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Not Done Yet

by Rindis on January 20, 2015 at 12:00 pm
Posted In: Computer games

This is the second in a series of reviews looking at the evolution of Europa Universalis III. See the previous review here:
Europa Universalis III: A Whole New World

While Paradox planned for two expansions to Europa Universalis III, they figured the game was finished after that. There were a number of small ‘sprite pack’ DLC and the like offered, but the game was done, and it was time to turn to other projects after releasing EUIII: Complete.

However, when they polled the fans on their forum for what to do next, more EU III content was the most popular request. And so, Europa Universalis III: Heir to the Throne was released as the third expansion at the end of 2009. This is a review of just the expansion, so you may want to look over my original EU III review (listed above) to better understand this one.

Putting ‘Grand’ in Strategy

I’ve talked about the map in previous reviews in this series (notably the EU III review). One problem the Clausewitz map had is that at a far remove it lost all details. It’s still useful, the political mode shows all the countries, and so on, but it’s just functional.

However, now we get something that has defined Paradox’s maps ever since: In the large zoom-outs, country names sprawl across the map, looking by turns magnificent and intimidating. This is made possible with code that adjusts the size and orientation of the words as the size and shape of the countries change. We’ve technically seen this before (during the HoI III review), but it was only introduced to that game with the later Semper Fi expansion. This is where the idea first shows up.

That said, the map is still less than impressive. The colors are muted, names (provinces or nations) are in a faded gray, and borders still have a number of odd glitches.

Whose Throne is it Anyway?

The new feature for which the expansion is named possibly has the least direct importance, but is an interesting tightening up of the model of pre/early-Modern politics. Any monarchical government has a succession, and the current heir is listed. The current and future rulers have legitimacy scores. The current legitimacy can give bonuses or penalties to stability, revolt risk, and religious tolerance. The successor’s legitimacy is based on the strength of his claim, and will normally be quite high. But ‘pretender’ rebels and civil wars are still possible, and if they win, will establish a new dynasty, which will start with a low legitimacy.

Since the age of the successor is now tracked, there can be a long regency that lasts until he gains majority (age 15). A regency council limits the diplomatic actions a country can take, and causes legitimacy to fall.

Finally, there is a chance for other countries that have a royal marriage to inherit the country. This might be a personal union, which is effectively a special form of vassalage, or a more direct inheritance. It is also possible to claim a throne in a disputed succession (which is whenever the legitimacy of the heir is too low), and the game has an alert listing all the countries currently subject to the problem.

Merchants, and Spam

The trade system got expanded with trade leagues and trade rights. Both of these are diplomatic options only available to merchant republic governments, and allow them to extend the reach of their Centers of Trade.

Trade leagues are like a special kind of alliance where all the members agree to send their trade to the leader’s trade center. In return, everyone in the league gets to use the best possible modifiers for trade and merchant activity available in the league. Trade rights get countries outside of the league to send certain goods to the trade center. This greatly expands the reach of certain trade centers, and boosts the money flowing through them, to the profit of the host merchant republic.

For some reason, these actions are set to pop-up message windows instead of just being noted in the log by default. With four leagues in action at the beginning of the game, this creates a lot of extra messages that are not meaningful for most players, especially since there seems to be a lot of churn in league membership amongst AI powers.

Not Holy, Not Roman, But Perhaps an Empire

One of the oddities of history that the EU series has always tackled is the Holy Roman Empire. It is depicted as a collection of separate states with a nominal head (the current emperor), that is, at best, first among equals. With its position in central Europe, what’s going on within the HRE is always important, but the Empire itself only has a light touch on the course of the game.

This was expanded upon somewhat from EU II to III, but it was still a fair amount of motion without a whole lot of effect. Generally speaking, there are a set of countries defined as electors, who choose the new Emperor every time the current one dies, and the Emperor always has the ability to march troops through the various territories of the Empire (normally this takes diplomacy to arrange), and has some freedom to intervene in wars among its members. (This is not a bad model of history.)

Now, there are a series of reforms that can be initiated. Assuming the Emperor can garner enough authority, the government of the HRE can gradually be strengthened. This is effectively a list of decisions available to the Emperor, that must be triggered one after another, that affect all the countries in the HRE. The member states also have to accept these reforms, which is part of what imperial authority does, and takes time and effort to build up to. The final reform, Renovatio Imperii, turns the entire HRE into a single big super-state controlled by the Emperor.

Ministry of Culture

The idea of army and naval tradition as a score that was used to create military leaders was introduced to the EU series from Victoria in III. Now, HttT has introduced cultural tradition, which allows you to create advisors.

In the original EU III there was a system of randomly generated advisors which you could hire to generate bonuses in particular fields. The advisors are still the same, and there is still a pool of available random ones, but now cultural tradition allows you to create one of the type you want/need—and there are 36 different types. They also come in different degrees of capability, and a high cultural tradition allows you to create more capable advisors.

In general, cultural tradition goes up during peacetime, and down during wartime. However, there are now also ministers, who can be used to boost cultural tradition; but this is merely the cheapest of their abilities. Ministers are like the colonists, merchants and diplomats that have been in the EU series from the beginning. Depending on the exact form of government you have, you get a certain number per year, which can then be ‘spent’ on various tasks.

EU III introduced provincial decisions along with the concept of decisions in general, and they have now been modified and expanded in HttT. Most provincial decisions were local trade-offs between two statistics, and for me, usually an unattractive tradeoff. Now there’s a more extensive list of them, including some that are minor upgrades to the province, kind of like the buildings that EU has always had. However, the ‘upgrades’ can only be done near the national focus, an area that you have decreed will receive bureaucratic attention, and that can only be moved every few decades. All the provincial decisions require different numbers of ministers to enact (up to 5 for some, which is the maximum number you can have at one time), forcing you to ‘budget’ your activities.

Why Are We at War Again?

The most important addition to the game is the Casus Belli system. The EU series has always had a robust diplomatic system to handle peace talks, but once at war, it didn’t matter if you started it, or were attacked, if you had a claim on some of that nation’s territory, or a different religion, the peace process was the same.

Now, it matters.

The new system defines different reasons (causes) for war, such as ‘alliance’ (your ally is at war with them), ‘trade war’ (someone has embargoed your merchant republic), ‘reconquest’ (someone else controls what your country considers to be home territory), or any of a couple dozen other reasons, some of which are granted by random events. These are meant to define the goals of a war, and will affect the prestige and infamy gained from the peace.

This ends up changing how the game generally works. It used to be that the punishment for declaring a war was a loss of stability, but with all these goals it is now easily avoidable. Instead, a new statistic is listed at the top of the main screen, infamy, and the game is much more about managing that number instead of stability.

Badboy was a concept added way back during patching of the original game in the series, and has slowly become more visible over time, and was renamed infamy either in EU II or III (not quite sure anymore…). The main idea was that taking territory increased this rating, and it would then slowly subside over time. If it went over a certain limit, the AI players would all start attacking that country in an attempt to keep it from running away with the game. The idea has gotten more nuanced through various iterations, and now the AI is responds better to shifts in infamy, up and down, including in other AI players. Any country that goes over its limit (which varies depending on the ruler and policy settings) now becomes eligible for the “Dishonorable Scum” casus belli from everyone else.

The amount of infamy gained from taking territory has increased from previous versions, but some war goals lower the amount again. However, defensive wars don’t (usually) have a goal, so taking territory when attacked is expensive, and the declared goal only applies to the country you declared war on, so taking territory from allies instead of the main target is also expensive.

Conclusion

Paradox had good reason to consider EU III complete after releasing In Nomine, but Heir to the Throne is a solid improvement. Most of the features came from suggestions from users on the forums, and Paradox managed to choose some very good ones, and implement them well. In addition, the interface does make a few things clearer than before. Most notably, Military technology has always slightly improved a number of combat modifiers, and these are now made visible in the military tab of the UI.

It is an expansion made up of feature creep, so I wonder if a new person would want to start without it, but then, the complications in HttT are largely lost in the vast sea of complexity that the EU series has always had. Certainly any fan of EU III Complete will find HttT an improvement.

However, I do need to mention one last flaw in the ointment: For some reason, the EU III: Heir to the Throne crashes upon exit on my Windows 7 machine. This isn’t really a problem, as there are no problems while playing or saving the game, and this occurs as the game is finishing its exit, but it does always give an error.

└ Tags: Europa Universalis, gaming, Paradox, review
4 Comments

Elizabeth I

by Rindis on January 11, 2015 at 10:34 pm
Posted In: Books

The Life of Elizabeth I by Alison Weir, is more ‘the reign of Elizabeth I’, in that it only gives the bare essentials of background before starting with when succeeds to the throne of England at the age of 25. However, Weir has covered the earlier parts of her live in other books, so there isn’t much reason to go into it here.

Past that, it is a biography, and good one too. Weir takes us on a tour of Elizabeth’s life, and talks about her court, her politics, her intrigues, her courting…. Weir usually takes time out to discuss the general conditions of life in the era she’s writing about, but this happens a little unexpectedly in two chapters in the middle of the book, instead of setting the scene at the beginning. There’s a lot of talk about her court, and the people who populate it, and discussions of many of the stories that grew up around her reign. Generally what you expect from a good biography, and handled very well.

In all, a good, entertaining book, and worth a read to anyone interested in Elizabeth I or the Elizabethan era in general.

└ Tags: history, reading, review
1 Comment

Anime Fall 2014

by Rindis on January 6, 2015 at 10:10 pm
Posted In: Anime

The latest anime season finished up a little over a week ago, and I’ve been remiss in saying what I thought about it. Overall, I didn’t watch as much stuff, …though the number of episodes may have stayed about the same.

Sword Art Online II — This season was billed as a set of shorter stories, and it didn’t disappoint. As expected, the first story finished up with episode 14, and then the next one was a recap of the previous season. *sigh* Though it was told from the perspective of the new character, which gave it some interest. After that, there was a very nice story arc featuring a return to much of the earlier cast with a quest in Alfheim that leads to questions about how ‘real’ a virtual world is. This theme also underlies the second and final story that was very well done. Overall this is as good as SAO has been since the original story.

Log Horizon II — It’s been a little odd having both “stuck in a MMO” series going this season. But Log Horizon also had a very strong season, with a nice worldbuilding story that also explored Shiroe and Akastsuki at the same time. The worldbuilding just gets better the more you see. Better yet, it’s still going, with some plot threads that need returning to, while SAO II is done.

Yowapeda — It started as such a nice sports/geek series. But as it continues, it keeps dragging itself out more and more, and and is falling right into teenage shonen tropes. I still watch it in the hopes that the current tournament plot will end someday, but I can’t recommend it.

When Supernatural Battles Become Commonplace — I’ve only seen about 2/3d’s of this, since Smudge hasn’t been liking it as much (but she laughs anyway). And, it is all in the humor; there are parts of a larger plot in there, but the characters have been purposefully kept out of it.

Over on watching older things, Smudge has gotten me into Fairy Tail. It is in the same brand of long-form shonen fight anime that I generally have no patience for, but this one is holding me. Part of it is that the humor works. Part of it is that the testosterone level is lower than in the others of its type (sure, Natsu charges forward into fights a bunch, but that’s because he likes to fight, not because he’s an overagressive posturing twit… most of the time). Part of it is that it has kept a decent, if slightly slow, pace. I liked the beginning of One Piece, and then it slowed down, and I tossed it. Fairy Tail, after 50 episodes, is still going through distinct story lines without dragging them out to two or three times its deserved length.

└ Tags: anime
1 Comment

The Second War in the North

by Rindis on January 3, 2015 at 11:59 am
Posted In: Computer games

AndrielSmudge and I wiped our broken saves a few days ago, and gave War in the North a second try. The good news is that we had no bugs and got through the end of the game last night. However, we were expecting to have another couple large areas to go through, so this caught us by surprise, and we never did try the two ‘challenge levels’ that opened up a little into the game.

Overall, it’s a good game, and I’m happy to have spent money on it. At the same time, I’m glad I got it on sale.

Mechanically, the game works, though the UI has some problems (managing items, especially when choosing a reward) requires too much futzing around, and we kept ending up with things other than what we intended). The story is not that complicated, but it is an action game first.

There’s plenty of conversations to be had, and they all have pretty good dialog trees, and all the voice actors did a good job. However, the motions for the conversations are all automatically generated, and with a very limited range, so all the people move like animatronics. Also, they went way too heavy with the shading on them, which ends up beating them with an ugly stick (Elrond and Arwen are especially bad in this respect).

On the other hand, all the non-humanoids (mostly great eagles) are very well animated, and really come across as characters.

The look of the game is very faithful to the movies, but at one point Frodo refers to going through the Barrow Downs, which only happens in the book; so that was unexpected. The game has a nice travel map with plenty of locations picked out that never appear in the game, it’s just a vehicle for lore. Someone was certainly in love with Middle-Earth.

I remember seeing some high-profile ads for a year or two before the game came out, and it looked like a high-budget game. The ending credits has a lot of people in it. But the game looks and feels like a budget game. We’re wondering where all the money went (quite possibly on paying big-name actors to reprise their roles for the game; they didn’t get everyone, but they certainly had Ian McKellen).

The combat is good though, and never really bogged down. You’re mostly fighting orcs and goblins, and they come in a few types, but they generally mix those up in different fights, so it’s not just waves of the same thing either. And then there’s Mirkwood….

There was one encounter that gave us some trouble, and I’m not sure how you’d manage it in single player. There’s a ‘defend the gate’ sequence where you need to stop a couple trolls or it’s game over/restart. Since they can knock you down/stun you, it was very hard to keep them from succeeding with the both of us. Considering the NPC character was getting bogged down with orcs, I have to assume you’ll end up trying to stop them both alone in single player.

In general, I recommend getting the game as a light multiplayer action game. Get it on sale if you have at least one other person to enjoy it with. We’re probably going to play again, or at least start to. Smudge wants to fiddle around and see if we can figure out just what causes save games to break at least.

└ Tags: gaming, War in the North
 Comment 

2014 in Review

by Rindis on January 1, 2015 at 12:00 pm
Posted In: Life

Another year, and another look back at the year. It’s certainly been a busy one; I seem to have lost track of time completely around September, and am still wondering what’s going on.

The biggest thing for me is, obviously, starting my own business. I got all the paperwork for Fox Den officially filed in July/August, and finally got the first book out in November (after a large number of rounds of editing). This also entailed re-doing my site/blog (with a lot of help from Smudge), as I’ve moved to a WordPress multisite install, which meant ripping out the old install and transferring the existing blog over.

That also meant that it took over the home page of the full site, and Smudge is recommending I transfer everything else into WordPress pages too, but that’s stalled at the moment. Hopefully something will happen with that in 2015. The theme I had been using didn’t play nice with a multisite install, so we re-did that too, and managed to keep the basic look the same. Lastly, I recently re-worked my categorization scheme, a month or two ago and broke ‘gaming’ up into sub-categories for boardgames, RPGs and computer games—my apologies to anyone on LiveJournal for that last, since the converter plugin I use ignored my commands to not repost over there as I updated the categories on the posts.

Looking at the tags on the blog (which did not change) this year, I have 65 posts with: forty-three gaming, twenty-two review, eighteen history, fifteen books, seven reading, C&C Ancients, ASL, four Age of Wonders, Master of Magic, game genres, GCACW, three ArcheAge, Festung Budapest, two bgg blog, SFB, HoMM, Paradox, Dominant Species, Neverwinter, and one each AdCiv, King’s Bounty, Hearts of Iron, War in the North, time travel, 4X, Space Empires, Warlords, anime, Colonization, colonization games, Conquest of the New World, Gold of the Americas, Imperialism, city-builder, economic engine, Pharaoh, Settlers II, EU Rome, Fox Den, Up Front, F&E, vassal, Crown of Roses, DTO, GURPS, azuna, FFXIV, life. (I need to get more consistent with my book review tags.) The gaming subcategories have twenty-five Boardgaming, one RPGs, and seventeen Computer Games. So, I’m now averaging over a post a week, which is where I want to be, but the distribution needs to be a little less… ‘lumpy’.

Financially, it’s been a rough year. I started out on-plan for paying down my credit-card, but this year has been very rough on Baron (whose dad is now in a nursing home), which rippled out through the rest of the household. Add to that that I bought 100 ISBNs for Fox Den during the year (the next tier down is buying 10; buying 100 is cheaper than 20 (2×10), and I know I need more than 10…), and debt is back to about where it was right after buying Azuna last year. It looks to me that I’ll be paying the card down again next year, but I don’t think I’ll be matching the previous schedule.

Misfortune-wise, it doesn’t match a couple years ago where a lot of equipment failed. Well, it doesn’t match the number of things—scale is another matter. As I mentioned earlier, Baron’s dad is now in a nursing home, and this is the end of several months of fighting the system (the system won). I just found out my Aunt Ruth passed away Monday morning, which was a surprise, since she’d been as well as ever at Thanksgiving. I haven’t really seen her enough in recent years to say I’ll miss her, but she is the last remnant of a part of my childhood that I’ll always miss; she lived with my maternal grandparents, right next door, and I spent a lot of time there.

Moving on to the inanimate, the day after I returned from my trip to my parents, my car was in a hit-and-run while parked out front.

Car

Other than having a shot-trap for rainwater, the car is still sound. Thankfully, they missed the taillight and gas cap. I’ve been cheap on my insurance, and without any idea who did it, I’m left paying for it myself. I do plan on getting something done; still need to talk to the regular mechanic.

The apartment we rent is old, and was not a shining example of construction even when new. A while after we moved in, a couple of electrical sockets went out and had to be replaced. A couple weeks ago, the power went out along one wall of the studio and the kitchen—including the refrigerator. The handyman (manager’s husband) came out, traced the problem to a socket that was behind a bookcase, which had a single heater hooked to it. The socket was replaced, and we’ve transferred the heater out to a different socket. This Sunday, the power went out in Baron and Smudge’s bedroom and half of the living room. We then found a scorch mark above a light switch.

A real electrician came out the next day, and opened it up, turned to us and said, “This place could have burned down.” We looked at the open panel, where we could see arcing still going on with everything off and agreed. That has been fixed. But, in both cases this happened in the early morning when nothing was powered on at the point of failure. And, in neither case, did any circuit breakers trip. It’s their job to trip when something like this starts. In fact, I’m not sure any circuit breaker in this place has ever actually tripped. They need replacing. Convincing the landlord/management company is the fun part.

Reading-wise, Goodreads tells me I’ve read 52 books this year, which is the one a week average I shoot for. It’s also way up from last year. One of my goals for this year has been to get back to reading more SF&F, and that has gone fairly well. I’ve still spent a lot of effort on reading history, but my ‘Reading My Way Through History’ project is stalled at 1600, since I’ve been reading a lot of cheap Kindle reprints (which really, really, needed at least a single round of edits) on earlier eras. One of my goals was to start converting ‘less important’ books in my library to electronic versions, but most of the stuff I’ve got is old enough that there’s no electronic version, so that’s failed.

On the other hand, a plan to expand my RPG collection a bit has gone fine. Thanks to some early sales, I have the latest versions of RuneQuest and Pendragon (really meant to review them), and have expanded my GURPS collection nicely. And in fact, that and various computer game sales have been the bulk of my game buying this year. It’d be nice to actually do something on the RPG side, but I’ve had a hard time getting my head back into that creative space.

└ Tags: life
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