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Trading in Danger

by Rindis on April 17, 2017 at 12:00 pm
Posted In: Books

Elizabeth Moon’s Trading in Danger seems at first that it should be an action-adventure tale like the Vorkosigan series or maybe Honor Harrington. The opening of the book is the main character getting tossed out of the military academy for accidentally causing a scandal. Since she’s part of a successful merchant family, this leads to a quick shuffle off-planet, as captain of a cargo ship on its last run; at the end it will be sold for scrap, and the crew will need to pay for passage home. The ship has a few more problems than anticipated, and a diversion for more cargo ends up with the ship being in the middle of a war zone.

This is all very well handled, and the plot is well put together, but there’s no real daring heroics, there’s no rushing in to save the day. The order of business is survival. And it’s at this point that it becomes obvious that this book is more like some of C. J. Cherryh’s merchanter books, and some other older novels.

The main problem with is that the larger situation has one large dangling end that is not tied off. This is acceptable, as it’s not really part of the main focus, but it seems to get set up… and then evaporate. I assume that this will return in the next book, but its the one thing that keeps this one from being truly self contained. Other than that one problem, it’s well written, and recommended.

└ Tags: books, reading, review, science fiction
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Manzikert 1071

by Rindis on April 13, 2017 at 12:00 pm
Posted In: Books

Osprey’s Campaign book on the Battle of Manzikert continues their proud tradition of featuring just about every military disaster Rome had. (Well, yes, we are just a bit ‘post-Rome’ here, though it’s still the Roman Empire.) As usual, it’s a well-produced book with plenty of maps and pictures (including of a fair number of buildings that survive from the period, though some may not have made it through the four years since it was published).

The maps are the main weak point in this one. They are very well done, and informative, but three of them in particular try to convey too much information at once. They’re maps of the region, showing movements of armies over a few years, keyed to entries describing what’s going on. However, when there’s 30-50 entries per map, it gets difficult to pull out what’s going on. Worse, the maps are rotated sideways (the area that needs covering fits much better that way), leaving the keying on the opposite page hard to look at at the same time as the map.

The main description of the campaign is interesting. With help from the maps, it gives the general background, including just where the Seljuks had come from, and what other groups they were dealing with at the time. Very interesting is the idea that neither side was in any way anticipating a climatic battle in the region around Lake Van. The Byzantines were busy in the region trying to strengthen their border and stop Türkmen raids (which were often blamed on the Seljuks, but were generally independent), while Alp Arslan was concentrating on fighting the Fatimid Caliphate.

With everything else, the course of the battle itself doesn’t take too long to tell, and the Byzantine defeat mostly comes from poor coordination in the army after a hard day of advancing without being able to force a setpiece battle. More of the problems come from disastrously bad intelligence leading up to the confrontation. The maps are not a great help here, being done in something of a muddy ‘natural’ style that doesn’t point up any features of the terrain.

The defeat of Byzantium still shouldn’t have been nearly the history-changing even it was, but Emperor Romanos IV was captured, and before he was released eight days later, a new emperor had been crowned in Constantinople, leading to a civil war that, combined to concessions to the Seljuks, allowed the border region to collapse and Türkmen tribes to gain control of most of central Anatolia. Sadly, these afterproducts of Manzikert aren’t treated in any detail, even though they’re usually blamed on the battle itself.

With all of that, this Osprey book feels a bit more limited than some others, and seems like it was struggling with the demands of format and the fixed page count. That said, it’s still a good look at the battle itself, and provides (often contrary) details from several first-hand accounts.

└ Tags: books, Byzantium, history, reading, review
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Anime Winter 2017

by Rindis on April 9, 2017 at 12:00 pm
Posted In: Anime

The latest anime season wrapped up a little bit ago, but I’ve been slow in getting to the new one, as ‘simul-dubs’ are actually a couple weeks behind.

Konosuba — This series is all the wrongs. And it’s hilarious. I think it helps that I’m watching it with Smudge, and she’s got Phalloide to add comments, but each episode has generally had screamingly funny moments. We weren’t really expecting a second season of this, but the first half especially was really on the mark.

Tales of Zestiria the X — And we get a second season of this. The story has really picked up, and I’ve been enjoying it this season, whereas parts of first season felt more like a chore to get through. I was expecting this to go on for quite a bit longer, but the last few episodes suddenly fell into a final boss climax.

Smudge hasn’t really gotten to trying out anything new from this season, so that’s been largely it. Though recently she introduced me to a few things from previous seasons:

Rage of Bahamut: Genesis — Smudge wasn’t entirely sure I’d like this, but there’s a new/sequel series coming up, so she tried it on me. And I liked it quite a lot. I think I would have gotten thoroughly annoyed with the main character in pretty quick order, but the main plot kicked in in the second half of the first episode, and it drove everything in the rest of the series. Definite recommendation.

Selector: Wixoss — Just recently finished the first storyline, which went two seasons. Take… Madoka Magica and add a CCG as the maguffin. I kind of have to wonder if the creator has ever really played a CCG, as it seems a bit odd. On the other hand, the series stays as far away from the game as a game as it possibly can; it just exists to support the existence of the maguffin. Instead it concentrates on a few characters and the slow reveal of just how messed up the situation is.

Blood Battlefront Blockade — Three Word Title Lotto! The title makes some sense if you stare at it a while, but not really. While does all build to a climatic finale, the first half of the series is more about introducing the cast a bit, and showing just how strange this place is.

And there’s been more Pokemon, but we’ve largely caught up with the collected DVD sets, and the rest is still of fairly scattered availability.

Pokemon XYZ — Well, I’ve seen through the end of the story on this now, and they did a really good job with the wrap up and ending. I’ve also seen the “Legend of XYZ” episode, which was also a really well-done one-off. The final episode still has yet to hit Pokemon TV (grrr), so I’ve seen a horrible fan sub, and it was also good.

Pokemon: Adventures on the Orange Islands — The ‘we need to fill in until there’s more source material to work with’ season. In line with the first part, when it’s on, its good. I definitely appreciate the idea of Ash getting a non-league award to show his progress.

Pokemon: Johto Journeys & Johto League Champions — That last title was way too ironic, considering the bulk of that season is consumed with the trip to one gym. The stories are good, and I definitely appreciate the fact that the three ‘starter’ Pokemon that Ash gets all have their own quirks and problems to work out.

└ Tags: anime
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In the Name of Rome

by Rindis on April 5, 2017 at 12:00 pm
Posted In: Books

Adrian Goldworthy’s In the Name of Rome is something of a mixed bag. It purports itself as being an examination of the Roman style of command by looking at several of its most prominent generals. The selection is constrained to those where there’s enough known to be able to say something intelligent, which warps the coverage somewhat. Goldsworthy covers fifteen generals, with Caesar coming in for extra attention (of course!) and two (Fabius and Marcellus) combined into one chapter, and thus feeling a bit more summarized.

Despite the fact that this is centered around individual people, Goldsworthy actually spends a fair amount of time providing extra background and bridging, and the volume can serve as a decent history of Rome from the Second Punic War through the early Empire. After his chapter on Titus and the siege of Jerusalem, the gaps become too big (mostly because of a lack of sources on individual commanders) and the overall narrative of events breaks down for the final two chapters on Julian and Belisarius, making them feel more like the separate essays you would expect from the general format of the book.

The part that surprised me, is that while the book is supposed to be about Roman command, it seemed like it had more to say about the Roman military itself. He points out early on that the Roman Republic army was set up to be a very non-professional force, with it’s constant cycle of recruiting a legion, training it, and then disbanding it once the immediate goal/campaign is done. This leads to Roman armies having trouble at the start of the Second Punic War when there’s been little training, and doing better as experience is gained. In the years afterward, there’s a good number of veterans that cycle into the new legions, and help power Rome’s growth in the 2nd Century BC. Then the Marian reforms put the legions on a more permanent basis, with long-term training, making it a professional service, and creating the armies that both conquer large portions of the future Empire, and tear the Republic apart as they fight each other.

On the other hand, the last two chapters show just how completely this had all come apart. While the Empire was still a major state, even after the fall of the Western half by the time of Belisarius, and the total number of men under arms could still be fairly large, the actual armies in use were very small in comparison to previous centuries. Goldworthy’s main analysis of Julian is that his successful campaigns against various Germanic tribes would have been handled locally by a provincial governor instead of needing attention from near the very top. His failure against Persia is given as being at least partly due to having to manage a larger army and distances than he had yet had to deal with. Finally, Belisarius’ armies are generally puny, and he has to put up with a lack of discipline and mutiny that would never have been allowed in an early legion.

The stated idea of how Roman generals functioned is discussed throughout the book as well, but it felt less prominent than the arc I just summarized. But the book is large enough to support both threads, while talking about the actual people involved, and threading much of the history together. At the large scale, all the history in here can be found in any number of other places, but this particular presentation is a good one, and does develop its own themes well.

└ Tags: books, history, reading, review, Rome
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Two Rounds of Coronea

by Rindis on April 2, 2017 at 12:00 pm
Posted In: CC:Ancients

After going a couple rounds in Up Front, Patch and I went back to Commands & Colors: Ancients for a quick pair of games. This time was the Battle of Coronea from Expansion #6 (and as a part two of Anabasis). Unusually for this period, the Greek army has three Heavy units, while the Spartans (the 10,000) have two units of ‘Veteran’ Spartan MH that get an extra die as long as they’re in command range of Herippidas. The lines start relatively close, and there’s two hexes of fortified camps behind the Spartan left, which the Greeks can loot to gain banners. Also, this fight goes to eight banners, promising a long, hard fight.

I had the Greeks the first time, and started with Order Light Troops, close a gap in the center of my line and bring my flanks into archery range. Patch Ordered Three Left, doing one block of damage, and taking one each on two units in return. I Ordered Three Left to bring up a leader who was behind the line without being attached and move up some of my hoplites, before doing a Line Command. That brought most of my heavies in contact on my right, but I refused to come into contact on my left as his line was much heavier there. I knocked out an Aux, and picked off another block.

Patch Ordered Mediums to bring the entire center into contact, and wiped out a Heavy with attached leader, while breaking up my hoplites, doing two blocks to one, three blocks to another while driving it back a hex, and one block to a third, which also retreated three hexes. In return, he two two blocks to a MH, three to another, and three blocks to one of his veterans. I Ordered Three Right to finish off two of his MH and drive off another without damage, after which my MC charged into the gap and drove off another unit without doing damage. Patch Ordered Two Center to finish off one of my units, and drive off another.

I Ordered Three Center to go after his camp, and failed to do more than one block to his remaining MH on that flank, while taking a block on a Heavy, and two on my MC. Patch Double Timed his center over to this fight to knock out my MC and Heavy, but only took one damage when he tried to pick off a MH. I issued a Line Command to bring up my entire right flank, but most of what I faced was now his Spartan hoplites. I only did two blocks to one unit, and in return had two units reduced to one block and forced to retreat. Patch used Leadership to get his solid section in motion, and wiped out three units to finish the game. 3-8

Patch lead off the Athenians with a familiar Order Light Troops to close up the hole in the middle, and I Ordered Four Right to bring that side up. Patch used Line Command, which brought both flanks into contact. No units were eliminated, though one of my MH was reduced to a block, and two of my Spartan hoplites took damage. However, Patch had three units reduced to a block, as well as taking a block on two more, and a couple units were forced back, breaking up his left flank.

I Ordered Three Center, wiping out an Aux, and damaging and driving off a MH for no damage. Patch Ordered Heavies to finish off a MH and do three damage to one of my Veterans, taking five blocks across two of his heavies in return. A Line Command brought the centers into contact, but the right simply flowed around a forward weak Athenian MH, with the rest of the Athenian left out of range. I wiped out four weak units, and reduced his remaining Heavies to a block before driving them off. Patch Out Flanked me to drive off the left end of my main line, and knock out a unit in with Momentum after driving it off with the losses the first time. He also attacked my LC with his. I decided to take his two dice without evading, but he got a banner to cause it to rout off the field.

I Double Timed my left flank up to combat, and while Patch drove off my Lights with no damage to either side, I knocked out two weak units, and reduced a MH to a block. Patch used Clash of Shields to try and use that unit (the only one in contact) to finish off my MH+leader, but a First Strike got him first. 8-3

Afterword:

Both plays were surprisingly fast, with the total playing time being just a bit over an hour and a half on Vassal. The second game was particularly fast thanks to some powerful dice from me, but in general, the 5-dice units on both sides helped promote some aggression that sped things up. In both cases the Athenian army came apart with an ease that seems unlikely given that it’s a pretty good force. The real problem is that they have two leaders to the Spartan’s three, and in my play, the Athenians lost a leader early, and Patch never actually used the unattached one the second time.

└ Tags: C&C Ancients, gaming
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