Mark came over today for some long-neglected FtF gaming. After the negotiation process, I went with a game of Stonewall in the Valley. I’ve been meaning to give the GCACW series another try, and wanted something that we shouldn’t have[…]↓ Read the rest of this entry…
Posts Tagged gaming
Finally had some of the gang over for gaming yesterday. Patch is busy vacationing in Canada, and Dave is actually attending a convention this weekend, so it was just me, Mark and Jason. Mark and I had tried Crown of[…]↓ Read the rest of this entry…
Commands & Colors: Ancients Expansion #6 actually has two scenarios based on Thermopylae, and Patch and I played the second one tonight, as our between-ASL game. This one is much more unusual than the first, with impassible hills occupying much[…]↓ Read the rest of this entry…
Patch came over yesterday for the first FtF gaming I’ve had in months. Naturally, we played ASL. However, Patch wanted to finally give a product he’s had for ages a try: Heat of Battle’s High Ground. I remember reading about[…]↓ Read the rest of this entry…
At the moment, Patch and I seem to be alternating between Budapest and the desert for ASL scenarios. We decided to give ASL Annual ’92‘s “…And Here We Damned Well Stay” a spin. I had the Brits again, but at[…]↓ Read the rest of this entry…
With “Came Tumbling After” winding up fast, Patch and I played the ‘Middle Gate‘ scenario from CC:A Expansion #6 over the last couple of Tuesdays. This is the ‘famous part’ of the battle, and features a special rule for three[…]↓ Read the rest of this entry…
After the desert adventure, Patch and I decided it was time to get back to Festung Budapest. The sixth scenario features a Hungarian countertack up the hill on the SW map. Since I attacked up the hill last time, I[…]↓ Read the rest of this entry…
One of the first major supplemental releases for GURPS 4th Ed was GURPS Powers. The introduction for the book states that it is a ‘how to’ guide, and can be considered to be Basic Set: Powers. I disagree with this[…]↓ Read the rest of this entry…
My last Advanced Squad Leader game with Patch finished up very quickly. So quickly, in fact, that I’m not going to bother with the normal detailed maps. There’s not a lot to show anyway. Imagine a featureless 33×30 hex plain,[…]↓ Read the rest of this entry…
My latest ASL defeat by Patch was just about finished up, so we decided to do another round of Commands & Colors: Ancients tonight. This time was the Battle of Sepeia, a very strange Expansion #6 battle between the Spartans[…]↓ Read the rest of this entry…
