Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (503)
  • Comics (10)
  • Gaming (917)
    • Boardgaming (673)
      • ASL (154)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (49)
    • Anime (47)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Foxes and Lions (Part 3): Military Matters, Captains, and Condottieri June 12, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Cyberstyle 8.5 June 13, 2026

RSS Quest for Fun!

  • The Expense Post May 24, 2026

RSS Bruce Heard and New Stories

  • Pain, Exhaustion, and Morale in D&D BECMI June 7, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • The Search for Freedom: Undistinguished Destruction June 13, 2026
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books May 24, 2026

RSS Lynn’s Book Blog

  • Booking Ahead/Weekly Wrap Up June 14, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • AAR Slides for Schwerpunkt SP96 Husum Hotfoot June 5, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • GURPS DF Session 224, Felltower 141 - Second GFS exploration June 15, 2026

RSS Gaming Ballistic

  • B-Scale: Damage That Scales from Tardigrades to Kaiju June 5, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #6: “Old Friends, New Again” June 7, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Not so Deep in Blackrock

by Rindis on May 16, 2006 at 10:58 am
Posted In: MMO

After way too many other events, Fickle Muse finally went back in to Blackrock Depths this Sunday. The line-up was a little different this time: Blanc, Dunain, Brunev, Noxlux and Blondiewood. Also, everyone was level 60 when they went in.

With two new characters in the mix, we needed to run the early parts of BRD again. The higher levels, and probably our prior experience with BRD showed pretty well. We certainly couldn’t breeze through it, but the initial loop and into Shadowforge City was pretty non-stressful (especially on the scale of instance encounters). Incendius went down. Dunain once again regretted that he didn’t have anything he could do with the Dark Anvil, got Darkvire and therefore the Shadowforged Key for the new characters.

We also finally had enough Relic Coffer Keys to do the Vault. Kind of interesting, a bunch of vaults with… mostly junk. The main vault is why you come here (questy!), but Dunain did manage to find the one notable minor item: A bag full of gems.

After that was the final stretch for the guide’s Round 1, and the first place that took us somewhere new: the Dark Iron Highway. This was a bit tougher.

The Highway is a long stretch of road from the city with many groups of five Dark Irons marching around it. So fights were generally five on five (Mmerr! – sorry, Lance, six) with just a few straggler dogs and flame elementals to deal with separately. This was a lot tougher than the rest had been. We were winning, but Noxlux was reporting he needed a mana potion per fight.

Part of the problem was that Blanc had run out of arrows, so I was doing most of the pulling. This meant that our hate management was a lot less focused, and Blanc was needing time to really establish control. In a way, it’s a good lesson as to why Hunters have had problems with instances. The ‘job description’ implies that they should pull, but it becomes hard to avoid bouncing aggro throughout the entire party after that. On the other hand, being able to see just where all the Dark Irons were on my mini-map was a big help in clearing the area properly.

So we tried out a few things and were having some success when we finally hit the end of the road. Literally. It just stops, and there’s Bael’Gar, the reason we’re here. We almost got him the first time. He was pretty far down before he finally dropped me (right after he flattened Noxlux). The second try went much better, with only one death.

Unfortunately, the one thing Blanc forgot was the item needed to with his corpse, so we get to clear about half the highway and do it again next time.

After that, we’d been at it for several hours and were back near the entrance, so we called it a (successful!) day. Next time, there’ll be a couple chores to get done in the early parts (a sequel quest for the two new characters, and Bael’Gar for Blanc), and then it’s off to… the bar?!

What, the ale in Ironforge isn’t good enough for you guys?!

└ Tags: MMO, WoW
1 Comment

Overdue WoW update…

by Rindis on May 7, 2006 at 9:47 am
Posted In: MMO

I haven’t written much on WoW lately, because there hasn’t been a lot to say. However, that doesn’t mean there’s nothing going on. Just a lack of attention and humorous anecdotes.

The big news, that got discussed elsewhere was the guild trading servers.

It could have gone better. This disrupted things somewhat, and in addition to other pressures and interests in my life, means I spent a fair amount of time with barely any WoW at all.

But recently, the guild has started getting its act together, and there’s been a string of instance runs all aimed at getting various lower level characters through some quests, and to work out some group dynamics. Smudge described the beginning of that sequence.

The day after we had a Scarlet Monastery run for a couple of mid-levels (Shrimpette & Farmishi), and some higher levels that had gone zooming past the proper area for SM in the weeks that it took to get the run going. And there’s been an improbable number of SM runs during all this.

And two weeks ago Team Band-Aid got together for a spur-of-the moment Stockades run that went fairly well. We got a wipe when we got feared into another room during a boss fight, but hey….

Last week we did a Sunken Temple run. We scheduled four up-and coming characters who are going to get some group practice in this fun instance, with Blanc tanking for them. One of them couldn’t make it, so Dunain filled in. ^_^ So two of us were over-level veterans, and Brunev’s player had been there before. So Thermidor and Noxlux were the ‘newbies’. Overall, we had the firepower to make it a very smooth run, and the main danger for much of it was getting hopelessly lost. But the point is to get the new people some practice in a group, in the higher-pressure environment of an instance. They did very well, better, I think, than the original team had done in its first several instances. We did have one wipe when I got too close to a group that we neglected to clear out before a boss fight. Eranikus was still not any sort of easy, but we got him on the first try, which is a large step up. ^_^

And yesterday we sent a Horde group into Wailing Caverns as Fickle Moos first instance run on the new server. This was mostly Horde alts (Uhgreah for Micca/Blanc; Thutt for Euphel/Dejek; Grondaq for Blondiewood/Tsula), and Malzina – my main Hordie, who I spend too little time on, considering she’s in high level range for WC, and is as old as the 40+ level characters on Moos. Anyway, this was my first time in Wailing Caverns, so all I knew were a few things from looking over Smudge’s shoulder and going “you’re still in there?”

Anyway, I find I like a lot of the low-level ‘introductory’ instances, and the Caverns are no exception. It’s very nice, and very big. Pack a lunch. We had some concerns about going in with no healing or tank (hunter, mage, and two warlocks!), so we went with the idea that the warlocks would use their voidwalkers, and we’d have three critters to share in general tanking duties (including RosePetal, Uhgreah’s pet). It actually worked out fairly well for us. We had two wipes, that I don’t think could have been avoided (well the situation could have been, but not the wipe once we had the situation). We lept down into one tunnel and got a small horde of monsters comming after the voidwalkers when they went the long way (Uhgreah, more used to stupid pet tricks, had her’s on ‘stay’); and we got a critter calling out to its friends, that managed to get a bunch from another level of the cave complex. In both cases we gave a good account of ourselves, but couldn’t make it work.

This was also my first real party instance run with Malzina, and I’m continuing to find I really like mages, though I need to practice some more on my movement control. I let myself get beaten up more than I should. ^_^

└ Tags: MMO, WoW
 Comment 

And a Ding!

by Rindis on March 8, 2006 at 8:36 am
Posted In: MMO

Went to Silithus Monday night. Two quest turn-ins were well rewarded:

From left to right: Dejek (behind horse… T_T), unknown person who zipped in for a quest turn-in at the last moment, Dunain, Lance, Gottesfaust, Blanc.

Oh, and front-center would be Blanc’s war-bunny.

└ Tags: MMO, WoW
 Comment 

Blackrock Reboot

by Rindis on March 5, 2006 at 1:00 pm
Posted In: MMO

So… after a delay for real-life events… we finally made it to Blackrock Depths. It’s huge, huge instance, and is central to many later events and quests. I’ve been hearing of it since I started playing WoW a year ago, and well… it is so very odd to be going into that place that was so full of awe and dread 50 levels ago.

Thanks to the nice GameSpy Level 60 Guide, we were all loaded up with BRD quests… and looking forward to freeing up some of those nine slots in the allowed list of 20. It was the usual list of suspects: Blanc (60), Blondiewood (60), Dejek (59), me/Dunain (59), and Gottesfaust (55).

Things went pretty well. We started down the line of cells in the Detention Block, checking for prisoners as we went. Thankfully, the doors can be picked, so we started getting quests done without the key….

One fight went a bit bad with some adds, and then I managed the classic Hunter mistake. I selected a distant target that happened to be in a direct line with my intended target and told Lance ‘Get ‘im!’ As usual, I was slow trying to correct the problem, and we got another group. One wipe….

Almost.

Gottesfaust recently went Holy and picked up a talent that causes the entire party to get healed when he dies. With that shot in the arm, we lasted long enough for Blanc and I to be able to finish off the fight, and wait for the other three to get back.

Very nice, but let’s try not to use that too often, shall we?

A second near-wipe happened further in when Dejek got surprised by some hounds while scouting the next room. I feigned and made my way back to the entrance while everyone else ran back.

So, Hunter 1; Rogue 1. Bleh.

And then the server decided to take a hand in things as we were all summarily booted out to the select character screen. Upon going back in, we were all given message along the lines of ‘not your instance, will be ejected in 30 seconds’, even the group leader. And yeah, we were all in separate instances.

So… we did the two quest turn-ins we had and went back in. We almost immediately got a Crumpled up Note that restarted a quest chain that had dead-ended. We went in and took care of that, and proceeded on. Found, confronted and killed Incendius. Drooled over the Dark Anvil. Pity the Dark Forge is much further back in the instance. (Three of us had the materials on-hand to get Dark Iron Smelting, just in case.) Heading across the chamber, we confronted Fineous Darkvire and got Ironfel. We headed up the ramp and back to Franklorn’s statue and completed that quest, so we all have the Shadowforge Key.

After that, the server decided to dump us again. We called an hour-and-a-half break for people to fix and eat dinner. During that, Blanc and I mucked around some in Searing Gorge, figuring out what we needed to do to get our Thorium Brotherhood rep moving (What the Flux seems to be what stalled us). I also picked up three Dark Iron nodes, so my stockpile of ore is growing, and is probably going to get out of hand soon at this rate.

After dinner, we went back in, and started trying to get Coffer Relic Keys (need 12, the party had only managed 7 to this point). We got to the outer part of the bar and paid a little more attention to it this time. Blanc noted a scroll marked “Blacksmithing Plans”. We defeated the group in front of it, I trotted over and was just clicking on it….

Boot to character selection screen.

ARRRRGH!

Sigh, after that we decided to go do something outside of an instance. The chosen venue was farming Blue Dragonscale in Winterspring. Blanc and I have done a little of that, but this time we went into a big, big cave that has a goodly number of Dragonkin. And in the back, was a Dragon, Manaclaw. Nice little fight, not bad.

Behind him is another dragon, Scryer.

Nope, nuh-uh, not even close after four tries and a terrific respawn rate on Manaclaw. (Kill him, spend a couple minutes clearing and getting ready, get killed by Scryer, run back, Manaclaw is already back.) He came back during our last try at Scryer.

Final judgment: We need better equipment.

Which was part of the reason for going there. Dunain is now sporting a pair of Blue Dragonscale Shoulders. (And wishing he could turn them off, they’re not ugly -that comes later- but they look kind of silly on him.)

Final tally: Hunter 1, Rogue 1, Server 3, Scryer 4.

Dejek hit 60 during the first run into BRD. Dunain saw his bar move pretty far, but it is currently 1 and 1/3 segments away from that magical land where it’ll never move again.

Until the expansion. -_^

We spent a lot of time in BRD, and did what seems like a lot of stuff. But a glance over some of the guides show we’ve barely gotten anywhere, and haven’t hit the hard stuff yet. A look at the quest log supports this… 0.0 Geeze….

└ Tags: MMO, WoW
 Comment 

Razelikh the Defiler

by Rindis on February 27, 2006 at 1:30 pm
Posted In: MMO

Well, in the aftermath of An’Quiraj, we ended up pursuing the Fallen Hero of the Horde quest line, and having a grand time with it. We were slightly over-level for much of the chain, but it was obvious that it was ramping up fast to a climax that would want high levels and a full group. So that night, Blanc, Dunain and Blondiewood freed souls from being bound to this plane, killed a gigantic felhound, learned the true name of a demon, and gathered the materials for a demon-hunting weapon from… crystalized giant poo.

I now know much more about giant biology than I have any desire to.

Anyway, much of the rest of the week was spent on get getting Dejek and Gotesfaust up to speed on the chain, and finishing up such things as visiting Dunain’s teacher so he can forge the weapons. (Sigh, the game won’t trust Dunain to forge his own weapons….)

So, that left killing his three lieutenants before moving onto the big baddie. We got the group together, and set off. With a full group… lets just say there wasn’t much left of them and leave it at that.

So we set off to the Fallen Hero to get the final part of the chain. …And to celebrate Blondiewood’s 60th! The entire chain is fairly XP heavy, and the turn-in for this part put her over. So we now have two 60s for Muse and one for Moos.

So, then off to summon and kill Razelikh. Oh and the two other elites he summons. No problem!

Well, first problem: you summon him on top of a mountain. You get to the top of the mountain by stepping onto this giant rune in the ground (you get down much the same way). But my video card decided it didn’t like it, so I couldn’t see the rune. This was very confusing, as I teleported a couple times without any idea why. But we worked around it once I looked over at Smudge’s monitor and saw what was going on.

Second problem: We didn’t sort out what was going on properly. Blanc lost aggro, and well, we ended with a wipe with him about half down.

Things went much better the second try, until Blanc and Blondiewood got punted off the mountain despite our efforts to prevent that. They had a soft landing, and nearly got back in time, but it didn’t really work out. Mr. Annoying Boss (^_^) was down to maybe 1/6 health.

What we learned was that he really is immune to most everything. Including all of Blanc’s taunt abilities, which explains what happened the first time.

Anyway, a just a few tweaks to account for placement and all the darn immunities, and third time’s the charm!

In other news, Farmishi made 40 yesterday. I knew paladins get their mount for free, but I was all set to go adventuring for it… and when I arrive at the Cathedral of Light, they just hand it over to me! -sigh- I wouldn’t have minded some, you know, effort?

And, she’s now a weaponsmith. I pushed her to 40 because I was out of bank space to hold the materials I was collecting for that, and what I had on hand *barely* lasted through the skill-up process. (Anyone need Heavy Mithril Gloves?)

└ Tags: MMO, WoW
 Comment 
  • Page 6 of 8
  • « First
  • «
  • 4
  • 5
  • 6
  • 7
  • 8
  • »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑