Patch and I just finished our usual pair of C&C:A games between bigger games, this time playing the Battle of Piraeus from Expansion #6. The Athenians have a lighter army, but have occupied a hill near the center of the[…]↓ Read the rest of this entry…
Archive for Gaming
How to deal with social interactions in a role playing game is often a difficult subject. In many games, truly inspired ideas (of whatever type), should just work, and having a die roll interfere with some good improv acting just[…]↓ Read the rest of this entry…
No, I don’t play Pokemon Go. I’m still not at the point of having a smartphone, so it would be a bit difficult…. But Smudge has been playing. And over the last couple weeks, I’ve started playing assistant. We often[…]↓ Read the rest of this entry…
Patch and I recently wrapped up our latest foray into Festung Budapest: FB11 “Boy Soldier”. Since I’d had the defenders last time, Patch took the Hungarians this time. The Hungarians are defending around the Postal Palace (last seen back in[…]↓ Read the rest of this entry…
Here’s another magic system for GURPS. This one has the goal to get some of the feel of old-fashioned D&D into GURPS. This not quite a complete system, as it should include rules for a character to create a new[…]↓ Read the rest of this entry…
The sixth FR-series supplement headed east, extending the detail maps of the Forgotten Realms another panel to the east of the original boxed set ones (while jogging slightly south), and hit the eastern edge of the large map in the[…]↓ Read the rest of this entry…
A little while back Chris Rice presented an idea for a new GURPS magic system on his blog. His main goal was to use the ‘long-term fatigue’ idea from GURPS: ATE. Naturally, it immediately gave me an idea that didn’t[…]↓ Read the rest of this entry…
GURPS Powers: Enhanced Senses is an interesting project. Technically, it looks at all the possibilities for perceiving the universe, and shows how to represent them in-game by re-packaging the existing abilities. In actuality, it mostly limits itself to what is[…]↓ Read the rest of this entry…
The Bloodstone adventure series came to a conclusion with H4 The Throne of Bloodstone in 1988. While nowhere near as elaborate a production as H1, with its thin box, BattleSystem counters and 3D-Adventure buildings, it was still more elaborate than[…]↓ Read the rest of this entry…
Patch came over yesterday to try out GMT’s Flying Colors series through my copy of Blue Cross, White Ensign. I discovered at the last minute that I had missed a sheet while punching and clipping it, so I was a[…]↓ Read the rest of this entry…
