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This is Not Blackrock Depths…

by Rindis on February 19, 2006 at 7:10 pm
Posted In: MMO

Well, we had scheduled to do a BRD run this Saturday. The bad news is that one guildie mis-read my notice of clearing my Sat for action as a move of the run to Sun, where I had cleared my SFB game to.

This… irked me some, as I’d really gotten stoked up for this run. But it isn’t really anyone’s fault.

So, we ended up with a Scarlet Monestary run with the second-tier characters instead. Since this was an emergency re-org thing, it wasn’t all that well organized. I did the main pre-req early Sat, and then forgot to grab the sequel that actually goes into SM. Shrimpette was along, but is still too low level to even do the pre-req, so at least Farmishi is in good company when we make another stab at that.

The bit of a run we did do (for Mythology of the Titans), went well. It was me (Farmishi: Pally), Shrimpette (Warlock), Brunev (Mage), and Thermidor (Mage). Everyone had something to do, the two mages had a mage quest, and the ‘low’ three had Mythology, and Brunev had everything. So, I was right at level (38) and playing Main Tank and Main Healer. I’m not exactly experienced at either in a real group situation. We had about four wipes, one right after the soulstone on me gave out… oops. And one against the final boss in the Cathedral. I managed to rezz all the corpses away from him, and the second try worked out pretty well.

The fun part was getting back through all the respawns to the entrance. It did not go well, and we just couldn’t stop getting real wild adds. There was one where we ended up with about 12 guys all told (not all at once thankfully!), and I actually kept us going on that one. The next time didn’t work out so well. So, we took our free trip to the graveyard, picked up our bodies at the beginning of the instance, and headed home.

Well, not quite home. Shrimpette was still needing to do Shadowfang Keep for part of a Warlock quest, so we headed out to there. We ended up picking up a Rogue by the name of Bliss. I’m still not sure what happened… because she zoomed through most everything, despite being about 5 levels under Shirmpette (the lowest Muse present), leaving us to try and keep up. Afterwards, the stats showed her and Thermi (20 levels above her!) as having done about the same amount of damage through the instance, with me at a nice 20% (out of 5 people). And I was healing. One death, Shrimpette (easily fixed ^_^).

I was quite happy to get out and do something more sedate, like run Thousand Needles in my ‘show’ armor (which puts me down by about a third of my armor value). She certainly knew her stuff, but is a bit too overachieving for me. ^_^;

And, in addition to the SM-run discussed under the cut, three of the same people are doing another SM run right now on their Moos characters. (Not me, Malzina still needs to do Wailing Cavern….)

└ Tags: MMO, WoW
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Minions in Maraudon

by Rindis on January 30, 2006 at 12:47 pm
Posted In: MMO

Maraudon is an instance that’s been sitting on the back-burner for a while. Blanc and Dunain have been looking at quests for it for… nearly 15 levels or so. With Sunken Temple successfully taken care of, it was decided that it was well past time to get ready to run Maraudon.

Quest setup was easy, since the quests are generally not part of chains. Late-ish Sunday four of our top guildies were on-line and ready… and wondering where the fifth was. I spent my time trying to run errands and clean up my inventory a bit, which meant that when we decided to go in anyway, I was a bit late.

We did pick up a fifth person, a Druid named Teamsleep, who I would like to thank right now as having done a wonderful job with us. Especially as he ended up main tanking for the party. Our house connection was slow as we started, generating 2+ second lag times in the game. Real bad news for Blanc, who couldn’t depend on things to go as smoothly as needed for a tank. It eventually cleared up, and we went back to green lag, but Teamsleep was doing so well that Blanc didn’t want to shuffle the duties around and stayed on off-tank and DPS duty.

Other than that, the instance went very smooth, and really fast. No deaths (I think that’s a first!). With a little clean-up for the early stuff after the main run, all the quests were completed. Admittedly, we were mostly over-level for the instance, but I was the second-highest, and most monsters were still green for me, with the end being yellow.

At the end of it all was the Princess. I’ve seen a fair number of stories about fighting her, generally with things going… not so well. It was a challenge. We had a couple of characters hanging on by the skin of their teeth, but she went down, we didn’t, and she made an ugly splat on the floor. (Reports of the character design are not exaggerated.)

Gottesfaust (finally) leveled, along with me (late) and Lance (early). I’m not sure if anyone else leveled off-hand, but I don’t remember any at the moment.

Speaking of leveling, Nanshe, the oldest member of Fickle Moos hit Level 60 the other day! (More shocking when you realize that Nanshe is newer than most of the Fickle Muse characters, and 58 (Blanc) is still the highest on that side!) Happy 60th Nanshe!

Next up: Blackrock Depths (…gulp!)

└ Tags: MMO, WoW
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War Materials and Instances

by Rindis on January 9, 2006 at 12:03 pm
Posted In: MMO

It’s been a busy weekend.

First off, one of the interesting (in a good way…) parts of the new patch is a pair of brand-new related raid instances. Well, okay, only intellectually interesting to me, but to get at them on any particular server, the players on it have to turn in staggering amounts materials, as part of big event to open the gates that block access to half the area of Silithus. Better yet, Alliance and Horde have their own goals, and the flavor text explicitly state that both sides are working together for a large offensive to do something about the Silithid infestation spreading throughout southern Kalimdor.

It was a little disappointing to see Uther way behind in the standings. I mean, it’s an old and (over)populated server, I’d figure it’d be up near the forefront, not at #108. But that’s all right, it gives me and the rest of the crew time to help out and get a share in the rewards. And as of today, Uther is #20, more like what I had expected. It interesting to note that the high-level stuff is mostly going first, I figure at the end, the low-level items will just blink from about half-way to 100%. Also, the fact that the Alliance side is going faster than the Horde, might encourage a few people to start up Horde characters on an imbalanced server.

I think it would be very interesting to see this process on a new server where most everyone is still working their levels up, you could see progress of the population as the harder items start getting turned in.

On Friday, Coppercheetah and Jareth held a small WoW party, and we ended up putting a couple “third-tier” members (Shrimpette & Jariedthe) through Gnomeregan. Jareth was worried about being too high-level to bother, but once in, had a good time. The other three members, all being “second generation” members, made the party way overlevel (52, 45, 36 I think). We still managed one party wipe when we managed to get the entire final trench on us (Shrimpette, barely in range for Gnomergan, seems to have aggroed one, and, well, the rest followed him around to us). Other than that, we got quests done, saw the sights and had a grand time in one of the finer instances.

The other thing scheduled for this weekend was a Sunken Temple run. Most of the quests for Sunken Temple are the ends of involved chains, so most of Saturday was taken up by various high-level guild members running around trying to get all the prerequisites out of the way. For me, this included a lot of time on a hunter-specific quest that goes down into Sunken Temple, but relies on an annoyingly rare drop first. The good news was that Dunain finally has a decent source of Thorium from this, and not only is his Blacksmithing starting to go forward again, but his Mining has finally maxed out at 300.

I’ve gotten this idea that high-level instances, and much of the high-level game, just isn’t as fun as say, levels 20-40. Scarlet Monastery felt a little empty to me. Zul’Ferrak fell a bit flat. Last night proved me wrong. We had a grand time. The top five guild characters went in: Blanc (57), Dunain (55), Dejek (54?), Gottesfaust (53), and Blondiewood (52). The temple is indeed sunken, sitting on the floor of the Swamp of Sorrows. The front entrance is flooded, but the rest goes down an air pocket under the water level, and is suitably ‘damp’ feeling.

It was atmospheric, large (we got lost a couple times), and reasonably tough. This particular group has done a few instances now, and I think it’s showing. There were some very tough bits, and some fights towards the end that were… too exciting for healthy living. But we generally made them go right, and pulled through. At one point towards the end, we had a death, and Blondiewood got her second combat rez, so that ended well. The penultimate boss, the Avatar of Hakkar fight (whose temple this was), went very well. During all of this, Lance (the pet) had leveled, along with Blanc, Blondiewood and Dejek.

So we went on to the final fight, the Shade of Eranikus, picking up my Hunter quest on the way. Eranikus was the Green Dragon that is charged with sealing Hakkar, the Troll’s blood god, out of the world. He’s insanely tough, but we knew what to expect (thank you for online guides), and we had a plan. We were about as prepared as we could be.

We wiped. Eranikus was about halfway down. For me, things went wrong when he decided I was the second biggest threat instead of the rogue, Dejek. Considering I was avoiding any special abilities, that was a surprise. His first hit taking me down by two-thirds was also a surprise, since in mail armor I can off-off-tank on occasion (poor use of a hunter, but it means I can survive long enough for the pet to get control of the situation again). Long story short, I didn’t think to feign until two seconds after I was dead.

So, run back in, modify the plan, and try again. We tried an even more cautious approach. As long as the priest and druid could keep things somewhat under control, it worked. But it was not a stable situation, and they did run out of mana, and we wiped after getting Eranikus down by two-thirds and I had feigned three times.

By this point, we’d been at it for about six hours, and it was getting late on a Sunday night. There was serious talk of thinking things over and trying again on another night. We decided that the last fight had taken too long, and went in for one more try with a much heavier hitting approach.

Well, that wasn’t so stable either. The fight wandered all over the chamber with various characters trying to keep up. I went for rare Aimed Shots instead of a constant stream of normal shot, hoping for a critical (about 1000 HP these days), and ready to feign if I did. Control of the fight was lost early and the healers went down. But before Eranikus could get rid of any of the rest of us… we got him instead. (Dejek commented “So… the winning strategy is let the healers die.”)

I also noticed that somewhere in the final parts of the instance, I’d missed seeing a golden glow. Yes, that’s right.

Lance leveled twice last night. After having fallen behind some from bunches of quest turn-ins, he’s now back at my level.

Dunain started the night really early in 55, and is now well over half way. I had to quit last night before doing most of the quest turn-ins, so I’ll see the final tally tonight. But at a guess, I won’t level from the quests either. I’ll just be really close.

Eranikus also generates a little quest that it is believed will lead to more, but they haven’t been created yet. However, it does explain something about all the Green Dragonflight world-encounters that were put in a while ago. Also, Zul’Gurub is the original capital of the Trolls and where Hakkar was originally summoned to Azeroth, and where some are trying again. So both of those things are, content-wise, sequels to this instance. Unfortunately, they both require large raid parties, so I don’t expect to do anything with them.

But, I think I’ll read up on them anyway.

└ Tags: MMO, WoW
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Zul’Friday (There Is No Friday, Only Zul)

by Rindis on December 5, 2005 at 10:39 am
Posted In: MMO

Well, the guild did it’s primary Zul’Ferrak run on Friday. The five highest members went in with all the quests, and all but one of them ended the evening one level higher than they began.

To a certain extent, there’s not a lot to say. We had a player death during a really big fight (giving our druid her first in-combat use of her rez ability ^_^), and one wipe from when a group respawned on top of us when we were already in combat.

After getting used to Uldaman and it’s multi-part quests, Zul’Ferrak is surprisingly small for it’s level. Even more surprising is the extremely small space between entering the area and entering the instance. It was fun. It was a nice instance (and I’m all for more reasonably sized ones), but a little shy of fun stories on this run.

Well, one: We’d just killed a named monster who dropped a nice item. Right after the rogue ended up with it, it was pointed out that it was more of a druid item. Not a big deal, but at that point business with The Move interrupted us. By the time that was done, the monster had respawned and we still needed to get across the area he was in. So we killed him again. And he dropped… the same item. So rogue and druid got a matching pair.

In further news: Smudge had recently had trouble with her alt, Shrimpette. Her and Thermidor had gone down into the Deadmines so Shrimpette could do the full set of Deadmines quests, with Thermidor providing the high-level firepower to replace the rest of the normal 5-man (-Gnome) party. Remembering how tough the final encounter was when Blanc and Dunain did it alone when they were both much higher level than Shrimpette, I offered the services of my alt. I was (unsurprisingly) turned down, and when Smudge showed me Thermi running around and dragging back 5-6 guys for the pair of them to incinerate to ashes, I have to say it was looking a lot better than I thought it would. Then the first boss wiped them both out. They ran back and continued on easily enough, but that was the first boss. The last one repeatedly wiped them out for two hours before they recruited Coppercheetah/Thermi’s roommate (Jareth) to help out.

To add insult to injury, Shrimpette discovered the next day that she had never gotten a quest item off that first boss (probably despawned too soon).

So last night, Shrimpette and Farmishi went into the Deadmines. Considering that Farmishi is 11 levels below Thermidor, we played it a bit conservatively. Farmishi brings several abilities that the other party did not have: healing, resurrection, and the ability to absorb a lot of punishment.

The first major encounter in the instance was bad. We ended up with about three people initially. I was too busy to properly use my ‘don’t run away’ ability. So we got runners. And we got more people to fight. I kept Shimpette up and going for a while, but she eventually fell. Leaving me with about 4 enemies, little mana, and, oh yes, more runners bringing in more enemies. Common wisdom says a Paladin without mana is a dead Paladin.

Four minutes later the last guy in my little corner of the Deadmines dropped. (They had all come helpfully running at me, thanks to all the runners.) Once the mana recharged, I rezzed Shrimpette and we looted the 12+ corpses (which I had generally fought 3-5 at a time). I then noticed that I was still wearing the ‘fancy’ leather armor instead of the much better mail armor that I actually use in combat. ;^_^

The rest of the run was a snap. Sneed’s Shredder and then Sneed went down. Shrimpette got the Sprinkelsprocket. Total time: a bit over an hour, including jogging from Stormwind to the Deadmines and back.

└ Tags: MMO, WoW
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Uldaman, Again and Again

by Rindis on November 29, 2005 at 7:07 pm
Posted In: MMO

Story from a bit back, but it came up elsewhere, so you get it too. ^_^

We did a third Uldaman run a while ago. Started with me, Blanc, Blondiewood and Thermidor. Went pretty smoothly, except the mage (Thermi; lowest level character in the party), got himself splatted several times. In a pick-up group, I’d probably be annoyed with him, but I know that Thermidor Keneticus Kelvin just doesn’t know how not to be as grand, flashy, and destructive as possible. But that’s Thermi, not the player. ;^_^ This was Thermi’s second run, so we got him caught up; Dejek, rogue and third-highest level character in the guild, showed up as we went back in, and we went down to the final room of vibro-golems. That went surprisingly smoothly. It helped that the little guys were wimps; me or Dejek could almost one-shot them. Got the disks, took a fair amount of ribbing about being related to Trogs (which Dunain did not find funny; the pet, Lance, was no help: [Dunain] Lance, are you going to let them say that about me? [Lance] Mrr. <snicker>. But we were all done.

Two weeks later, in the middle of the Badlands: “You want me to go WHERE?!?”

Yeah, we missed one.

So. Surgical strike, we go in the back door, stuff the tablet in our back pockets and leave. Three characters, probably less than an hour, and a handful of deaths. There. All done in Uldaman. Again.

Since then, Malzina (my Fickle Moos character) finally got to see Ragefire Chasm, a small instance under the capital of the Orcs, while Micca [Smudge/Blanc] played bodyguard. Not bad, other than being the hate-magnet it was certainly quite a fun little run. Of course, leveling up twice (once from monsters, once from quests) didn’t hurt either.

└ Tags: MMO, WoW
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