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These are the continuing slaughters of Anvilrage Captains….

by Rindis on October 24, 2006 at 11:30 am
Posted In: MMO

The only WoW run this last weekend was yet another BRD run on Sunday. The main motivation was that Dunain had built up a large amount Dark Iron Ore, and wanted to do a bar run to get Thorium Brotherhood rep and get it out of his inventory. So more of a regular group, no Farmishi this time.

It went… okay. The Lyceum is just trouble. We did do a Jail Break for Jariedthe as well as a complete run for the Emperor. Only 3 Captains in the back this time, giving us 5 total for the run. Official count: Anvilrage Captains: 31, Plans 0.

The main attraction on the weekend previous was a Dire Maul West run. Very interesting and challenging.

The main thing that goes on there is deactivating a bunch of large crystals that are powering a field that is holding a powerful demon in check (which you then kill, of course…). These turn out to be guarded by a ring of mana elementals (they look like a blue version of the normal fire elemental model). Once we had cleared the front area, we got our first crack at one of these. The elementals stand in a ring around the crystal, and it goes out when the last elemental is killed. We pulled one, and his two neighbors pulled with him, but not the rest of the ring.

It was a painful wipe.

They take enough damage to require some effort to put down, do decent physical damage from the looks of it, and just way too much shadow or nature spell damage (depending on the exact type). If you’re wondering why DM East is the toughest of the three parts of Dire Maul, I don’t think you need to look any further than these elementals. We did get a couple of them, and after that we were able to pull one of the ‘edge’ ones, and were able to take out him and the one buddy that came with him without any trouble.

So, you can imagine our enthusiasm when we got through a few other parts of the instance (including a fairly nasty group of ghosts), and got to the next crystal. However, this time only one elemental pulled. Careful examination shows that there seems to be one or two that are positioned slightly further away from the others, and that’s how you ‘crack the ring’.

Overall, not bad for our first time in. One or two full wipes, two partials (I feigned for one, and one I managed to down the last enemy right before he would have gotten me and turned on Noxlux), and a couple single deaths.

This marks the last “full” five-man area we hadn’t done yet. There’s some things we haven’t done, and certainly some bosses we haven’t defeated, but we’ve seen the main content. Our next plan is for a Dire Maul East run to start catching up several people who haven’t done it yet.

└ Tags: MMO, WoW
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More procrastination, more instances

by Rindis on October 10, 2006 at 2:06 pm
Posted In: MMO

Okay, it’s getting so I can’t remember what all we’re doing.

However, our most recent foray was (yet another) Blackrock Depths run. was not feeling well, and for once, there was no Blanc, Micca, or Shrimpette present. And for once, I was the party leader. Well, kinda, I guess I’m more of a ‘yeah, that sounds good’ type. Anyway it was Farmishi (who’s now 53, two levels up from last time in here), Blondiewood, Jariedthe, Thermidor and Noxlux. First task was doing a jailbreak run for Thermidor, who’d gotten his evidence last time. With monsters in the front area being green even for Farmishi, that went smoothly, and the jail break went well. We then proceeded to the bar (picking up the Windsor’s evidence for Jariedthe and Noxlux on the way), and got Hurley Blackbreath and a quest for Farmishi (but not the eyepatch Jariedthe is wanting). And then out the back for the Emperor. A bit tougher, but by this point, the unusual team was ‘gelling’ pretty well, and we kept moving at a good clip.

Then we got to the Lyceum. Which is a very different proposition. We did okay at first, getting one torch lit. Then the hour-long party buffs went out, we bogged down attempting a rebuff and got swarmed. As ususal, Farmishi was the last one down, but just doesn’t have the ability to finish off this kind of group on her own so she can attempt resurrecting party members. The second try also wiped from a bad set of circumstances without even seeing a torchbearer. The third time was the charm, we located a torchbearer, kept moving and got the doors open no problem.

After that, it was pretty simple. Fighting at the far end of the corridor of flamethrowers really helps. The Emperor fight was not bad. The main problem being that I just could not keep Moira’s attention, and she wanted to pick on Noxlux. Oh, and there were five captains (plus two from the jailbreak), so Anvilrage Captains: 26, Black Dragonscale Leggings plans: 0. (sigh) Farmishi got a couple of minor equipment upgrades, and Flame Wrath, a replacement for the venerable Blight.

Saturday (the day before) was an epic Stratholme run, where we effectively did both dead and live sides. It started… not so well, with some wipes. We did pull it together though. The first part was going in the back door, and effectively tracing the path of a 45-minute Baron run, without actually worrying about it (thank goodness, with our wipes). However, we did get through it, and we actually took down Baron Rivendare on the first try.

After that we crossed over to the ‘live’ side. This was to allow Noxlux to catch up on quests, and for the rest of us to get the head of Balnazzar (which starts a quest, and only after you turn in a quest to kill the guy next door…). That went fairly smoothly, especially compared to what the first couple attempts were like. After that we attempted another try at the “Hoarde” door, and wiped against the mini-boss there before calling it a night.

There’s been more, but I have to admit it’s mostly slipping my mind….

└ Tags: MMO, WoW
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WoW Memeage!

by Rindis on September 22, 2006 at 7:41 pm
Posted In: MMO

Okay, I’m joining in on the fun, and posting a visual guide to my WoW characters:

First, my main, the little curmudgeon known as Dunain:

This isn’t quite true to life. There should be ale-stains on the tabbard….
And, as you can see…. Lance is huge….

My primary alt is Farmishi. She’s an old character of mine. …And after hearing all the sniping at Blizzard about how skimpy much of the female Plate armor is, she had to give it a try. (In the culture she’s from formal dueling armor looks like it came out of Outlanders, so it’s not a problem to her.) However, by and large, it’s just not that bad. She was happy with the Jade armor set, but her current equipment (3 levels later) is down to just the shield, everything else has been replaced. She’s also an armsmaster. That is, she keeps up with every weapon skill she has, and keeps one of each kind on her. Currently a level 51 Paladin, here’s her show armor, her current adventuring armor, and all her weapons:

My main for Minions of the Fickle Moos is a Troll frost mage named Malzina. After the last two, I don’t play on her as often as I’d like. I certainly like the movement control.

I also started a Night Elf warrior named Merisan with the idea that she would keep Smudge from having to always play Blanc. (We’re a bit short on warriors.) At my rate of play, Blanc should be able to retire in three years or so. I really like the two-handed action pose here….

Cylisia is a Night Elf priest, little sister of Blanc and constant companion of Honesty. She is a little unstable and prone to bouts of megalomania. Thankfully, Honesty is a stabilizing influence on her. She’s also going Discipline spec, and boy does she need it….

My member of Invaders of the Pass is a low-level undead warrior named Euphaline. The plan is to try out some PvP with her, but we’ll see if I get that far. Shotalia is a low-level Tauren shaman on Uldum, who I created to talk to an old friend, who has unfortunately had to quit due to financial issues. Fredregund is my first WoW character, still a mere level 18 Tauren druid on Dragonblight. She’s the one that got me sucked into WoW in the first place, before I created Dunain to go help out Blanc, because it was obvious that he needed someone to clean up the messes he was getting into…

I have a few other characters scattered about, but these are all the ones that I’m likely to play at any given time. And generally, I stick with the Minions of the Fickle Muse and Moos.

└ Tags: MMO, WoW
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The Tri-Weekend Roundup

by Rindis on September 19, 2006 at 1:15 pm
Posted In: MMO

Geez, really silly to put off posting when we’re in the middle of doing lots of instances. The stuff to talk about really piles up fast. Three weeks and six instance runs.

Back on Labor Day weekend we had a couple of big runs. After all the troubles with Stratholme I suggested we take a break and go do Dire Maul North. This was agreed to, and we had a very pleasant time doing what amounted to an off-the-cuff tribute run. We hadn’t planned on it, initially, but it soon became obvious that it was simpler than it looked. Had to send Blondiewood out for materials while I disconnected, logged in as Farmishi, created a Truesilver key, handed it to her, and logged back into Dunain…. Blondie then snuck back into where we were I and opened a locked door.

I haven’t been able to open locked chests and lockboxes with a Truesilver key in ages, and now there’s an instance door I can open…? Weird.

I was a little disappointed with the loot (from a hunter perspective), until we took a side-trip into DM East for Thermidor and the hunter book dropped. From there it was just a quick trip to get the first in the guild. That right there made my day.

The next day was our first run into Lower Blackrock Spire. Blackrock mountain is a huge place, with the biggest instance in the game going down (Blackrock Depths), and a raid instance below that (Molten Core), the two-part instance Blackrock Spire (Lower and Upper) going up, and a raid above that (Blackwing Lair). Had a few problems getting in, myself. One portion of the normal route has you looking at a dark wall, in shadowed area, and my monitor contrast wasn’t up to showing me a thing.

The instance itself was fun and a real good workout. We got a lot done, but had some notable failures: Urok’s minions wiped us, and then destroyed what was needed to summon him. The ending boss area taxed us at the end of a long run and we had to quit short of the goal when we couldn’t quite get the entire team back in the same area again (the problem with Druid healing: only one Rez per 1/2 hour).

The next weekend featured our second attempt at Lower Spire. I’m not sure if Urok went better or worse, but it still wiped us. However, we got ourselves through the important areas and took on Wyrmthalak. All-in-all, a bit of a rough run still, but we’re getting better.

Sunday was another BRD run as we continue getting people through all the quests there, and hunt for pants. Overall, it went very well, and quite fast. We got through the flamethrower room without any real incident. Tip: fight with party at the far door, not the near one, works much better. This time there were four Anvilrage Captains in the throne room. Count: 18 Captains, 0 plans.

This last weekend saw our return to what has been the bane of our guild: Scholomance. Stratholme is just cursed, this one kills us in the first two rooms.

The good news is that apparently it’s not just us. The first two rooms are much tougher than anything else in the instance short of the actual boss fights. With a couple problems (ahem), we made it through and had a great time with the rest of the instance. The main boss, Lord Barov, was a problem. He comes with two guards, and has a nasty area-effect damage field that effectively caused a wipe, as it had the party constantly low on health.

We had killed one guard, but got back to the room to discover he was back (apparently, the guards will respawn within seconds of a failed encounter, they really want you do deal with a group). So we tanked him at the bottom of the room, while we took care of the guards in the main part of the room to eliminate the area-effect. The plan generally worked, but I noted that I was still taking damage from the field. It didn’t seem to be as big of a problem, so it may drop off as you move away from him. Still it’s a big field of effect.

The last encounter of the night was going back and doing Jandice Barov. That was nasty. Skeletons that can’t be hit with magic. Zombies that play dead, and come back a minute later (Lance kept attacking, which probably kept us from having a really nasty surprise the first time). And that’s just the room leading up to her.

The boss fight was really nasty, as she splits into a couple dozen hard-hitting, magic immune duplicates, while forcefully detargeting you from the real one. That was a wipe. The second time, we asked our priest (Noxlux) to go shadow form (let’s take a moment to appreciate how often a priest hears that in an instance) and mind-flay her to slow her down and help get rid of the illusions. It worked quite well. Still a wild little combat, but that along with a hunter’s mark, and a targeting macro made it much easier.

Last Sunday was another in the unending series of BRD runs. I had recently got the plans for the Dark Iron Plate. As it (for once) didn’t demand a bunch of Molten Core materials, Blanc started eagerly buying up the massive amounts of Dark Iron Ore needed to make it. Luckily, Smudge noticed before the run that it was a Bind on Pickup item. Unless Blanc takes up Blacksmithing, he’ll never see it. (sigh) So Dunain paid him back for it (ouch!) and used it for further rep turn-ins with the Thorium Brotherhood (now 20% of the way to Revered).

The run itself was mostly errand-work and ended at the bar. Smudge is on new medication, and conked out at 10:30. Fortunately, Jariedthe was available to step into the party and main tank for the last hour. Thermidor had been leading the party, and the split between designator and tank does slow things down a bit. But the team did quite well, and and I think both of them did great in roles they haven’t seen much of.

Meanwhile, other things have been happening too. Farmishi has finally hit level 50 (actually 51 now) and is busily getting ready for a Sunken Temple run. This includes a Pally class quest that makes sure you get introduced to the Argent Dawn and Chillwind Point as fast as possible….

Also, we’ve been seeing a bit more of some of the ‘minor’ members of the guild lately. It’ll be while yet, but with luck we’ll have more high-level characters to help out in a bit. We keep hearing things like ‘you’re the best guild I’ve been in!’ (awww… *sniff*).

└ Tags: MMO, WoW
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Always check your ammo before you leave home

by Rindis on August 28, 2006 at 11:43 pm
Posted In: MMO

Okay, busy might have underestimated it a little.

Tuesday, we did The Battle of Darrowshire again. It went a little better, we were down to four deaths this time, none of them being Noxlux.

Then, deciding we had plenty of time left, we decided to take another crack at Stratholme. We were still having trouble with it, and when we wiped at fairly close to the same point as last time, that, it being a weekday, was that. talks about it and the third try on Saturday.

Friday night was a BRD run. Unfortunately, we only had four people, and were perhaps not at our all time best. The primary reason to go was for Thermidor to catch up on quests, and we did get two done for him. Also, I encountered my first Blood of the Mountain. I turned it in to boost my reputation with the Thorium Brotherhood. We got through to the back, and with some effort made it through the Lyceum. However, the flamethrowers in the next room got us again (or at least me and Thermidor), so we ended up not getting to the Throne Room to up the Anvilrage Captain count.

Saturday morning I got on early as I could to lend help to a Deadmines run. My poor neglected warrior (Merisan) is 18, which puts her at about the right level for a good group in Deadmines. Turns out the rest of the party was up before me, and a second run fell apart before it began due to real-life issues. But she got through the chains leading up to the main Deadmines quests, and did the two undead ones outside the instance.

Saturday evening was the big attempt on Stratholme. That instance really seems to be cursed for us. We attempted an early start, but word of this was not spread well, and we ended up with half the party showing up at the usual time.

In the meantime, Dunain helped Bolex through Scarlet Monastary for another try at the final piece for his set. It went a lot smoother than the first time. Thankfully, Thermidor showed up to help out at the end, and Bolex accidentally got the boss when there was still a few more people to clear out, but with Thermi’s firepower, we made it alright. Bolex didn’t get what he wanted, but did get a nice blue shield that he’ll be using for a while.

After getting into Stratholme, I realized that somewhere during the last few days I’d used a lot more ammo than I’d bargained for (probably BRD, now that I think of it, I’m not used to running instances two days in a row). Blondie realized that she probably didn’t have enough curative potions to deal with a nasty disease (? – I forget what’s its classed as) that the undead generate. So we popped out to Ironforge and flew back. Or I flew back. Blondiewood succumbed to the damage effects of the disease mid-flight. (150 damage/3 seconds and no health regeneration; and there’s no way to bandage, or cast, or potion while flying.) This ended up with Blondiewood having to run to recover her corpse… which was safely at the feet of the gryphon master – three zones away.

Despite these problems, we did fairly well. It’s still tough for us, but we’re getting a bit better, and it is generating some new equipment. (Ironically, the only Dungeon Set piece we’ve seen is for the pally set. Farmishi has it waiting for her.) But we got to the Archivist and got two quests done. We did Balthazar across the way (will need to do that again…); Blanc was hanging by a thread at the end of the fight, but we managed without anyone actually dieing. Went through the Hoard door and wiped partway through that area. We called it night there, since we’d done the real goal of the run.

Next time, we’re planning on Dire Maul North. Still an end-game instance, but an easier one than Stratholme, so it should be comparatively relaxing.

└ Tags: MMO, WoW
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