As we finished up with a supernova, I had Patch look over the list of scenarios from ASL Journal 13, and he picked a Normandy action among the hedgerows. It’s a month after D-Day, and the Iowa National Guard Cavalry is just being committed to the front, attacking between Carentan and Saint-Lô.
The Germans defend half of board 54 with eight SS squads, six “?” and an AT Gun. Patch set up a line across the board at the limit of his setup area, with a second line in the center. The Americans enter from off-board with thirteen squads (in the common mix of 667 and 666), decent support equipment, two M8 armored cars and Stuart. These last are handy thanks to canister rounds, but the ACs can’t cross bocage hexsides, which really limits where they (and the American force overall) can go. There’s only one road through the initial belt of bocage; it’s possible to bypass some woods into that area, but it will eventually dead-end. So I concentrated in the north to seize the initial road. The terrain is dense with a lot of bocage (this board was originally from AP #4; this is at least the second time we’ve used one of it’s hedge-heavy boards, though we still need to get to the Action Pack itself), but the Americans do have seven turns to exit 10 EVP (vehicles don’t count, sadly) off a sixteen hex board.
The immediate goal was to get firm control over the first hedgerow and try to scare Patch off the second. My first unit saw Patch try to put a FL down the entry road, but failed with doubles that still broke my HS. My second move drew fire that pinned me. After that, things calmed down, and he only had one more shot for no effect. Final Fire broke another HS, however. My return fire was largely ineffective, with nothing more than a single pinned result.

Situation, American Turn 1, showing the full board. There is a mild breeze from the northeast.
↓ Read the rest of this entry…




