it shine.

└ Tags: books, history, reading, review
 Comment 

HF6 Jackpot Jones

by Rindis on March 18, 2025 at 12:00 pm
Posted In: ASL

After our time in sunny southern France, Patch and I returned to Hatten, where there’s snow on the ground, and not that many Flames. I took the defending Americans, and regretted it, as I didn’t see any great way to hold the Germans off for five and a half turns.

The Americans are trying to hold the area around “the fort” with nine squads and three M18s (and 9-1 AL Jones). The main setup area only extends three hexes west of the victory area, so there’s not a lot of room to work with. To the north, there’s five hexes, largely orchard and a couple of wooden buildings, as opposed to the stone buildings to the west. Two of the M18s can set up HIP in orchards, or can enter on turn 1. I set up two behind the main area of defense for late-game surprises, with the third (w/Jones) to enter. Two MTRs were set up to cover the north orchard. Two “?” were at the north limit in buildings, with a HS at the corner of the allowed area, and a squad in D20, who should escape into the orchard, and fire on any halftracks that try driving around my rear. G17 and K21 got Dummies, while the main west line had two squads and a BAZ. Two MMGs were sited in K20 and I21. Mistake: I forgot to set up boresighting.

The Germans have twelve squads, two Pz IVs, a Panther, and two 250 HTs. While they have good tools, they do need to take all but one location in the victory area. Or all but two, if they have more functioning AFVs. This keeps them a bit careful about HT rushes, as losing them would be a 3-3 tie; on the other hand, the tank destroyers can only take on the Panther from side or rear, and I know Patch isn’t about to let that happen. They all enter on turn 1, with an extensive entry area.

Patch entered in two large groups, one to the west, and one aimed at the NW corner. To my surprise, he stopped to search in B20 (later, I was thinking that D21, just outside his search area, would have been a good backup to the squad in D20). I had no fire, but Patch poured everything he had into D17 with no result.


Situation, German Turn 1, showing the full board. North is to the left.
↓ Read the rest of this entry…

└ Tags: ASL, gaming, Hatten in Flames
 Comment 

Echoes of Betrayal

by Rindis on March 14, 2025 at 12:00 pm
Posted In: Books

The third Paladin’s Legacy book picks up with a nice bit of action, dealing with Arvid and shenanigans around a necklace that seems part of a deep, dark, legacy. He is not part of the most central plot line, and never gets a chance to interact with the other major plots, which do tangle with each other. He gets lost in the big ensemble cast.

Which is more a pointer to the fact that we’re in the middle of a big overarching story, as opposed to an independent book. Arvid’s arc does flow out of events in the previous book, and on those occasions we return to it, chronicle a person in the middle of a very personal arc, which make his sections memorable and a good read. It’s also quite evident that this will come back to the main events elsewhere soon, probably in the next book.

Meanwhile, the big events of the major plot (Lyonya and the elven court) and its adjunct (Tsaia and the Verrakaien) take up the bulk of the novel. The former part tends to feel like the wheels are spinning, as Kieri doesn’t have enough information to understand just what is wrong, and the cryptic warnings he has gotten. Movement is slow, but some things are learned, providing progress.

The opposite is rather true on Dorrin’s side of things. We don’t really get any more information, but much of the action of the novel (outside of Arvid) comes out of this secondary plot. We find that rooting out the Verrakaien is going to be a much harder and messier job than might have been originally thought. This might be backwards progress, but I get the sense that these two major problems are tied together more tightly than it appears.

At any rate, there is a definite ‘middle novel’ syndrome here, but I think I overall found it moved better than Kings of the North, and I am enjoying the entire ride as much as the original novels.

 Comment 

Fury in the Wilderness

by Rindis on March 10, 2025 at 12:00 pm
Posted In: Boardgaming

After trying A Most Dangerous Time, Mark and I turned our attention to the recent Rebel Fury from GMT. We picked the Wilderness scenario, since that’s always been an interesting battle, and I’ve tended to gravitate to it for the tactical side of the ACW ever since it was the first scenario when my dad got SSG’s Decisive Battles of the American Civil War, Volume III.

Mark had the Confederates, who get six moves before going to the game’s standard back-and-forth on moves. Personally, I think he should have come into contact with Griffin (a)’s division (though that would chew up three moves), and lock up the entire Union army [generally, units are divisions in this game, but this scenario breaks almost all of them into two parts—a and b]. Instead, he got a small line in place further down the Orange Turnpike, Hampton’s cavalry guarding the flank (needed either way), and started down the Orange Plank Road.

As it turned out, this gave me enough rope to hang myself. Before Mark could decide to gum up the works, I got Griffin’s division through to back up Wilson at Parker’s Store. When I sent Barlow’s division from the Chancellorsville position south to secure the goal, F(itzhugh) Lee got in the way, and ended up separating the two parts of the division. I got Wadsworth through and facing off against Rodes, and Getty inched forward into contact with Johnson, who was getting close to the Germanna Ford. There was a nice gap in the marching order, and Mark finally dived into it.

Early a went forward, and Crawford a moved into contact, and then Early b went through the gap, and I protected the Culpeper Mine Ford with part of Wright. The not-engaged part of Rodes then took off into the gap, and I should have moved Torbet to protect Ely’s Ford, but instead moved Wright into contact.

The strategic goal for the Confederates is to take out one or more of the pontoon bridges at the fords. Once that’s done, it’s a strategic victory for them, and I’d basically been fool’s mated into it. Not that we realized that at the time. It’s Mark’s game, so I didn’t have the victory conditions to read and re-read (I merely thought I couldn’t achieve a strategic victory). Also, the language around taking down a pontoon bridge confused us (“can be voluntarily removed … as its entire activation during a Movement Phase“; had us thinking of needing to be there for the full phase—instead it seems to be saying it can’t activate to demolish during battle, which wouldn’t have occurred to us). We played on, even after realizing that Rodes had the opportunity to get the pontoon bridge. (Well… perhaps not: I move as close as I can—ZOI, Rodes switches to battle formation, blowing his move, then I move into contact, and you can’t do it while in ZOC. Still, I blew it there.)

After all that, the Confederates were somewhat short of new divisions to go on long treks with, and Mark passed, leaving me 19 (the maximum possible) moves to finish up my dispositions.


All images are right after movement is done for the turn.
↓ Read the rest of this entry…

└ Tags: ACW, gaming, Rebel Fury
1 Comment

A Wicked War

by Rindis on March 6, 2025 at 12:00 pm
Posted In: Books

This book gave me a bad impression early on when the introduction states, “All the land taken from Mexico, historians now acknowledge, could have been acquired peacefully through diplomacy and deliberate negotiation of financial recompense.”

That’s a rather big pill to swallow. David M. Pletcher did indeed make this argument in a 1975 book (footnoted in this text), but I’m not sure how many people would agree with him, especially in 2012, when this book was written. And in fact, in the main part of the book, when Greenberg gets to it, she acknowledges that just paying Mexico for a huge swathe of its territory was pretty much impossible. Sadly, there’s also no direct engagement with the contention implied in A Country of Vast Designs that Polk was attempting to get a peaceable settlement by playing the same game of brinkmanship that he pulled off with Great Britain over the Oregon Territory. (Admittedly, the other only came out four years before this book, which would be a fairly short turn around time to talk directly to that idea.)

What we do have is an attempt to look at the Mexican-American War through the viewpoints of five people. The problem is only two were directly involved (one killed in action, and one forced through the treaty of Guadalupe Hildago), two peripherally involved, and while Polk was central to the war, he was also physically a long way away from it. So, if you want to understand the actions of the war itself, this book isn’t a great place to go, and when it is talking about that, it’s actually detracting from central parts of her book.

Greenberg is much more critical of James Polk than Merry’s Country of Vast Designs (fine enough), but you also don’t get to know nearly as much about him here, and she could really have used a better look at just how disruptive Buchanan’s actions in the cabinet were.

John Hardin is the surprise star of the book. He was a successful Illinois politician, who’s falling out with Lincoln could have permanently derailed Lincoln’s career. But he gave up his position to support patriotic fervor and went to war. His regiment was shot to pieces at Buena Vista, and he returned home for a state funeral.

Nicholas Trist pretty much single-handedly held the peace process together, and against Polk’s orders produced a treaty that no one could refuse. Merry’s book is longer and more detailed in general, so his treatment of Trist is similarly more detailed there, but there’s plenty here too.

Henry Clay’s involvement in the book is about as outsized as his entire career was. While there’s a lot of attention on the personal side, he’s also part of the political anti-war movement that Polk stirred up with his heavy-handed actions against Mexico. I would have liked to see a bit more coverage on that, though what we get is good.

Abraham Lincoln is the least present of the five people focused on in the book, despite being one of the three to make the cover blurb. There’s no accounting for fame. That said, the end of the book very much leans on him, presenting a speech from Clay that Lincoln attended on his slow way east to take his seat in the House of Representatives. Lincoln had generally stayed away from the subject of the Mexican-American War, and had concentrated his political energies on economic matters. But after this point, he becomes one of the more fiery anti-war persons in the House, making some fame with his “Spot Resolutions” (if Mexico attacked Taylor’s army on American soil, show me the spot on which it happened). The stance may well have sunk what few chances Lincoln had in politics in the short term, but also seems the start of the more morally involved career we see later.

In all, this does add up to a fairly good book. The parts do generally weave together well, and there’s a lot here, even if a lot of it doesn’t get very well developed. If you’re interested in the war itself, look elsewhere, but this shows a lot of the tensions the war generated in the United States.

└ Tags: books, history, reading, review
 Comment 
  • Page 21 of 312
  • « First
  • «
  • 19
  • 20
  • 21
  • 22
  • 23
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑