Patch has been fairly distracted lately by other parts of his life, so for our latest game, we went for one of the simpler scenarios from Up Front, and simple sides—German vs Russian. I had the Germans, and split my[…]↓ Read the rest of this entry…
Posts Tagged gaming
Smudge and I recently got through the final two patches worth of A Realm Reborn content, and are now moving on to Heavensward. This took longer than I expected. Some of that has been spending time on other projects, such[…]↓ Read the rest of this entry…
There’s been some delays on getting something bigger going, so Patch and I did another round of Commands & Colors: Ancients a couple weeks ago. This time was the Battle of Chaeronea from Expansion #6. It confirms my comments on[…]↓ Read the rest of this entry…
The third volume of Shannon Appelcline’s history of the RPG industry maintains the same general format as before: about four hundred pages, separate chapters for each publisher, covering (essentially) a decade of time (1990-1999). I tend to be fascinated by[…]↓ Read the rest of this entry…
With the collapse of the Kzinti front, I had a lot of problems to address…. Coalition income was at its lowest ebb since the scenario began, with most of the loss coming from the Klingons, who also had poor survey[…]↓ Read the rest of this entry…
Finally had some FtF gaming recently as Jason made it over for Pursuit of Glory. It was a bit tempting to try out Illusions of Glory, but we decided to stick with the game we knew better, since it had[…]↓ Read the rest of this entry…
After some delays, Patch and I finally did our usual round of Commands & Colors: Ancients, with the Battle of Crocus Plain from Expansion #1. It feels a little odd going into a hoplite scenario that hasn’t been re-done in[…]↓ Read the rest of this entry…
The second volume of Shannon Appelcline’s history of the RPG industry is every bit as large as the first. It’s a much bigger subject though, since the 1980s saw a lot of activity up and down. But TSR and GDW[…]↓ Read the rest of this entry…
After Patch and I’s last SFB game, we returned to ASL, and decided to try “Failure to Communicate” from the first Winter Offensive pack, which I’d picked up during MMP’s Fall sale. It’s May ’40, and a miscommunication leads to[…]↓ Read the rest of this entry…
Shannon Appelcline’s Designer’s & Dragons is a truly massive undertaking: A history of the entire roleplaying game industry from its beginnings to about 2010. Just the first volume, covering six years (1974–79), is 400 pages. However, the structure is such[…]↓ Read the rest of this entry…
