Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (504)
  • Comics (10)
  • Gaming (918)
    • Boardgaming (674)
      • ASL (155)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (50)
    • Anime (48)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Scavengers’ Deep – Map 33 July 16, 2026

RSS Quest for Fun!

  • The Expense Post May 24, 2026

RSS Bruce Heard and New Stories

  • Pain, Exhaustion, and Morale in D&D BECMI June 7, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Game 581: Dragon Quest (1982) July 15, 2026
SF&F blogs:

RSS Fantasy Cafe

  • The Leaning Pile of Books July 5, 2026

RSS Lynn’s Book Blog

  • Review: The Tinder Box by MR Carey July 16, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Grumble Jones July Scenario GJ162 You Will Engage the Enemy July 1, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Felltower - Monsters Fleeing between Sessions vs. PCs replenishing June 28, 2026

RSS Gaming Ballistic

  • B-Scale Detail and Examples July 16, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #7: “Invitation to the future.. of the 1970’s” July 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Byzantine Infantryman

by Rindis on March 25, 2016 at 12:00 pm
Posted In: Books

Osprey’s book on Byzantine infantry covers from around the reign of Emperor Leo VI, which saw a revival of interest in military matters, to the fall of Constantinople in the Fourth Crusade, which interrupted tradition, and very effectively brought the era to a close.

As a Warrior series book, the emphasis is on the individual men, and how they were organized, equipped and trained. I found the text of the book to be excellent, and very informative on a number of subjects. I’m not fully sure of some of Dawson’s assertions, but don’t know enough to be able to argue the point, and the vast majority seem well founded.

On the other hand, the color art is lacking. Angus McBride was one of the most celebrated of military historical artists for good reason, but this book must have been one of the last he did (it came out the year he died), and I think that forced it to be rushed through. Osprey’s Warrior series tends to feature highly detailed illustrations of all the variations of equipment, showing what all the pieces are. Instead, while there’s some very nice illustrations of people here, the backgrounds that Angus popularized are barely there at all, and there’s only a few fairly plain bits of equipment illustration. There are a few black-and-white diagrams that are very helpful in the main text, but it is disappointing compared to the ‘can we fit one more piece of equipment into this’ studies that I’m used to in a Warrior book.

This does overall hold the book back a bit, but again the main text is very good, and I was overall impressed with it. It just isn’t everything you expect from a book in this series.

└ Tags: books, Elite, history, Osprey, reading, review
 Comment 

Constantine Not-the-Emperor

by Rindis on March 21, 2016 at 12:46 pm
Posted In: Books

David Potter’s book on Constantine is at first a little hard to pin down. It’s not really a biography, and despite the title, only about half the book is about the reign of Emperor Constantine, with the first half being a grounding in the crisis of the third century, and Diocletian’s reign (and depicts the Tetrarchy as being far less far-sighted as I’ve seen elsewhere), and then shows what Constantine’s place in the Imperial court was before his self-appointment to the rank of Augustus.

Through it all, the book is a slightly dry recounting of Roman government from Diocletian through Constantine’s death. There is a lot of attention paid to, and things read into, surviving official correspondence. Knowing what the person Constantine was like is probably impossible with the surviving sources, and Potter doesn’t try. He sketches in the outlines, but doesn’t go for a lot of color. The thrust of the narrative presents the early fourth century Empire as the world in which Constantine existed, and what his conversion to Christianity really meant.

And the answer is ‘not a lot’. Potter’s interpretation of Constantine’s faith is (understandably) as something that evolved over time, and doesn’t necessarily bear a strong resemblance to faith as it is understood today. His reign was not the dramatic conversion of the purpose of the Empire that it is generally presented as (especially in Christan sources). Instead, Potter shows that Constantine’s legislation shows a very evenhanded approach, retaining traditional practice (as he saw it) where possible, while integrating Christian belief into it.

He also admits that Constantine leaned towards promoting Christian administrators, which one would figure would promote the process of the Roman Empire becoming a ‘Christian’ Empire, but such long-term results are not looked into. Given Potter’s emphasis on the somewhat heterogeneous composition of the the empire and its government, I’d like to see what he has to say about the reign of Julian, and if it comes off as controversial at the time as it gets presented in hindsight or from hostile Christian sources.

└ Tags: books, history, reading, review
 Comment 

The Amazons

by Rindis on March 17, 2016 at 12:00 pm
Posted In: Books

I was expecting something of a detailed look at the Greek myths of Amazons with modern archaeology put in to start telling us just how much of it might have been true.

Instead, this is a bit more wide-ranging, largely conflating ‘amazon’ with ‘woman warrior’, and examining pretty much everything we know, from a variety of mythological traditions from Greece to China, and from archaeology, and from those ancient traditions that still continue today, though the strongest associations are still Greek myth.

Mostly, it’s a good discussion of what we do know of ancient women warriors (through archaeology) in nomadic peoples such as the Scythians, but a little more general than I was hoping for.

└ Tags: books, history, reading, review
 Comment 

Reluctant Offensive

by Rindis on March 13, 2016 at 1:40 pm
Posted In: Boardgaming

Mark came over for some FtF gaming yesterday; he showed me the basics of the Operational Combat System with the first few turns of Reluctant Enemies. Mark and Jason have played some OCS, but apparently haven’t done much with RE, so Mark didn’t know too much more than me about the situation. It had also been a while, so there was some self-refresher going on from the teacher.

I took the Vichy French, and started down the road of figuring out the administration of supplies. They start with a decent-sized dump off at the east edge of the map, where doesn’t seem to do much good, and is easy to cut off. I shifted much of it to a more exposed position that I was trying to protect, as it was a crossroads, and managed to bring a little all the way back to Damascus.

The initial British assault took out some of the border guards (little 2-5 units), but the main push at the coast and just inland stalled for a lack of supplies, and problems getting HQs sorted out. The Free French showed up in Syria on turn two, and spent a little bit of time getting to my main position, but knocked the center out of that easily. I had also maintained a position in a bit of rough terrain in western Syria, that did a much better job of holding of the Commonwealth forces, forcing them to retreat on the first attempt, and then retreating a hex on the second attempt, which left them still in the hills, but low on ammo.

Meanwhile, the inland valley in Lebanon was holding very well. Between the supply situation, the escparpment, and my local collection of troops, Mark wasn’t getting anywhere, and a very lucky bombing run (’12’) eliminated a strong unit while disorganizing another.

We only got through the first three turns, though that was enough to start getting the idea of how the game operates. I still have some confusion over supply distances and the such, though supply consumption I’m getting.

It’s impossible to not make some comparisons to EFS, and I do like how defending units are not just given a free pass for supply. On the other hand, I’m not sure I care for the ‘barrage’ system for artillery and tactical air support, instead of wrapping it into the combat system (though it does allow for more flexibility in proactively affecting units—disorganizing them—without actually attacking or waiting for an attack). I’m also generally happier with the air combat/support system in EFS for much of the same reason, and I really like the ready/flown cycle in EFS (especially the fact that most aircraft will not fly on a rain turn), but I have problems with the generic basing, and that is a welcome extra bit in OCS.

└ Tags: gaming, OCS, Reluctant Enemies
 Comment 

R vs B Alliance Turn 13 in Review

by Rindis on March 8, 2016 at 12:00 pm
Posted In: BvR - The Wind

Crossposted from the SFU blog on BGG.

Economically, turn 13 was fairly good. The Kzintis earned 94 EP, greater than their base economy of 93. This is kind of inevitable, as the slow expansion off off-map territories drives up income, but is also a sign that the Kzinti territory is in good shape, with all but one of their planets back in their possession, all but one of those producing income again, and all but one of those producing at the full undevastated rate. This allowed them to repair everything, produce a full schedule, convert a CVL up to a CV (while producing the standard one CV per turn), convert the remaining captured D5 to Kzinti service, install a third PDU on 1502, and produce a PDU that is being set up on 1504.

Meanwhile, while the Federation economy is not unhealthy (211.4 income), they could only afford around half of the waiting repairs, and despite telling myself that I needed to maximize carrier production, only produced one CVS; instead opting to produce the second CVA pod, which immediately went to the TG with the 6th Fleet.

While I wanted to hit some major targets near the rim of the galaxy, including the Klingon Tholian Border SB, there were too many ships in the region (including way too many Romulans still near the 7th Fleet SB) to be able to do much. Elsewhere, my main target was the Klingon Fleet, which had a number of poorly-supported elements scattered around their northern area. This was complicated by the fact that the Lyrans are still capable of reaching the Kzinti capital, so large chunks of the Kzinti fleet need to be able to retrograde back to cover that.

While I’d like to push the Lyrans out of Kzinti space proper, the Klingons are still taking up too much attention, so a decent fleet was sent to 1001 with the idea of trading some fighters for some cripples, and wear the Lyran garrison down over the course of a couple turns.

Bel had, to my surprise, left me an opening in Hydran space by not retrograding his forces from last turn’s battle back to their base at 0416. I was able to pin the force in 0119 with the bulk of the forces still in the Old Colonies (I was worried that Battle Group Blood in 0117 would react and spoil the show, but they didn’t), and then the 2nd Fleet swung around the other Klingon/Lyran forces to attack the captured Hydran capital! This is ordinarily important as the hex is providing 9 EPs to the Coalition, but Bel had just started setting up three different MBs in the hex, so he was planning on making it much harder to take in the near future.


Kzinti offensives.


Operation “Clean Sweep”.


Operation “Limited Target”.


Home again…

Battles:
3516: Romulan: BATS destroyed
3415: Romulan: dest SPH, crip SP, WE, FAL, K5L, SNB; Federation: dest 2xCC
3313: Cloaked evasion
3412: Cloaked evasion
2815: Romulan: dest WE; Federation: dest FF
2516: Klingon: dest E4; Federation: crip DD
2315: Klingon: crip E4A; Federation: crip FF
2216: Klingon: dest 2xPDU; planet captured
2014: SSC: Klingon retreat
1916: Klingon: dest 2xPDU; planet captured
1812: SSC: Federation: crip FF, retreat
1611: SSC: Klingon: dest PDU; Federation: crip CL, capture planet
1810: SSC: Klingon: retreat
1612: Klingon: crip D7C; Federation: dest CA
1909: Klingon: dest crippled D5
1709: Klingon: dest D5, crip 2xD5, 2xF5L; Kzinti: dest Z-D5, crip BC, CM, EFF
1605: Klingon: crip F5E
1305: Klingon: dest E4, crippled E4
1408: Klingon: dest D6D; Kzinti: crip FF
1210: Klingon: dest 2xPDU, planet captured
1209: Klingon: dest BATS
1009: Klingon: dest BATS
1001: Unopposed withdrawal
0801: SSC: Lyran: crip SC, retreat
0803: Lyran: dest 2xFF; Kzinti: crip 2xCM, FF
0519: SSC: Lyran: crip 2xFF; Hydran: crip CU, retreat
0119: Unopposed withdrawal
0617: Lyran: dest 2xDW; Klingon: dest E4; capital captured

I was a little surprised that the Romulans didn’t send a reserve to both major battles on their border, and was even more surprised that Bel was initially prepared to retreat out of the fight that he sent the reserves to (I did still have a larger force), and he was surprised when I retreated out. But the mission was to kill the MB being set up in 3415 and the adjacent BATS, and get back to the 6th Fleet SB. Bel obviously tried to block the way home, but thanks to retreating out of both hexes, I could just manage a retrograde path back. On the other hand, he killed two CCs, and that is going to hurt.

There were a few SSC fights on the Klingon border, and I didn’t roll well on any of them. Both sides have a negative modifier in 2014, so that wasn’t so surprising, but I had to go two rounds against a single PDU in 1611, and I couldn’t do more than kill the fighters of a lone FV in 1810 with a +3 roll.

I was surprised that Bel sent both Klingon reserves after BG Napoleon instead of rescuing the major planet in 1611, or interfering in other fights. Having been out of supply, it was low on fighters, but was still a powerful fleet, once back in supply for combat. Unable to get the damage to cripple a carrier, he mauled a CA in formation….

…And then he mauled the D5 in Kzinti service in the next battle. It’s disappointing to see it go, but it’s already been in several battles, and crippled more than once, so I got good service from it. In return, I managed to kill a D5 during a pursuit battle.

I was surprised that the Lyrans were willing to let 1001 go without a fight. He’s still in range of the Kzinti capital, but now there’s no supply there, and no place to retrograde to if he raids it, so there’s significantly less danger to it than before.

The Lyran reserve went to 0803 instead of the planet, so he had a good line versus a half line that was picking on some province garrisons. With some extra reserves, I’m not sure why he self-killed frigates, since the Lyran economy is in great shape.

If I’d been thinking, I’d have left a ship in 0319 so I’d be able to string supply through 0519 to the capital, no matter how temporarily. As it is, the fleet is in a partial grid, and not replacing fighters.

I was hoping to do a bit more damage to the Klingon fleet this turn, but it really is hard to force someone into a fight he doesn’t want, and I wasn’t really expecting to take out another four planets this turn.

Turn 13 scoring:
Coalition: 390.8 EP (x2) + 570 (bases) + 570 ships (/5) = 1471.4
Alliance: 333.4 EP (x2) + 480 (bases) + 547 ships (/5) = 1256.2

Difference = 215.2 Major Coalition Victory

Eliminating the 100-point bonus for the Hydran Capital still doesn’t shift this down from a major victory (barely), partially because of the addition of further Romulan bases as they survey and activate their backfield (I may have forgotten to account for some of that last turn). The Coalition also gained 35 ships this turn, mostly with the Romulans. Meanwhile, the Alliance gained 46 ships, even with the Coalition mauling away cruisers.

└ Tags: BvR Wind, F&E, gaming
 Comment 
  • Page 192 of 315
  • « First
  • «
  • 190
  • 191
  • 192
  • 193
  • 194
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑