I’ve been off of this project for a while, but here’s another ten spells for my GURPS Dungeons & Sorcery system. Most of these deal changing form, or related ideas, but I’ve also finally included write ups for Identify, and[…]↓ Read the rest of this entry…
Posts Tagged rpg
Having recently gotten and read through GURPS Martial Arts, I thought I’d try writing up a new style. The Terukai set out to colonize new worlds with giant slowboat colony ships. One particular ship eventually made landfall on a lushly[…]↓ Read the rest of this entry…
It’s been a bit since the last set, but here’s ten more spells for GURPS Dungeons & Sorcery. They’re a mixed bag of low-level spells, but there is something of an emphasis on invisibility. Acid Arrow (SC) Conjuration, Somatic, Verbal[…]↓ Read the rest of this entry…
Here’s another ten spells for my GURPS Dungeons & Sorcery project. This set is mostly 1st and 2nd level spells that are non-charm ways to influence or communicate with another person. Bind (C) Enchantment, Somatic, Verbal 45 points Casting Time:[…]↓ Read the rest of this entry…
This is the third installment of ten spells to go with my Dungeons & Sorcery system for GURPS. This time, they’re based on a mix of 1st and 2nd level AD&D spells. Blindness (C) Phantasm, Verbal, Resisted (HT) 42 points/level[…]↓ Read the rest of this entry…
For the past little while, Pseudonym has been posting various Pokemon moves as GURPS Sorcery spells whenever he gets stuck for something else to say. Along with Smudge’s continuing Pokemon Go adventures, and now the both of us playing the[…]↓ Read the rest of this entry…
Here’s another set of ten spells adapted from AD&D to add to my Dungeons & Sorcery system for GURPS. I’m still concentrating on 1st Level spells, though more of these are from Unearthed Arcana/2e Players Handbook, and branch out into[…]↓ Read the rest of this entry…
The sequel to SSI’s first D&D computer game was a little odd in that it was also a sequel to the novel Azure Bonds. On top of that, the TSR adaption of the game into a module carried the code[…]↓ Read the rest of this entry…
This is a follow-up to my previous Dungeons & Sorcery post, with ten more spells converted from AD&D for use with GURPS Sorcery. As with any Powers write-up, these are easy enough to convert to use in some other power[…]↓ Read the rest of this entry…
TSR’s seventh FR-series module went into unusual territory again. A 128-page perfect bound book, it was one of the first products to sport a 2nd Edition logo, though the interior stats are all still first edition (magic-user, not mage, etc.).[…]↓ Read the rest of this entry…