Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (491)
  • Comics (10)
  • Gaming (911)
    • Boardgaming (669)
      • ASL (154)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (161)
      • MMO (76)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (48)
    • Anime (46)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Meet The Han: A Civilization of GMT’s Ancient Civilizations of East Asia  March 20, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Rytassa’s Deep March 23, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Arena: Urban Sprawl March 23, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Michael Swanwick Guest Post and Book Giveaway February 23, 2026

RSS Lynn’s Book Blog

  • Booking Ahead/Weekly Wrap Up March 22, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • 2026 Kansas City ASL Club's March Madness Tournament March 16, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • What color is paut? Sigh. March 3, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

To Honor You Call Us

by Rindis on October 3, 2016 at 12:00 pm
Posted In: Books

The cover of H. Paul Honsinger’s first book promises grand old-fashioned military SF. And he delivers on this.

The general setup is familiar: officer with his first command of a warship gets a ship with a troubled, low-morale, crew and has to turn it around to do great things with it. Also, the ship’s doctor is the secondary character in a parallel with the Aubrey–Maturin series.

There are some problems. There’s some decent explanations for certain things, like why ships don’t self-destruct in the face of boarding. But ships have a ‘top speed’, and there’s a couple cases where acceleration and speed seem a bit confused (though it’s still much better than some popular franchises…). Considering that the main ships decidedly don’t have reactionless drives, they’re going up to high percentages of c awfully easily. The series follows its Age of Sail antecedents in a way that feels natural, but when you think about it, there’s some problems: There’s no sign of computer expert systems or other modern computer technologies, much less any sort of remote-operated or computer-controlled drone/secondary vehicles.  Having 8 to 10-year-old boys on board as part of early training is handled well in the novel, but I still wonder what’s happened to child labor laws in the next three centuries.

On the other hand, the writing is very good, and provides for the characters to contemplate larger questions and show some humor in turns. It kind of ticks through several minor tropes in turn, which lends some predictability, but they’re well handled. Best of all, the military elements feel right, with a great combination of hierarchy, tradition, and pragmatism.

It’s kind of “80s” military SF, done well, and despite the quibbles is a really fun read; I poured through this faster than most anything else I’ve read lately. It’s a good action-adventure story, and as such succeeds very well.

└ Tags: books, military SF, reading, review, science fiction
 Comment 

Dungeons & Sorcery Spells 1

by Rindis on September 29, 2016 at 12:00 pm
Posted In: GURPS

This is a follow-up to my previous Dungeons & Sorcery post, with ten more spells converted from AD&D for use with GURPS Sorcery. As with any Powers write-up, these are easy enough to convert to use in some other power structure, most likely removing the ‘requires gestures’ and ‘requires speech’ limitations, which will make them cost slightly more. I’ll note that Charm Person can be nasty enough as-is, and might cause extra trouble with those limitations gone.

Also, reversed spells are being separated out as fully separate items, as building an alternate ability into an alternate ability spell starts getting silly, and doesn’t really get to the D&D situation anyway, since you have to memorize them separately. I generally note in the descriptions that ‘they tend to appear together’, but there’s no reason that has to be true in this system. (A note for the future spell creation system: make it easier to create the reverse of a spell already known.) Also, I’m grouping together related spells that are completely separate in AD&D.

Armor (C)
Conjuration, Somatic, Verbal, Buff
19 points
Casting Time: 4 seconds
Casting Roll: none
Range: Touch
Duration: 3 minutes

You create an invisible barrier of magical force that provides DR4 to all locations of any one subject you touch. This is interfered with by all other forms of protection (other than innate/internal DR such as the skull and Tough Skin), and will not stack with DR from other sources, but the best source of DR available for any location can always be used (so even a well-armored knight would still gain DR4 for the eyes or chinks in the armor).

Affliction 1 (HT; DR 4 (Can’t Wear Armor, -40%; Force Field, +20%; Magical -10%), +140%; Fixed Duration, +0%; Melee Attack, C, 1, -20%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%; Sorcery, -15%; Takes Extra Time, x4, -20%) [1.75×10]
↓ Read the rest of this entry…

└ Tags: Dungeon Sorcery, gaming, GURPS, rpg, Sorcery, Thaumatology
 Comment 

The Winter Prince

by Rindis on September 25, 2016 at 12:00 pm
Posted In: Books

This isn’t quite an Arthurian book in the usual sense. Set in post-Roman Britain, The Winter Prince adapts from the Welsh versions of Arthurian legend, taking the general situation to tell its own story.

The entire story is told by Medraut in first person to his mother Morgause, though exactly when and where is unclear, as she doesn’t seem to be present (and a novel makes for a very long letter); perhaps it is really just an inner monologue of Medraut’s as part of coming to terms with his mother. But the novel centers around Medraut’s relationship with Lleu, the heir of King Artos. Medraut is his older half-brother, and in many ways a better candidate for kingship. Lleu is young, inexperienced, and sickly, and has a certain amount of arrogance, while Medraut is experienced, well-traveled, and competent in a number of fields. But it is not to be, kingship is forbidden to Medraut.

The plot of the novel just kind of wanders about through a number of different incidents. But the real purpose of the book is the complicated relationship between Medraut and Lleu. This is well handled, and comes to a good ending. I generally recommend this as a YA book, though it never got me especially involved.

My Kindle edition has a full page illustration by the author at the start of every chapter, so that is also recommended, even if the cover came straight from the stock-photo department.

└ Tags: Arthurian, books, historical, reading, review
 Comment 

Anime Summer 2016

by Rindis on September 21, 2016 at 12:00 pm
Posted In: Anime

So, another season of anime is wrapping up, and the next one is already starting. I ended up watching a lot of stuff over the last three months.

Planetarian – This surprised me by being just five episodes. But its a very good five episodes, and I highly recommend it. Bring tissues.

The Heroic Legend of Arslan – I’m watching this in the dub, so I’m a bit behind, but the current story has been quite good, especially as we get to see Silver Mask being quite human.

Food Wars – This series is still working for me. Parts of it get overblown, and some of the characters really go overboard into testosterone-laden fight anime land. But, towards the end of the season, Sukihara has discovered a whole new challenge of Man vs Self; what exactly is his cooking about?

Tales of Zestiria the X – I’m also a bit behind here, as I’m watching the dub. This one I run hot and cold on. It’s well done, but… just takes itself way too seriously. And… the switching to completely different story lines every five episodes or so may get wearing. (We’re just about to switch in the next episode; not sure if it’s back to the first one, or if we get a third one next.)

That’s all the new stuff I’ve seen; here’s the older series that I just got to:

Noragami – Japanese contemporary fantasy really is it’s own genre. The ‘main character almost gets killed and is now partway in the spirit world’ start makes me think of the excellent start of Yu Yu Hakusho, but that turned into a boring fight anime after the first arc, while this maintains a focus on the main character, and the tension between her normal life and her friends in the spirit realm. Well, kinda. Her normal life doesn’t get a lot of attention. Actually, if this series makes me think of anything else, it’s Natsume’s Book of Friends.

Snow White of the Red Hair – This was especially nice; it’s been way too long since I’ve seen a shojo manga title get turned into a good series. This is essentially a fantasy romance, and it proceeded just a bit slow for me, but it’s also about an interesting group of characters who are well done, and it doesn’t turn into a love dodecahedron. …I just wish there was a bit less damseling (is that a word now?) of the female lead.

Re: Zero—Starting Life in Another World – We just started this a few days ago, and are about halfway through. Quite good. Yet another otaku gets pulled into a fantasy world… and his main power is having a saved game to start over from after he dies… usually fairly messily and painfully. One of the nice bits it that it pays attention to the effect this has on him.

Magi: Adventure of Sinbad – Smudge and I definitely liked the original Magi series, and have been hoping for more of it. Well, this prequel didn’t give us the continuation of all the dangling plot threads we wanted, but it was a good story about the start of one of the major secondary characters. I’d still like more Magi, but I’ll settle for more Sinbad.

Voltron: Legendary Defender – Another modern reboot, this time through Netflix. I had problems with it at first, as the characters were too whiny and incompetent. A lot of the beginning stuff was really unbelievable to me. (Really, one of the lions is hidden on Earth, sending out energy to be tracked down, and no one else noticed?) Once past that, it got a lot better and really fixed a lot of problems the original series had. New Allura? A+! “Form Blazing Sword” not the solution to every problem? A+! (In fact, the idea that each lion can contribute its own special weapon is a great.)

Little Witch Academia: Enchanted Parade – A second short film of Little Witch Academia? Sign me up! I’d say it’s not quite as good as the first, but it stands on its own well, and tells a different story. I’m looking forward to the announced TV series.

Fairy Tail – I’ve now seen through the first part of the Tartaros arc, but have paused because Funimation has a big gap in the dub on their streaming service near the end of the next plotline.

Girl Meets Bear – The name is a complete misnomer: they don’t meet, they’ve known each other since they were little. It was a very fun series, but the first episode sets up for a character arc that never happens. And as a result, Machi is never allowed to grow as a character, and it holds the series down, despite some good comedy.

Pokemon – So, with playing lots of Pokemon Go, Smudge has been watching this, and I’ve caught pieces of it (I’m now going back and slowly filling in gaps). You know, its really annoying, since it’s almost impossible to get a hold of a complete series without going to an illegal site. Anyway, given the age group it’s aimed at, it’s good more often than it’s bad (Smudge is right, Ash is a lot more likable in the recent stuff). The first episode is effectively a buddy film between Ash and Pikachu, which worked for me. And there’s some interestingly done scenes, like the transition from the Game Boy game to the Poke-match at the beginning of the first episode. Smudge also showed me Pokemon Origins, which is an interesting retelling of the original game, and the Hoopa and the Clash of the Ages movie, which had a very solid plot. That last is definitely recommended.

And a couple of ‘tried, but didn’t stick with it’ series:

Amanchu! – By the creator of Aria: The Animation, which I enjoyed. You can tell: the girls tend to wear the same design of dress. But, after one episode, it hadn’t done anything for Smudge and I. I have the feeling it could easily have gotten better over the next few episodes, but we didn’t give it the chance.

Thunderbolt Fantasy – It’s a really interesting production, using puppets and some special effects. But Smudge was having trouble following the action, and the fastball down all the typical Eastern-fantasy tropes wasn’t cutting it for me. (I kind of feel like this wasn’t live action purely because Mifune’s no longer with us to do the samurai character.)

└ Tags: anime
 Comment 

Hall of Extras

by Rindis on September 17, 2016 at 12:00 pm
Posted In: D&D

TSR’s seventh FR-series module went into unusual territory again. A 128-page perfect bound book, it was one of the first products to sport a 2nd Edition logo, though the interior stats are all still first edition (magic-user, not mage, etc.). Instead of the usual geographical supplement, it was an anthology of writeups of characters in the Forgotten Realms, drawn mostly (though not entirely) from the novel line.

At that point, the existing novels to draw from were the Moonshae trilogy, the first two books of the Icewind Dale trilogy, Azure Bonds, Spellfire, the upcoming Avatar trilogy, and a planned Kara-Tur novel (never released). The book is divided into three parts, with “Main Characters” getting one to four pages, “Minor Characters” (including some villains) generally getting a little under a page each, and two “Adventuring Brotherhoods” split about twenty pages between them. While each section presents them in alphabetical order, they can be broken up into distinct groups, not all of which are strongly associated with any novel:

Moonshae: The main couple of the trilogy, Tristan and Robyn, get main character listings, with Cyndre, Daryth, Finellen, Grunnarch, Hobarth, Kazgaroth (which repeats information from FR2 almost verbatim, including a note to see a ‘next section’ that doesn’t exist in this book), Genna Moonsinger, and Pawldo among the minor characters. The descriptions are mostly for after the end of the series (which means several of the characters are dead), but there’s also notes on the pre-trilogy islands presented in FR2.

Icewind Dale: The main three of the trilogy (Bruenor, Drizzt, and Wulfgar) get much larger writeups than had been in FR5 (and the characteristic scores generally go up here, though Wulfgar’s 17 INT gets trimmed back to 15), while Cattie-Brie, Dendybar, Artemis, Regis, and Sydney all get minor character writeups. There’s also some background given on the northern dwarves. All three main characters have high characteristics and extra ‘because he’s him’ combat abilities.

Azure Bonds: Naturally, Alias and Dragonbait get major character entries, while Akabar, Cassana, Mistinarperadnacles, Zrie Prakis, and Olive Ruskettle have minor character entries. I like the idea that Alias, as a created person, has all equal characteristics, but all 17s seems a bit much. The three villains are dead, but it is noted that they could all easily return in one form or another. There’s also some basic information about saurials and playing one that isn’t Dragonbait.

Spellfire: Along with Shandril, Narm also gets a major character writeup, and the dracolich Rauglothgar gets a minor character writeup (with a full description of the powers of a dracolich). Many other characters here appear in the novel, but I’ve separated them out as they are convenient for lore purposes outside the novel.

Avatar: The main characters of the Avatar trilogy, Adon, Cyric, Kelemvor, and Midnight all get major character writeups. As the trilogy was still upcoming, only the backgrounds are given, with no secondary characters or villains presented, though some new lycanthrope types are presented.

Kara-Tur: Only the presumed main character, Doin Sanehiro gets a main character writeup, with six others: Jinchin, Kuang, Masakado, Okotampe, Onoye, and The Wanderer getting minor character writeups. There’s enough to get the main plot, and potentially run this as a campaign, but naturally it’d need a lot more fleshing out.

Shadowdale: Elminster is a major character in Spellfire, and gets a three page entry, plus some new spells, info on his home and bolt-hole, and a discussion of sages in general with thumbnail descriptions of another seven prominent sages of the Realms. Lhaeo, Mourngrym, and Shaerl all get minor character writeups, while the Knights of Myth Drannor as a whole get thirteen pages. The history of the Knights only confirms their status as the characters of one of Ed Greenwood’s primary campaigns.

Waterdeep: Five of the Lords of Waterdeep, Khelben, Durnan, Mirt, Peirgeiron and Nymara, get entries expanded from FR1. As well, Kappiyan, Malchor, Maaril appeared in FR1 and have much-expanded entries here.

Zhentil Keep: Alzegund, Fzoul, Manshoon, Manxam, Orgauth, all have minor character writeups, and present both Zhentarim and anti-Zhentarim characters, with some very good notes on using Orgauth as a villain.

Cormyr: Azoun IV and his court mage, Vangerdahast get expanded writeups from the boxed set, while Dimswart, a minor character from Azure Bonds gets an entry as well.

Five Sisters: Later known as the seven sisters, who would get their own book, Alustriel, Storm Silverhand, The Simbul, and Sylune all get minor character entries here, with the the fifth, Dove Falconhand appearing with the Knights of Myth Drannor.

Tethyr: The final part of the book contains a much expanded description of the Company of Eight from FR3. It was obvious that they were meant to form the basis of an adventuring party, with character sheets, and a little over a half page of text. Here, the full background of the Company is given, and descriptions of the personalities involved in nine pages. The former version was an okay ‘blank slate’, but without any real hooks. This version would require player buy in, but has plenty of direction, goals, and potential hooks, including for how they relate to each other.

In general, the levels given for everyone seem fairly appropriate, and often fairly tame, occasionally moving up into the twenties for longer-lived characters as established in the boxed set. The primary characteristics however, tend to be especially high, especially in the Main Character section. Most have no characteristic under 12, and an average of around 15-16; it’s worth noting that the Avatar characters are much more down to earth.

If you want to run a campaign where the players meet (or even play as) the main characters of any of the early Forgotten Realms novels, this is a great supplement. However, I’m not aware of a great many people who want to do that. My own take was always that they’re out there, and the party will often hear tavern tales of them (most of their adventures are pretty high profile), but only if the party really gets involved in something of direct interest to one of these characters are their paths likely to cross.

That said, there’s a good amount of use to be had with the minor characters. There’s just enough shown of Zhentil Keep that introducing them as a villain is much easier. At the same time, the presentation of several personalites of Waterdeep makes running adventures in that city easier as well. As well, there’s a fair amount of lore scattered throughout the entries, especially for the Shadowdale characters.

└ Tags: D&D, Forgotten Realms, gaming, reading, review, rpg
 Comment 
  • Page 178 of 310
  • « First
  • «
  • 176
  • 177
  • 178
  • 179
  • 180
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑