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Other blogs:

RSS Inside GMT

  • It’s all about the Cards: Exploring the Card Deck of Ancient Civilizations of East Asia (Part 2): March 15, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • The Ziggurat of Shadows – top view and upper levels March 13, 2026

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  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

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  • Game 572: The Elder Scrolls: Arena (1994) March 14, 2026
SF&F blogs:

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RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

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  • What color is paut? Sigh. March 3, 2026

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  • Pigskin project (by Chris Eisert) February 28, 2026

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  • Review: GURPS Realm Management March 29, 2021

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  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Spice and Wolf 2

by Rindis on August 7, 2025 at 12:00 pm
Posted In: Books

The second book of Spice and Wolf is also the second half of the first season/cour of the original anime adaptation (I haven’t seen the recent one yet), and again that follows this pretty closely.

The central plot once again centers around medieval monetary shenanigans. Instead of money changing, our duo gets into gold smuggling. In essence, this is a “caper” story, though it’s not allowed to really operate as such, and the style and mood stay rooted in Lawrence’s merchant ethos and financial worries.

And utter financial ruin is the motivation here. A good deal goes very sour, a merchant house is on the verge of ruin, and may well take Lawrence with them.

Meanwhile, we get more elaboration, rather than change or progress on the relationship between Lawrence and Horo. For reading, start at the start, not here, but if you’ve seen either anime series, I’m sure everything will be familiar enough to be able to drop in and see Norah.

└ Tags: books, fantasy, reading, review
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The Long Land

by Rindis on August 3, 2025 at 5:12 pm
Posted In: Boardgaming

Last year, Mark and I got The Little Land from Compass’ Company Scale System. It’s an offshoot of MMP’s Grand Tactical Series, and we’ve been wanting to see how it compares, though the initial Pacific island fighting titles don’t appeal to either of us. So, after our game of Rebel Fury, we got to trying it out. Each title had it’s own unique rulebook, but there is now a proper series rulebook, which we used as the primary rules reference. There’s only a handful of scenarios, and the first one looked a little too tiny, so we went for scenario 2, “The Little Land”. (This may have been a mistake.) I took the Soviets, who are conducting an amphibious invasion just south of Novorossiysk. This was intended as a diversionary attack, but when the main one stalled the beachhead here gained importance, and there’s two waves of reinforcements coming ashore over the next couple of days.

There’s one German infantry company at first (plus three Romanian cavalry companies), plus five immobile gun companies, two of which are good indirect fire batteries (there’s no eligible transport for them). And after the first day, Kampfgruppe Busche comes in with some much needed infantry and some more support (with transport). Additionally, neither side has any HQs or leaders to start with, so there can be no second actions, and the available support weapons are distributed at the start (never to be reassigned short of breakage).

The first action of the game (by special rule) is the just-landed 83rd Infantry battalion, which mostly works off the suppression markers from landing. Since those affect an entire hex, you can have one unit in a stack rally and then the rest maneuver. Also, the unit has a hero included, who doesn’t do anything. Except automatically remove every bad status marker in the hex as soon as he activates, so his stack doesn’t even need to rally. This let me get into the Fish Cannery, and up close to the various Romanian units.


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└ Tags: CSS, gaming, Little Land, WWII
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The Prize

by Rindis on July 30, 2025 at 12:00 pm
Posted In: Books

I never got to see all of it, but the 1992 PBS miniseries on The Prize was very good, and was part of what launched this book to superstar status. That, and coming out right after the First Gulf War didn’t hurt at all.

In fact, a little too close to the war. The end of the miniseries actually a very good section on fighting all the oil well fires Saddam Hussein left behind when forced out of Kuwait. The book talks about the destruction, but doesn’t actually get to the recovery effort. I get the idea that largely happened between the writing of the book and the production of the series.

What we do get is a history of big companies and bigger personalities from about 1846 to the Gulf War. As you might expect, this history breaks into several sections, and Yergin does a good job of presentation of them. Thanks to touching on other subjects of long fascination and study, his five chapters on World War II were something of a highlight, especially since he takes a long hard look at Germany and Japan’s pre-war maneuvering around something that had already been made abundantly clear was essential. Particularly interesting was the Roosevelt administration’s internal struggles over when and if to subject Japan to an embargo. Naturally, as with anything with this much infighting, the eventual answer is not what you’d expect. Oil wasn’t embargoed, but all Japanese assets in the US were frozen, and they had to apply to the government for concessions to be allowed to use their own money (after stating what it would be used for). Since the man in charge of letting the concessions was a big proponent of an embargo, he didn’t let them use their assets for anything.

The chapters on the ’50s and ’60s are more laying the groundwork for the part on the ’70s, which of course is one of the big centerpieces of the book. After WWII there is a continual glut of oil on the market. Oil (gasoline) consumption is shooting up, and everyone’s afraid of existing, and necessarily finite, production fields running out, but exploration for new oil fields keeps finding more faster than demand can go up. Everyone (especially new Middle Eastern countries) want in on the money to be made producing something everyone wants, so supply stays high, and the various producers are fighting to provide the best deal.

This eventually changes; OPEC isn’t any better at controlling production when formed, but eventually agreement comes together, and then Arab-Israeli Wars provide the will. Also, the glut has come to an end. Enough oil is still being produced, but just barely, and the various threats to supply have an immense effect. Supply and demand being what it is, this provides incentive for further exploration and production, and Alaska and North Sea oil prevent the Iran-Iraq War from derailing global supply security again.

While Yergin does provide some good numbers as he goes, I really wish he’d sprinkled a few charts and graphs around, especially for this part. Being given a number at one point, and then another a chapter or two later, and knowing that yes, they are different, isn’t enough. I’d like to see some more compiled statistics as we go for where oil was coming from at certain times, where it was going, and how long reserves were expected to last. Similarly, the wild swings in oil supply and prices in this period drove a lot of inflation, and I’d have appreciated it if he went into that a bit more. I can’t really blame him for not doing so, 900 pages is big enough, and it’s getting further from his field, but I would like to see some analysis on how all this interacts.

Back on continuing themes, I should note that Yergin is decidedly pro-big business. This generally only has a distant effect on his narrative, but while he mentions the conservation and ecological movements, and how they curtailed demand during the ’70s, he never does talk about the ecological effects of emissions, or even drilling, at all. He does talk about the switch over of power generation from coal to oil, and the fact that helped pollution levels, but gives no details. (And the balance of energy sources at various times is another set of charts I’d like to see.)

More noticeably, Yergin casts a distinctly jaundiced eye on the late Nineteenth Century Progressive movement. Standard Oil is something of a flawed hero in his telling, and Progressivism a nearly incomprehensible movement that tore it apart as a byproduct. Certainly, he makes no effort to understand it.

But, this is a big important book both because of and in spite of its unstated viewpoint. And adding in the bits I’d like to see would make it a better history, but detract from its appeal to a broader audience, and it is more than good enough to deserve that audience.

└ Tags: books, history, reading, review
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Dungeons & Sorcery Spells 16

by Rindis on July 26, 2025 at 12:00 pm
Posted In: GURPS

And now for the sixteenth set of Dungeons & Sorcery spells. I finally get around to presenting the (long) writeups for Polymorph Other and Polymorph Self.

Emotion (SC)
Enchantment, Somatic, Verbal, Area (Fixed)
108 points
Casting Time: 4 seconds
Casting Roll: Innate Attack (Gaze) to aim
Range: 100 yards
Duration: 1 minute

The caster attempts to inspire one emotion in everyone in a 4-yard radius of the point he aimed at (see Scatter, B414, on a miss). The Sway Emotions skill (B192) has guidelines on what is possible, and in general reactions to this should be role-played.

However, there are mechanical benefits, which are also up to the GM’s discretion to apply. Every person in the area of effect rolls a Quick Contest of IQ (plus caster’s Talent), with victory exempting them from the effects of the spell, though they will still feel the emotion, just not at a level where it affects/controls actions. (A character can ‘choose not to resist’ a helpful emotion from a trusted caster, at which point, assume a “failure” of 3.)

Despite the first paragraph, there are mechanical benefits and penalties to being under the sway of this spell. The MoF of the Quick Contest is a die roll modifier to all rolls touching that emotion for the next minute. Notably, “courage” and “fear” will generate bonuses or penalties to Fright Checks within that time. Similar conditions can apply to many Reaction Rolls (e.g., an inexperienced hireling told to advance on the scary-looking monster may need a Reaction Roll to follow orders; proper use of emotion could help with this). This spell will never cause a Fright Check or similar, though it might make what was an “assumed” good or bad Reaction Roll into one that is actually rolled and modified.

Mind Control (Area Effect, 4 yd., +150%; Emotion Control, –50%; Independent, +70%; Requires Gestures, –10%; Requires Magic Words, –10%; Sorcery, –15%; Takes Extra Time, x4, –20%) [2.15×50] Note: I’m adding the modifiers to Emotion Control to give it some extra punch, and separate it from the cinematic enthrallment skill. Consider it a house rule.
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└ Tags: Dungeon Sorcery, gaming, GURPS, rpg, Sorcery, Thaumatology
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The Kobayashi Maru

by Rindis on July 22, 2025 at 12:00 pm
Posted In: Books

Julia Ecklar wrote a number of short stories (in Analog, and a few anthologies), but no novels, which might explain why this Star Trek novel is more of a short story collection. However, she did later write other TOS novels under the name L.A. Graf (the pseudonym seems to be from slightly after my time of active Star Trek reading).

We have a framing story of a disabled shuttlecraft stuck in an extremely messy system with plenty of gravitational anomalies. As usual, you have much of the command crew going to check a scientific outpost that has gone silent, and Enterprise is hanging back to stay clear of an area far tougher for a big ship to get through. Disaster strikes, and the shuttlecraft is disabled, with Kirk and Sulu badly injured, and everyone is left waiting while Enterprise tries to locate the shuttle for rescue.

The actual problem that caused the accident is briefly identified as a gravitic mine, which reminds Sulu of a command simulator test involving a freighter that has been disabled by one. So Kirk, Sulu, Chekhov and Scotty trade tales of the Kobayashi Maru to pass the time….

While a good setup for those stories, the resolution of the framing is all about the rescue (which actually is enough). We never find out what happened to the scientific outpost, nor any hints as to who thought this system needs mining in the first place.

Kirk tells his story first, and it is a step up from the version we get in the reboot movie. Both assume that he reprograms the scenario into an easy win, which doesn’t really feel correct for him, and TWOK only says he ‘reprogrammed the computer so it was possible to win.’ My feeling has always been that he just took out any “cheats” the simulated Klingons got, and otherwise set it to a more normal, if tough, scenario.

Chekhov and Sulu’s stories are next and more focused on other events with Kobayashi Maru merely being a side element. Sulu’s story is the best of the lot, with a lot of personal development of a young Hikaru, and having to deal with an actual death while at the academy. Scott’s tale is good on the personal side, and has the right idea and structure. It also features the actual titular test more prominently, with Scotty getting to pull out number of engineering “miracles” to stave off defeat, while showcasing more of the ‘bad’ form of the test which is popular in conceptions of it, but not how I think it’d work. I also have problems with the idea of one bit, but like the idea that Scott knows it doesn’t work, but knows the math says it should, so he bets the simulator will let it work is dead on to what’s needed.

So, it’s good, decently structured, does well with the characters, but the writing doesn’t get to the level of what could have been done with the high concept.

└ Tags: books, reading, review, science fiction, Star Trek
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