Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (469)
  • Comics (10)
  • Gaming (898)
    • Boardgaming (660)
      • ASL (153)
      • CC:Ancients (81)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (77)
    • Computer games (157)
      • MMO (76)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (81)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (47)
    • Anime (45)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  • Building a Narrative with the Tank Duel Campaign System October 27, 2025

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Ossuary Illustrations October 25, 2025

RSS Quest for Fun!

  • Monday Morning Workflow October 20, 2025

RSS Bruce Heard and New Stories

  • WWII Aviation Industry Part 4 August 11, 2025

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Upcoming Games: Fates of Twinion (1993), Infinite Fantasy Adventures (1993), Telnyr III (1993), Sword Dream (1993), Realms of Arkania: Star Trail (1994), Tower of Alos (1982) October 27, 2025
SF&F blogs:

RSS Fantasy Cafe

  • Giveaway: The Essential Patricia A. McKillip October 20, 2025

RSS Lynn’s Book Blog

  • Review: No Women Were Harmed by Heather Mottershead October 10, 2025
ASL blogs:

RSS Sitrep

  • Blockhaus Rock April 1, 2025

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Our Games ASL FB5 Siesta Time, ASL WO7 Hell for the Holidays, ITR-13 To the Last Bullet and KE 7 Tennis, Anyone? October 27, 2025

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • GURPS DF Session 215, Felltower 138 - Into the second GFS Part II October 26, 2025

RSS Gaming Ballistic

  • GURPSDay Temporarily Down – fixing August 5, 2025

RSS Ravens N’ Pennies

  • Carpe Blogiem: Author, Patreon, and Blog Highlights – April to August 2025 September 4, 2025

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Kung Fu Furries #5: “Fist of the Wolfhound” September 7, 2025

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

House of Many Ways

by Rindis on April 7, 2025 at 12:00 pm
Posted In: Books

The Howl’s Moving Castle series are all independent books; you can read them separately without any trouble. Howl and Sophie are secondary characters in this third and last installment, as the focus is squarely on a new character, and new locale.

Our first glimpse of Charmain is easily sympathetic, as she would much rather be buried in a book than having to deal with house-sitting for her great-uncle. A little too convenient is that Charmain serves as our proxy for being introduced to magic, as her part of the family stays well away from such stuff. Her great-uncle, on the other hand….

However, she spends a lot of the novel being grumpy and mean-spirited. She’s been tossed in over her head, which lends sympathy, but she’s also obviously making her own problems worse.

But, the writing (from her point of view) is engaging enough, and the plot moves briskly enough to keep it from turning into a real problem. And there are important things that she does tackle head-on, providing needed positive direction. Better yet, there’s plenty of sympathetic characters around, and while she is instantly fed up with the most prominent one, there are others she befriends, and since they’re at the heart of the main plot, that also shores things up.

The action itself moves in the typical, but I don’t know where we’re headed way of a DWJ novel. Also, as is common, just what the main plot is remains hidden for quite a while, though a primary motivator appears early and provides suspense while Charmain tries to figure out how to survive in a house that will provide most everything needed, but with little practical knowledge.

└ Tags: books, fantasy, reading, review
 Comment 

Anime Winter 2025

by Rindis on April 3, 2025 at 12:00 pm
Posted In: Anime

Once again, a new season of Anime has started, and I’ve barely noticed, because my viewing habits are largely out of step with releases. As always, my listing is generally from best to worst, though I haven’t seen anything I haven’t thoroughly enjoyed.

Arcane — We finished this up a couple months ago, and they wrapped up the series extremely well. The entire two-season story comes around and… just about everyone gets what they wanted. Even, maybe especially the ones that die, still get something of what they want.

The First Slam Dunk — I’m not into sports, but you can have good stories around sports, and I’ve watched a few sports anime over the years. This blows them all out of the water. This is a prequel to the main Slam Dunk series as a long, excellently paced movie that operates on two parallel plot lines, and does everything very well.

Lower Decks — With everything else out of the way on Thursdays, the four of us are finally starting in on the third season of Lower Decks. The production team really blends episodic and continuing arcs effortlessly, and shows a better love for the franchise than most of the other productions (which are still good).

Carol & Tuesday — This also finished up a bit ago for us, and ended extremely well. Really well polished overall plot. I don’t really have anything to say that didn’t say before, but do see this and Shinichirō Watanabe is still worth paying attention to.

Delicious in Dungeon — This is the Thursday slot that finished up the most recently. It was just as good the second time around, and Baron and Dave really enjoyed it. I know Dave was uncertain for quite a bit, but definitely got invested.

Shouwa Genroku Rakugo Shinjuu — Smudge and I have finally gotten around to showing this to the guys, and we’re about three episodes in. We’d forgotten the first episode was extra long, but was certainly well worth it, and they’re really enjoying the show.

Shangri-La Frontier — It’s incredible that I’m listing this sixth, because the series is continuing to be very good and there’s been seasons where this would easily be the top listing for me. We’ve got an entire situation going on in-game, and we’re… taking a break for a tournament in a completely different game? And, it works. The characters are all wrapped up enough in this that this side arc is important in it’s own right, and the pacing is keeping these balls in the air successfully. But, now we’re on hiatus with a cliffhanger. Argh.

Sakimoto Days — This is the series I think a lot of people thought of when hearing the premise of Way of the Househusband. Certainly, it’s what I was thinking of. Househusband wasted it’s high concept potential, but Sakimoto does a very good job with a cast of quirky characters navigating daily life of assassins without killing anyone.

Apothecary Diaries — Also an excellent series pushed down by a lot of other great titles. I’m early in the third series, and it’s just as good as the earlier ones. These have a habit of tying more together at the end than you expect, and I’m seeing some hints of it here.

Re: Zero — So, the latest adventure starts with a whole series of save game reboots, but hasn’t touched that for a while. Not that things aren’t supremely dangerous, but the plot isn’t abusing the series special twist to get there, which is nice.

NieR Automata — Recently started the second half of this with the guys, and it is continuing to be surprisingly good. Really unsure where we’re going to end up at this point, as the plot is just getting us to hitting bottom.

Beastars — Just started this last week, so I’ve only seen the first episode of the third/final season. Continuing to get darker as the characters deal with the wreckage of the second season.

Pokemon: Horizons — I think Smudge and I have just hit the end of the first year of episodes. Still being a very strong series, with a number of good characters. We’re both going to miss Liko’s grandmother.

Solo Leveling — Okay, ‘real life with RPG mechanics’ has become it’s own genre. Personally, I don’t like a lot of details on how that’s working; notably “fixed” power levels and a near complete disregard to skill and tactics making difference (skill has started getting acknowledged). I don’t care for the ‘technology is completely useless against monsters’ trope either. At the very least, go with the MSPE quote, “A full clip from an AK-47 won’t stop a vampire, but it sure will slow one down.” Over on the actual plot side, it has been interesting and good, so writing is making up for poor setup.

Sword of the Stranger — Somewhat typical samurai adventure with occult motivations to the bad guys. In many ways, a somewhat simple story in movie format, but very well done. Don’t rush to see it, but do see it.

└ Tags: anime
 Comment 

The Training Ground

by Rindis on March 30, 2025 at 12:00 pm
Posted In: Books

The main problem with study of the Mexican-American War is that it is severely overshadowed by the later Civil War. Instead of struggling against the problem, this book embraces it, tracing the careers of several prominent ACW generals through this earlier conflict. Unfortunately, there’s too little analysis here to say in just what ways their experiences were formative.

Worse, there’s a number of minor errors scattered throughout the book. My copy came from my dad, and there’s a number of penciled annotations of minor slip ups. A recurring one is Dugard’s uncertainty around artillery, seemingly confusing the various ways in which they were named. He also conflates metal percussion caps with metal cartridges (a very different animal). And there’s a couple of occasions where he seemingly confuses his own narrative and suddenly gives an unlikely location in the middle of things (talking about arrival in New Orleans… and then suddenly arriving in Saint Louis). And then there’s one huge error, where he correctly gives the transmission of yellow fever by mosquito, and then says it can become airborne after. It sounds like that may have been the theory in the 1840s, and Dugard did not read up actual transmission vectors.

Another problem is that its generally written at a popular history level, but people who don’t already know something of the principle characters of the book won’t get a whole lot out of this. So, it’s best for Civil War buffs looking to expand their horizons a bit.

Thankfully, that’s far from a rare breed, and there is a lot here. One of the best points of the book is that there are a number of good maps detailing much of the various battles covered. It is also the closest to being a military history of the three books on the war I’ve read recently.

The primary figure of the book is Grant. He was with one of the units that moved to become part of Zachary Taylor’s army at the start of the war, and was transferred to Winfield Scott’s army later, so he was present for almost all the major actions, and between his letters and and autobiography, left a fairly good record behind. Jefferson Davis is the second most prominent figure presented, then Lee, and Sherman is more of a footnote since his transfer to the Third Artillery got him to California… after everything had been settled there.

Plenty of other familiar names show up, and the introductory part is interesting for a view of the start of West Point, and filling out Grant’s early life. I’d known that he was originally named Hiram Ulysses Grant, and did not like the name. And that a ‘clerical error’ had him enrolled as Ulysses Simpson Grant, but I’d never seen anything on how that name came about, and Dugard gives the full story here.

Overall, I rather like The Training Ground better than A Country of Vast Designs and A Wicked War, despite the visible goofs causing concerns for ones I haven’t seen. It’s the only one of the three where the war itself comes in as a major focus, and describes the actions in it with far more detail than other two. But, it is again purely from the American point of view (Vast Designs does just a bit better there), and seems to get bored of the subject as it goes along, with far more detail given in the early parts and declining steadily later.

└ Tags: books, history, reading, review
 Comment 

Two Rounds of Camalatrum

by Rindis on March 26, 2025 at 12:00 pm
Posted In: CC:Ancients

After Jackpot Jones’ untimely death, Patch and I did our usual pair of games of Commands & Colors: Ancients. Up this time was the Battle of Camalatrum, near the end of Spartacus’ rebellion. Both sides have separate detachments on the “wrong” side of the board. There is a camp that the Romans get a banner for as long as they occupy it. Also the ex-slaves start on hilltop positions, which can make them harder to deal with.

I had the slave army first, and started with Order Mounted to cycle it and move two LC. Patch Ordered Four Left to bring his detached force into contact with my center to take a block off an Auxilia. I Ordered Two Left to transfer a LC to the center and Patch advanced with Order Three Center. Order Two Right moved my detached force into the tree line and Patch used Leadership Any Section to bring his detached force to bear, knocking out my Lights at the corner of the hill, and then doing two blocks to a Warrior on momentum, and he took two blocks in exchange.

I Counter Attacked to drive Patch back off the hill, finishing off an Auxilia, knocking out a Medium, doing three blocks to another, and killing the surrounded Marcius, in exchange for four hits on three units. Patch Ordered Three Left to finish off a Warrior and Inspired Right Leadership let me engage with the remainder of my center to finish off a Medium and do three hits to the only Roman unit left there. Patch Ordered Two Center to kill an evading LC. I Ordered Mediums to bring my flanking force out of the woods (Patch had just advanced their target out of the way…) and finished off his Medium.

Patch Ordered Lights to occupy the camp, and I used Inspired Left Leadership to come down off the other hill and charge my own camp, doing two damage to the Light. Patch Out Flanked to knock out a Warrior and do a block to a Medium, taking one block in the process. I Double Timed my flanking force to the camp and finished off the Light. 6-4

The second game started with moves on my right, with Patch doing a block to a Medium. I Ordered Mediums to assemble a line in there, wipe out a Warrior, and trade a block between Mediums. Inspired Left Leadership had Patch charge in again, finishing off my Medium, but taking four blocks on two units in return. I Ordered Three Center, finishing off a Warrior, a Medium, and an Auxilia, but losing my MC in the process.

Patch Ordered Two Center to get Spartacus to a new Warrior, and we did two blocks to each other. I used Line Command to bring in the separated group, doing one block to two against the corner Light. Patch Ordered Two Right for ineffective ranged combat and I used a second Line Command to envelop the hill, and we traded one block each again. Patch Ordered Three Center, doing four hits across two Mediums, but lost a Warrior. A third Line Command kept me going around the hill, where two attacks finally got the last two hits on his Light. 6-2

Afterword

I generally don’t like ‘set up in the enemy’s rear’ scenarios, because the rules don’t let them operate right. However, with both sides doing it here, it’s easier to take, and is unusual even for those.

I had to be a little cautious at the end of the first scenario, since occupying the camp put him at five banners, and a leader death (he wasn’t going to kill a unit, but the 1-in-36 could still happen) would actually give him the win. Both of us complained of poor cards at the start, and the scattered nature of the armies also hindered things. Once I got going, I kept moving, but the opening had little I could do.

My cards were better than Patch’s in the second game, but more importantly, my dice were amazing. Except for the uphill attacks, I had really good dice, and largely swept everything ahead of me.

└ Tags: C&C Ancients, gaming
 Comment 

The Sand Reckoner

by Rindis on March 22, 2025 at 12:00 pm
Posted In: Books

Okay, lets start by setting expectations: The advertising blurb mentions ‘the life of Archimedes’, suggesting a big, dense, fictional biography via novel. No, this is a tight fairly plot-focused lighter novel taking place over maybe a single year (probably not that long).

As such, some of the most famous incidents of his life are outside the scope of the novel.

Overall, anything outside the central focus of the novel tends to be a bit simplified, and kept in relatively modern terms.

But, outside of that, this is up to Bradshaw’s usual quality. While the most famous incidents aren’t here, plenty is. There are eleven known texts by him that survive today, and bits of pretty much all of them are in here. (Since this is fairly early in his life, generally in the guise of ideas that he is starting to work out, and would presumably get formalized into his works later.) Archimedes himself is presented as unworldly, the son of a mathematician who is somewhere on the high-functioning side of the autism spectrum.

The central binding plot pillar of Syracuse being at war with Rome, and allied with her usual enemy Carthage is just one element of any that drags him into the world of practical machines—and and other grounded realities. The entire family setting around him is fiction—we just don’t know enough about him—but are essential parts of the plot. Also essential is his manservant and effective keeper when Archimedes can’t be bothered with things like money.

As with all her books, The Sand Reckoner is a very deeply character-driven book, and the cast of characters is a bit wider than normal while retaining all the charm and driven personalities of her other books. Like The Beacon at Alexandria, one of the central pillars of the book is the love of a subject. There it was medicine, here it is mathematics. And in both that love is part of the core of book, and help make it shine.

└ Tags: books, history, reading, review
 Comment 
  • Page 11 of 303
  • « First
  • «
  • 9
  • 10
  • 11
  • 12
  • 13
  • »
  • Last »

©2005-2025 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑