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Other blogs:

RSS Inside GMT

  • Advantages of Space Empires 4X In Digital Form March 16, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

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  • Return to An-Nayyir’s Pyramid – Part 1 of 3 March 16, 2026

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RSS A Room Without a LOS

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GURPS blogs:

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RSS Gaming Ballistic

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  • Review: GURPS Realm Management March 29, 2021

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RSS The Collaborative Gamer

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RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #3: “Season Of The Witch” February 8, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

The Relics of Thiala

by Rindis on March 10, 2023 at 12:00 pm
Posted In: Books

Okay, this was interesting. It’s the far-future, the galaxy is well-settled, though there’s no sign of aliens. But there’s not just humans. There are genetically-modified animals, given human thought, near-human shapes, and powers beyond normal humans.

The Bestiae are rare, the leftovers of a war to take over the galaxy a generation ago. And given what little we get to know of the society of the core systems of the galaxy, a coup might be well deserved. The novel follows a small group bound together though bonding, a psychic link to form a pack. They seek answers, as what happened twenty years ago has been largely made to disappear, leaving little to no knowledge of that the Bestiae really are.

So, it’s mystery, and adventure, and found family. This first book is complete on its own, but there is certainly more that these characters need to do. I don’t rate it as great, but it is quite good, the action and characters well-done, and just the plot being a little more predictable than I’d like.

└ Tags: books, reading, review, science fiction
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Two Rounds of Vercellae

by Rindis on March 6, 2023 at 12:00 pm
Posted In: CC:Ancients

After a very short Endless Struggle, Patch and I did our usual round of Commands & Colors: Ancients. Up this time was the Battle of Vercellae from Expansion #2. This is the final wrap up of the Cimbrian War, and is pretty much the denouement of First Man in Rome, so I’m in generally familiar territory. It’s a large battle, with the Germanic army largely bunched up in the center (four deep in places!).

I had the Germans first, and did nothing with my opening ranged attacks, while Patch Ordered his Lights forward, and got one hit on an Aux. I Darkened the Sky, and got three hits, driving back an Aux. Patch moved up his left, and a Line Command got my entire mass moving, and finished off a Light, and drove off another. Patch Ordered Lights, and forced two units back with ranged fire. I Ordered Three Right to send in the cavalry, which had so far only avoided retreating off the map from ranged fire because of my leader. However, I merely traded two blocks on a LB for two on a MC.

Patch Ordered Two Left to send in his cavalry, knocking out the weak MC, doing two blocks to another, and forcing my leader back in return for one block. I came back with Order Two Right, and knocked out one MC and finished off his LB. Patch Ordered Mounted (all one MC…) and lost his last MC after driving off my weak one and doing a block to the one with my leader. Order Three Center let my main mass start getting into action, knocking out an Aux, and forcing a Light to evade with a loss. Leadership Any Section let Patch counterattack, nearly taking out two Warriors, but he lost a Med and took 3 hits on another in return. Order Three Center let me protect one of the Warriors (and Beorix) while finishing off his Medium. Then momentum finished off an evading Light. 8-1

For the second round, Patch opened with Two Units Left, which thankfully got no hits in ranged combat. He tried again with Three Units next turn, and got a hit on an Aux. I Ordered Mediums to deploy more of a line forward. Patch Out Flanked and wiped out a MC and did a block to a Med in return for one hit on a MC. I Double-Timed my right into the barbarian flank, forcing two LBs to evade after taking a block, and knocking out an Aux for one hit on my damaged Aux. Patch Counter Attacked, and wound Warriors through his packed formation, doing a block each to a Med and the damaged Aux, in return for two hits on a Warrior. I reshuffled the Aux out of the way with Leadership Any Section, and a First Strike kept one of my Mediums from doing anything after taking a hit, but I knocked out two Warriors while taking two hits on a Medium.

And then Patch used a Line Command for his big mass, which stayed out of contact, but finished off Sulla’s Medium and drove the remnants of my right back with banner hits. A Coordinated Attack got a hit on a Light and let me reposition slightly. Inspired Left Leadership deployed his flank a bit, but got no hits in all ranged combat. Order Three Right got my remaining Mediums and Sulla back to the barbarian line, and I knocked out a Warrior, forcing Beorix back, while momentum got a hit on a Light.

Another Line Command let Patch advance a bit more and cause ranged hits to two units while knocking out Sulla’s new Medium at a cost of two blocks each on two Warriors. Order Two Right let Sulla join the last Medium on the flank and force a Light to evade. Patch Ordered Lights, but did no more than force Sulla to retreat a hex. I Ordered Three Center, and knocked out an Aux, but lost one of mine in return. Patch Ordered Four Center, and knocked out a weak Medium, but took two blocks to a Warrior in the process. I Ordered Mediums, taking out a Warrior while taking one hit, and a pair of our MCs reduced each other to one block.

Patch then sent in a Mounted Charge, finishing off that MC, picked off a 3-block Medium and forced a LB to evade with a hit. I used Line Command on the remnants of my left flank, and reduced two units to one block each while taking a block on a Medium. Patch Ordered Three Right and finished off a Medium. 6-8

Afterword

The first battle started slow for me, but as soon as I got into close combat my dice were unbelievably good, and Patch went down before he could do much. The barbarians only get four cards, and by the end of the game two of them were basically junk, but the rest of my hand let me do what I wanted.

The second game dragged out a lot more, and is probably a lot more typical of the scenario.The Romans have good tools, including a six-card hand, though Patch’s two Line Commands and Mounted Charge helped him out a lot. We’re still getting used to Marian infantry, and I only remembered mid-turn at one point that one of my Mediums had a shot. All our leaders got a good workout in the second game, and Sulla especially gave better than he got.

└ Tags: C&C Ancients, gaming
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The Story of the Stone

by Rindis on March 2, 2023 at 12:00 pm
Posted In: Books

The real problem with any truly special story is that doing it again is difficult. Especially if you take the same characters and find a new story for them to fit into as well as they did the first. This a large part of the heart of “sequelitis”. I’d been warned that The Story of the Stone suffered from it.

Not so much. It is not as good as the original Bridge of Birds, but it is close, and a lot of what makes the original work is here. Overall, I’d say the plot here is more of a mess, which is where the book tends to fall short. But what makes Hugart’s writing work is his simultaneously a sympathetic deep-dive into Chinese myth, folklore, and history, and a satire of the same. There’s little details scattered all over, and I have to wonder how much is made up whole-cloth, and how much traces at least the seed of the idea to some actual folklore. Some of it is obviously based on real myths and tales, which makes me wonder about parts that seem to be there because of story demands.

But what makes all that work, and is carried over from the first book is an honest sense of wonder and joy in telling a tale. In Hugart’s hands even some thoroughly nasty people contribute to some very fun scenes. Really, that’s what these books are about, a bit of fun, a bit of whimsy. Anyone to takes Master Li seriously deserves to.

As would be expected from the first book, we go on the road again, and make quick visits to several locales. But the Valley of Sorrows dominates the book, as this time Li and Number Ten Ox are off to solve a mystery. As with anything Master Li touches, it turns out to be more than it first appears, and like any good classic mystery it is obvious from the start that something truly odd is going on, even if it does have a perfectly reasonable explanation.

In short, I’m sorry have taken so long to get around to continuing to read about these two mis-matched partners. It stands alone perfectly well, and you can easily start here. I recommend starting with Bridge of Birds anyway, because I found the conclusion to that book to really get into the sense of wonder I mentioned, and this one nearly matches it in several points, but never quite gets there.

└ Tags: books, fantasy, reading, review
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UR1 Y77 Planets of Tripoli Region 2

by Rindis on February 26, 2023 at 12:00 pm
Posted In: SFB

Last November, Mark and I played the final battle in the first year of our SFB campaign. This was our second open-space battle, and we stuck to the same terrain choices we’d had last time, but this time the dice came up with “Empty Space”, so we had a clear board to work with.

Our setup areas were both in the back center of our respective sides, and I set up as far forward as I could, while Mark set up on the edge of the map. Ironically, I ended up at WS-I while Mark was WS-III. Speeds started low, with the Carnivon WCL going 8, and everything else at 6. The two Carnivon ships put up 2 ECM each, but I, with photons to load, had no energy for such luxuries.

Naturally, at that speed and distance, nothing happened the first turn, and the second was similar, with the WCL dropping to speed 6, while it put up a point of ECCM. While we had opposite courses, closest pass was still going to be quite distant, so I turned to cut across his path on my first move of turn 2. Everyone boosted to speed 9 on turn 3 with the WCL dropping EW to 1/0, and my WRD put up 1/1. Courses stayed constant, and on impulse 29 WCL, Devastator (801) fired on my WOL USS Kayah (SF-93) for two damage at range 34, which I absorbed on batteries. After that, he turned in, putting us on courses 8 hexes off from each other. WRD USS Ravelin (SF-69) fired phasers on 32, doing 1 point which bounced off reinforcement.

My plot was the same for turn 4, while the Carnivons boosted to speed 10, and the Devastator dropped ECM. I turned left near the start of the turn, looking for more of a direct pass. Mark sideslipped the opposite way during the turn, and death bolts were launched on impulse 23. I turned back on 29, and both Carnivon ships fired phasers on 32, while Ravelin returned fire. Only one phaser out of all that hit, which bounced off of reinforcement.

My speeds scattered between 9 and 11 for turn 5, while the Carnivons went 12 (WFF) and 14 (WCL). EW was minimal, and the Carnivons turned away from the pass. This broke me up a bit as I turned to follow as turn modes cleared. On impulse 15, now in a stern-chase with the faster Carnivons, WRF USS Seeker (SF-86) fired its photon torpedo and a phaser at Devastator, missing with the former, and seeing two more damage from the phaser bounce off the rear shield. She then turned off to avoid the death bolts, which did turn out to be targeted on her. On 19, Kayah got onto Devastator‘s #4 shield and missed with a photon and all bearing phasers.


Missing all the shots. Turn 5, Impulse 19, showing movement from the start of turn 4.

Seeker ended up separated from the action thanks to the death bolts chasing it as the chase turned clockwise as turn 6 started. The Carnivons continued crowding the speed on and Ravelin manged to get up to speed 13, while Kayah was stuck at 10 as she reloaded the torpedo. Range opened up a bit during the turn, but the right edge of the map started looming again, and Mark turned down and dropped fire control for turn 7, getting to speeds 14 and 18(!). My speeds were largely the same, and Ravelin tried a range 7 photon shot, missing again on impulse 15.

At the end of the turn, the WFF turned across my path, and I sped up a bit on turn 8 (Ravelin didn’t bother to reload the torpedo, and got to speed 15). Devastator also turned to get out of the corner, and on impulse 9, Ravelin got a range 3 shot on her for 13 damage, which took out most of the armor. The next impulse, Kayah got one hit with two photons to finish off the armor and do seven internals, which took out one power and two weapons.

After that, Mark turned back to disengage off the edge of the map. Kayah fired her last phasers at the down shield, but missed. After that, I was basically dry, and both ships got off map by the end of the turn.

Afterword

With fairly minor ships, and the last fight of the year, I decided to press for a close engagement. For a moment, it looked like Mark was going to accept a fairly close-range pass, but then turned off.

This time, it happened right before the turn break, and I didn’t need to contemplate having anyone go slow in anticipation of that close pass. I was hoping to take out the WCL, even if I had to sacrifice something to do it. As it was, I didn’t get hurt, and while Devastator is out her four armor, everything else was repairable.

My rolls were way under par all game, and if my photon luck had been reversed, Devastator might have far more serious repairs to make. It’s possible I might have managed a kill, but I doubt I could have slowed it down enough for that.

Not that it would have been that big a loss. It sounds like Mark has found light cruiser slot just as lackluster as I have. They’re nicely bulky compared to a destroyer, but are power starved. YCLs should be a bit better, but I kind of doubt either of us will build any, and USS Texas (SF-1) is the only one in the campaign that can be converted up.

This finishes the first year of the campaign, and we’re tackling one of the ‘modern’ scenarios now before returning to the campaign for Y78. We’ll be on defense line 2, so there’s only six regions to worry about, plus the base that I skipped in region 7. Mark will have all his ships (minus whatever he decides to repair armor on), and a pair of YDKs. It’s going to be a fight.

└ Tags: gaming, Planets of Tripoli, SFB, Y77
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Behind Distant Stars

by Rindis on February 22, 2023 at 12:00 pm
Posted In: Books

The second book about the notorious Dr. Fid picks up a little while after the first.

Fid has had a good thing going: Super-smart, extremely genre-savvy, he has a host of technological toys that have made him one of, if not the, top supervillains of the world. And he has a driving passion to punish all the heroes that don’t measure up to his standards of heroism to push him into the villain side of things.

That last also caused him to deliberately send himself insane, something he has long since drawn back from, so that he can properly live his double-life as the CEO of a cutting edge tech firm that he uses to introduce some truly useful technologies. And that, you know, sort of led him into saving the world.

Public opinion is, naturally, mixed on this development. As is Fid. This is a deeply character-driven story, as Fid insists to himself, and everyone else, that he doesn’t deserve to be seen as anything but a monster, the monster he was quite happy to be a decade or so before. But there are people who, looking at his current actions, see someone deserving of a good measure of trust—and in spite of his internal protests, he lives up to these expectations.

Of course, there is plenty of purely external conflict to go around too, which forms the main skeleton of the story, while the character side provides the muscle. We get some more world building; its not as fundamental as in the first book, but certainly interesting, and plot-relevant. The stakes seem lower than the first book (where do you go after saving the world?), but—spoiler—not so much. As a needed warning, the last part changes tone noticeably, and gets… extremely violent. I’m glad it was in text, I don’t know if I could take much of it in a visual medium. But, again, it’s plot-relevant.

So, an extremely successful second book, that does not fall into sequelitis, and is just a bit better than the original. It does end on something of a cliffhanger however!

└ Tags: books, reading, review, supers
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