Rindis.com

All my hobbies, all the time
  • Home
  • My Blog
  • Games
  • History

Categories

  • Books (494)
  • Comics (10)
  • Gaming (914)
    • Boardgaming (671)
      • ASL (154)
      • CC:Ancients (83)
      • F&E (78)
        • BvR – The Wind (26)
        • Four Vassal War (9)
        • Konya wa Hurricane (17)
        • Second Wind (5)
      • SFB (78)
    • Computer games (162)
      • MMO (77)
    • Design and Effect (6)
    • RPGs (66)
      • D&D (25)
        • O2 Blade of Vengeance (3)
      • GURPS (32)
  • History (10)
  • Life (82)
    • Conventions (9)
  • News (29)
  • Technology (6)
  • Video (49)
    • Anime (47)
  • Writing (1)

Patreon

Support Rindis.com on Patreon!
Become a patron at Patreon!

Other blogs:

RSS Inside GMT

  •  ARC – The Underworld Playtest Report #2 April 22, 2026

RSS Playing at the World

  • Playing at the World 2E V2 Arrives May 5, 2025

RSS Dyson’s Dodecahedron

  • Doran’s Skyrealm April 22, 2026

RSS Quest for Fun!

  • The Myth of Rational Animals November 23, 2025

RSS Bruce Heard and New Stories

  • Preview: The Iron Queen February 9, 2026

RSS Chicago Wargamer

  • The 2 Half-Squads - Episode 310: Cruising Through Crucible of Steel January 27, 2023

RSS CRRPG Addict

  • Star Trail: Won! April 21, 2026
SF&F blogs:

RSS Fantasy Cafe

  • Women in SF&F Month: Nghi Vo April 22, 2026

RSS Lynn’s Book Blog

  • Update: I haven’t disappeared April 15, 2026
ASL blogs:

RSS Sitrep

  • Cardinal ASL Sins March 18, 2026

RSS Hong Kong Wargamer

  • FT114 Yellow Extract After Action Report (AAR) Advanced Squad Leader scenario April 16, 2025

RSS Hex and Violence

  • This still exists? March 25, 2025

RSS Grumble Jones

  • Our Games B15 Bagging the Bago Bridge, WO35 Heroes' Day, BC12 Itson, and WO53 Two Kinds of People April 13, 2026

RSS Desperation Morale

  • How to Learn ASL March 16, 2025

RSS Banzai!!

  • October North Texas Gameday October 21, 2019

RSS A Room Without a LOS

  • [Crossing the Moro CG] T=0902 -- Rough start July 18, 2015
GURPS blogs:

RSS Dungeon Fantastic

  • Repetiton of the Boring Bits & Felltower April 20, 2026

RSS Gaming Ballistic

  • Pigskin project (by Chris Eisert) February 28, 2026

RSS Ravens N’ Pennies

RSS Let’s GURPS

  • Review: GURPS Realm Management March 29, 2021

RSS No School Grognard

  • It came from the GURPS forums: Low-Tech armor and fire damage January 29, 2018

RSS The Collaborative Gamer

  • Thoughts on a Town Adventures System January 18, 2022

RSS Don’t Forget Your Boots

  • GURPS Supers Newport Academy #4: “Picnic! at the Disco” April 5, 2026

RSS Orbs and Balrogs

  • Bretwalda - Daggers of Oxenaforda pt.4 - Fallen King May 27, 2017

Work, work, work

by Rindis on February 26, 2008 at 3:00 pm
Posted In: Life

I typically don’t talk about work, here or elsewhere. One, it just isn’t a big part of my mental space, and two, it’s a very good way to stay out of trouble.

However, this needs pointing up:
http://www.notebookshopper.com/
(And click on the ‘blogs for students’ link…. ^_^)

It’s an effort to get around just how big and institutionalized things can get, and experiment with new ideas on a lighter, flexible website.

On another note at work, they’ve been busily upgrading everyone to Office 2007 around here.

General first reaction? Yuck.

To be fair, if I had gotten used to the new UI first, I think I’d be fine with it. There are some very nice things to go along with some not-so-bright choices.

Basically, they’ve gotten rid of both the top menus and the little customizable button bars, and replaced them with a ‘ribbon’. It’s a nice bit of UI overall, basically being a graphical version of the old menus, and does a good job of clearly presenting a lot of options that were buried before. One fun fact: When you hit ‘Alt’ on a Windows machine, it wants to go into the menus and is expecting shortcut inputs from there. On this version, not only is this true, but the actual letter shortcuts appear on the ribbon, so that you can actually figure out how to use it.

But it is new, and different, and a lot of things are not immediately obvious. Also, the old buttons were fully customizable, and the ribbon is set in stone. All you can define is an extra row of quick buttons along the top.

Also, there is a new default font for all portions of Office, Calibri. It’s designed to display well on LCD monitors. I kind of like it, but… 1) I have a CRT at work. 2) I do not care for the idea of a sanserif font being the default for Word.

So, ‘shows work, needs thought’ so far. I feel no need to upgrade from Office 2000 at home.

└ Tags: life, office, writing
 Comment 

It’s Heeeere….

by Rindis on February 20, 2008 at 8:39 pm
Posted In: ASL, News

The long-anticipated Valor of the Guards just arrived today.

Contents:
Two very nice poster-maps covering central Stalingrad.
Five countersheets. Damn, but punch registration has gotten good. One new vehicle type: the German SdKfz 10/5. Which seems to be a late version of the 10/4. <.< It’s a AA halftrack with a 20mm gun.
Chapter V: 32 pages.
Chapter O: Reprinting six pages of the Red Barricades rules with all the re-used terrain types.
Two copies of the chapter divider, which has all the organizer stuff for the campaign games.
17 scenarios. #1 uses the entire map, and takes 19 turns. It looks like the others are all right around 6 turns.
Four campaign games. One partial map one, two short-ish full map ones, and one big one.

It’s going to take a while just to put a dent in looking at all this….

└ Tags: ASL, gaming
 Comment 

A Story of Two DNs

by Rindis on February 17, 2008 at 12:30 pm
Posted In: SFB

Had the usual gang (Patch, Mark, and Paul) over for another SFB game yesterday. We did another “let’s see how this class operates” battle, in this case early dreadnoughts. DNs have been part of the game since the beginning, with the Federation cursed with one that was much wimpier than the others.

Well, a few years back ADB fixed that by retconning the Fed-DN to be introduced about a decade earlier than before, and everyone else getting ones contemporary to that new date that were on a par with it. So, in the current version of the history, the Federation was just slower to update theirs when everyone else started building the more powerful versions.

So, the idea was for two teams, one person each side gets a DN, and the other person gets a pair of heavy cruisers. Keeps it small, simple, and should show off the DNs fairly well. Sides were chosen by random draw (other than Paul, who automatically got the Fed DN).

Y154:

Paul & Mark James & Patch
DN 180 C6 195
CA 125 D6 116
CA 125 D6 116
Total 430 427

The game overall went very smoothly, with turns taking less time than usual for us. Hopefully that means that people are getting more used to the game. Also, there was a good amount of maneuvering throughout. Lately, most games have been one pass with maneuvering, then it turns into Electric Football again, with everyone piling into the middle. (Black holes have been a nice terrain, as they encourage maneuver; but no terrain today.)

I drew the C6, and from the beginning I had a basic plan: Put it out in front to encourage the Feds to shoot at it first. It takes a lot more killing than the D6s, and doesn’t have that much more firepower. (Same number of disruptors, 12 phasers vs. 7 — though it is the only Klingon ship with Ph-1s here.)

That part worked out well. The two CAs volleyed everything at the C6 and took down the #6 and did a number of internals. We volleyed at one of the CAs and did a similar number of internals after crashing it’s #1. The DN had been lagging a couple hexes, so we managed to avoid a pass with it, but that meant the Feds still had photons for Turn 2. Also, the speed the DN had been going meant we really didn’t want to get hit by them.

We had tried for an oblique pass originally, and… didn’t screw it up, but it’s not going in any text books. As everyone got their down shields away from each other, the DN ended up chasing us, and crashing one of the D6’s #5 shields and doing some good damage. However, that left him unsupported by the CAs. We had been trying to get past him, but at that point we turned in and did a number on the DN.

This maneuver… also isn’t going in any textbooks. The pass itself went well, but after that…. The initial pass and second pass were off the left side (I did take more hits through the still down #6), and I did what Patch and I had originally talked about– I looped to the right, and prepared for a pass off that side. However, Patch kept going straight. And was headed for the CAs, who were actually still headed off in the wrong direction themselves.

Now the reason for that was that Patch didn’t want the CAs chasing him, and he planed on turning the opposite way as soon as the CAs turned, and then heading back to me. Mark didn’t want the D6s turning inside him, and so delayed turning to see where the D6s went…. And the DN and C6 were headed for another showdown.

By this point, the DN had taken the worst of it. And with no great options, and another round of drones headed in, Paul experimented. He declared speed 4 and launched a weasel.

…And everyone got a good lesion on why that’s a bad idea if there’s no one right there to cover you. He did live through it. Cleared out the drones, and we all got a good refresher on a portion of the rules that don’t get invoked very often (I’ve weaseled once, ever). But by the end of the turn, the DN was down to 8 power and a couple control spaces (yes, we nearly de-controlled a DN). The CAs were forced to disengage at that point, and were faster than we cared to manage.

So it was fun and educational. Things were definitely in doubt for half the battle. The fact that Patch was going to rejoin me before Mark rejoined Paul was pretty much the final deciding point right there. Patch startled both of them with how fast he got back to me once he did turn. He said he started fiddling with counters on the board after he’d gone, “How’d you get there?!” a couple times against me. ^_^

└ Tags: gaming, SFB
1 Comment

Hey, you can buy a star name, why not?

by Rindis on February 11, 2008 at 9:28 am
Posted In: News, SFB

From ADB:

NAME A STARSHIP FOR YOUR LADY!

Show someone how much you really love them by naming a starship in the Star Fleet Universe after her!

For $9.95, you can name a starship after your wife or girlfriend, or for $19.90 you can name one for each of them! You can name starships for any or all of the women in your life: your mother, daughter, sister, cousin, or the secret object of your admiration!

For only $9.95 we will name a starship from the WYN Navy after your lady friend, and send you a cheesy laser-printed certificate commemorating this fact. Even better, we will record the starship name in book form in the US Copyright Office just as soon as we get around to doing the WYN Navy Master Starship Book!

Don’t delay, we might finish that book any day now and then we won’t be able to name any more starships for girlfriends except on the much less prestigious errata sheet!

If you are naming a starship for a lady friend and do not want your wife to know about it, then be sure to give us a separate address to mail the certificate. There will be a separate $9.95 charge not to tell your wife who else you are naming starships for, but heck, we will throw in a starship named for her for free!

http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=9996&Category_Code=

[Too, too silly. Yes, it’s a joke, though you apparently can request such a name, for free, by email. SVC also notes:

WYN: If nobody noticed, the WYN ships are all girls’ names. Many are the wives or girlfriends of staffers. [WYN AxBC] Nancy is named the girls who dumped both me and Petrick in college.

Oh, and we’ll be lucky to see the WYN Master Starship Book in the next 5-10 years (part of the joke).]

└ Tags: humor, SFB
 Comment 

Another con, here and gone

by Rindis on January 28, 2008 at 6:11 pm
Posted In: Conventions

This last weekend was Further Confusion 2008. This is usually a good con for us and for the business, and this year was no exception.

Money: Our dealer’s table did very well Friday and Sunday, and was soft Saturday (opposite of the usual pattern). We understand that the dealer’s room did well overall, and we certainly did very well. The art show was soft, and looked to be so for everyone. Many people are blaming the economy, but the strong sales in the dealer’s room seem out of character for that.

Baron had a color pencil demonstration panel that apparently did well, even if it was a bit abbreviated. The entire crew had two other panels. The “Furry Martial Arts” panel (which we also brought in Drew and Jareth for) went very well (despite us losing the handouts for a day). Our third annual “Coffee, Tea and Memes” panel was excellent, we had a good large crowd that generated some truly great discussions, and left me jazzed and happy all the next day.

That was the second best thing about the con.

The best?

None of us were sick during the con. After last year, where Smudge and I were out of it at the end of the con, and the year before, where I had to stay home a day, this was great news. In fact, incidence of ‘con crud’ seemed to be pretty low overall.

On the other hand, the weather was pretty poor. It can stop with the rain any time now. Really.

All the usual things applied. Had a great time, saw great people we hardly ever get a chance to see, and all the rest. Also, the hotel restaurant was back to its usual self after last year’s disappointing performance. Smudge and Baron have been active on Fur Affinity for the last few months, and it seems to have paid off well. BackBreaker saw several new customers who sought us out purely because they knew of us through FA.

Oh, Dusty put together a short live-action furry samurai drama that premiered during the show. I missed that, but did get to see a sneak preview(/quality check), and have to say he and his crew did a great job on it!

└ Tags: life
 Comment 
  • Page 284 of 312
  • « First
  • «
  • 282
  • 283
  • 284
  • 285
  • 286
  • »
  • Last »

©2005-2026 Rindis.com | Powered by WordPress with ComicPress | Hosted on Rindis Hobby Den | Subscribe: RSS | Back to Top ↑