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God of Fire

by Rindis on July 28, 2023 at 12:00 pm
Posted In: Books

It took six years for the final volume of this trilogy to come out, and given the page count takes another two-hundred page jump upwards, I imagine it was in the category of ‘the book that ate his life’.

The longer page count is put to good use as the plot continues to evolve and become more complicated now. We have three well-formed major plot lines: Clay and Doto continue their quest to figure out what has gone wrong with the world, and how to contain Ogya. Laughing Dog falls further under the sway of Ogya while convinced he’s still in control and fights the forest that recently has become so especially deadly. And Cloud is dealing with having stepped into a leadership role she had refused so long as she guides the exiles of the People of the Savanna away from the forest and Ogya.

Clay and Doto remain isolated from the rest of the plot for much of this book, while the last two plot lines continue to resonate with each other, and Cloud’s journey throws off more sub-plots and a new major viewpoint character. The major character growth is here too; Clay and Doto have worked through their major issues (though by no means all of them) by now, so the engine of character development is largely left to Cloud and Mirage, and much of the action is dominated by the journey of the exiles. And it is very well handled.

Needless to say, Campbell has stuck the landing, and even though the series began quite well, it finishes better than it started. It’s much more complicated than the series began, which probably accounts for the time as well as the length.

└ Tags: books, fantasy, furry, reading, review
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Crusader Kings: Pandemic

by Rindis on July 24, 2023 at 12:00 pm
Posted In: Computer games

This is the ninth in a series of reviews looking at the evolution of Crusader Kings II. See the previous reviews here:
Crusader Kings II:
The Second Crusade
The Old Gods: That Old-Time Religion
Sons of Abraham: A Little of Everything
Rajas of India: My Elephant for a Kingdom
Charlemagne: Back in Time
Way of Life: The Short Way
Horse Lords: For the Horde
Conclave: Lords of the Realm

After looking at internal politics in Conclave, Paradox handed CK II development over to a new team, who did a new event-driven expansion. The Reaper’s Due was announced in July 2016, and released on August 25, 2016 alongside patch 2.6, with new features centered around illness, wounds, and disease.

New Rules

One change for the new patch was visible any time you start a new game. After selecting a start date and character to play as, a new screen of rules comes up. There had always been a panel where you could set a few options as you started the game, but now it graduated into its own dialog screen with a lot of options.

Even better, the new screen didn’t have a fixed layout (just a long scrolling list of options), so it was possible to add more later. Or to have ones show up depending on what expansions you had. As I mentioned in the original CK II review, even if you really like Sunset Invasion, you don’t necessarily want to use it every game. Now, there’s an in-game control with four settings for the Aztec invasion: Random, Delayed Random, 13th Century, and Off. There are also similar options for the Mongol invasion, though turning it off completely disables achievements, which is also something the new screen informs you about.

The Reaper’s Due made use of this with three rules that show up if you have the expansion: Major and Minor Epidemics, and Non-Epidemic Diseases. You can’t turn any of these completely off (and can only set when, or if it’s worse than normal for the Black Death), but fewer non-epidemic diseases will disable achievements.

Overall, it was a nice consolidation of options that was really needed. Past the ones already mentioned, Horse Lords, Charlemagne, and Way of Life all have options in the rules screen (looking purely at past expansions). Other notable options include Supernatural Events (which would control some of the notorious events in Sons of Abraham as well as others), and Gender Equality. You can set that last to “Equal” but it disables achievements, you can also set it to “Historical” which keeps you from mucking with the status of women in a culture through the use of laws introduced in Conclave.

More Death

The central part of the expansion is taking a few generic mechanisms and detailing them.

Whereas a character normally gets the trait “ill”, with the expansion they instead get any of twelve symptom traits. They can just pass on their own like “ill”, but can also progress into a disease, which may be something as common as “food poisoning”, or “scurvy”, but may be something picked up from an epidemic, like “slow fever”, or of course, “the plague”.

Similarly, the “maimed” trait is replaced. Generally, a character will gain a “severely injured” trait, which will turn into one of five maimed traits, such as “one-legged”. (CKII also seemingly continues the AD&D tradition of housecats being very dangerous: there is an event where you can kick a cat, gaining the “cruel” trait, and “one-eyed”.)

The diseases themselves mostly act the same as before. They may randomly break out from time to time in various places and then spread from province to province; anyone in those provinces has a chance of catching the disease.

With the expansion, a character can go into seclusion when an epidemic threatens. This takes them away from their duties (a councilor in seclusion cannot perform any of the tasks that can normally be assigned him), and a long time in seclusion will cause bad events to start firing. Worse, they are with their main courtiers, and if one of them caught the disease before going into seclusion, there may be an impromptu reading of “The Masque of the Red Death”.

The Black Death always exists as an in-game epidemic, but with the expansion, it is a bit more scheduled, more deadly, and has a number of events that help it along. Notably, there will generally be a major outbreak which will affect much of the map, followed by endemic minor outbreaks that act more like other disease outbreaks (though the contagiousness and health effects of it are worse that other diseases).

To help keep track of all this, there is a special banner alert (akin to the one for an ongoing crusade) that shows whenever there is an ongoing epidemic in your country, and a new map mode that shows their spread.

Prosperity

The most pervasive new system in the expansion, ironically enough, is prosperity. Each province has a new hidden variable which tracks this, and generally it goes up during times of peace, and can get bonuses from high stewardship. When it gets high enough, it causes a new provincial status that increases taxes and levies, and reduces revolt risks. On the other hand, it reduces disease resistance.

There is a new ambition “to see the realm prosper”, which is basically a promise to stay out of wars for five years, in return for extra prosperity in all the realm’s provinces, and +1 stewardship for the ruler. An independent ruler can also set a crown focus (similar to a mechanism in EU IV), which will increase prosperity in that province.

High prosperity also makes new beneficial events possible, giving minor province modifiers. It can even allow new holding slots to become available (for a very steep cost).

The opposite is depopulation. This can happen from warfare, but is much more likely to happen because of an epidemic disease. A truly large disease outbreak can cause this, and will lower taxes, supply limit, garrison sizes… and raise disease resistance. Minor depopulation (the first step) will pass fairly quickly, but prosperity will need to be built up from scratch.

As long as wars don’t touch a region often (especially to the point of actually taking a holding, which will lower prosperity), provinces will generally be in some condition of prosperity for most of the game. But it does a lot to show a dramatic fall in fortunes when disaster happens.

Is There a Doctor in the House?

To help combat these diseases, there is a new minor title of court physician which can be granted. This should generally go to a well-disposed high-learning character, such as your court chaplain, but there is also a decision to find one if no one seems suitable.

When symptoms appear, the court physician will attempt to diagnose the illness and prepare a treatment. These can range from cautious to experimental, with various degrees of success—and failure. In general, the treatment will further modify the character’s health and basic attributes, hopefully counteracting the effects of the symptoms or disease.

You can also build hospitals. These are special holdings like forts and trade posts, and show up in the same dialog. It’s fairly cheap to build, but they come with a long list of potential improvements, for a very high cost to completely build out.

The basic hospital only has the effect of giving some protection from depopulation. That’s it. The higher levels of the main improvements will give a large bonus to disease resistance (much higher than the penalty for a booming province), but just isn’t practical for every province. Other improvements will also give some technology points, vassal opinion, prestige, basically any of the main fields of the game can get some help from an expansive hospital.

You can also invite a holy order to build a hospital in your capital, but they’ll also get a castle there. Overall, the symbol for showing there’s no hospital is a little too prominent for how many you’ll likely build (the ‘no hospital’ icon will glare at you in every province panel), but it’s a good idea, implemented fairly well, and will consume far more money than prosperous provinces will get you.

Conclusion

It seems odd to be happy for an expansion that mostly tries to kill you, but this is a very polished and worthwhile expansion. There are even more bits away from the features talked about. You can torture prisoners (most likely giving them a maimed trait). New methods of executing prisoners (you don’t get to choose the method, it is picked randomly from a list of appropriate methods). Or you can recruit prisoners into your court.

Unlike the “scope” expansions, this will never be necessary for any play of the game, but it does nicely round out some existing mechanics, it is my favorite among the “event” expansions, and recommended.

└ Tags: Crusader Kings, Paradox, review
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The Age of Elegance

by Rindis on July 20, 2023 at 12:00 pm
Posted In: Books

Bryant’s third book of the Napoleonic era starts with Wellington in the Peninsula in front of Badajoz, while Napoleon faces the Sixth Coalition in Germany. This is very much English-centric history, so the focus is entirely on the Spanish front.

The first four chapters give a good account of Wellington’s advance over the Pyrenees, and the campaign in the south of France. This, along with what happened in Germany and the road to Paris in 1813-14, does not get enough attention, and so makes interesting reading right there.

Unsurprisingly, he doesn’t stop there, but talks about the peace process after Napoleon’s abdication, and the Hundred Days, concluding with the Battle of Waterloo.

Surprisingly, he doesn’t stop there either. The second half of the book is a social history of England over the next several years, as British and world economy struggle with the transition to peace. Wartime expenditures come to a sudden halt, causing dislocation in industry. But free access to European markets is restored, which helps, but the world economy stutters trying to absorb the scale of production now flooding out of the British Isles. Bryant mostly looks at the lower-level impacts of this in protests and economic hardship, and outright rebellion.

This has been another good transition from print to electronic format by Endeavour Press. The focus, as ever, is very English-centric, but it is well-written, and very enjoyable. Don’t let this be your primary source of knowledge on the era, but it does talk of things that you won’t encounter a lot of other overviews too.

└ Tags: books, history, reading, review
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Anime Spring 2023

by Rindis on July 16, 2023 at 12:00 pm
Posted In: Anime

So we’re a couple of weeks into the new season, and I’ve recently finished up watching a few things. Summer is looking a bit light on things to watch, but there will be some to report on next time.

Vinland Saga — I saw three episodes of this, and then started over with the guys, and we’re currently in the middle of the first season. We all wonder what the heck is up with those extra-large sword blades. Other than that, it looks very on-spot for the period, and the writing has been great.

Ancient Magus Bride — We only recently started the new season of this, and so are just a handful of episodes in. There is some disappointment about going over to a more usual magic school setting, but the characters and writing are certainly supporting it well, and is certainly still recommended.

To Your Eternity — Smudge just introduced the rest of us to this one, and it’s being very good. We’ve just hit the point where the narrator inserts himself directly into the story, which was a surprise, and is showing a different path for the plot than I had assumed. So far, quite good, and I’m looking forward to more.

Is it Wrong to Try to Pick Up Girls in a Dungeon? IV — As long as this series sticks with adventuring and stays away from harem elements it’s very good. And the bulk of this season did just that, and provided a satisfying adventure. There’s some threads from the previous season that don’t get picked back up here, that are part of the overarching plot, but I think they’ll be back at some point.

An Explosion On This Wonderful World — I was worried that an all-Megumin all the time prequel would be a solid miss thanks to losing out all the (bad) chemistry of the Konosuba trio. Thankfully, Megumin is complex enough to largely hold of the story, and she has her ‘arch rival’ to bounce off of. It’s not as good as regular Konosuba, but it’s a lot closer than I thought it would be.

NieR Automata Ver 1.1a — This has been on hiatus again for most of the season. I hope it finishes soon, as I’ve found it surprisingly good.

Demon Slayer: The Entertainment District Arc — Smudge and I are just about through this story, and I’m liking it a lot more than previous parts. The secondary characters have spent less time being annoying (though the villians really mouth off too much), most of the fighting has been good, and the first half, before we got to a fight scene that really has been going on too long, was fairly solid, if a bit rushed.

Dr. Stone: New World — We’re currently caught up on the dub. Generally the same as ever. Inventions work too well the first time, and everyone is super-competent at something. However, we’re getting towards part of the story behind the main premise, and hopefully that’ll pay off.

Land of the Lustrous — Me and Smudge saw this when it came out, and are now finally showing it to the guys. I’ve forgotten a lot outside the broad strokes of the setting.

Cyberpunk 2077 — It’s… like a moving Dan Smith comic. That isn’t exactly a complement, though at least the tone and subject do generally match the art style. It’s good, well done, and I am enjoying it, which is saying a fair bit, since I generally don’t go for cyberpunk as a genre.

└ Tags: anime, life
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1809: Thunder on the Danube – Part 3

by Rindis on July 12, 2023 at 12:00 pm
Posted In: Books

Gill’s third book has Wagram and Znaim as the subtitle, and these battles are indeed important to the volume. However, we finally get a proper recounting of events elsewhere (other than Italy, which was covered previously, though the sequel to the campaign is in here). Napoleon and the Hapsburgs were both concerned with events elsewhere, and Gill brings them in to show how things went, and how they influenced strategic thinking. Neither were very concerned with Spain (which, unlike everything else, was not adjacent to the Danube front), so naturally, that doesn’t get explored, but outside of that, this turns into a thorough look at the 1809 campaigning season.

He starts with an account of the campaigning in Poland, moves into Hungary, where Eugene’s victorious army moved into after chasing Johann out of Italy, and then ties in all the smaller forces in the south, scattered from the north Italian border to Dalmatia. This takes about half the text. After talking about the pause on the Danube while Napoleon put everything together for a surprise second crossing (which really shouldn’t have been a big surprise) we go to the centerpiece of the book: Wagram.

Znaim is a battle that started, but was called off on account of a ceasefire that paved the way to the eventual peace. Gill has done another book really detailing the situation, but it certainly gets good coverage here.

And over one third of the book is a set of detailed orders of battle for everyone.

As expected, the three books are an excellent set, and while I quibble over some of the order of presentation, they’re excellently written and put together, and recommended for anyone who has an interest in one of Napoleon’s more important campaigns.

└ Tags: books, history, reading, review
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