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Stratholme Live! (?)

by Rindis on August 22, 2006 at 12:41 pm
Posted In: MMO

A couple of things lately:

First, we did the Battle of Darrowshire last Tuesday. This is an outdoor Raid event, so we got all available 60s (7), and went in with not a little trepidation. As it turns out, it isn’t so bad. We got through it with five deaths, three by Noxlux, me once, and Lance once. It keeps you running around a bit, but it’s not too hard to keep on top of. Actually it could make good training for handling adds in a fight. Anyway, Noxlux didn’t actually have the quest, so we’re all set to do it again tonight.

A few of us tried a bit of Scholomance for the second time this weekend. The first time we went in with a five-man group and had major problems with the second room. This time, we only had four, but we stuck to the first room (which we skipped the first time).

Mostly we did okay, but there’s a group of four in one corner, and a group of five in another that we couldn’t handle at all. We did get to a quest item and grab that, but for now Scholomance just doesn’t seem to want to happen for us.

This last Sunday marked our first run into Stratholme. We had the the usual team of Blanc, Dunain, Jariedthe, Blondiewood and Brunev. We did ‘live’ side, or part of it. Which was surprising with the amount of undead we saw for most of it. The evening got off to a bad start, with a couple of delays, me dying to a Scarlet Courier ambush (the bridge was clear before I went across – I swear!), and then the Scarlet Courier group spawned on top of us while waiting in front of the instance (safety tip: don’t camp in the middle of the bridge), which netted a couple more deaths (including Brunev, who was rebooting his system).

Once inside, things were much better. Progress was a bit slow, but I’m sure it’ll pick up once we get used to the instance. At the least, we finished off two quests, made some progress on a couple more. We got into the cathedral itself up to where there was a large group to fight at once. They wiped us, we called it an evening. We would have liked to go further, but it was already getting late on a Sunday.

So this next weekend has a BRD run scheduled for Thermidor, and a second try at Stratholme. Busy, busy, busy.

└ Tags: MMO, WoW
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Why Can’t the Thorium Brotherhood Just Take Food Stamps?

by Rindis on August 14, 2006 at 12:20 pm
Posted In: MMO

Reaching back a bit, Farmishi and Shrimpette did a Zul’Ferak run. Part of the grand plan to get set up for Sunken Temple. Farmishi is now 47, slowly inching towards joining in on the high-level runs.

Which would give me a choice between which of two support classes to play. Hmm. Definite pattern there.

Not that playing a Paladin is anything like a Hunter. As a Marksmanship-spec Hunter, Dunain does a lot of damage, and can send Lance off to distract an enemy for a while (particularly mages and elementals, as Lance generally has higher resistances than anyone else). Farmishi is split between Holy and Protection, so her damage is low – even for a Paladin. However, as Brunev found in Zul’Ferak, once she’s got someone locked onto her, it takes quite a lot for her to lose aggro again. So, she’s essentially a combined secondary tank and secondary healer.

Saturday was another Blackrock Depths run. Something of mixed bag of things to do. The primary impetus was that Dunain had inherited a lot of Dark Iron Ore from Jariedthe when she switched from Mining to Enchanting about a month ago. Since I had take it out of the mail system, it was chewing up a lot of inventory space.

We went in with Dunain, Blanc, Blondiewood, Thermidor, and Jariedthe. A little clearing, and I finally did my turn-in for Jail Break. (Anvilrage Captains: 9. Plans: 0) Between this and the last couple runs, the party had a large number Relic Coffer Keys. So we did the Vault. I opened the last door, the golems activated, and… what’s-his-name appeared.

Things didn’t go well. Blondiewood dropped early in what was turning into a confused melee. Lance also dropped, though I managed to get him rezzed again. Blanc and Jariedthe eventually got worn down and died. However, they had done such a collective number to the golems that I was able to finish them all off in pretty quick order at this point. Thermidor dropped about the time I finished off the last golem, and I was in no shape to take on a mage.

Pity, I’d been so close to pulling it off.

Lance was pretty ticked at me when I rezzed him again when I got back to the instance.

By the way, Blanc instituted a system using the new marking symbols from 1.11 when setting up a fight, so most combat was a very by-the-book afair.

After finishing the Vault, we paid the Dark Anvil a visit and got Darkvire for Thermi and Jariedthe to get their Shadowforged Keys. And then on to the bar.

Rather than smelting Dark Iron, my current plans are just turning in the Ore to further my Thorium Brotherhood rep. I’d have to check, but I think turned in 140-160 ore this time. So, do this another 16 times and I’m at Revered! No problem! (oyyyy…)

We then proceeded to the back. The Lyceum was a bit of a problem, since we had a hard time finding Flamebearers again. But we kept it together and pulled it off.

Then both Thermidor and I died to the flamethrowers in the next hall. We took care of the monster easily enough, but those flames are annoyingly hard to avoid properly.

The final hall went very smoothly. There were also five, not the normal three, Anvilrage Captains there. Count: 14. Plans: 0 (darn)

Better yet, the Princess acted correctly when we did the final fight, so three of us have now completed that quest. I need to fill up on Dark Iron Ore and invite Brunev along so he can finish it.

And last night I strolled through Stormwind with Marshal Windsor to confront Onyxia (again). We actually picked up something of a crowd this time. Naturally, now that we had a bunch of spectators, it went wrong.

Marshal Windsor walks up, clad in riteousness (and good Plate), denounces Lady Katrina Prestor before the court of Stormwind, and reads from a pair of tablets – suddenly Katrina Prestor transforms, revealing herself as the black dragon Onyxia!

The Regent runs from the room, Bolvar Foredragon yells for the guards, and Marshal Windsor stands ready to fight his enemy.

…

…

Dunain whispers, “Onyxia, it’s your line!”

The event stalled at this point. I eventually received a ‘fail’ on the quest. According to Blizzard, this is a known problem. But I’m going to have to look up what I can do about my failed quest. (grumble)

└ Tags: MMO, WoW
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Double Your Blackrock, Double Your Fun

by Rindis on July 10, 2006 at 9:26 am
Posted In: MMO

So, after last week’s adventure, we decided to go into BRD again this Saturday.

Well, we did. We also went in spur-of-the-moment on Friday.

Crew was Blanc, Dunain, Blondiewood, Jariedthe, and Thermidor. Blanc has been wanting to get the plans for Black Dragonscale Leggings for a while, and we headed over to the likely area, the Highway for some farming only to realize what we were looking for wasn’t there. There’s various Anvilrage troops there, but further research shows that that Anvilrage Captains (the only thing that drops them) appear twice while doing the Jailbreak quest, and there’s three in the Throne Room. So there’s a max of 5 possible people each with a 2% chance. Great.

So, we decided to do Jailbreak. Lots of clearing later, I realize that I left my evidence in the bank, so only Blanc and Jariedthe got to complete it. There was one room we forgot to clear, that also generated new guys for the quest. That fight got exciting, but in the end we handled it very well. Anvilrage Captain count: 2. Plans: 0

Thence to the Bar. I’d finally bumped up my reputation to Honored, so I bought the next Blacksmithing plan, and stared at the demand for 10 Dark Iron Ore for more rep. They’ll take other things… but it’s all rare Molten Core stuff (generally worth 90 gold on the Muradin Auction House vs somewhere around 10 gold for 10 ore). On to the Summoner’s Tomb, and successfully do my turn-in with Gloom’rel. I can now smelt Dark Iron Ore into Bars (at an 8-to-1 ratio!). We go on, kill a few fire elementals, get Thermi Attuned to the Core, and I actually use the Dark Forge (the only place to smelt Dark Iron – not just any fire will do)… just ’cause I can.

And then into the Lyceum again. And we fail again. This time, it’s from a lack of being able to find a torchbearer. Whenever we got to where one was, he wasn’t there. However, we do survive in the environment of lots of hostile dwarves and quick respawns for quite a while. It’s late, so that’s it. But we know it’s possible now. We can survive, we just have to get the torches and get the doors open.

Oh, sorry, one more thing that night. Fickle Muse’s triumphant entry into Stormwind next to Marshal Windsor to confront Onyxia!

And the next night we did it all again. Well, mostly. Brunev instead of Thermidor. We decided to drag out Jailbreak until we can get the plans, so Brunev turned it in, but not me. Visited the Bar, I actually handed in some Dark Iron Ore. Judging off of the results, I’ll need 2400 ore to hit Exalted. Still might happen someday. Got Brunev Attuned. Smelted some more ore (and later visited the Dark Anvil to create Dark Iron Shoulders for Blanc, who’s starting to get serious about a fire-resist set). So all that effort has at least *some* practical payoff. Went to the Lyceum.

And died.

Well, okay, we did fairly well. We got a torch (and now know what those Torchbearers look like). Got to the door, then figured out about the platforms with the braziers we needed to light. Armed with this knowledge, we went back, did it again, and this time we got it right.

We finally got to the end of the instance: the Throne Room.

We cleared that, challenged the Emperor, and kept Princess Bronzebeard up while we got him. She turned friendly, ran back to the throne, and turned hostile. Blondie got too close, and she charged us. We had to kill her. T_T

King Bronzebeard in Ironforge wouldn’t talk to us.

It seems since the latest patch, the quest’s been bugged. We’re supposed to talk to the Princess, and we have the official ‘Compete’ mark on the quest, but we need a non-violent Princess to talk to. So we’ll have to do the fight again one it’s fixed. Well, its not as if we aren’t coming back here anyway.

Anvilrage Captain count: 7. Plans: 0.

And we confronted Onyxia again.

Thinking back to the initial BRD run, we’ve obviously come a long ways. The front areas that challenged us so are now more time consuming than anything else. Some of it is knowing the instance. Some of it is certainly better teamwork. It doesn’t feel like our equipment has changed much, but I’m sure that’s part of it too. We’re actually starting to go through the long progression of level 60 equipment. Blanc and I have yet to deal with the Dungeon Sets, but we’ve still got a slow trickle of new equipment.

I wonder how we’d do against Scryer now….

└ Tags: MMO, WoW
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Of Boars, Bars, and not enough Bars (of Gold)

by Rindis on July 3, 2006 at 10:31 am
Posted In: MMO

Well, things have been a bit active. A while ago, we had scheduled a Horde-side Razorfen Crawl run, only to realize at the last second that the two main characters the run was for (Malzina and Uhgreah) were too low level to get the final quest. So we put it off a month.

Three and a half weeks later points out that the run is coming up again. And I’ve barely even touched Malzina in the meantime. So, I begin a program to get Malzina up five levels in (effectively) three evenings. It… didn’t go so great at first, and I had one frustrating evening where nothing wanted to work, which was an especial pain as I normally find the frost-mage lots of fun.

Then I realize the run is late Sunday, instead of early Saturday. So, I end up just kind of coasting over the level 30 finish line…. The run itself was short-handed, but certainly fun.

After that, we decided to hold an event for the midsummer celebration. The WoW holiday includes quests to visit bonfires lit all over the world, and the quests to vist the high-level areas are accessible to very low-level characters, so we decided to send a high-level team with a warlock to the bonfires and summon all the low-level characters for their quest. While we were at it, we also made it a flight point collection event, summoning the lowbies to the flight points so they’ll have them in the future.

This, unfortunately, can be quite time consuming. Especially when the highest level Hordies are mid-40s going into an area meant for 50-60. The initial Horde-side event only covered half of Kalimdor. However, it was still a blast, and a neat group activity.

The Alliance side-run the next day, still had one minor problem. While we have plenty of level 60s, our highest warlock (Shrimpette) is only mid-40s. Still we got all of Kalimdor done, and several low-level characters got to turn in a quest that normally wouldn’t be doable until 50 or so.

And Saturday night was the latest in our string of Blackrock Depth runs. Slightly different lineup this time: Blanc, Dunain, Brunev, Blondiewood, and Jariedthe. Those last two are both druids, and Blondie acted as main healer and Jariedthe as second tank and emergency backup healer. We got a few different things done:

First we went after Bael’Gar so Blanc could finish his quest. This area had given us trouble last time, and given me doubts about how we were going to get through the rest of BRD. After shaking out the new group, the highway went much smoother. While Blondie didn’t always have mana left at the end of the fight, she wasn’t needing to down a potion half-way through either.

We went down to the prison section to get Brunev caught up with the rest of us on that chain. That area is getting downright easy.

We went to the bar. There’s been a couple of ‘bar runs’ recently, but Dunain wasn’t on them, so we got to do the two main quests there. I’m not sure what we did (have to check one of the guides) but we got the city watch coming in the back door to ‘investigate’. We took that on… without properly preparing. We got some bar patrons involved, and pretty much wiped (I feigned). However, we took out all but one guy, so once ready we lead him out the back door and finished him off.

Went around and got the bosses/drops for Marshal Windsor, so we’re probably doing a jail break run next time. Went and cleared all the way to the back. …And I discovered that I’d used a bar out of my stash of Gold Bars. And, looking at it, I had misremembered that Gloom’rel wanted 20, not 10. So, still no Dark Iron Smelting for me. Next time, next time…. While we were there, we got ourselves ‘attuned’ to Molten Core. Who knows if we’ll ever go there. But we’re ready if we want to.

Then, we went into the Lyceum. It did not work out well. Part of the problem is that we were often getting a few groups on us at once. We bogged down, and then wiped. And I’m just not sure what we can do. One thought is that we were too tank-heavy and needed more DPS for that room, but being tank heavy is what allowed us to do so well in the rest….

└ Tags: MMO, WoW
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Go East (not-so) Young Dwarf!

by Rindis on June 19, 2006 at 8:50 am
Posted In: MMO

Dire Maul East that is.

Not the guild’s best outing ever, but we’re still at about level for DM-East with our current equipment, and there was only four of us in the party (Dunain, Blanc, Brunev and Blondiewood). Given that, we did quite well indeed.

This was actually our second visit to Dire Maul. Our first involved sneaking in, having Dejek pick the door for DM-West, going in while the player switched from Dejek to Brunev so we could visit the library and Brunev could pick up his quest for better conjured water. We got caught in a couple of fights we didn’t want in the courtyard, and therefore some deaths (darn elite ogres…).

This weekend’s visit was smoother in that part as Blanc and I had a much better idea what to expect. Once inside… well it was a lot different from what I was expecting. Lots of plants (elementals). Big ones. Little ones. Annoying ones. Patrolling ones. And generally close together enough for us to need to take some time pulling them away from each other.

And during all this, we get to try to run down an imp who seemed to think he was the Gingerbread Man. In the end, he didn’t do any better.

We continued through until the first truly nasty boss: Zevrim Thornhoof. He’ll occasionally teleport a party member onto an altar, which will do a lot of damage while the character can’t do anything. Meanwhile, Zevrim’s still beating up on the rest of the party. Actually, occasionally isn’t a good term. He does it pretty often, once he gets warmed up. This is bad enough (it hurt Blanc pretty bad when he got picked), but he put Blondiewood (Druid and main healer) on the altar twice in a row. After that, the fight went slowly downhill until he and Blanc were all that was left, and neither had much health.

I’ve seen Blanc come back and win some pretty tough fights that really looked like he shouldn’t be able to win. I’ve seen him scrape through on no health and no help. Of course, I’m probably just remembering the exceptional times. But it was still disappointing when Blanc didn’t pull it off.

Worse, when we got back in the instance, the monsters at the front were just starting to respawn. So we had to quickly fight our way through and race ahead of the wave of monsters tracking our previous progress. It wasn’t that hard, but is was a couple of tense minutes, since we could have ended up with an uninvited guest in the middle of of fight.

The second fight went much better. So we were off to the courtyard that we’d been above and circling around at the beginning. It’s effectively an overgrown open area with a lot of groups of monsters/plants wandering around (which had been driving the Hunter-dar crazy earlier). Blondie stealthed her way up to the center and talked to the one uncorrupted ‘ent’ in the place, who took off and tore down the door we needed. Getting across the room ourselves took a little more doing. Not that it that difficult, but it looked difficult.

Once there, it was on to the final boss, and possibly the most tragic loss of the run. All along the way are little seed pods, they do random, possibly nasty, things (like rooting you in place, not helpful if you trip it during a fight) – though it looks as if once a character has interacted with them a few times, he starts getting the better results (items for a good cooking recipe). Anyway, one of the last ones rooted – and killed – Blanc’s warbunny. Certainly the silliest death of the run.

The actual final boss fight went well enough. After that, we climbed out the back door and headed back in. Into DM-West that is, and the turn-in for Brunev’s quest, and a very handy high-level ability. After that is was off to turn in the other, less important quests.

Took us about 5 hours, 3-4 wipes, plus one almost-wipe (single surviving member). Not at all bad for a four-man group.

└ Tags: MMO, WoW
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