The Bloodstone adventure series came to a conclusion with H4 The Throne of Bloodstone in 1988. While nowhere near as elaborate a production as H1, with its thin box, BattleSystem counters and 3D-Adventure buildings, it was still more elaborate than[…]↓ Read the rest of this entry…
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As GURPS initially evolved, a few different subsystems started getting added on to the core attribute-advantage-skill package. One of the very early ones was the magic system in GURPS Fantasy that added spells as a complex series of skills with[…]↓ Read the rest of this entry…
In 1985 TSR released Oriental Adventures, a new AD&D hardcover geared towards adventuring outside the normal tropes of Western Medieval Fantasy. Unusually for TSR and AD&D, it also contained the outline of a setting, called Kara-Tur, instead of saying as little[…]↓ Read the rest of this entry…
A common problem with generic role-playing systems is that they often have non-generic answers to important questions. For instance, Traveller was originally meant as a generic SFRPG, before it started generating a setting that pretty well took over the line[…]↓ Read the rest of this entry…
Another year, another Bloodstone module. By 1987, the Forgotten Realms had become a TSR property, but the original box set was still a month away when H3 The Bloodstone Wars was printed, so the back cover got the soon-to-be-familiar gold[…]↓ Read the rest of this entry…
The fifth FR-series book not only returned to the geography of the Realms, but returned to presenting an area that had already gotten a boost from the rest of the line. It was also a return to “The North” of[…]↓ Read the rest of this entry…
The year after Bloodstone Pass came out, H2 The Mines of Bloodstone came out. One thing had changed: This was a direct sequel to the former module, and there were definitely going to be more after this (whether they knew[…]↓ Read the rest of this entry…
After three modules, it seemed that the FR series was a set of geographical supplements filling out the further reaches of the Forgotten Realms in more detail. FR4 turned it into a more general series than that, as The Magister[…]↓ Read the rest of this entry…
Right after TSR released BattleSystem, they provided it with a fairly extensive scenario package/AD&D adventure, re-using what had been the original name of the project: Bloodstone Pass. This also kicked off the H-series modules for ‘High-level’ AD&D parties. From the[…]↓ Read the rest of this entry…
GURPS developed a very strong magic system in one its first supplements. Other systems came later, and Fourth Edition has done a great job expanding the options, and systems available. But religious magic has been stuck with the advice from[…]↓ Read the rest of this entry…